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An Unsettling Trend?

razorwalkerrazorwalker Member Posts: 160 Media Corps
Ok, didn't really see this in any of the other threads, & I believe that this should have it's own thread anyway......

"Fused" weapons on ships....Is this going to become the standard for new ships being released? We seen it first on the Dyson ships. That crappy, worthless Protonic cannon that is "Fused" in place and can not be swapped out. Now, we get this new escort, the Tempest-class Patrol Escort Refit with a "Fused" Aft cannon that also can not be swapped out....I don't know about anyone else, but for me, to have a weapon "Forced/Fused" on me is NOT a good way to go. To make the best use of that weapon (just like with the Dyson ships), you need to run Phasers and Phaser Tac consoles on your ship. But, what if I am not running Phasers? Then I have a useless weapon taking up space.

I really hope that this is not a sign of things to come for new ship releases. Please Cryptic, either make these weapons swappable or not put them in at all. Or, how about making different flavors of these weapons? Maybe an exchange in the Dilithium Store. Can take it out and say for 25K Dilithium or something, swap it for the Weapon Type that you prefer to use? Just an idea.

:cool:
Post edited by razorwalker on
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Comments

  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited May 2014
    The fused weapon is extra. sci ships are 3/3 and the dyson destroyer is 4/3

    the escorts are 4/3 and this makes its 4/4. you're getting it for free which is the reason for the restriction.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited May 2014
    The only real issue with fused weapons is that you cannot choose their damage type to synergize with your pre-existing tactical consoles or set bonuses unless you're already using that damage type. So you're either shoehorned into a new energy type or you don't get the maximum value out of the fused weapon that you could otherwise get and it just ends up as 'some extra bit of damage.'

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  • mjarbarmjarbar Member Posts: 2,084 Arc User
    edited May 2014
    As Revo said the weapon is an extra and if you don't want to you don't have to fit the ship to make the most of the weapon type already loaded, the way I see it even if you don't fit consoles to boost it it is still doing damage along side the load out you are using.

    That being said it is slightly annoying that you can't remove it to make the most of the ship, and hopefully it isn't a sign that more ships will come out with more than one fused weapon.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited May 2014
    I can see why you are irritated.

    Then again. If you compare it to other ships of the class, it doesn't lose anything for gaining that extra weapon.
    So complaining about extra damage is a moot point.

    That you could do more damage with it if you specialize the ship in a way it was designed for, is a given.

    the same can be said about the Galaxy X, the Veteran ships and a few others.


    I feel we ar on the verge here for a new type of ship sub classes, the same as when they originally introduced the Rhode Island class.

    Everyone was up in arms about it and eventually we accepted it.

    Eventually we will have all sorts of different ships of this new BO seating arrangement type with special ship specific weapons.

    If this ship doesn't fit your build, then don't buy it just for being the newest.

    There will be more that better synergize with what ou are set up for.
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  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2014
    I think it's hilarious that they release a set that makes green phasers pretty much the new standard and then release another ship that goes rainbow warrior if you equip them on it.:D:rolleyes:
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  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited May 2014
    I would wish those fused weapons would be adaptive. Means, you put Tetryon weapons on your ship, the fused weapons gets the Tetryon Damage Type.

    You put Plasma on your ship, the fused weapon becomes a Plasma weapon...

    Multiple Damage Types on your ship: The fused weapon always uses the first slotted weapon's Energy Type.

    Hybrid Weapons: The fused weapon uses the main Energy Type of the the Hybrid one.
    (Phased Polaron= Polaron, Plasma Disruptor= Plasma,..)

    Something like this would be great
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    The fused weapon is extra. sci ships are 3/3 and the dyson destroyer is 4/3

    the escorts are 4/3 and this makes its 4/4. you're getting it for free which is the reason for the restriction.

    ^^This.^^

    They just added a bonus aft weapon that is not standard on escorts. It's a plus, a gift.
    Definitely not something worth complaining about.
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2014
    The fused weapon is extra. sci ships are 3/3 and the dyson destroyer is 4/3

    the escorts are 4/3 and this makes its 4/4. you're getting it for free which is the reason for the restriction.

    is there a a penalty to weapons power by running this "extra" with another type of weapon damage?
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  • jslynjslyn Member Posts: 1,790 Arc User
    edited May 2014
    Let us not forget that people were requesting Fused Weapons back when 'Temporal Ambassador' came out. Now they have given one to us. Rejoice.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    I wonder if they'll ever make the armitage class torp spam console a "fused" weapon in the same vein as this tail gun.
    Though I'm absolutely positive they won't make it adapt to whatever weapon type is mounted on the ship with it if they did make it a fused weapon. Could you imagine that console spewing chroniton or plasma torps? It'd be DOTs or de-buffs everywhere! :D
    is there a a penalty to weapons power by running this "extra" with another type of weapon damage?

