I just got my MK XII Klingon Honor Guard Space set.
The 2 piece set bonus ability is called "Tactical Readiness."
The 2 piece set bonus is clearly listed here:
http://sto.gamepedia.com/Klingon_Honor_Guard_%28Space%29
"+25% bonus to torpedo damage," among a few other things.
When I equip 2 pieces of the set, I do not receive +25% torpedo damage.
Furthermore, when I equip my other sets, the 2 piece set bonus is usually listed under my character's passive traits (Example: the Jem'Hadar space set lists the two piece set bonus "Dominion Synergy" under the character's passive traits if you press "U" and then click on your actual captain's name, and then click the "passives" button). Tactical Readiness is not listed there even though it shows up on my HUD just above the shield facing area just like Dominion Synergy does. Tactical Readiness is not listed in both places, unlike other sets, which further suggests it not working.
To test this, I took off ALL other damage boosting gear, and removed traits that would affect the damage output. Then found a borg sphere to shoot at. I fired 50 torpedoes without the set bonus on from the same torpedo launcher, not firing other weapons. I recorded the damage output, added it up, divide by 50 for the average torpedo damage. It should be noted that I counted the actual amount of damage dealt, and did not count any critical hits because that can skew the results. It was fired at the same sphere. I just let it refill it's life by cloaking, and waiting a min for it to reset every time it got low on life.
Then I put the set on and fired 50 torpedoes WITH the set bonus going. Did the same proceedure. The set does not boost torpedo damage by 25%. No matter how you look at it, 25% should be noticable.
Can you please fix this or at least post an explanation about why it doesn't work so I can know what is going wrong?
Comments
Instead of a boost of 25%
Do you notice a boost of 4ish%?
My PvE/PvP hybrid skill tree
As dahminus said, it's a base/strength boost to damage. It's not going to add +25% damage. Much like the majority of boosts do not provide their listed value. You add a +30% Tac console, you're not getting +30% from it. You're getting a +30% strength boost of the base damage.
For example, looking at my guy with the 2pc KHG and one of his torps.
6080 DPV
+2pc KHG
6418 DPV
An increase of 338 DPV...which is 25% of 1352...where 1352 is the base damage for a Photon torpedo.
I also did it with all my gear ON, but I didn't mention that in my first post. I couldn't even see ANY difference when I did it with all my gear on. I fired 30 torpedoes with the set bonus on. Then 30 torpedoes with the set bonus off. The damage was slightly higher WITHOUT the set bonus going. Therefore, even with high end gear on, the bonus (if there is any) is SO SMALL, that it cannot be noticed. The variance in damage due to random rolling just happened to slighty favor the time when I had the set bonus OFF.
That should not happen. 25% should be noticeable. I wouldn't be complaining if the results I came up with were something like +21%. That would be fine. I would just assume the rolling was slightly off.
We shouldn't have it be so insubstantial that the random rolling tells me that I do more damage WITHOUT the set on.
It's a boost to damage strength - the base damage. It's just like adding a Tac console. For Torps, you're looking at...
Strength Boosts
Starship Weapon Training
Starship Projectile Weapons
Tactical Team
Tactical Consoles
Rule 62 Multipurpose Combat Console
2pc Temporal Warfare Chroniton Synchronicity
2pc Klingon Honor Guard Tactical Readiness
2pc Breen Absolute Zero Superconducting Phase Channels
Bonus Boosts
Attack Pattern Alpha
Attack Pattern Omega
Tactical Fleet
Enhanced Battle Cloak
Ambush
T4 Nukara Auxiliary Power Configuration - Offense
2pc T'varo Enhanced Projectile Efficiency
...going into the basic formula of:
Hrmm, I don't remember off-hand if Flanking is Strength or Bonus...and for the life of me, I've never been able to remember if [AMP] is Strength or Bonus either (it's twisted, I literally just cannot remember that for the life of me - folks can tell me all day long and moments later I will have forgotten).
You seem to know what you are talking about and know the formula. I can't read your formula though. I don't know how to apply it. Can you tell me a detailed method that I can personally use to measure whether my set is actually boosting my damage or not please?
I have measured it in several ways so far, and the boost is always so tiny, it is within the random variance of the damage rolls even when an average is taken over a wide amount of rolls and even excluding crits, and all other factors are controlled as I mentioned above.
