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Drainer build tips

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  • skurfskurf Member Posts: 1,071 Arc User
    edited April 2014
    I feel I should post a bit of a warning, or rather call it a disclaimer. Drain builds can be powerful and if you Feds really want to go this route then more power to ya :rolleyes: but realize this: we, the evil Klinguns, will counter your drains with our own, more powerful drains. In fact, it's already happened. Just realize that when you're getting drained by a hobos team with siphon drones, aceton assimiliators, and interceptors, it was you Feds that brought this upon yourself.

    I did not have a drain build until Feds started creating premades built around it because I've always realized that it's one of the least fun strategies to play against. But now the gloves are off, the siphon drones are out, and the Fed tears will flow if only they still had enough energy to power their tear ducts.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    skurf wrote: »
    I feel I should post a bit of a warning, or rather call it a disclaimer. Drain builds can be powerful and if you Feds really want to go this route then more power to ya :rolleyes: but realize this: we, the evil Klinguns, will counter your drains with our own, more powerful drains. In fact, it's already happened. Just realize that when you're getting drained by a hobos team with siphon drones, aceton assimiliators, and interceptors, it was you Feds that brought this upon yourself.

    I did not have a drain build until Feds started creating premades built around it because I've always realized that it's one of the least fun strategies to play against. But now the gloves are off, the siphon drones are out, and the Fed tears will flow if only they still had enough energy to power their tear ducts.

    They definitely need to give Feds the Aceton Assimilator, and the Vesta a second hangar for two wings of Siphon Drones.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • redz4twredz4tw Member Posts: 3
    edited April 2014
    Guess i need to invest in another 25 mil for plasmonic leech and get some embassy flow caps grrrr. Oh well, nothing good is free. I'll look into the tykens rift aftershock doff too, sounds interesting.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    lucho80 wrote: »
    Yeah, but I wouldn't like to be on the receiving end of a doffed Scramble Sensors 3 from someone who went over the top (is 299.1 the unbuffed max?).

    Lol, had to quote myself after this gem came in the new blog for the Undine lockbox:

    Psychological Warfare (Space)
    (Passive) Improves the effectiveness of all of your abilities which Control the enemy. This includes all of the following effects: Confuse, Disable, Hold, Knock, Placate, Repel, Root and Slow.

    All hail Cheesus!
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Lol, had to quote myself after this gem came in the new blog for the Undine lockbox:

    Psychological Warfare (Space)
    (Passive) Improves the effectiveness of all of your abilities which Control the enemy. This includes all of the following effects: Confuse, Disable, Hold, Knock, Placate, Repel, Root and Slow.

    All hail Cheesus!

    Heeey, do you s'pose the Scramble DOff will kick off its effect in combination with Intimidating Strikes?
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Remember scramble gives a timed immunity to confuse effects. Probably to avoid the kind of effect you're talking about.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Remember scramble gives a timed immunity to confuse effects. Probably to avoid the kind of effect you're talking about.

    Now, if only cleanses would give timed immunity to being able to be reapplied. :rolleyes:
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    mimey2 wrote: »
    ST clears all confuses and placates. Or at least Scrambles and Jam.

    But does it clear the doff debuff?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    But does it clear the doff debuff?

    That I don't know. I want to say it does, but maybe someone with more experience can give you an absolute yes or no.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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