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  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited May 2014
    Few MMORPG's offer as quick a route to end-game PvP gear as STO does (perhaps GW2 and others like it). Thinking of games like WoW, hundreds of Arena matches or long, boring raids are required for end game sets. Here in STO I can farm up Tier 3 Omega reputation and an Assimilated 2/3 in something like a week and a half. People may be disenchanted with the amount of grind -added- to STO since release but that still doesn't bring it into the realm of some of the really grindy MMORPG's. IMO, the PvP is still some of the most interesting in the genre and I have a lot of fun sifting through builds and trying different things.

    I would like to see more developer support, some better tooltip and patch-note writing, and a matchmaking system. What I don't want is for PvP in STO to be dumbed down or regressed. There are some abilities, doffs, etc. that need addressing, but putting everybody in stock Mk X whites so we can all dogfight like we're in F-4's or something is not forward progress in my mind.
    dEpN3nB.png?1
  • therealmttherealmt Member Posts: 428 Arc User
    edited May 2014
    Even in a world of PvP with just sticks and stones, the stone would be a ranged DPS and the stick a close combat damage ability, either one of them will be more OP then the other. ;P

    Back to square one!
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Let me attach that stone to the stick, the we will hear some complaints.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    bitemepwe wrote: »
    Let me attach that stone to the stick, the we will hear some complaints.

    then attach an ACC DMG or god forbid crth modifier to that and watch the forums burn.
    "Sticks with stones are OP" "when will this power creep end?"
    "i have never heard of that skill" "pls nerf"
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    Creating a Classic PVP Queue is good for new players, its a level playing field.

    Later after they gathered all the necessary items, then people can play in the Elite PVP queue.

    Pre-mades with uber setups against several random new players hurts PVP.

    We already know new players do not come back after getting smeared by veterans.

    PVP in STO is a very elitist playground with no breaks for beginners.

    This is the first step in getting people to play PVP a starter queue.
    download.jpg
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    Creating a Classic PVP Queue is good for new players, its a level playing field.

    Later after they gathered all the necessary items, then people can play in the Elite PVP queue.

    Pre-mades with uber setups against several random new players hurts PVP.

    We already know new players do not come back after getting smeared by veterans.

    PVP in STO is a very elitist playground with no breaks for beginners.

    This is the first step in getting people to play PVP a starter queue.

    How is this different from ANY other multiplayer game? If you get crippled by a veteran in BF4 you don't come back? If someone's faster than you in Need for Speed you drop the game? If you get killed in STO PvP you doom it as broken?

    What's the point of the topic? Has it something to do with ships? People? Consoles? Tribbles? Tovan Khev?

    PvP is open, it's up to people to learn.
    "No one is born with knowledge".
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014

    PVP is broken and everyone knows it,(browse the forums) a Classic PVP Queue theres nothing to break.
    Do understand this would be an additional queue to what we already have.
    People don't play PVP in STO because
    1. They don't want to play broken PVP
    2. They don't want to grind the gear out.
    Most people play this game to have fun and this queue would allow anyone to have fun.
    Its not so much about equipment, Doffs or the getting the needed.
    This is about if something is so complicated its broken
    then go back to the basics.
    Is PVP about a captains skill to pilot his ship or is it about having a one up(gear, equipment , doff, etc.)

    download.jpg
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited May 2014
    Give us CLASSIC PVP - Updated

    A PVP Q where all DOFFs, Universal Consoles and Lobi Store Items are disabled.

    99% of all people who don't PVP because it's broke and its all due to DOFFs, Universal Consoles and Lobi Store Items.

    Classic PVP Items To Disable

    Disable DOFFs
    Disable Universal Consoles
    Disable Lobi Store Items
    Disable BOFF Traits for example 2% CRIT
    Disable All Character Traits
    Disable Keybinds


    Allow the normal Captain who doesn't have
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    I added keybinds to the list (I use them extensively) because another poster mention them.

    Basically not everyone uses them, wants to use them, or can figure it out.

    So does it give people a bit of advantage or the UI Clickers, it must or people would not use them.

    So if your going to make it fair for everyone then it should be basic as possible.



