Because the Fleet Alert turned into a Shuttle Event works out so nicely in terms of fun AND Marks gain I would like to ask for input how to best set up a shuttle!
I am not sure if I should use two Beam Arrays, one beam, one torpedo e.g..
I favor To'Duj/Peregrine and the Voth Heavy Fighter at the moment, what do you use for this event?
Lol, and miss out on the chance to have 15 weapon power, 125 shield power (which gives massive shield regen), and the ability to kill waves of fighters in one pass with torp spread (especially if the grav torp procs a grav well)?
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Because the Fleet Alert turned into a Shuttle Event works out so nicely in terms of fun AND Marks gain I would like to ask for input how to best set up a shuttle!
I am not sure if I should use two Beam Arrays, one beam, one torpedo e.g..
I favor To'Duj/Peregrine and the Voth Heavy Fighter at the moment, what do you use for this event?
I have a range of shuttles on a number of toons that will be taking part.
My Fed sci-guy will be enjoying his tricked out Aeon, I'm pretty sure my Ferengi will take her shuttle out, I like the idea of a Talkyr concentrating on the freighter in NWS, and I have a Reman who's never really had fun in his Scorpion.
Spoiled for choice really, but I have flown that Aeon before and its a beast.
The one Boff seat I generally have set with Hazard Emitters. The Metaphasic shield helps if things get heavy, and the structural integrity leech is an odd but nice source of repairs,
Big problem with BFAW, you draw so much aggro you probably get vaped quickly.
For my fed and FedRom i use the Peregrine Fighter,
Quads from Thunderchild Akira, (yes they fit) The peregrine has inbuilt focused cannon fire console thing.
Yellowstone engines with the plasma ejection to slow and disable enemy ships.
Voth Gravity photons.
x2 surface tension tac consoles which give not only phaser boosts to the quads but big boosts to the photons too.
And a MK XII warp core with engine and weapon power procs.
it works for me pew pew.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
I must say, I die often enough cause of agro. The dmg due to the cooldown chance reduction is amazing, I fire a torpedo every 1~3 seconds but most of the time they fire constantly.
I run with 100 shield power and the rest into engines for fly-by-shooting.
Just tried the Quad DHC and the Proton Experimental Weapon (had that equipped on this char's rather unused shuttle to "store" them) and it was really fun, you actually DO damage when hitting things. Might try a 2x DHC build again, was quite encouraging.
I must say, I die often enough cause of agro. The dmg due to the cooldown chance reduction is amazing, I fire a torpedo every 1~3 seconds but most of the time they fire constantly.
I run with 100 shield power and the rest into engines for fly-by-shooting.
Yeah, wish the Gravimetric torp had 6 instead of 8 seconds recharge, would make things even better. Used a very similar setup yesterday.
If you forego Borg regeneration you can get 2x Undine set bonus and gain extra photon and radiation damage, maybe you would like that.
Aecton Assimilators, the Assimilated Set, the full Dyson Set, all fun things for Shuttles.
The breen cluster torpedo and Harpeng work very well.
When i did a shuttle run for the missions i had it with the JH set, polaron shuttle beam array from mission and 1 harpeng for extra punch.
Indoors it can be benefitial to use the Obelisk warpcore and omni beam array, combined with KCB/assimilated console.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Device - Red Matter Capacitor (this is on as soon as it's cool down allows me to start it)
Rare Male Romulan Tactical Officer
It's a durable ship with a little kick. The Spacial Charge Lancher is good in this event because you can reduce a large target ship's health from a third to a half. It's 4 minute cool down means you may only use it twice, but it's helpful
Now I just have to learn how to stay out of the way of exploding ships. I usually fly a Vesta, and now i know what my fighters feel like.
That's what I'm using right now. Yeah, it could be optimized some, specifically the missile launcher could be swapped for elite photons or somesuch, I just love the visuals on a fighter.
What makes this effective is that it stacks a few Tetryon boosts and Tetryon abilities. The Nukara 3 piece looks like a damn death ray and is about as effective.
