I want to start a fun thread where we share screenshots of doing unconventional things with the new ESD assets and other new stuff. It's neat to see what folks can do with them. For example:
This looks amazing. It has inspired me to try to finish my TOS sets. I was just running into too many obstacles like needing 60 small carpet-like pieces to make a floor or having to use the back of the bar prop as a wall piece. I feel like I finally have a few walls and floors to use with the TOS props.
Sure, the console is still a resource hog, but it's not like putting 23rd century props with 24th century walls.
Creative stuff, I should take notes on these ideas
I Love that TOS style corridor , I'd never have thought of the idea myself, But I'll have to remember it for potential future use
With sparing use of the pipes and Intercoms, the same repeated section could be used to make quite a large interior layout look quite nice
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Really awesome work. Seeing this makes me want to play some more Foundry missions after some your new missions go live.
However, it is still frustrating, to see that the STO foundry, after several years, is still 95% compromises and the pure management of the lack of props/objects/uniforms/maps/QoL-features etc...
Cryptic should be so incredibly happy to have people like you, using this totally neglected tool way beyond it's designed capabilities in an environment that very rarely promotes playing player-generated content at all.
Now that Kirksplat is inspired to work on his TOS mission again it got me thinking...
Are there any assets or items we don't have that you would want to make if you could? Maybe someone can help you out and make it?
FLOORS AS WALLS:
Here we have a combo of the new floors stacked on top of each other at about 0.3 higher each time (rough measurement needs a minor adjustment to avoid shimmer)...
*** I have since discovered, as the HEX wall didn't line up, that the Y-distance goes up each time by 0.304. This should be close enough to avoid clipping shimmer.
The walls you see here consist of 8 floors stacked one on the other.
ALSO: replacing a platform with a new floor will require raising the floor by about 0.91 to achieve the same surface position. This will help if you are updating old missions.
Replacing a Foundation block with a new floor: try it at 15.237 higher than the block.
ALSO: replacing a platform with a new floor will require raising the floor by about 0.91 to achieve the same surface position. This will help if you are updating old missions.
Replacing a Foundation block with a new floor: try it at 15.237 higher than the block.
Thanks for the info here. I was a little nervous about redoing the old maps, in fear of messing something up and be left with a mess of an overlay for a project I haven't worked on in years.
So, if I was using a 100 x 100 platform, I need to change the object to a carpet and then raise it by .91. Sounds easy enough with a calculator.
I cringe with every image, because we (env artists) would be fired for some of these uses, but man, you guys are incredibly creative in your reuse. I salute you.
I cringe with every image, because we (env artists) would be fired for some of these uses, but man, you guys are incredibly creative in your reuse. I salute you.
They HAVE to be, with close to no assets reaching the Foundry in years... Let alone systems like manipulating away team sizes, map triggers for small craft or EV suit usage, or dialogue contact backgrounds
I'm curious: On a scale from 1-10, with the man-time needed to port over TOS-interior or ESD assets to the Foundry being a 5, how long could either of the afore mentioned systems take to be included in the Foundry?
They HAVE to be, with close to no assets reaching the Foundry in years... Let alone systems like manipulating away team sizes, map triggers for small craft or EV suit usage, or dialogue contact backgrounds
I'm curious: On a scale from 1-10, with the man-time needed to port over TOS-interior or ESD assets to the Foundry being a 5, how long could either of the afore mentioned systems take to be included in the Foundry?
Taco can't answer programmer questions about programmer stuff.
Here is a wall made using esd console 2. It takes like 20/475 object limit per map to use it. But if anybody really needs a wall like this, it is now possible to make. You'd of course have to hide the UI parts that stick out inside of other walls.
I cringe with every image, because we (env artists) would be fired for some of these uses, but man, you guys are incredibly creative in your reuse. I salute you.
You're telling me that the content designers never re-purpose assets to save time? I suppose for us, we don't have environmental artists to make us whatever assets we want to we...improvise.
You're telling me that the content designers never re-purpose assets to save time? I suppose for us, we don't have environmental artists to make us whatever assets we want to we...improvise.
