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S9 Doff Bug: can't equip two or more of the same doff [Investigating]

wast33wast33 Member Posts: 1,855 Arc User
edited May 2014 in PC Gameplay Bug Reports
... ^title:

can't equip f.e. 2 ap-doffs (zemok). if the profession and effect is the same, but the doff an other it works (the xindi in this case).

going with 2 zemoks and the xindi does not work, plz fix asap, thx!




possible workaround edit (works without drag/drop with just swapping em for each other here as well):
Start by equipping the doff you desire to have multiple copies of.

Then equip a doff you don't care about merely as a placeholder.

Drag the second doff into the slot where the placeholder resides, the exact place.

Multiple copies.

may have to repeated when changing maps from space to ground and back (space only seems to work here)

workaround edit 2:
daisy0815 wrote: »
Same here.

Changing active doffs will have no affect when warping to new sectors. It loads an old Doff Setup..ever and ever again.

Workaround (but annoying)
Open Doff window and change your Doffs (if possible :P ) and leave it open!
Then warp into a Sector, STF or whatever with still the Doff window open. They will stay that way.
Not the finest solution but it works.
save the loadout after you slotted doffs on top of the other. it seems to help when switching maps afterwards
myconian wrote: »
Just as an update from myself, I seem to have maybe fixed my triple tech doff issue. I switched ships and made a loadout after setting my techs up using the method mentioned here on using a placeholder. Now they are sticking around no matter if I transition between space and ground, or even to an stf. I switched from a JHDC to a dyson science ship. I haven't gone back to the jhdc yet to see if they are completely fixed yet though.
gerisz wrote: »
Hi i use this for a solution:Set your doffs and tray save it,and restart the game.Its help for me,but i hope it will be fixed today.
Post edited by Unknown User on
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Comments

  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited April 2014
    as the subj says.

    fed tac romulan cannon slot in second zemok. Second zemok in question did change the status from unbound to bound.

    Can we expect this to be fixed? as you all aware zemoks aren't cheap.

    Thchiki ap connection doff is being slotted normally with zemok, so I suppose the issue lies with slotting the same doff twice.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited April 2014
    after 10 mins waiting and slotting zemok + some other tac doff + 2nd zemok, it seems to work.

    would be nice to see it fixed without kicking tires like that.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    no one else got this problem/noticed it yet?! :confused:
  • d0ct0rd00m2d0ct0rd00m2 Member Posts: 1 Arc User
    edited April 2014
    its the same with Ten of Ten technicians. i cant slot more than 1. i will try waiting 10 minutes and try slotting another one.
  • janetza#4790 janetza Member Posts: 0 Arc User
    edited April 2014
    Works fine as for me.
    __________________
    [Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.

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  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    taut0u wrote: »
    Works fine as for me.

    thx mate! gonna check after reload... so, tomorrow :D
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited April 2014
    its the same with Ten of Ten technicians. i cant slot more than 1. i will try waiting 10 minutes and try slotting another one.

    slot some other engi in between. It seem to help me.

    Another thing I've noticed when changing the zones, it seems to remember doffs slotted from previously saved configuration:

    1. slot 5 doffs.
    2. save config
    3. remove doffs
    4. move to diff location (space -> ground or ground -> space)
    5. wait a little
    6. open slotted doffs: they seem to be slotted again.

    Naturally I wonder if the bug related to slotting the same doffs, or does it simply "thinks" that all slots are already filled.
  • jerikhaerjerikhaer Member Posts: 0 Arc User
    edited April 2014
    I want to confirm this.

    Had two Ten of Tens (purple technician) equipped. Successfully got with them through one Undine Assault, but during the initial cutscene to Surface Tension I got this: "[System] Unable to assign some duty officers to the active roster." One of the Tens unequipped along with another (unrelated) Technician and "Law" became equipped instead. Also, some of my ship's weapons got switched around.

    Since then I can't slot both Tens and had "[System] Unable to assign some duty officers to the active roster." happen twice more - first time while selling things in Starfleet Academy, second time while waiting on Earth's orbit. Both times same happened: 2 (non-Ten) technicians unslotted, "Law" slotted instead.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    confirmed as well:

    did check after a reload (thx poster above ;)) and still same problem. can't equip 2 zemoks.

    fun fact is that i don't get any system-message, it's just not working (the slot not gets filled/2nd doff not set as active).

    also the swippy-swappy thing i can confirm, like items changing slots in my inventory or weapons swapping back to inventory from an assigned ship slot :confused:.

    so yeah, plz fix asap :(...
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    Great...:mad:
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Stop double posting:
    http://sto-forum.perfectworld.com/showthread.php?t=1090061

    I call upon the mighty moderators to merge the two threads.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    lucho80 wrote: »
    Stop double posting:
    http://sto-forum.perfectworld.com/showthread.php?t=1090061

    I call upon the mighty moderators to merge the two threads.