    EXAMPLE KEYBIND

    Space "GenSendMessage HUD_Root FirePhasers$$+trayExecBytray 3 0$$+trayexecbytray 3 1$$+trayexecbytray 3 2$$+trayexecbytray 3 3$$+trayexecbytray 3 4$$+trayexecbytray 3 5$$+trayexecbytray 3 6$$+trayexecbytray 3 7$$+trayexecbytray 3 8$$+trayexecbytray 3 9$$+power_exec Distribute_Shields"
    download.jpg
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    Perhps elite players with lockbox ships

    The best gear
    The best Doffs
    The best Boffs
    The best universal consoles
    And a veteran team on team spek

    Dont want anything like a real challenge when they cant buy the win

    Thats what it looks like

    Classic pvp as described in this post may be too much of a challenge for the Elitest's
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    I added keybinds to the list (I use them extensively) because another poster mention them.

    Basically not everyone uses them, wants to use them, or can figure it out.

    So does it give people a bit of advantage or the UI Clickers, it must or people would not use them.

    So if your going to make it fair for everyone then it should be basic as possible.
    I dont believe its either feasible or reasonable to block keybinds.

    A lot of people who PVP dont use keybinds at all, and the existence of keybinds is irrelevant to them.

    A lot of people who dont PVP depend on keybinds in PVE, and the absence would be significant to them.

    It doesnt cost any resources to make them except desire and willingness.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2014

    PVP is broken and everyone knows it,(browse the forums) a Classic PVP Queue theres nothing to break.
    Do understand this would be an additional queue to what we already have.
    People don't play PVP in STO because
    1. They don't want to play broken PVP
    2. They don't want to grind the gear out.
    Most people play this game to have fun and this queue would allow anyone to have fun.
    Its not so much about equipment, Doffs or the getting the needed.
    This is about if something is so complicated its broken
    then go back to the basics.
    Is PVP about a captains skill to pilot his ship or is it about having a one up(gear, equipment , doff, etc.)

    It takes a month, maybe two to get properly geared. And like anything else in life, if you have no experience in regards to something, ask. This type of queue is a sandbox for lazy players and is not the answer to the problem.

    If your suggestions ever happened, this queue would be rightfully trolled by experienced PvPers. Even with all white gear, some noob will run random weapons with random gear and get stomped by white gear min-maxed veterans.

    Gear isn't the problem, a lack of effort is.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    fatman592 wrote: »
    It takes a month, maybe two to get properly geared. And like anything else in life, if you have no experience in regards to something, ask. This type of queue is a sandbox for lazy players and is not the answer to the problem.

    If your suggestions ever happened, this queue would be rightfully trolled by experienced PvPers. Even with all white gear, some noob will run random weapons with random gear and get stomped by white gear min-maxed veterans.

    Gear isn't the problem, a lack of effort is.

    Its pretty clear when PVP is broken that its not a good motivator to gear up.

    You strip a Q down to basics and guess what theres not much left that could be broken.
    download.jpg
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    I dont believe its either feasible or reasonable to block keybinds.

    A lot of people who PVP dont use keybinds at all, and the existence of keybinds is irrelevant to them.

    A lot of people who dont PVP depend on keybinds in PVE, and the absence would be significant to them.

    It doesnt cost any resources to make them except desire and willingness.



    Your right, but if a Classic PVP was created to provide a fair playing field what do you leave in.

    Some people really think they are unfair, even though it cost nothing to use them.

    There is no Classic PVP Queue now and is it really worth your time and mine to debate keybinds

    People are posting all the time that PVP is broken and needs fixing.

    I dont see any other solutions out there on how to fix PVP.

    A Classic PVP Q stripped down is an easy way to give a non broken PVP

    The needed FIX for PVP just will not happen unless the DEVs give us balance.
    download.jpg
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    jellico1 wrote: »
    Perhps elite players with lockbox ships

    The best gear
    The best Doffs
    The best Boffs
    The best universal consoles
    And a veteran team on team spek

    Dont want anything like a real challenge when they cant buy the win

    Thats what it looks like

    Classic pvp as described in this post may be too much of a challenge for the Elitest's

    Looking at your join date you have no justification to complain, you had more then enough time to grind all the dill and ec to get all of that stuff too by now without spending any money. You could if you wanted have a bugship, a few other lockobx or lobi ships, 1 billion + worth of gear and doffs and more for free, the only reason you don't have all the stuff you want is because you chose not to. You also had more then enough time to find a fleet that has teamspeak and vets to learn from. Why should games reward laziness?
    Tala -KDF Tac- House of Beautiful Orions
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    marc8219 wrote: »
    Looking at your join date you have no justification to complain, you had more then enough time to grind all the dill and ec to get all of that stuff too by now without spending any money. You could if you wanted have a bugship, a few other lockobx or lobi ships, 1 billion + worth of gear and doffs and more for free, the only reason you don't have all the stuff you want is because you chose not to. You also had more then enough time to find a fleet that has teamspeak and vets to learn from. Why should games reward laziness?

