hey guys,
since a good while now i am wondering why our captains do learn SHIP Skills...i mean...the driver coil , shield cap (( and all the other settings)) on should be either integrated in the current ship OR even better:
The Ships should have base stats and the rest is completely added with consoles/device/items thingies...of course we would need more slots then but it would make more sense to skill my ship instead of my captain...
for example... structural integrity or even Hull plating..lol really? i mean how does my captain improve this? -.-
i can understand attack patterns and maneuvers (( as picard tells their helmsmen what pattern to use ))
but not shield cap or integrity or whatever...
so what i ask for is to remove most skills from the captain and put them in the ships:
ill make a list how i think it would make the most sense:
Captain skills:
Everything Ground based, Starship Attack Pattern , Starship Weapons Training , Starship Maneuvers
Ship Skills:
Starship Energy Weapons , Starship Projectile Weapons, Stealth , Threat Control Targeting Systems , Energy and Projectile Specialisation , All Engineering Science and Operation Systems.
like this it would feel more real i think...
let us either level our ships(( or maybe not
)) OR we can setup the things for free when we get the ship and to respec we need a token or something.
what do you say?
In my opinion this would also give us a real reason to have more than 2 ships..oO... i mean that way you can have a science-science supportive ship and an escort and even tanky cruiser without changing specialisation... also it would be easier for people to use the "holy trinity" in this game without logging a different toon but instead switching the ship...
i also thing CASH thinsg could sell better since we would have reasons to buy more ship due to the fact we can play different styles just by clicking "switch starship" .. means people might buy more ships , slots and so on ^^
Comments
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
I don't see why not. Sci Ships have innate Subsystem Targeting but BOffs have it as a Skill, too.
would be nice if we can use it out of combat too , like for roleplay purposes maybe your friends gets a request and if he accept you can tow him
The only skills that should come from the captain, are those attached to the captain himself, and the rest should come from the BO's.
The Warpcore efficiency should come from the Chief engineer. How good the accuracy is should come from the Tactial Officer and so on...
Good idea , but what about hullplating?