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Phasers are absolutely terrible.

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2014
    This again?

    Why can't this thread just die?
    ZiOfChe.png?1
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2014
    adamkafei wrote: »
    This again?

    Why can't this thread just die?

    Iconians! :D
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • captainzheicaptainzhei Member Posts: 203 Arc User
    edited September 2014
    #firstworldproblems

    If you don't like phasers, don't use 'em. There's a rainbow of beam flavours to pick from.
    ==========================================
    Captaincy, Excelsior-Class U.S.S. Bianca Beauchamp NCC-99947-F

    [SIGPIC][/SIGPIC]
  • nimblereapernimblereaper Member Posts: 3 Arc User
    edited September 2014
    I am having a big problem with not only weapons but defenses.

    My ship is an odyssey operations cruiser. I have a whole bunch of tier 5 omega traits active, i have a load of hull and shield consoles, weapon consoles and i use antiproton beams, quantum torpedos and the borg omega torps.

    I also have the borg assimilate shields, console, engines, deflector and tractor beam.

    All of the consoles and weapons are all very rare items as well.

    However, even with all of this, my ship is still able to be destroyed pretty easily by a voth battleship, and it still takes forever to destroy a voth battleship.

    What am i actually doing wrong here? As far as i can see, my ship is quite powerful and has some great defense...but it makes no difference? The ship has also had the skills tweaked to be good for engineering and i use a lot of engineering abilities to protect the ship.

    But still...against a voth battleship...boom!
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited September 2014
    Without seeing your build, traits, skill tree etc it's not easy to say what's wrong tbh
    JtaDmwW.png
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2014
    voth battleships and voth in general have a reflective shield...anything you shoot at them comes back at you.
    but i guess you are at the beginning of learning curve still, don't worry, google a few builds and tactics for your ship and eventually you will succeed.
    Go pro or go home
  • dareaudareau Member Posts: 2,390 Arc User
    edited September 2014
    I am having a big problem with not only weapons but defenses.

    My ship is an odyssey operations cruiser. I have a whole bunch of tier 5 omega traits active, i have a load of hull and shield consoles, weapon consoles and i use antiproton beams, quantum torpedos and the borg omega torps.

    I also have the borg assimilate shields, console, engines, deflector and tractor beam.

    All of the consoles and weapons are all very rare items as well.

    However, even with all of this, my ship is still able to be destroyed pretty easily by a voth battleship, and it still takes forever to destroy a voth battleship.

    What am i actually doing wrong here? As far as i can see, my ship is quite powerful and has some great defense...but it makes no difference? The ship has also had the skills tweaked to be good for engineering and i use a lot of engineering abilities to protect the ship.

    But still...against a voth battleship...boom!

    General tip time... ;)

    Make sure your armor consoles are at least generic ones (+x to energy resist, +x to kinetic resist), or specific to the enemy - Voth are what, protonic? There's not many consoles outside of Dyson rep that helps defend directly against that.

    Having the engie-heavy Operations model means your DPS will be lacking to begin with, as one of the most efficient damage boosters are tactical consoles. Speaking of which, make sure they're all antiproton consoles, highest mark & rarity available to you. Do note, that lack of offense means that you'll take "more forever" to blast that Voth Battleship than an equivalent escort would...

    Power settings, are they optimized into weapons? Are you running 6x arrays and broadsiding most of the time? Constant motion, high turn rate, etc. for more mobile defense? Hull goes real quick if shields are down, and those borg shields don't have the highest "HPs" to stay up forever, are most of your heals types that can keep shields up? Tac team helps keep your shields up in 10 second bursts...