Oh, that's not what I mean. We reuse things all the time. But something like say, stacking a floor block on top of itself 15 times, to make a single wall, meaning, there are 10 extra triangles per copy of floor, that serve no purpose, and essentially are drains on performance, is a terrible practice. We would get dirty looks, if not a stern talking to if we did such things. However, we also have the capability to just make the wall we want in the first place.
Like I said, I am amazed, and applaud all of your work, but I can't help but cringe when I see some of the things you guys do.
Oh, that's not what I mean. We reuse things all the time. But something like say, stacking a floor block on top of itself 15 times, to make a single wall, meaning, there are 10 extra triangles per copy of floor, that serve no purpose, and essentially are drains on performance, is a terrible practice. We would get dirty looks, if not a stern talking to if we did such things. However, we also have the capability to just make the wall we want in the first place.
Like I said, I am amazed, and applaud all of your work, but I can't help but cringe when I see some of the things you guys do.
Which is why, we are entirely beholden to you and yours to provide us with such things...and why we get so despairing when nothing comes our way and so joyous when magically we get all the things
With that said, without knowing how hard it would be to take those carpet textures and slap them on a 10 20 and 50 by disc...could you consider doing that? That would also be a great help
Oh and Mapolis(at least I think it was Map, might have been one of the other guys) made a 'greenscreen' wall for NW that if you could see it in your heart to get ported/created.... *hum*
Oh, that's not what I mean. We reuse things all the time. But something like say, stacking a floor block on top of itself 15 times, to make a single wall, meaning, there are 10 extra triangles per copy of floor, that serve no purpose, and essentially are drains on performance, is a terrible practice. We would get dirty looks, if not a stern talking to if we did such things. However, we also have the capability to just make the wall we want in the first place.
Like I said, I am amazed, and applaud all of your work, but I can't help but cringe when I see some of the things you guys do.
Oh right, instead of using 15 of the item, you'd just resize it to be 15 times as tall.
Oh, that's not what I mean. We reuse things all the time. But something like say, stacking a floor block on top of itself 15 times, to make a single wall, meaning, there are 10 extra triangles per copy of floor, that serve no purpose, and essentially are drains on performance, is a terrible practice. We would get dirty looks, if not a stern talking to if we did such things. However, we also have the capability to just make the wall we want in the first place.
Like I said, I am amazed, and applaud all of your work, but I can't help but cringe when I see some of the things you guys do.
We have no real choice but to build the way that we build. Imagine if you had the goal of building a Romulan embassy with random season 1 props that contained 3 oddly shaped Romulan walls, a bunch of Romulan crates, and 4 ugly Romulan buildings. You could either use what you have to make a simplistic and ugly environment, or you could do something creative to turn those crates into a research lab.
So, would you rather have a set with 5 props that might as well have been made by the genesis system, or a set of 400 props, in which 3/4th of the 400 props are hidden behind walls and floors, yet the set is somewhat visually stunning?
We try in our own way to do what you do. We don't have the tools, so we do whatever we can do with what we have. This is why the addition of something as simple as carpets and floors makes us rejoice. We don't have to Frankenstein a floor together out of 72 oddly shaped and weird floor pieces to create a flat textured primitive. That is amazing for us.
Next, watch how happy we become with a horizontal square of flat transparent glass.
Taco, I think it would be an eye-opener for you to simply try to build an environment solely using the Foundry. Build a custom interior in the sky of a ground map. See what you have to work with. See how the process goes. Learn what makes us pull our hair out and what (like a carpet) makes us rejoice. It would be a useful learning experience that we would applaud.
Every time a dev like Mark (RIP) or CrypticFrost really got their hands dirty with Foundry, it was a tremendous source of support for us.
The internet seems to be making my words come across in a more insulting fashion than I mean them to.
I am astounded, and impressed by your resourcefulness. Kudos to your ingenuity in doing amazingly creative things with a few sticks and some chewing gum.
I however, can't help but see how some of these things get constructed, project that into me having done that in my actual work life, and then imagine the reactions from my coworkers. That is not meant in any way to diminish your handiwork. I am simply stating my view from a drastically different perspective.
