from latest
weekly q&a round (smirk answers):
Lean181818
Q: When will you guys do something new in PvP content?
A: I dont know, hopefully soon. I know PvP could really use some love right now, in the past seasons we havent put much into PvP except for the shuttle PvP map queue. We know a lot of people love PvP and we are hoping we can get something out soon.
lmao... anyone in the mood to discuss?
p.s: havam, cryptics history with pvp plz... :mad:
edit (threads from havams sig):
a history of sto pvpJust for fun S8 all about PvP they said...
Comments
Honestly and it's not smirk's fault, this has been said for years now and it's not like much has been done. I really wouldn't expect anything for PvP in the next 2 years. Be happy with the new shuttle pvp queue and mixed queues! :rolleyes:
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
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I can respect developers that don't develop the features I'd like to see, but I can't respect this charade.
pretty nice summed up. they're "hoping" since season 2 or so. again no speak of all the cool things they'll add "soon(tm)" to pvp since then :mad:... or lets have a look at those: HAVAAM, get me to ragemode plz
p.s: they don't deserve ragemode for some nice tweaks and things they added. they deserve ragemode for pvp and everything they (not) do to it since ever!
the problem is that pve they add is also not very good or interesting, we will see only new op ships and consoles, traits, weapons, etc...
that's got everything to do with the npcs. they fail to improve on the concept of 1 fore and aft beam, 1 fore and aft torp, and a whole mess of hitpoints with maybe 1 station power. pvp is fun because you confront a ship that responds to you with just as many resources and weapons as you do, that has a small hitpoint pool it has to preserve with heals and active resists. there is no fun to be had fighting npcs, and all the content were you blow up 50-100 ships, its just TRIBBLE. these are starships, not some rodent you slaughter in the forest.
Ma 'n Pa Jones may want to take lil' Timmy for some ice cream, but it may just not be possible to do it at the moment. Lil' Timmy may rage up a storm saying that it's just they don't want to take him - but what they want and what they are able aren't always going to mesh. At some point, lil' Timmy will grow up and see that...he just can't handle the truth at the moment.
In any other context, 'soon' tends mean a few weeks to me.
So yeah, even if they are sincere, I can't bring myself to hope that we'll even see anything within the next year.
1) So good news first. A PWE employe admits that they hadn't done squad to pvp this far. This is great! Acknowledgment being the first step n all. Also lets not underestimate the effect of queue changes.
First factional war, then FvF and no more space assault (i mean anybody in here played FvF at all??), and now finaly joined queues again. Such visions, carried out with unrepentant clarity.
2) they hope. Thats just about one step up from "in testing." Leaderboards anybody remember those, in testing since S3, or all the other things...see my sig. For these changes half motivated testing, disconnected froo the community has taken place. Clearly shuttle pvp was a huge success, and whatever ruined it, was completely accidental, not connected to the more annoying aspects of full ship pvp at all. It also came as a complete surprise, i mean it took the pvp community 30 full min of forum layouts to see how to break it.
But now they have hope! I feel like a 4 year old kidnapped from the schoolyard, that lost all hope, just to realize his parents are throwing him a special surprise party in disneyland.
3) The level of concreteness of this post is whats really groundbreaking. It just shows that there is sooo much more going on behind the scenes. New maps, game modes, matchmaking, cross faction teams, balance pass, exploration revamp, Black Pants (finally), first contact, world peace.... oh boy oh boy oh boy
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Will Lil' Timmy grow up knowing that his parents are honest hard-working people who sadly don't have enough time for ice cream, or will he remember his parents as insincere people who always promised him that next week there will be ice cream, yet never had the courage to tell him that their entire family is lactose-intolerant and was never going to have even the slightest chance of getting ice cream?
Ah, but what if you really mean to get that ice cream, but end up not being able to because life.
Of course, they could avoid promising and say 'I'll try and get you ice cream next week', but that'd be a little like saying 'I hope I'll be able to get you ice cream next week' wouldn't it?
Sorry, just my weird compulsion to play devil's advocate. :P
Ol' Timmy may realize as he has children of his own, that he can't always give them what he wants - that it's just not the way life works for average folks - and he'll likely carry the same guilt that his parents did. His kids will end up doing the same. As will their kids...cause that's life.
It's a business. They have to make money to stay in business. Not only do they need to make enough money to keep the operations going, they need to make a profit on it. They may want to do PvP - but that doesn't mean that it fits in with where the business is at. The game may be a fictional and a fantasy, but the business is the cold reality...
And that's kind of the thing...there's that shift, from "I'll get you ice cream" to "I hope I can get you ice cream"...they're tired of ending up lying to lil' Timmy even if it was not their intention to lie to lil' Timmy.
If Cryptic told Lil' Timmy that they are lactose-intolerant, Lil' Timmy runs away, and doesn't do PvP boot camps, buys Zen, sells Dilithium to people that bought Zen, and stuff like that.
Or, quitting the analogy TRIBBLE that never really works out on the web:
What good does it to Cryptic if they come out and say: "We like the idea of PvP and new stuff for it, but we need to earn money, and we don't think there is enough to be gained in PvP for the required effort. There will always be more profitably looking uses of our development resources. If you're here for PvP and want more than what you already have, you are very unlikely to ever get it. You should probably just leave the game behind."