    You aiming for the stock A2B build? Many say that the higher uptime of what few offensive skills you have (and extra shield heals, etc.) can save a cruiser better...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • ussberlinussberlin Member Posts: 306 Arc User
    edited September 2014
    I like Phasers too because of the Gallaxy Dreadnought Phaser Lance, the Quad Phaser Cannon and the Elite Fleet Phasers but 2nd is Antiproton for my fed Cpts

    normally my cpts will only get 4-5 Tac Fleet Konsoles of 1 type only my best Fed Cpt has Antiproton and Phaser Consoles
    all other Pha

    but my Fed Sci uses Phasers sometimes but at the moment Polaron and Pol Konsoles because he is a litte Vampire that likes to get all energy from his enemys till their shileds fail

    for my Romulans i like the Romulan Plasma and for my Klingons too or Disruptor and normal Plasma
    18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
    Subscribed For: 4 years 5 months 20 days at 26.10.2014
  • guilli88guilli88 Member Posts: 0 Arc User
    edited September 2014
    2 years later. Phasers still 15% worse than Anti proton.


    GG cryptic. Nice balance.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited September 2014
    #firstworldproblems

    I really, really hate this smarmy, snarky hashtag nonsense.

    Of course it is a first-world problem. We are discussing a video game about a fictional universe on an Internet forum, which requires an expensive piece of electronics to even play. Furthermore, we are discussing a single weapon in that game and how it relates to other weapons in that game, where the difference between them is on something that happens 2.5% of the time.

    Obviously, compared to genocide, war, starvation, ISIS, ebola, AIDS, poverty, and malaria, this entire thread is trivial. But compared to those things, so is something like TRIBBLE marriage or a capital gains tax, or an oil pipeline. So are concerns about road construction, interest rates, and immigration reform.

    I don't think anyone here believes the phaser proc is a more important issue than any of those, and that everyone should stop paying attention to them so that we can all come together and decide what needs to be done about phasers.

    If you don't like phasers, don't use 'em. There's a rainbow of beam flavours to pick from.

    If you don't like this discussion, don't participate. There's a rainbow of other problems to pick from. http://www.amnestyusa.org/get-involved
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited September 2014
    dareau wrote: »
    General tip time... ;)

    Make sure your armor consoles are at least generic ones (+x to energy resist, +x to kinetic resist), or specific to the enemy - Voth are what, protonic? There's not many consoles outside of Dyson rep that helps defend directly against that.

    The Voth uses Anti-Proton weapons.

    My Fed science toon uses one of two shields depending on the which queued mission I play.

    Shield #1 - Regenerative Shield Array MK XII [Cap]x2 [Pla] = This is generally the default shield I use for almost everything.

    Shield #2 - Regenerative Shield Array MK XII [AP] [Cap]x2 = This is the shield I use when playing Storming the Spire Elite because [AP] reduces anti-proton damage by 20%.


    Sometime I forget to switch back to Shield #1 after doing a Voth mission though so I have going up against the Borg from time to time with the wrong shield.
  • odanovaodanova Member Posts: 14 Arc User
    edited October 2014
    I've returned after 2 years off, its interesting to see this debate... I'm sure when I left Phasers were pretty much the go-to weapon. Guess its changed now.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited October 2014
    odanova wrote: »
    I've returned after 2 years off, its interesting to see this debate... I'm sure when I left Phasers were pretty much the go-to weapon. Guess its changed now.

    The Bio-Phasers are top-notch IMHO. The proc is actually serviceable.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    odanova wrote: »
    I've returned after 2 years off, its interesting to see this debate... I'm sure when I left Phasers were pretty much the go-to weapon. Guess its changed now.

    They are considered the "go to weapon" in PvP, but apparently they do not get much love in PvE.

    On the plus side, at least I have noticed in PvE that enemy ships do get their shields disabled for a short period of time.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2014
    lan451 wrote: »
    Something just occurred to me. Maybe we're going about this the wrong way. Up until now, almost every thread about phasers involves beefing them up to simply be stronger weapons. What if instead of doing that, we start looking into making disabling systems more potent or possibly have different effects on NPCs?