Kirkfat, you have repeated several times that you think it would be some revelation for me to use the Foundry. I assure you I have done so, many times. And it frustrates me to no end. Thus, all of your work is even more impressive.
I certainly didn't see anything insulting in what you were saying. Sounded like you were impressed. You come to this from a different perspective, where if you want to do something and don't have the asset for it, you can just make the asset or have another person make it. I envy you that, but we cannot and I think we should not have that kind of asset creation ability in the Foundry. Just too many complications with it. So we're stuck being creative, and we seem to be good at it
I've heard at some times the worry that when the devs see how creative we can be and complement us on it, some authors take that to mean "They're doing all this great stuff with so few assets so we don't need to give them any more." Obviously we can't really know what you guys are thinking.
I think the reason KF often asks whether devs use the foundry (I've heard hippiejohn ask it too) is that he thinks if the team at Cryptic sees the tool and the challenges we face, they'll want to put in time to improve the tool.
For myself, I'm very grateful that you put in the time to do this for us. It is my hope that since you are enjoying all the cool stuff we're doing with these assets - and hopefully reveling in being the new Foundry Hero - you'll want to do more! I'm impressed with all these too and I plan to show off a whole bunch of these screenshots on the Roundtable this week!
Comments
If only we could rotate stuff three-dimensionally, this could have been used to make a Cerebro-type structure.
My Foundry missions | My STO Wiki page | My Twitter home page
http://marhawkman.deviantart.com/art/Screenshot-2014-05-31-19-58-27-457748696
http://marhawkman.deviantart.com/art/Screenshot-2014-05-31-20-01-00-457748370
this is 12 units of the 500ft Romulan water block.
My character Tsin'xing
/10chars
Weird stairs: (Admiral Quinn's desk and crates)
https://www.dropbox.com/s/1h06bceds7t018e/screenshot_2014-06-01-00-52-20.jpg
Column silo things: (large planters)
https://www.dropbox.com/s/6t33yyjwybvq77l/planters%203.05%20apart%20ish.jpg
A strange corridor design: (roof is new cargolifts with planters and spotlights, walls are backs of new wall consoles and console bases are in there too.)
https://www.dropbox.com/s/3eshmj6i2ir0v50/strange%20corridor%20using%20consoles%2C%20planters%20and%20lights.jpg
Same corridor made TOS style:
https://www.dropbox.com/s/ivlz4upvf7skuz4/strange%20corridor%20TOS%20style.jpg
Scary water: (water plane over the Barge of the dead water)
https://www.dropbox.com/s/la1lwgbo9r34iv5/Rom%20water%20over%20barge%20water.jpg
This looks amazing. It has inspired me to try to finish my TOS sets. I was just running into too many obstacles like needing 60 small carpet-like pieces to make a floor or having to use the back of the bar prop as a wall piece. I feel like I finally have a few walls and floors to use with the TOS props.
Sure, the console is still a resource hog, but it's not like putting 23rd century props with 24th century walls.
https://www.dropbox.com/s/zukpwj0jja6mfop/console%20steps.jpg
I Love that TOS style corridor , I'd never have thought of the idea myself, But I'll have to remember it for potential future use
With sparing use of the pipes and Intercoms, the same repeated section could be used to make quite a large interior layout look quite nice
Pass me some of that, wouldja?
This is incredible work, guys.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
However, it is still frustrating, to see that the STO foundry, after several years, is still 95% compromises and the pure management of the lack of props/objects/uniforms/maps/QoL-features etc...
Cryptic should be so incredibly happy to have people like you, using this totally neglected tool way beyond it's designed capabilities in an environment that very rarely promotes playing player-generated content at all.
STOWiki admin.
Now that Kirksplat is inspired to work on his TOS mission again it got me thinking...
Are there any assets or items we don't have that you would want to make if you could? Maybe someone can help you out and make it?
FLOORS AS WALLS:
Here we have a combo of the new floors stacked on top of each other at about 0.3 higher each time (rough measurement needs a minor adjustment to avoid shimmer)...
