The damage output of Voth ships and turrets in this queued mission has gone through the roof to the point of making it unplayable in any kind of fun way.
S9 changes will play a part, but no amount of brace for impact, epts or magical traits will stop six 11 to 20 K torpedoes that out range you, A Grav well that will pop you before you can escape and 1shot beam overloads etc.
If this change was intended to make it more difficult it wasn't in the patch notes and certainly wasnt tested.
Comments
My only issue...the protector turrets around the integrity nodes are a tad too unmanageable. The rest of it is a blast
My PvE/PvP hybrid skill tree