    Oh no you assume too much!!

    Everyone should know Jellico1 he is the definition of experienced, the master farmer and etc...


    And your saying you need the below to PVP -

    a bugship, a few other lockbox or lobi ships, 1 billion + worth of gear and doffs and more

    Because not everyone is going to play the game that long to grind all that out.

    Dan Stahl said the average person plays for 2 months and that looks pretty true.

    So why would a short term player PvP, if they are going to get stomped.

    If we had a Classic PVP Queue they might like and stay around just a little longer.

    But because PVP is broke and requires elite gear, it just a bust.
    download.jpg
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    marc8219 wrote: »
    Looking at your join date you have no justification to complain, you had more then enough time to grind all the dill and ec to get all of that stuff too by now without spending any money. You could if you wanted have a bugship, a few other lockobx or lobi ships, 1 billion + worth of gear and doffs and more for free, the only reason you don't have all the stuff you want is because you chose not to. You also had more then enough time to find a fleet that has teamspeak and vets to learn from. Why should games reward laziness?


    You have made a error................I am speaking for those who dont have those things i mentioned

    I have it all..........................Everything JHAS/DDNC lobi upgrade to the jemmie set

    10 other lock box ships 2 unopened in my bank 2.5 million Dilithium 300 million ec...spent a lot last month (

    In a great fleet with teamspeak and am a fleet leader in a T-5 fleet i helped build I believe 12 million + in contrabututions

    ..................................What's in your wallet ?............................
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited May 2014
    Outsider looking in and don't 100% agree or disagree with the OP or the many other people in this thread, but I do gotta ask why should it take months of prep work, social connections, and practice to play a video game at all? I look at the rest of my Steam library and see stuff like Borderlands and Torchlight and Skyrim and Saints Row, and any one of those games you can simply pick up and, with just a few hours experience be running around with a stupid grin Doing Cool Stuff, even if you aren't yet the master of anything. I could go install Team Fortress 2 and, even though I haven't played TF since the Quake 1 days and I know the game has changed a lot since then, I can still pick a Pyro and annoy a Spy or go Engineer, find a nice vantage point, and set up a sentry gun. Yeah I know how it'll probably end when I run into the experienced guys, but I'll do some damage before I go.

    So what makes THIS video game, THIS group of players so special that its worth months of significant dedication to? There's a zillion other games out there that let new players pick-up-and-play and have some fun, leet or noob. But here, even with so many threads lamenting the lack of people to play with, "you must be this dedicated or you're not welcome" ? Someone suggests opening things up for simply diving in, flawed or not, and its a fundamentally bad thing? Why the rarefied airs?
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014

    Snip

    good point of view
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • colonelkiracolonelkira Member Posts: 82 Arc User
    edited May 2014
    I guess, that people expect kirking around to be successful in a team pvp game? What do they think? I'm not against Classic PvP but calling that a solution to losing against vet players, better teams, whatever isn't right. I find Matchmaking to be way more important, because that's the thing that guarentees balanced matches and stuff.

    PS: I also think that this game's PvE needs to be able to prepare new players for PvP. So no HP Bloat and ridiculously high Kinetic Dmg for NPC's, but instead of that more abilities and a better AI for them.
    58. / SvK
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014

    PVP is broken and everyone knows it,(browse the forums) a Classic PVP Queue theres nothing to break.
    Do understand this would be an additional queue to what we already have.
    People don't play PVP in STO because
    1. They don't want to play broken PVP
    2. They don't want to grind the gear out.
    Most people play this game to have fun and this queue would allow anyone to have fun.
    Its not so much about equipment, Doffs or the getting the needed.
    This is about if something is so complicated its broken
    then go back to the basics.
    Is PVP about a captains skill to pilot his ship or is it about having a one up(gear, equipment , doff, etc.)