    No. It's just that the cannon won't be affected by any tac consoles you run for the other damage type.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited May 2014
    EDIT

    Double post
    DERP!
    I need a beer.

  • jslynjslyn Member Posts: 1,790 Arc User
    edited May 2014
    I wonder if they'll ever make the armitage class torp spam console a "fused" weapon in the same vein as this tail gun.
    Though I'm absolutely positive they won't make it adapt to whatever weapon type is mounted on the ship with it if they did make it a fused weapon. Could you imagine that console spewing chroniton or plasma torps? It'd be DOTs or de-buffs everywhere! :D



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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited May 2014
    I haven't been able to get it yet, however with my experience with the Sci/Dest, I would like to be able to swap weapon energy types. I think it would be cool if they didn't make it fused, but restricted the weapon slot so that no other type of weapon can be equipped.

    This will let players swap out the different energy types. And I also think that the different energy types should be free options. Or, they can make it where you just click on the weapon in the UI, and it will pop up a window that ask which energy type you would like it to be.

    However, like mentioned by others, it is an extra weapon that we would not have had normally. So it was nice of them to do this. I hear it works great with strafing runs, so that is always a plus.
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  • caasicamcaasicam Member Posts: 228 Arc User
    edited May 2014
    Turn the Galaxy-X's Lance into one of these fancy new "Fused" weapons.

    Hear the rage as the worst Tac Cruiser gets nine weapons.

    It would be glorious.


    On a slightly more serious note, I'm perfectly fine with this trend, as long as it stays they way that it is now. That is, the fused weapons augment our normal loadout of weapons (Dyson ships having 4/3 rather than 3/3, Tempest has 4/4 rather than 4/3) and not replace them.

    As of now, they're technically not forcing anything onto us, because we could use the exact same loadout as we would normally use.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2014
    I think it's hilarious that they release a set that makes green phasers pretty much the new standard and then release another ship that goes rainbow warrior if you equip them on it.:D:rolleyes:

    normal phasers, andorian blue phasers, green phasers... yes, if you own the andorian ships, you can get a "single type" skittle boat without resorting to hybrid energy types.

    I dont see why people are complaining about bonus weapon slots that you cant normally get for your ship, just becasue it doesnt have an "optimal build energy type" to it. just means that for stronger ships, they will be making it so some weapons, outside the standard 4/4 3/3 4/3 (or 5/2's in some cases) weapon loadouts.

    how, if they descide to retroactively make the wing cannons fused for the andorian escorts, then i'd start to worry.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2014
    is there a a penalty to weapons power by running this "extra" with another type of weapon damage?
    Not really very mjch as it only fires when you are running away from a target - rear 90 degrees - and all your forward cannons cannot be used anyway. So at best you are getting 3 turrets shooting in the rear and your fixed cannon.
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  • tenkaritenkari Member Posts: 2,906 Arc User
    edited May 2014
    thecosmic1 wrote: »
    Not really very mjch as it only fires when you are running away from a target - rear 90 degrees - and all your forward cannons cannot be used anyway. So at best you are getting 3 turrets shooting in the rear and your fixed cannon.

    I played around with the PER today, and i have to say... the tailgun on a phaser build is quiet effective when your doing strafing runs. it does more DPS than both my Rear Phaser turrets combined. especially under CRF 3.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited May 2014
    Even a Pakled would find this a bad idea. All things being equal, someone who prefers to use a non-Phaser damage type will not be as strong as someone using phasers. As previously mentioned, the way to fix this would be to have the fused weapons adapt to the player's preferred damage type.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited May 2014
    I don't mind the fused weapon thing. I do mind the fused energy type thing. Let me pick what I put back there and I'll have no problems any more.
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited May 2014
    Instead of fusing weapons, if ships are going to come with consoles that can only be used on them from now on, fuse them in their own special spots.

    You're not fooling anyone, I know it's just a conspiracy to clutter my bank up so I buy more slots.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited May 2014
    is there a a penalty to weapons power by running this "extra" with another type of weapon damage?

    Only if it's firing, which won't be often. And it sounds like you're misunderstanding the weapons power drain mechanic, anyway. It's -10 (or 12 or whatever) per weapon when firing other weapons, regardless of their type. All that's saying is, basically, the first weapon is free.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    Ok, didn't really see this in any of the other threads, & I believe that this should have it's own thread anyway......