That may be the honest thing to do, but... what would it help them? What do they have to gain? Will the PvP community rise up and say:
"Thanks for your honesty, Cryptic. We will tell everyone that your game will have no further PvP improvements but at least you were honest about it, and that's something. Oh, and we all agreed that we will keep buying new ships you put out, because we want to support businesses that are honest with their players, even telling them inconvenient truths."
Just for a moment, I encourage every PvP player to encourage that the bolded part is what Cryptic has been saying with every single season update that didn't contain major PvP improvements (= all of them except perhaps Season 1.2?).
Maybe there is still hope in the end - maybe Cryptic wil reach a point where they practically saturated the PvE side of the game that investments there will be just as profitable as investments into PvP. Maybe at that point, we'll see big PvP updates. But maybe that's also the point where the game as a whole will start go on life support, because investing Perfect World or Cryptic development resources on a completely different title might be more profitable.
If you don't have the money to get Lil' Timmy the big LEGO castle, you shouldn't keep saying "maybe next christmas". Just tell him the truth, that he may get a single minifigure if there is a surprising tax return, but that it is probably better if he either kept playing with his old LEGO pirate ship or learned to enjoy his sister's puppets (for which for some reason there is always money available).
... and that's only what's in line for the boys ^^ ... welcome to the show and thx for bringing ur sig .
and so, if only for protocol: CHECK THAT SIG PEEPS! (or even devs if ya day is too bright yet :cool:)
I had been a paying RIFT subscriber for more than two years despite having a total playtime of less than 250h (and half of that time was probably spend in the launcher updating the game). Why? Because I liked the basic concept of the game and I liked that they had a subscription model when everyone else was having cash shops all over the place. I didn't play the game a lot, but when I did, I enjoyed it and I wanted to reward the developers for doing the right thing. When they went F2P, I cancelled my subscription and will probably never again spend money in that game.
Be a KDF player that PvPs.
Lol, just saying...take that combination of being KDF and doing PVP...you're pretty much SOL, eh?
Why stop there though? Say one of your favorite parts of Star Trek was the exploration angle? Only instead of exploring strange new worlds - you want to raid and conquer strange new worlds? Heck, either way - you're SOL.
Why stop there though? Say one of your favorite things to do in a MMO is crafting. Say you want to build new 'n better things so you can raid and conquer those strange new worlds? Say you want to take the plunder from doing that to craft things to sell to finance additional campaigns of raiding and conquering strange new worlds? Yeah...you're SOL.
So be a KDF player that PvPs, wants exploration/conquering-raiding, and wants to craft...dayum, brother...you a damn fool TRIBBLE to be hanging around STO!
Short of PWE buying CCP and making a STO 2 with a mix of STO and EVE...yeah...it's pretty much a case of accepting that STO is what it is...an extremely casual game where we can fly around in something loosely related to the Star Trek IP. Heck, it could be a Facebook game or an app game for tablets...
Because if you really want something - you might even end up deluding yourself that it might happen...you might think that next time will be different, you'll be able to get it done.
lmao.... yeah. the fool will know the fool, eh? ....
it's not that one expected very much for pvp with next season, but just as mancom said and regarding havams sig (love that one, really! ), it just stops being frustating and starts to get annoying.
wouldn't be that way if they'd never said anything about something, but hey: they did ... on and on and on...
i feel like:
if they'd just said something like "pvp is and stays minor" it would be ok, but hey: they labelled it as important from the start on (kdf as pvp-faction and such bs) and then dropped it more and more with every season to come next while pointing on cool things "probably to come soon(tm)".
plz proove me wrong, if anyone can i'm sure it's u .
so "we" and "pvp" really are no words to connect at all ...
edit: This thread ( http://sto-forum.perfectworld.com/showthread.php?t=389621 ) did kind of make me laugh, from back in Sep 2012.
"Are there any rules about items like the point defense system?"
"Everything is fair game for this one."
lol... nice one . good example on their attitude towards pvp in whole i'd say.... thx for killing hope :P
And will you give them another 100 uro 2 years later?
Even with their current method, they are at least vastly more honest (and realistic) than PGI.
But if we want to talk about the future of PvP, what could really be added.
I think PvP Territory Control is dead. The war is over. Sure, they could state the territory control as holodeck exercise or set it in an earlier part of the STO timeline before the events around the Dyson Sphere and the Undine, but I think it's simply dead.
What I don't necessarily see as dead is the concept of leaderboards. They can probably steal a bit from TOR here. Every season will also consist of a PvP season. The top 10-33 % or whatever can get special rewards at the end of the season, and then the stats are reset, scoring systems can be reworked, new content can be added or replace old content.
And leaderboards can be extended to PvE content, too. There could be a leaderboard for selected PvE content. That would allow them to reuse the basic leaderboard system concepts (be it code or UI), and create a level of competition and motivation to partake and excel in PvE content. It can also help drive sales - if A2B Scimitards dominate the leaderboards, these ships will sell well*. It can also help to drive more acceptance for balancing - because not everyone wants to be forced into A2B Scimitards.
*) Of course, this can also lead to a deliberate and open move to Pay-To-Win ships. Or at least a mix of "Pay-To-Win" and "Grind-to-Win" that's good for Cryptic's coffers. Such are the perils of F2P and competitive play.
Still plenty of things that could be added short of territory control; though I'm sad to say that I agree with you that that particular idea is probably dead.
New match types. New ground maps. Whole new types of PvP (racing or something).
Have wondered from time to time what it might have meant had STO gone with Monster-Play for PvP...