Where does that radiation/photon come from? I currently have that from my console.
It's the 2 set bonus from the 4 part Undine ship set, Engine, Deflector, Shield and Warpcore e.g.. Two Biomolecular Torps and ideally the Enhanced Biomolecular Torp work very nicely with that.
It's quite fascinating that the set bonuses combine a lot better than for capital ships, especially torpedoes work a lot better.
I wonder a bit about the Ferengi Missiles, I remember I used them once on shuttles before but are they not quite redundant if you have 3x Torp DOffs and already fast firing/recharging Photon Torpedoes?
Because the Fleet Alert turned into a Shuttle Event works out so nicely in terms of fun AND Marks gain I would like to ask for input how to best set up a shuttle!
I am not sure if I should use two Beam Arrays, one beam, one torpedo e.g..
I favor To'Duj/Peregrine and the Voth Heavy Fighter at the moment, what do you use for this event?
My Kestrel Runabout on my Rom, although I'm considering changing over to my Yellowstone. 2 Romplas DBBs, my D'deridex's Beam Overload 1 boff with Subterfuge and SRO, and my Borg deflector, Borg engine, and Jem'Hadar shield (because I haven't hit T5 Omega yet on that char).
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
AFAIK, you cannot use the Nimbus Distress call while flying a shuttle.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The 2 major mistake most ppl are making at this stage:
1. Using low arc weapons.
Low arc weapons like DBB doesn't work. It doesn't matter if your shuttle can turn, so can other shuttles. They'll slip out of arc, and you'll parse far lower dps than beam arrays with faw.
2. Using torps with torp spread.
Torp ability uptime is TRIBBLE - as in one shot. A spread may feel powerful as it delivers instant kills, but in the gaps you're stuck with torps. Over course of the match, you'll parse far lower dps with far fewer kills.
Frankly, rationales don't matter. The results are what they are, parse yourself and you'll see. 2x beam arrays parse the highest dps and most kills. Does it matter why?;)
Comments
http://skillplanner.stoacademy.com/?build=dfgvcsdfbzbcfdcg_0
Fill in the blanks as you see fit.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
No offense, but that is a garbage of a build.
Fit 2x beam arrays, faw, that's all.;)
Now that's a garbage build. Fit missiles with torp spread that's all
Lol, and miss out on the chance to have 15 weapon power, 125 shield power (which gives massive shield regen), and the ability to kill waves of fighters in one pass with torp spread (especially if the grav torp procs a grav well)?
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I have a range of shuttles on a number of toons that will be taking part.
My Fed sci-guy will be enjoying his tricked out Aeon, I'm pretty sure my Ferengi will take her shuttle out, I like the idea of a Talkyr concentrating on the freighter in NWS, and I have a Reman who's never really had fun in his Scorpion.
Spoiled for choice really, but I have flown that Aeon before and its a beast.
3pc Singularity Harness set, 4pc Solenae set, Isometric charge. Works quite well.
The one Boff seat I generally have set with Hazard Emitters. The Metaphasic shield helps if things get heavy, and the structural integrity leech is an odd but nice source of repairs,
Big problem with BFAW, you draw so much aggro you probably get vaped quickly.
Quads from Thunderchild Akira, (yes they fit) The peregrine has inbuilt focused cannon fire console thing.
Yellowstone engines with the plasma ejection to slow and disable enemy ships.
Voth Gravity photons.
x2 surface tension tac consoles which give not only phaser boosts to the quads but big boosts to the photons too.
And a MK XII warp core with engine and weapon power procs.
it works for me pew pew.
I tried 2 Torp and 2 Beam and 1 Torp 1 Beam builds so far, I will post something later today about my impressions.
Keep it going, great info so far.
P.S. I have trouble to aim with 45° degree weapons, tried Dual Cannons before the Shuttle Event, was awkward!
P.P.S. I used 2 pieces Undine and 2 pieces KHG fror Disruptor Boost and +25% torpedo damage on the 1 Beam 1 Torp Build, and 3x Torpedo Recharge Doffs.
http://skillplanner.stoacademy.com/?build=karashuttle_0
I must say, I die often enough cause of agro. The dmg due to the cooldown chance reduction is amazing, I fire a torpedo every 1~3 seconds but most of the time they fire constantly.