    "Fused" weapons on ships....Is this going to become the standard for new ships being released? We seen it first on the Dyson ships. That crappy, worthless Protonic cannon that is "Fused" in place and can not be swapped out. Now, we get this new escort, the Tempest-class Patrol Escort Refit with a "Fused" Aft cannon that also can not be swapped out....I don't know about anyone else, but for me, to have a weapon "Forced/Fused" on me is NOT a good way to go. To make the best use of that weapon (just like with the Dyson ships), you need to run Phasers and Phaser Tac consoles on your ship. But, what if I am not running Phasers? Then I have a useless weapon taking up space.

    I really hope that this is not a sign of things to come for new ship releases. Please Cryptic, either make these weapons swappable or not put them in at all. Or, how about making different flavors of these weapons? Maybe an exchange in the Dilithium Store. Can take it out and say for 25K Dilithium or something, swap it for the Weapon Type that you prefer to use? Just an idea.

    :cool:

    It's going stay this way with Cryptic introducing ships with fused weapons. One is resolves adding additional power creep with new ships.

    You can't blame Cryptic on this. Some of the player base is running to these new ships like eye candy buying it up as soon as they release it. I think it started a lot with the Dyson ships. Instead of players saying TRIBBLE you Cryptic, give us a ship with no fused weapons, better design other then the KDF and Romulan variations, ship interior and more distinct bridge.

    A lot of people went with I'll give you Cryptic my $$$. So, this trend will continue until the some of the player stop running to these new gimmick ships with a better ship skin.

    I my self was planning to get the fleet patrol ship because of skin options but that's it. I'm not spending $$$ on the Tempest class tho.

    NOTE: MY OPINION IS NOT THE OPINION OF THE PLAYER BASE JUST SOME PLAYERS IN THE FLEETS I'M IN THAT I KNOW.
  • razorwalkerrazorwalker Member Posts: 160 Media Corps
    edited May 2014
    OK, first, thanks for all the replies, both for and against the "Fused" weapon. :)

    Second, after re-reading my OP, it does seem like I am complaining about this weapon. I do apologize for that, was not my intention. I bought this ship, both the C-store and the Fleet version and will probably end up using it on more than 1 toon. I knew about the fused weapon before purchasing the ship, understood the ramifications of the said fused weapon and am indeed running a Phaser build on the ship.

    Having just said all of that, my concern (not complaint) is that Cryptic will decide to start doing this to all ships coming out in the future. Yes, as a few other posters have stated, this is a free weapon on a ship that would otherwise be a 4/3 setup. That is not the point. I just feel that by placing a "fused" weapon with a set damage type on a ship is taking away players ability to build their own ships how they want as opposed to how Cryptic wants. And yes, if you don't like it, don't buy the ship. However, by utilizing this strategy it is quite possible if Cryptic continues on this trend, I will never buy another ship again. :eek:

    My main point of the OP was that we should be able to build our ships how WE, the players, want, not how Cryptic wants. There are lots of arguments and valid points on both sides of the "Fused" weapon idea and I look forward to hearing more of them. Again, this a concern, not a complaint, sorry for the miscommunication in the OP.

    Again, Thanks for all the replies :)

    P.S. I really do like the new ship :eek:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    I don't care for fused weapons either, seems mostly useless. I don't have either ship with fused weapons yet and doubt fused weapons will ever get me to want a ship. This new one is even worse, a rear fused weapon that only has 90 degree arc.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    OK, first, thanks for all the replies, both for and against the "Fused" weapon.

    Second, after re-reading my OP, it does seem like I am complaining about this weapon. I do apologize for that, was not my intention. I bought this ship, both the C-store and the Fleet version and will probably end up using it on more than 1 toon. I knew about the fused weapon before purchasing the ship, understood the ramifications of the said fused weapon and am indeed running a Phaser build on the ship.

    Having just said all of that, my concern (not complaint) is that Cryptic will decide to start doing this to all ships coming out in the future. Yes, as a few other posters have stated, this is a free weapon on a ship that would otherwise be a 4/3 setup. That is not the point. I just feel that by placing a "fused" weapon with a set damage type on a ship is taking away players ability to build their own ships how they want as opposed to how Cryptic wants. And yes, if you don't like it, don't buy the ship. However, by utilizing this strategy it is quite possible if Cryptic continues on this trend, I will never buy another ship again. :eek:

    My main point of the OP was that we should be able to build our ships how WE, the players, want, not how Cryptic wants. There are lots of arguments and valid points on both sides of the "Fused" weapon idea and I look forward to hearing more of them. Again, this a concern, not a complaint, sorry for the miscommunication in the OP.