Klingon floor walls: https://www.dropbox.com/s/5vl03bzlmcrsqm2/FLOORS-as-WALLS%2001.bmp
Fed ribbed wall: https://www.dropbox.com/s/htuixbium01zl30/screenshot_2014-06-01-13-48-20.jpg
Fed hex wall: https://www.dropbox.com/s/ju7bbnhz54x44qt/screenshot_2014-06-01-14-04-31.jpg
Fed combos:
https://www.dropbox.com/s/hc32qim1293z7ax/screenshot_2014-06-01-13-34-55.jpg
https://www.dropbox.com/s/ildx1curhhbg5jm/screenshot_2014-06-01-13-39-18.jpg
https://www.dropbox.com/s/e5tw17wqr9p1dic/screenshot_2014-06-01-13-52-20.jpg
Carpets as walls: https://www.dropbox.com/s/isewy9610qpldql/FLOORS-as-WALLS%2002.bmp
Brown carpet oddity: https://www.dropbox.com/s/c88xnp2600bu5rw/screenshot_2014-06-01-13-29-29.jpg
Okay, you get the idea.
*** I have since discovered, as the HEX wall didn't line up, that the Y-distance goes up each time by 0.304. This should be close enough to avoid clipping shimmer.
The walls you see here consist of 8 floors stacked one on the other.
ALSO: replacing a platform with a new floor will require raising the floor by about 0.91 to achieve the same surface position. This will help if you are updating old missions.
Replacing a Foundation block with a new floor: try it at 15.237 higher than the block.
Thanks for the info here. I was a little nervous about redoing the old maps, in fear of messing something up and be left with a mess of an overlay for a project I haven't worked on in years.
So, if I was using a 100 x 100 platform, I need to change the object to a carpet and then raise it by .91. Sounds easy enough with a calculator.
All being well!
http://starbaseugc.com/wp-content/uploads/2014/06/021.jpg
Also, ESD console 04 might be useful as a peep hole.
http://starbaseugc.com/wp-content/uploads/2014/06/022.jpg
https://www.dropbox.com/s/75vr5yoneaayx0n/screenshot_2014-06-01-18-35-31.jpg
Transporters: Assets in disguise... (Mannequin bases, spotlights, lamps and planters)
https://www.dropbox.com/s/r1a6xjx10tq24jk/screenshot_2014-06-01-20-53-08.jpg
But we didn't do anything wrong... (hanging lamps)
https://www.dropbox.com/s/tbg47q42ndqvgx6/screenshot_2014-06-01-21-05-13.jpg
And the makings of a TOS era shuttle? https://www.dropbox.com/s/ewd0krxy7y56lez/screenshot_2014-06-01-23-07-12.jpg
http://starbaseugc.com/wp-content/uploads/2014/06/023.jpg
Phase 2:
http://starbaseugc.com/wp-content/uploads/2014/06/024.jpg
http://starbaseugc.com/wp-content/uploads/2014/06/025.jpg
http://starbaseugc.com/wp-content/uploads/2014/06/026.jpg
http://starbaseugc.com/wp-content/uploads/2014/06/027.jpg
Everything you see is ESD props, except the obvious TOS core, gate, floor, and pipes.
Edit: Oh yeah, and HOT TUB!
http://starbaseugc.com/wp-content/uploads/2014/06/029.jpg
Brilliant stuff.
I cringe with every image, because we (env artists) would be fired for some of these uses, but man, you guys are incredibly creative in your reuse. I salute you.
They HAVE to be, with close to no assets reaching the Foundry in years... Let alone systems like manipulating away team sizes, map triggers for small craft or EV suit usage, or dialogue contact backgrounds
I'm curious: On a scale from 1-10, with the man-time needed to port over TOS-interior or ESD assets to the Foundry being a 5, how long could either of the afore mentioned systems take to be included in the Foundry?
STOWiki admin.
Taco can't answer programmer questions about programmer stuff.