    In any game you have to grind to get what you want; if you don't want to your problem. If you can't grind... well sorry can't do anything about it.
    Where's the "fun" in PvP when all the ships are the same? Science can't debuff, Tac can't strike, engineers can't heal. WTF?
    PvP is not broken. It's the elite player base that's broken, and you can't blame them for being super good at PvP.
  • notrealednanotrealedna Member Posts: 1,028
    edited May 2014
    In any game you have to grind to get what you want; if you don't want to your problem. If you can't grind... well sorry can't do anything about it.
    Where's the "fun" in PvP when all the ships are the same? Science can't debuff, Tac can't strike, engineers can't heal. WTF?
    PvP is not broken. It's the elite player base that's broken, and you can't blame them for being super good at PvP.

    it would be a whole different story if you could get everything by playing pvp.If you play more you get the best gear so those who play more or are vets get some reward out of it.If you make everyone grind pve for pvp then say "our numbers show that people do more pve than pvp" then that is BS.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    I love the ground STFs and the I loved the drops, but they took out the drops , why.

    Because it was not fair , but every game has drops how come this one changed.

    Many post here clearly says I have grinded, I have uber gear, and I want a one up on people until they do.

    Well I guess a Classic PVP is not for you then im ok with that because noe everyone likes orange soda either.

    We all know something is broken a basic beginner PVP Q can be controlled, unlike players.

    Its so funny to see posts from people who want an unfair advantage over noobs in PVP.

    I myself do have the ships, the gear, the doffs and etc. but what do about the people who keep dropping out.

    If your like my group and started checking with the new players who don't want to PVP anymore.

    You will find that most people don't want uber gear in game only play for a few months.

    So you expect with all the threads about PVP being broken (a fact) and people leaving PVP (another fact).

    That new players will start to magically grind out uber gear for a month or two just to try PVP out.

    LOL - The numbers in the entire game has dropped, this means that fewer people will play PVP.

    That means fewer people with the drive, the will, or the time to grind out gear just to try PVP.

    A Classic PVP Queue is games best hope to draw more people into PVP.

    So whats the beef, don't want a level playing field, do you really need that one up or is it your scared people would prefer classic over normal / Elite PVP.

    Do you think that PVP doesn't need help, does not need a beginner queue to let more people try it.

    I dont see any other solution in forums on how to fix, just complaints.

    Its insane to think or expect people to grind out gear just to play PVP.
    download.jpg
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited May 2014
    it would be a whole different story if you could get everything by playing pvp.If you play more you get the best gear so those who play more or are vets get some reward out of it.If you make everyone grind pve for pvp then say "our numbers show that people do more pve than pvp" then that is BS.

    They could add a simple pvp reputation with unique gear, and ppl would ease into pvp.
    some would stay, some would go.
    But that doesn't mean in any way that they should dumb down the game accross the board so the absolute begginers and newcommers can be competitive vs ppl with long experience.

    I am not against 0 level PvP queue but then make th fk sure that you make matchmaking/level/skill sys because whines about ppl and teams pwning newcomers would be even harder to watch.

    Still better, faster and easier solution is to make PvP reputation.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    sharxtreme wrote: »
    They could add a simple pvp reputation with unique gear, and ppl would ease into pvp.
    some would stay, some would go.
    But that doesn't mean in any way that they should dumb down the game accross the board so the absolute begginers and newcommers can be competitive vs ppl with long experience.

    I am not against 0 level PvP queue but then make th fk sure that you make matchmaking/level/skill sys because whines about ppl and teams pwning newcomers would be even harder to watch.

    Still better, faster and easier solution is to make PvP reputation.

    Like "Advanced Training" reputation where the only way to get PvP marks is get in queues and "improve their ship knowledge and tactics", as game lore. Now that iconians represent a true menace to Federation, Republic and Klingon Empire and war is over, it would make sense to aim improving their captain's abilities in cross faction war-games.


    Lowering multiplayer (because PvP is multiplayer) to id**tic levels is ridiculous. Will someone ever give up the best rifle in BF4 he earned because you have the first crappy weapon of yours with zero gear for it? Can't stress enough on this point, some won't get it that gear makes a difference; going full rambo expecting to be Q... Agreed we need matchmaking though, would fix a lot of rant. But how can maths predict the ideal team? There are so many variables to consider that I doubt Cryptic will ever try. Probably that's why they separated Arena.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited May 2014
    Like "Advanced Training" reputation where the only way to get PvP marks is get in queues and "improve their ship knowledge and tactics", as game lore. Now that iconians represent a true menace to Federation, Republic and Klingon Empire and war is over, it would make sense to aim improving their captain's abilities in cross faction war-games.