This leads me to believe that the bonus is not being applied, or is so small, that it isn't worth mentioning because it cannot even be measured.
I need to run an experiment and see with my own two eyes that it is, in fact, boosting my torpedo damage by a measurable amount; not just have people assure me that it works with a bunch of big words, confidence that the game isn't simply buggy, and assurances that it is measured in some other way... that we can't measure (how convenient).
No no. I am going to need proof because the bottom line is that it is supposed to boost torpedo damage by a lot, and I'm not seeing it even when I pull out my ruler and start measuring.
My PvE/PvP hybrid skill tree
For me the change in damage though is 5.2%
That is not 25%! It is simply inaccurate for the wiki to have it listed as a 25% damage boost to torpedo damage.
Even when all my gear is off, it is only 7.3% damage boost, not 25%. Really, the wiki needs to be updated.
Also, this is not very much considering the breen transphasic 2 piece set gives a little more damage than this, and the breen set is mk xi instead of mk xii, and it is also rewarded for doing episodes, while the Honor Guard / MACO sets require tier 5 rep to complete.
It's a little confusing in this setbonus' case because the text explicitly says "Bonus" when it is not actually a Bonus. It is instead a magnifier of the base damage, as illustrated in the above posts. I'll be removing that confusing wording in a future patch.
Cryptic - Lead Systems Designer
"Play smart!"
Base Damage: 1352
Strength Boosts
+Rare: +(1352 * (0.025 * 2)) = +(1352 * 0.05) = +67.6 = 1419.6
The "2" above comes from the Rarity. Common = 0, Uncommon = 1, Rare = 2, Very Rare = 3, Ultra Rare = 4. A Rare weapon provides a +5% strength boost to damage.
+Mk XI: +(1352 * (0.1 * 11)) = +(1352 * 1.1) = +1487.2 = 2906.8
There is a ~10% per Mark strength boost to damage. A Mk XI weapon will have a strength boost of ~110%.
+9(99) Starship Weapon Training: +(1352 * ((99 * 0.5)/100)) = +(1352 * 0.495) = +669.24 = 3576.04
Each point of Starship Weapon Training provides half its value as a strength boost to Weapon damage. 99 points thus provides a +49.5% strength boost to Weapon damage.
+9(99) Starship Projectile Weapons: +(1352 * ((99 * 0.5)/100)) = +(1352 * 0.495) = +669.24 = 4245.28
Each point of Starship Projectile Weapons provides half its value as a strength boost to Projectile damage. 99 points thus provides a +49.5% strength boost to Projectile damage.
+Tactical Team 1: +(1352 * ((18 * 0.5)/100)) = +(1352 * 0.09) = +121.68 = 4366.96
Tactical Team 1 provides a buff of +18 Starship Projectile Weapons (as well as +18 Starship Energy Weapons). Each point of Starship Projectile Weapons provides half its value as a strength boost to Projectile damage. 18 points thus provides a +9% strength boost to Projectile damage.
+3x VR Photon Detonation Assembly Mk XI: +(3 * (1352 * 0.281)) = +(3 * 379.912) = +1139.736 = 5506.696
Each of the three VR Photon Mk XI consoles provides a +28.1% strength boost to Photon damage.
+Counter-Command Multi-Conduit Energy Relay: +(1352 * 0.262) = +354.224 = 5860.92
The new Undine Tac console provides a +26.2% strength boost to Photon damage.
+2pc Protonic Arsenal - Arsenal Synergy: +(1352 * 0.229) = +309.608 = 6170.528
The 2pc Protonic provides a +22.9% strength boost to Photon damage.
+2pc Klingon Honor Guard - Tactical Readiness: +(1352 * 0.25) = +338 = 6508.528
The 2pc KHG provides a +25% strength boost to Torpedo damage (just Torpedoes - it's not +Projectile - so no boost for Mines).
New Damage = 6508.528
Bonus Boosts
+Attack Pattern Omega 3: +(6508.528 * 0.248) = +1614.114944 = 8122.642944
APO3 used to provide a +25% bonus boost to All damage with 99 in Starship Attack Patterns, but it is only listed a bonus boost of +24.8% since S9. Not sure if it was previously rounding to +25%, but given the other numbers are lower as well - I believe there was some sort of change to SAP and APO3.
+2pc T'varo Enhanced Projectile Efficiency: +(6508.528 * 0.1) = +650.8528 = 8773.495744
The 2pc T'varo set provides a +10% bonus boost to Projectile damage.