Re: Repurpose:
http://starbaseugc.com/wp-content/uploads/2014/06/030.jpg
Here is a wall made using esd console 2. It takes like 20/475 object limit per map to use it. But if anybody really needs a wall like this, it is now possible to make. You'd of course have to hide the UI parts that stick out inside of other walls.
You're telling me that the content designers never re-purpose assets to save time? I suppose for us, we don't have environmental artists to make us whatever assets we want to we...improvise.
http://starbaseugc.com/wp-content/uploads/2014/06/031.jpg
And something that still doesn't pass for a fed warp core, which is a prop that we don't have.
http://starbaseugc.com/wp-content/uploads/2014/06/032.jpg
Oh, that's not what I mean. We reuse things all the time. But something like say, stacking a floor block on top of itself 15 times, to make a single wall, meaning, there are 10 extra triangles per copy of floor, that serve no purpose, and essentially are drains on performance, is a terrible practice. We would get dirty looks, if not a stern talking to if we did such things. However, we also have the capability to just make the wall we want in the first place.
Like I said, I am amazed, and applaud all of your work, but I can't help but cringe when I see some of the things you guys do.
Which is why, we are entirely beholden to you and yours to provide us with such things...and why we get so despairing when nothing comes our way and so joyous when magically we get all the things
With that said, without knowing how hard it would be to take those carpet textures and slap them on a 10 20 and 50 by disc...could you consider doing that? That would also be a great help
Oh and Mapolis(at least I think it was Map, might have been one of the other guys) made a 'greenscreen' wall for NW that if you could see it in your heart to get ported/created.... *hum*
My character Tsin'xing
We have no real choice but to build the way that we build. Imagine if you had the goal of building a Romulan embassy with random season 1 props that contained 3 oddly shaped Romulan walls, a bunch of Romulan crates, and 4 ugly Romulan buildings. You could either use what you have to make a simplistic and ugly environment, or you could do something creative to turn those crates into a research lab.
So, would you rather have a set with 5 props that might as well have been made by the genesis system, or a set of 400 props, in which 3/4th of the 400 props are hidden behind walls and floors, yet the set is somewhat visually stunning?
We try in our own way to do what you do. We don't have the tools, so we do whatever we can do with what we have. This is why the addition of something as simple as carpets and floors makes us rejoice. We don't have to Frankenstein a floor together out of 72 oddly shaped and weird floor pieces to create a flat textured primitive. That is amazing for us.
Next, watch how happy we become with a horizontal square of flat transparent glass.
Taco, I think it would be an eye-opener for you to simply try to build an environment solely using the Foundry. Build a custom interior in the sky of a ground map. See what you have to work with. See how the process goes. Learn what makes us pull our hair out and what (like a carpet) makes us rejoice. It would be a useful learning experience that we would applaud.
Every time a dev like Mark (RIP) or CrypticFrost really got their hands dirty with Foundry, it was a tremendous source of support for us.
I am astounded, and impressed by your resourcefulness. Kudos to your ingenuity in doing amazingly creative things with a few sticks and some chewing gum.
I however, can't help but see how some of these things get constructed, project that into me having done that in my actual work life, and then imagine the reactions from my coworkers. That is not meant in any way to diminish your handiwork. I am simply stating my view from a drastically different perspective.
Kirkfat, you have repeated several times that you think it would be some revelation for me to use the Foundry. I assure you I have done so, many times. And it frustrates me to no end. Thus, all of your work is even more impressive.
I've heard at some times the worry that when the devs see how creative we can be and complement us on it, some authors take that to mean "They're doing all this great stuff with so few assets so we don't need to give them any more." Obviously we can't really know what you guys are thinking.
I think the reason KF often asks whether devs use the foundry (I've heard hippiejohn ask it too) is that he thinks if the team at Cryptic sees the tool and the challenges we face, they'll want to put in time to improve the tool.
For myself, I'm very grateful that you put in the time to do this for us. It is my hope that since you are enjoying all the cool stuff we're doing with these assets - and hopefully reveling in being the new Foundry Hero - you'll want to do more! I'm impressed with all these too and I plan to show off a whole bunch of these screenshots on the Roundtable this week!