    ...u may post that on the other thread again, this one is about one hour older (and probably in the right subforum) :P...

    nevertheless merge or whatever... as long it gets fixed asap...
  • ukcaptain420ukcaptain420 Member Posts: 345 Arc User
    edited April 2014
    My fleet leader experienced this too
    SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420
    I reserve the right to have a completely different standpoint depending on my mood.
  • nervehammer1004nervehammer1004 Member Posts: 38 Arc User
    edited April 2014
    When I logged onto my Klingon character I received the message "Unable to assign some duty officers to the active roster". My active space doff's have gone back to the way they were about 4 weeks ago. When trying to re-assign them back the way they were (Law, 3 x Two of Twelve and Kazan) I can only re-assign Law, 1 x Two of Twelve and Kazan. I can't reassign the other 2 x Two of Twelve to active space duty. There are no error messages.
    So far I have done the following:
    • Removed all active space and ground and logged off and back on
    • Tried to re-save the loadout and re-equip the duty officers

    My Federation character is not receiving this message and has 3 x Ten of Ten's slotted.

    Edit: 4/23/2014 7:23 am
    I can now equip all three of my purple technicians with the same name!

    Thanks
  • gt500dotorggt500dotorg Member Posts: 48 Arc User
    edited April 2014
    I'm having issues with assigning Technicians to active space duty as well. I had three purple technicians for my Aux2Bat setup, and after a while of playing today I noticed that my duty officers had reverted to an old configuration. I removed the officers that were on active space duty, and tried to put my Technicians back on active duty, but could only put one on active space duty.

    I have yet to see if it works after 10 minutes, as mentioned in the other thread.

    Edit: I just logged back in (at least 30 minutes after logging out), and I found that my active space duty officers had once again reverted to a previous configuration. I'll try the 10-minute thing, but if they just revert when you log out, I don't see much point in it.
  • myconianmyconian Member Posts: 2 Arc User
    edited April 2014
    Yup, I'm having the same problem on my romulan. His active ship also had some equipment reverted to a setup I had a few weeks ago when I logged in. This, as well as being unable to equip 3x techs (only one will slot). I saw no error message when I logged in, but I probably just wasn't paying attention.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    after several hours i now logged back in and tried to:

    - equipping two zemoks does still not work! (checked with other doffs as well i got two copies of)

    - freeing up two slots, saving layout, switching maps:
    the two "free" slots are filled with the doffs i removed before saving the layout

    - then equipping the layout with the slots assigned: doffs assigned (as long there's only one of each)

    - switching back to layout saved with two free slots: slots are free/no doff assigned (as it should be)

    - trying to slot two of the same doff in those free slots: fail!

    damn... this really can drive one nuts, at least plz confirm this bug cryptic :(...


    edit: bug only seems to occur on my fed, on my klink two maintenance engies (larafay) seem to work as intended (stay slotted after ship-/map-change, i won't try to unassign one :P)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    wast33 wrote: »
    after several hours i now logged back in and tried to:

    - equipping two zemoks does still not work! (checked with other doffs as well i got two copies of)

    - freeing up two slots, saving layout, switching maps:
    the two "free" slots are filled with the doffs i removed before saving the layout

    - then equipping the layout with the slots assigned: doffs assigned (as long there's only one of each)

    - switching back to layout saved with two free slots: slots are free/no doff assigned (as it should be)

    - trying to slot two of the same doff in those free slots: fail!

    damn... this really can drive one nuts, at least plz confirm this bug cryptic :(...


    edit: bug only seems to occur on my fed, on my klink two maintenance engies (larafay) seem to work as intended (stay slotted after ship-/map-change, i won't try to unassign one :P)


    Now you got me scared, and I don't wanna try swapping them out myself.

    It is truly beyond belief how buggy this expansion has been so far.
    3lsZz0w.jpg
  • confedinblueconfedinblue Member Posts: 0 Arc User
    edited April 2014
    Yeah--I've been having doff issues, too. It's like they kept going on strike or something. I tried to assign a couple of technicians to my space assignment. When I PUGged some STFs, I had a heck of a time getting through--only to discover all my technicians had walked off the job! I'd love to punish them Klingon-style (confining to quarters just doesn't seem severe enough), but that would just be counter-productive. I tried to assign them again--they'd get assigned--only to leave again sometime later. I finally noticed a system message telling me that they left their assignment. Is there a way to chain them down to their station? You know--ankle bracelet or something that requires a key to undo? I know the Federation kind of frowns on such methods--but I'm starting to get a bit desperate.