    The underlying issue as I see it is that disabling subsystems on NPCs is useless aside from shield systems, therefore phasers suck. If that underlying issue was solved, then perhaps phasers would be a viable alternative without having to change their proc to something else? Sure it would take more effort from the dev team to make changes like that compared to simply beefing up phasers, but I think it would add more variety to combat. At least it would make it feel more Trek IMO. Targeting subsystems was always a thing in the series. It might also help out the subsystem boff skills that no one uses.
    You. I like the way you think.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited October 2014
    odanova wrote: »
    I've returned after 2 years off, its interesting to see this debate... I'm sure when I left Phasers were pretty much the go-to weapon. Guess its changed now.

    The phaser proc was locked out so that once you get a successful proc, any subsequent ones do nothing for a period of time. I believe 10 seconds? So no matter how fast you fire and how many weapons you fire, a target was immune to the proc.


    In short, they got nerfed BUT GOOD. The damage is still good, but the phaser proc sucks now. It no longer can keep a target reeling as you attack it, disabling one system, then another, etc. Now you're going to find that just about any other proc is better than the phaser one. (with a couple of exceptions). There are also a ton of double-proc "hybrid" weapons types that might do (example) phaser damage type so phaser tac consoles buff them, but also have a tetryon shield sap proc on top.

    There used to just be one or two (spiral wave disruptors, and the like), but now every lockbox is introducing 2 more. See here for a chart (scroll down a bit).

    http://sto.gamepedia.com/Ship_Weapon

    Tip for the returning player: Look first for "special" instead of "hybrid" -- hybrid counts the second proc as one of your proc's. Special doesn't, so you can get a purple very rare with only 3 procs on a hybrid, but get all 4 procs on a special. Hybrid still works, but if you find a special that you're happy with, you'll get a little more to play with.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2014
  • hugin1205hugin1205 Member Posts: 489 Arc User
    edited October 2014
    phasers have a very small and random chance to turn off shields.
    I have 13 toons and a few tanks that have (well nearly) only been killed by phasers - small chance, but if phasers turn off shields at the start of an attack run, let's say by a JH bug using rapid fire, I cannot heal fast enough - normally I have shield and hull heals and can absorb that damage (unless it's a 30k+ player or so).
    In short: I have started using phasers on my Fed toons - also as they work well with ship special weapons, which are mostly phasers.
    And I have one or two biophaser builds on KDF side with weapons I got from doing the reputation system.
    In short: a very small chance of doing something incredibly usefull
    18 characters
    KDF: 2 tacs, 2 engs, 3 scis
    KDF Roms: 3 tacs, 1 eng, 1 scis
    FED: 2 tacs, 1 eng, 2 scis
    TOS: 1 tac
    all on T5 rep (up to temporal)
    all have mastered Intel tree (and some more specs Points)
    highest DPS: 60.982
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2014
    Deary me...

    How... just... how does this thread keep coming back? How can people STILL believe phasers are rubbish? The only thing that matters in PvE is killing things which Phasers do as well as any other (bar plasma and APs) and in PvP they are just plain king (except for Vaping where APs and some disruptor variants hold an advantage)

    If we must have a buff to the proc I explained here a great solution to the phaser proc.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2014
    As much as I want this thread to die I am still curious if the following is true:
    The phaser proc was locked out so that once you get a successful proc, any subsequent ones do nothing for a period of time. I believe 10 seconds? So no matter how fast you fire and how many weapons you fire, a target was immune to the proc.

    If so, where did Cryptic say this?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2014
    If so, where did Cryptic say this?

    I'm not sure when phaser proc immunity became a thing (I know it was before F2P) but unless you're a Tholian it is most certainly a thing, it was designed to stop people and NPCs doing exactly what Tholians do.
    ZiOfChe.png?1
  • edited October 2014
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  • gambit9526gambit9526 Member Posts: 10 Arc User
    edited October 2014
    I really, really hate this smarmy, snarky hashtag nonsense.