+Enhanced Battle Cloak: +(6508.528 * 0.15) = +976.2792 = 9749.774944
The EBC provides a +15% bonus boost to All damage.
+T4 Nukara Auxiliary Power Configuration - Offense: +(6508.528 * 0.062) = +403.528736 = 10153.30368
At 125 Auxiliary Power, the T4 Nukara Offensive Trait provides a +6.2% bonus boost to All damage.
New Damage = 10153.30368 = 10153.3 or so.
Then you get into TS/HY and how it goes from there...work in any Critical Hits with the respective Critical Severity...determine if you're hitting shields, what kind of shields, what goes to hull, etc, etc, etc.
Okay then, now the other way...
Base Damage: 1352
Strength Boosts
+Rare: +5%
+Mk XI: +110%
+9(99) Starship Weapon Training: +49.5%
+9(99) Starship Projectile Weapons: +49.5%
+Tactical Team 1: +9%
+3x VR Photon Detonation Assembly Mk XI: +84.3%
+Counter-Command Multi-Conduit Energy Relay: +26.2%
+2pc Protonic Arsenal - Arsenal Synergy: +22.9%
+2pc Klingon Honor Guard - Tactical Readiness: +25%
5 + 110 + 49.5 + 49.5 + 9 + 84.3 + 26.2 + 22.9 + 25 = +381.4%
381.4 / 100 = 3.814 to get a modifier
3.814 + 1 = 4.814 to get the multiplier
1352 * 4.814 = 6508.528
New Damage = 6508.528 (same as the first method, the math's going to be the same - it's just going to be a case of what you want to see or not - don't care about the individual amount that something is providing, there's no need to look at it)
Bonus Boosts
+Attack Pattern Omega 3: +24.8%
+2pc T'varo Enhanced Projectile Efficiency: +10%
+Enhanced Battle Cloak: +15%
+T4 Nukara Auxiliary Power Configuration - Offense: +6.2%
24.8 + 10 + 15 + 6.2 = +56%
56 / 100 = 0.56 to get a modifier
0.56 + 1 = to get the multiplier
6508.528 * 1.56 = 10153.30368
New Damage = 10153.30368 (again, same as the first method - just a case of not looking at the individual amounts)
Just wanted to say I appreciate what you guys have been doing in trying to clean up the tooltips there...heh, even if it means we can't make as many jokes about Cryptic being cryptic.
Sir!
Good show!
I don't think I have ever asked for proof / explanation of how any mechanics of a game work and had anyone actually produce it in a mathematical example with step by step explanation of the formulas and how they work!
That was quite possibly the most beautiful explanation of how the game's attack mechanics work I have ever seen! This explanation should go on the star trek online wiki somewhere for people to view it so they can understand too! Posts like that can answer over 1000 people's different concerns preemptively without them even needing to post their question.
If I have a question, I am going to use the site to do a search involving posts made by you personally to look back through other posts YOU have made because I expect that I could learn a few things.
You deserve more than "Thank you" for the quality and caliber of that explanation, but since that is the maximum I can give for your over 9,000 post commitment to the community,
Thank you!
My PvE/PvP hybrid skill tree
But folks like bareel, queue38, frtoaster, vonamicus, lordhavelock, rbaker82, thissler, dahminus, some of the old stuff from Big Red Jedi, and other stuff that I just can't remember all the names to give everybody the proper credit they deserve...
...I just do some grunt work from time to time - and - generally just spend more time on the forums to end up typing out replies than other folks.
Street smart vs book smart also works...
My PvE/PvP hybrid skill tree
To be honest with you it's all Greek to me. I don't see how virusdancer and the the people he listed can even figure this stuff out. There's almost nothing in-game to clearly and cleanly explain the underpinnings of the game mechanics. And there's absolutely nothing at all that explains that damage is calculated off of the base damage of a Common mark XI weapon (OTOH it's the same for all weapons right? Space and ground?).
Bookmarking the **** out of this.
Where's the thread that explains the formula for how much % is added per point of aux power?
Joined January 2009
Indeed! :P
(Also, I'm almost sure flanking occurs seperate from the usual considerations, just like a point-of-impact proc does. If so it'd be an additional multiplier AKA "bonus")
Perhaps you could change the way the set works instead of the tool-tip since we seem to love torpedoes so much this season?