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What do you put in your ship device slots?

tayalilytayalily Member Posts: 58 Arc User
Just wondering what people put in their ship device slots. I've seen the satellite devices and of course there are the batteries, just wondering if they are worth or practical to use in stfs.

Thanks

ps - I'm setup as a beam boat
Post edited by tayalily on

Comments

  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited May 2014
    Batteries or the subspace modulator. I never really got into using the turrets.
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  • alethkiraenalethkiraen Member Posts: 306 Arc User
    edited May 2014
    The Red Matter Capacitor super battery and the Subspace Field Modulator from the Devidian arc.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    A stack of weapons batteries, with 40 spares in inventory, and the modulator doojiggy. If I've got more than 2 slots to work with, I'll add the red matter capacitor or an engine or aux battery depending on the build, with the occasional turret or jevonite hardpoint substitution.

    I used to hot-swap the RMC and weapons battery in the first device slot in mid-combat until Cryptic broke the device slotting in the tray in season 7. Now I don't really regret not getting that purple quartermaster battery doff. It would be totally useless for me because of that bug.

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  • vawlkusvawlkus Member Posts: 348 Arc User
    edited May 2014
    Sub-space modulator, deuterium surplus, plus the scorpion fighters device. There's nothing else that fits there.
  • questeriusquesterius Member Posts: 8,484 Arc User
    edited May 2014
    vawlkus wrote: »
    Sub-space modulator, deuterium surplus, plus the scorpion fighters device. There's nothing else that fits there.

    SFM, Deuterium, Space Pirates and sometimes scorpion fighters.

    Anything else depends on what i am flying. Sometimes weapon batteries, sometimes Aux.
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited May 2014
    Subspace Field Modulator and the nimbus device i dont use any thing that gets consumed
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  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited May 2014
    questerius wrote: »
    SFM, Deuterium, Space Pirates and sometimes scorpion fighters.

    Anything else depends on what i am flying. Sometimes weapon batteries, sometimes Aux.

    If that is the Nimbus Pirate Distress call you are on about - it works from your inventory, you do not have to slot it.
  • grylakgrylak Member Posts: 1,594 Arc User
    edited May 2014
    Deuterium, satellite turrets and the scorpion fighters from the mission. I don't use batteries.

    What are these jononite hardpoints? I've never heard of them.
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  • dem613dem613 Member Posts: 143 Arc User
    edited May 2014
    Space pirates distress call and scorpion fighters; also the subspace field modulator
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited May 2014
    Weapon Batteries are a must have IMO. They are used when getting into combat out of full impulse.
    Other then that: Aux batteries on grav well users.
    Deuterium surplus on non-grav well escorts ( was to lazy yet to farm those on my rom toons^^)
    Red matter capacitor in case the batteries are in CD or in case a Grav well user wants to attack out of full impulse...
    Subspace modulator in case I have slots to waste...


    Nimbus pirates does not need a device slot.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    nimbus device, subspace modulator from devodians arc. That's about it.
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited May 2014
    The Red Matter Capacitor super battery and the Subspace Field Modulator from the Devidian arc.

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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited May 2014
    SFM
    Weapon Batteries
    Shield Batteries
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited May 2014
    dem613 wrote: »
    Space pirates distress call....

    Do you mean the Nimbus Pirate Distress Call?

    You do not need to slot it. All you need to do is keep it in your personal inventory.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited May 2014
    Depends on the ship, really. Batteries and deployable satellite turrets are the most common for me. But there will also be a place for the subspace field modulator, no exceptions.


    I'm also rather fond of the disposable Scorpion fighters.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    I try to use the same layout on all ships so I can memorize keys

    Slot 1: Weapon Battery if beam drain is a concern, otherwise Red Matter Capacitor if I have it
    Slot 2: Shield Battery
    Slot 3: Deuterium Surplus, or Engine Battery if I'm out of Deut
    Slot 4: Ablative Jevonite Hardpoints, or Weapon Platform if I'm out
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited May 2014
    grylak wrote: »
    Deuterium, satellite turrets and the scorpion fighters from the mission. I don't use batteries.

    What are these jononite hardpoints? I've never heard of them.

    They add 100 points to your structural integrity skill for 15 minutes. They're pretty tasty. Think they're from a doff chain, but can be bought on the exchange.

    Prototype ablative jevonite hardpoints is the full name, if I remember right.
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited May 2014
    dem613 wrote: »
    Space pirates distress call and scorpion fighters; also the subspace field modulator

    You know, you can use the distress call from your inventory. Just sayin'.

    As for me? Subspace field modulator and aux and weaps batteries on my battlecruisers, with the addition of Scorpion fighters on my cruisers.
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  • jer5488jer5488 Member Posts: 506 Arc User
    edited May 2014
    Galaxy Dreadnought - Fleet Variant:

    Red Matter Capacitor, Rechargeable Shield Battery, Subspace Field Modulator, Heavy Phaser Turret.

    Good all round mix, though some 'fun devices' would be very welcome.
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited May 2014
    SFM and RMC, depending on if the ship can slot more...it depends on what ship and what I'm aiming to do.

    I like to do turret doff missions since they build up marauding/diplomacy...sometimes I use them on bosses who don't do much or any aoe.

    Scorpions I use sometimes too...just wish they didn't share a cooldown with just about like every other single device slot item that does damage. :mad:
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  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited May 2014
    Nothing, I hate using consumables which limits things to just the unnecessary Subspace Field Modulator.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    Subspace Field Modulator. Miscellaneous batteries.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited May 2014
    Depending on the number of device slots and the ship I'm flying, I almost always have the modulator, pirate call and satellite turret in pve, and large weapons batteries, scorpion fighters, modulator and occasional jevonite hardpoints in pvp.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited May 2014
    Red Matter Capacitor, Rechargable Shields Battery, Subspace Field Modulator, and Dewan Life Support Additive.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    Aux batteries, subspace modulator, red matter capacitor
  • edited May 2014
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