    Again, Thanks for all the replies :)

    P.S. I really do like the new ship :eek:

    Well, I'll be geting the ship when I come home and log in later this day, so sufficient to say personally I don't mind the fused weapon at all.
    The main reasons being:

    1. I'm getting the ship for the looks, I really fell in love with the 'Tempest' skin. :o
    2. As I mentioned in my previous post, I see the ship as an escort - so naturally I'm expecting and working my mind around 4/3 weapon setup anyway. The 'tailgun' will just sit there and help with DPS when strafing and it has it's own CRF1 anyway, so won't consider Boff builds around it.
    3. I always build all my ships with Star Trek canon in mind, so I'd have ended up using phasers on this one anyway. And I'm talking classic Star Trek, so orange phasers - probably elite fleet ones, not these fused rep. weapon combinations.

    Personally, I like that Cryptic binds the trademark weapon type on some ships' special fused weapons like the javelin, tailgun, autocannon, lance and the Vesta's quantum focused something.
    I think it helps having some nice canon Star Trek looking builds around, which is always nice and cool to see, at least for me.
    I don't think there's any reason for your concerns and that you'll really need to not buy a ship ever again, because quite frankly - fused/innate weapons are nothing new in STO, there have been a few of them for a long time. That didn't mean that all the ships started to get the same treatment. It's just probably expected that a few ships here and there down the road will be like that and the PER is just one of those, just like the Galaxy-X for ex., and that's cool by me. You'll still have sufficient amount of ships that won't have things like these implemented.

    Finally, do note that I'm not saying this is you or adressing it at you, but rather in general - the playerbase on this forum needs to relax in terms of the DPS mania that's shaking it. So what if you feel you'll be forced to use certain weapon types on certain ships? Unless you're a hardcore PvPer, the difference is irrelevant. Play for fun, not for parses - the end-game content is not that hard and you'll do very good anyway. Just ask the guys from the STB channel, they're having a blast.
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  • lexintonlexinton Member Posts: 42 Arc User
    edited May 2014
    Its pretty much been answered with "its a bonus weapon" but i'd like to also say I actually like the fused weapons because they don't really take anything away from the ship and also add a kind of variety to the game as well. I wouldn't actually mind if it became more popular. I love ships with unique abilitys / weapons. (like the mvam or spinal lance) and I plan to buy the new escort ship and dyson ships eventually for this reason as well.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited May 2014
    shpoks wrote: »
    ^^This.^^

    They just added a bonus aft weapon that is not standard on escorts. It's a plus, a gift.
    Definitely not something worth complaining about.

    NO! They have given me an extra fused weapon that adds to the damage output over what would be in the case of another ship of that type.... this is unconscionable and uncalled for!
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited May 2014
    Maybe they'll finally fix phasers. :rolleyes:
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    Maybe they'll finally fix phasers. :rolleyes:

    Not sure if serious or sarcastic because of the rolleyes emote. :confused:
    But seriously, there's nothing wrong with the phasers.
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  • bismarck1975bismarck1975 Member Posts: 61 Arc User
    edited May 2014
    Ok, didn't really see this in any of the other threads, & I believe that this should have it's own thread anyway......

    "Fused" weapons on ships....Is this going to become the standard for new ships being released? We seen it first on the Dyson ships. That crappy, worthless Protonic cannon that is "Fused" in place and can not be swapped out. Now, we get this new escort, the Tempest-class Patrol Escort Refit with a "Fused" Aft cannon that also can not be swapped out....I don't know about anyone else, but for me, to have a weapon "Forced/Fused" on me is NOT a good way to go. To make the best use of that weapon (just like with the Dyson ships), you need to run Phasers and Phaser Tac consoles on your ship. But, what if I am not running Phasers? Then I have a useless weapon taking up space.

    I really hope that this is not a sign of things to come for new ship releases. Please Cryptic, either make these weapons swappable or not put them in at all. Or, how about making different flavors of these weapons? Maybe an exchange in the Dilithium Store. Can take it out and say for 25K Dilithium or something, swap it for the Weapon Type that you prefer to use? Just an idea.

    :cool:

    I have to wonder if you really tested the Dyson destroyer much or with the right arsenal. That ship and its fused cannon are very effective. If you slot all protonic polaron weps, it hits hard. Honestly, I have been testing different set ups and find that in pure killing power, my dyson works better than my Fleet Avenger. Not in DPS but straight killing. Only reason I can figure is the proton damage not having high resists on most NPC's. Frankly, with the experimental proton set it hits very hard.

    And like everyone else said, it is a free wep. Relax. At least the Dyson is forward facing.:D
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