    Lowering multiplayer (because PvP is multiplayer) to id**tic levels is ridiculous. Will someone ever give up the best rifle in BF4 he earned because you have the first crappy weapon of yours with zero gear for it? Can't stress enough on this point, some won't get it that gear makes a difference; going full rambo expecting to be Q... Agreed we need matchmaking though, would fix a lot of rant. But how can maths predict the ideal team? There are so many variables to consider that I doubt Cryptic will ever try. Probably that's why they separated Arena.

    I thought the reason people played PVP was to have fun and for the challenge of playing against real people.

    A Classic PvP Q would be no different the fun is there the challenge is still there.

    It only opens PvP to people who don't want to grind for Doffs and equipment that cost millions of EC.

    Your making it all about the uber gear or giving it up well if we had a Classic PVP Q it doesn't mean you had to join it.

    People are not playing PvP now, what makes you think the status quo is the best model.

    One thing I found in life is you cannot make people do anything.

    What makes anyone think you, Cryptic, or the best PvP fleet can make people grind for broken PvP game play.

    The proof is in the pudding you can't thats why so few people are playing PvP.



    Ill say it again short term players will not grind just to play PvP.

    Short Term players can play Classic PvP, why because its fair for everyone.
    download.jpg
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited May 2014
    Classic pvp would be more boring than shuttle pvp, and unless you make it feds only, just as unbalanced.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    sharxtreme wrote: »
    They could add a simple pvp reputation with unique gear
    Why would you replace the existing clusterfark with an exact copy of it? PVP Reputation with item rewards means cost-based gear advantage just like we have now, imbalanced by design or there's no reason to have it.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited May 2014
    Why would you replace the existing clusterfark with an exact copy of it? PVP Reputation with item rewards means cost-based gear advantage just like we have now, imbalanced by design or there's no reason to have it.

    Theres a MASSIVE difference between having to spend 100s of hours in PvE to get PvP gear from several different reputations vs doing PvP and getting what you need in just 1.
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited May 2014
    I thought the reason people played PVP was to have fun and for the challenge of playing against real people.

    A Classic PvP Q would be no different the fun is there the challenge is still there.

    It only opens PvP to people who don't want to grind for Doffs and equipment that cost millions of EC.

    Your making it all about the uber gear or giving it up well if we had a Classic PVP Q it doesn't mean you had to join it.

    People are not playing PvP now, what makes you think the status quo is the best model.

    One thing I found in life is you cannot make people do anything.

    What makes anyone think you, Cryptic, or the best PvP fleet can make people grind for broken PvP game play.

    The proof is in the pudding you can't thats why so few people are playing PvP.



    Ill say it again short term players will not grind just to play PvP.

    Short Term players can play Classic PvP, why because its fair for everyone.

    With S9 you're going to have a hard time finding someone who doesn't like PvP, leaving PvE heroes apart.

    You're assuming that tearing down all the ships of their gear is fine. Now, tell me the fun of a static PvP where there's no variation, nothing happens, people just fire, ships performing so badly I can't tell. Have you seen any, any other game, paid or not, to have such an option. No one cares of newcomers, and if they have complexities of superiority like "I can't lose, my ship with CSV in PvP should rock" their problem. I had to go through the same and improved from time to time. I enjoyed it so much that I created a Romulan and bought Scimitar for it.

    So don't tell me we need a Classic PvP queue, because there's no such thing. hey he's a newcomer, let's remove all the elite stuff from our ships instead of explaining him how things work.

    How much does it take to make a semi-decent PvP ship? Boff setup zero effort assuming you know what to use. With weapons just go VR MK XI [Acc]x2 if XII are overkill (tetryons are damn cheap). Then there's free solanae set. Want something cooler? Wait a bit and go for MACO/Borg Assimilated. To consoles, enhanced ones MK X-XI are really moderate to buy. A Borg Module and KCB. For tac consoles get MK XII rares and progressively update to spire.
    To doffs, well blue damage control/shield distribution/technicians won't make you go broke. Ranting over someone with APO on global? Add another copy, it won't kill you. Rob keyboard bind file from Hilbert and go for it. Have a good read on forums, check out potential builds on DDIS PvP thread, join OPVP and don't be scared of failing when dogfighting, make questions. "I had to go through the worst to prove I was the best.". You're not helping them to become better PvPers by hiding 3/4 of game mechanics.

    Granted it's not a Chuck Norris build, but will do the work. This is how you start.
    And if you, like me, used as first Fleet ship for PvP a Defiant and got through it, then you can stand everything.
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