    Of course it is a first-world problem. We are discussing a video game about a fictional universe on an Internet forum, which requires an expensive piece of electronics to even play. Furthermore, we are discussing a single weapon in that game and how it relates to other weapons in that game, where the difference between them is on something that happens 2.5% of the time.

    Obviously, compared to genocide, war, starvation, ISIS, ebola, AIDS, poverty, and malaria, this entire thread is trivial. But compared to those things, so is something like TRIBBLE marriage or a capital gains tax, or an oil pipeline. So are concerns about road construction, interest rates, and immigration reform.

    I don't think anyone here believes the phaser proc is a more important issue than any of those, and that everyone should stop paying attention to them so that we can all come together and decide what needs to be done about phasers.




    If you don't like this discussion, don't participate. There's a rainbow of other problems to pick from. http://www.amnestyusa.org/get-involved

    I have lurked these forums for years. Literally years.
    Today I feel motivated to post (ok aI logged in to post on the operations pack contest...but well, am still logged in so feel motivated) in reply to this.

    This is excellent.
    This is the best rebuttal to one of those stupid modern internet 'meme' concepts I have ever seen. And I agree totally. (Also...anyone rememeber when we used to call memes ideas? or fads? I hate the word meme. I hate the concept more.)

    Also, as a vesta captain who runs the aux phasers and tactical boost consoles so as to help with the deflector phaser thingy...yeah. I would like phasers to not get me laughed of the field of battle please.
  • edited October 2014
    This content has been removed.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited October 2014
    I think we can all agree now that OP is wholly incorrect and that this thread can now die peacefully.
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  • atlantraatlantra Member Posts: 0 Arc User
    edited October 2014
    I think we can all agree now that OP is wholly incorrect and that this thread can now die peacefully.

    Yes, phasers are completely fine... It can shield proc. What more can anyone asks for? Moving on...
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    They could remove the perks entirely...problem solved.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited October 2014
    I think we can all agree now that OP is wholly incorrect and that this thread can now die peacefully.
    atlantra wrote: »
    Yes, phasers are completely fine... It can shield proc. What more can anyone asks for? Moving on...

    His point of view was based on having a chance of a chance for the proc to do something useful. Aside from regular Antiproton weapons and the Bio-Molecular weapons (which can have their proc chance increased), all procs have a 1 in 40 chance of having the desired effect; while the standard Phaser proc has a 1 in 160 chance of having the results he wants.

    While it is true to say that Phaser damage is fine, his point of view (which is shared by others) that the standard proc is too unreliable when compared to others does have merit when you look at the math.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    Just out of curiosity...

    What are people's opinion about Bio-Molecular Phasers? I can't really find any info about when I Google. I am contemplate between them when I do the 8472 rep system (waiting for KDF toon to finish for the sponsorship token) and Bio-Matter Phasers. Maybe I will just stick with plain 'ol standard phasers for a "canon" build.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    In PvE circles, almost any weapon will do fine especially in episode content. Once you're firmly seated in grind mode with a bare lvl 50, you'll start to look at the damage produced and the [proc] with an eye to performance.

    AP (all), Elite Disrupters (KDF), Romulan Plasma (all), followed by Disrupters (all) edge the others out in a simple side by side comparison for overall damage. Romulan Plasma can beat the others if you're specc'd with Embassy consoles with the bonus plasma damage.

    Specialty builds - those targeting a unique effect such as shield/system drains can also be effective. I've had a lot of my best dps run using polarons with energy stripping builds. They're cheap to get and they look cool.

    Out of sheer fanboy love, I have three fred alts running Elite Fleet Phasers, with Spire consoles. Yes the secondary [proc] for shields do work in PvE. And the DPS is comparable to anything else I run, which depending on your viewpoint means I either suck or I have magic phasers. The bio-enhanced phasers (turret) also work remarkably well.

    The only thing that sucks donkey testes is Tetryon. It. Just. Sucks. Invested in the best of the best for Tet only to be horribly disappointed time after time.
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