I run with 100 shield power and the rest into engines for fly-by-shooting.
Yeah, wish the Gravimetric torp had 6 instead of 8 seconds recharge, would make things even better. Used a very similar setup yesterday.
If you forego Borg regeneration you can get 2x Undine set bonus and gain extra photon and radiation damage, maybe you would like that.
Where does that radiation/photon come from? I currently have that from my console.
The breen cluster torpedo and Harpeng work very well.
When i did a shuttle run for the missions i had it with the JH set, polaron shuttle beam array from mission and 1 harpeng for extra punch.
Indoors it can be benefitial to use the Obelisk warpcore and omni beam array, combined with KCB/assimilated console.
May go with Adapted MACO or the Mk XII Jem'Hadar set. Assimilated is only Mk XI but actually is fun to use. Can't go wrong with a tractor beam!
VADM Malinda Leisha Ketchem, Federation Ambassador, U.S.S. Orlando
Ship - Voth Heavy Fighter
Weapons
Advanced Fleet Antiproton dual beams with [ACC]x2 [DMG]x2 (Heavy fighter won't take DHC)
Borg Kinetic Cutting Beam
Assimilated Deflector Array (omega rep)
Assimilated Subtranswarp Engine (omega rep)
Elite Fleet Plasma Integrated Warp Cores with [W->S],[AMP]
Dyson Regenerative Shield Array (dyson rep)
Consoles:
Tachyokinetic Converter Console (lobi store)
Spatial Charge Launcher
Tactical Vulnerability Exploiter [+Beams] (fleet)
Device - Red Matter Capacitor (this is on as soon as it's cool down allows me to start it)
Rare Male Romulan Tactical Officer
It's a durable ship with a little kick. The Spacial Charge Lancher is good in this event because you can reduce a large target ship's health from a third to a half. It's 4 minute cool down means you may only use it twice, but it's helpful
Now I just have to learn how to stay out of the way of exploding ships. I usually fly a Vesta, and now i know what my fighters feel like.
That's what I'm using right now. Yeah, it could be optimized some, specifically the missile launcher could be swapped for elite photons or somesuch, I just love the visuals on a fighter.
What makes this effective is that it stacks a few Tetryon boosts and Tetryon abilities. The Nukara 3 piece looks like a damn death ray and is about as effective.
It's the 2 set bonus from the 4 part Undine ship set, Engine, Deflector, Shield and Warpcore e.g.. Two Biomolecular Torps and ideally the Enhanced Biomolecular Torp work very nicely with that.
I wonder a bit about the Ferengi Missiles, I remember I used them once on shuttles before but are they not quite redundant if you have 3x Torp DOffs and already fast firing/recharging Photon Torpedoes?
My Kestrel Runabout on my Rom, although I'm considering changing over to my Yellowstone. 2 Romplas DBBs, my D'deridex's Beam Overload 1 boff with Subterfuge and SRO, and my Borg deflector, Borg engine, and Jem'Hadar shield (because I haven't hit T5 Omega yet on that char).
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
That's what I use right now.
AFAIK, you cannot use the Nimbus Distress call while flying a shuttle.
1. Using low arc weapons.
Low arc weapons like DBB doesn't work. It doesn't matter if your shuttle can turn, so can other shuttles. They'll slip out of arc, and you'll parse far lower dps than beam arrays with faw.
2. Using torps with torp spread.
Torp ability uptime is TRIBBLE - as in one shot. A spread may feel powerful as it delivers instant kills, but in the gaps you're stuck with torps. Over course of the match, you'll parse far lower dps with far fewer kills.
Frankly, rationales don't matter. The results are what they are, parse yourself and you'll see. 2x beam arrays parse the highest dps and most kills. Does it matter why?;)
Welcome to the wonderful loadouts system. a feature i never plan to use, yet it reeks havoc on your device slots >.<