    It also looked like those striking doffs decided to swap out my gravimetric torpedoes for some lame plasma beam. Again--I was in the middle of the fight and kept wondering why I wasn't seeing that occasional rather beautiful barrage of orange torpedos performing cleanup on the Borg with my torpedo spread. However, it looks like those doffs were careful to only do it as part of the system update yesterday.
    [SIGPIC][/SIGPIC]
  • doyouwdoyouw Member Posts: 200 Arc User
    edited April 2014
    what I've found so far :

    - KDF eng unable to exchange old ambassy or spire kits (no trade in)
    - lost KDF fleet technicien traits on several chars (tradable trait)
    - wierd 'other' traits like : 20% CD on transwarps (checked doffs, none installed)
    - no choice marks box on some missions like CCE or breach elite, only reward Dyson or nukara when opening boxes.
    - space equipement unsloted from ships randomly (tac consoles, universal consoles) for ex: on tac bortasq I was missing 1/5 Locator tac console, the only ambassy sci console I had and an universal consoles I dont remember (maybe aceton assimilators or something like that) and 1/7 rom plasma beam in front slots.
    - loosing textures, objects etc from time to time, meaning even in space no stars, no ships, not even space station, pictures Windows looks realy blur and cant even see the ship but can randomly clic and end up on someone else ship.
    - and of course that one was realy expected, state of the art computers running like 10-15years old one . (ASUS sabertooth 2011 motherboard, I7 3820, 16GB ram, ASUS HD7970 3GB, 180GB + 240GB intel 335series SSD, Win 7 pro x64)


    if I can I'll edit this one asap when finding more...

    Since I know this is not that poor lonely guy in charge of fixing devs new bugs fault but cryptic/pwe politics I'm not gonna blame him or devs but I wont put any money in game as long as everything isnt put back in place (tradable space traits for ex).
    If they dont see the point of having a REAL TEAM to fix bugs when more than half the game is buged then I dont see the point of paying for buged stuff.
    Dark Side (KDF)
    HOUSE OF BORG
    "I am FLATULUS of Borg, Resistance if Futile! Prepare to pull my finger!"

    cube.jpg
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    still not workin on my fed, no problem with 3 zemoks on my rom :confused:
  • nervehammer1004nervehammer1004 Member Posts: 38 Arc User
    edited April 2014
    Unfortunately I thought this was working as of early this morning bit it still isn't. I had everything in my active space and ground DOFF's assigned, then I beamed down to the Klingon Academy and received this message in the chat window:

    [LoadoutOwnerItemsMissing] Unable to assign some duty officers to the active roster

    and my DOFF's went back to the way they were before. I thought I could put them back while I was in sector space, but that's a no-go now also.

    Looks like it's the ground for a while until this is fixed for this one character. I do not have a problem with my Fed character, which has three purple technicians slotted that have the same name.
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited April 2014
    lucho80 wrote: »
    Stop double posting:
    http://sto-forum.perfectworld.com/showthread.php?t=1090061

    I call upon the mighty moderators to merge the two threads.

    Done and done!
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited April 2014
    Thanks for posting this info everyone. Multiple confirms, looks like this didn't get addressed with today's patch.

    Will alert the team to this issue and await a response from the Devs.

    Will update the thread as soon as I get any news.

    Thanks for your patience everyone!

    ~CaptainSmirk
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    Thanks for posting this info everyone. Multiple confirms, looks like this didn't get addressed with today's patch.

    Will alert the team to this issue and await a response from the Devs.

    Will update the thread as soon as I get any news.

    Thanks for your patience everyone!

    ~CaptainSmirk

    ...well, thx for the heads up :)...

    edit: (only to have dropped it) if any further information/tests player-side needed/appreciated just tell so ;)
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    oops... fail-edit, sry.
  • lunetaxlunetax Member Posts: 0 Arc User
    edited April 2014
    I had two Ten of Ten equipped, got my 3rd today and tried to equip it, unequipped one to see if it was just a bugged one, but then noticed I was indeed unable to put the 2nd one back in as well. Hope this gets fixed, my aux2bat is longer complete without it.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited April 2014
    Start by equipping the doff you desire to have multiple copies of.

    Then equip a doff you don't care about merely as a placeholder.

    Drag the second doff into the slot where the placeholder resides, the exact place.

    Multiple copies.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited April 2014
    Start by equipping the doff you desire to have multiple copies of.

    Then equip a doff you don't care about merely as a placeholder.

    Drag the second doff into the slot where the placeholder resides, the exact place.

    Multiple copies.

    lmao :D... have been sure i tried that as well, but yeah... obviously i did not ^^ :rolleyes:.... seem to work fine, even with map-changes. ur my hero, thx mate! :)
  • daniela1055daniela1055 Member Posts: 113 Arc User
    edited April 2014
    Start by equipping the doff you desire to have multiple copies of.

    Then equip a doff you don't care about merely as a placeholder.

    Drag the second doff into the slot where the placeholder resides, the exact place.

    Multiple copies.

    At the first moment it seem to work but after changing from space to ground and back to space the doffs was back at their previous state before i changed them. :(
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