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Drainer build tips

redz4twredz4tw Member Posts: 3
edited April 2014 in PvP Gameplay
This is a drain build on a new toon, so i don't have reps yet, working on it so i list that i have rep gear when i don't, but I'd like tips on how to increase my energy drain effectiveness. I was too lazy to set up my skills, but if it is science and increases drain or disable, i got it :D
http://skillplanner.stoacademy.com/?build=ussdraculav1_5512
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  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    Tykens rift missing, polaron weapons would be useful. I believe there's doffs that augment tractor beam to drain additional power.

    Remember to get as much flow caps as possible
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • redz4twredz4tw Member Posts: 3
    edited April 2014
    dahminus wrote: »
    Tykens rift missing, polaron weapons would be useful. I believe there's doffs that augment tractor beam to drain additional power.

    Remember to get as much flow caps as possible
    I'm not sure how useful tykens rift is, as to my knowledge you can just fly out of it, correct me if i'm wrong. And i use the aux phaser cannons because they allow me to mix damage and harraser quite well, i'll try polaron. Btw where can i pick up energy siphon 3?
  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    http://sto.gamepedia.com/Ability:_Energy_Siphon

    Tractor beam your target, keep them in the rift
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    Have to agree Rift is worth it. have watched shields drop the other day with a well timed rift and knocking out someone's engines or having them pulled into it.

    It just has to be well timed
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    Should hit up lucho80 on it...lol, he's even sporting Dracula as his forum avatar, lol.
  • rudiefix1rudiefix1 Member Posts: 420
    edited April 2014
    I dont see much drains. I see grav wells and viral matrixes. and a few flow cap consoles. Wanna really max out in drains, see my fed sci Thron (use the gateway to see his setup). Another one I have is my klink sci Xifeidur, less maxed out in drains, but more damage.
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • cliftona91cliftona91 Member Posts: 254
    edited April 2014
    Honestly, I would use the Science Vesta with 5 Sci Consoles and 5 Flow Capacitors. I know I have a Vampire Vesta Setup somewhere in the PVP help thread and with a few tweaks, it is still a wonderful ship.

    Also the Doffs should be ones that help decrease the cooldown of subsystem targeting powers so you can abuse the natural subsystem targeting abilities of the Vesta and Doffs that have a chance of shutting down a system when Energy Siphon is used.

    And get the Plasmonic Leech Console for more power drain.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited April 2014
    I'm not so familiar to drain build, but ask to lucho80 or iskandus, they know something about the argument as i read here on the forum :)
    Btw, personally some of my fleetmates used a combination of tykens rift doffed + energy siphon doffed + tractor beam doffed with ewp/theta and target shield subsystem or engine on the target: stop them and drain them, pratically speaking.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Should hit up lucho80 on it...lol, he's even sporting Dracula as his forum avatar, lol.

    * Hears name called upon and rises from his sarcophagus *
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    1) Energy Siphon 3 is only available from bridge officers that just happen to have it.
    2) If this build is for PvP purposes, your ship will lower power levels, but never take any subsystems offline unless you get lucky with a phaser proc or someone with 0 power insulators and one subsystem with low power.
    3) If you're so worried about people remaining in your Tykens, just use your tractor beam on them or use the Tyken's aftershock doff.

    That being said, for Pve purposes, your ship will probably cripple most NPCs you shoot at. Also note, since you're firing Aux cannons while using sci skills, you're modifying their effectiveness if you click on them when Aux isn't at max.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    * Hears name called upon and rises from his sarcophagus *

    *does Monster Mash with you*
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    mimey2 wrote: »
    *does Monster Mash with you*

    Glad I could show you the power sucking abilities of Dracula. Shields tremble at the sight of my ship.
  • cliftona91cliftona91 Member Posts: 254
    edited April 2014
    lucho80 wrote: »
    1) Energy Siphon 3 is only available from bridge officers that just happen to have it.
    2) If this build is for PvP purposes, your ship will lower power levels, but never take any subsystems offline unless you get lucky with a phaser proc or someone with 0 power insulators and one subsystem with low power.
    3) If you're so worried about people remaining in your Tykens, just use your tractor beam on them or use the Tyken's aftershock doff.

    That being said, for Pve purposes, your ship will probably cripple most NPCs you shoot at. Also note, since you're firing Aux cannons while using sci skills, you're modifying their effectiveness if you click on them when Aux isn't at max.
    But surely Energy Siphon+Subsytem Targeting+Plasmonic Leech+Random Doff Procs can take subsystems offline until they pop the Engineering Team/Sci Team
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited April 2014
    cliftona91 wrote: »
    But surely Energy Siphon+Subsytem Targeting+Plasmonic Leech+Random Doff Procs can take subsystems offline until they pop the Engineering Team/Sci Team

    Nope, not quite. Remember that most people will have at least 50% resist to the drains, if not more. Meaning if you add up your total drains you'll need to divide that by 2 to get an estimate on the effectiveness of your build. 175 drain sounds great...til someone resists it by throwing points into insulators. Now it's just 88 drain. Not bad, but not great. Then remember most people have leech. That gives them another 12-35 power in each of their systems (depending on how spec'd they are into flow). So the effective drain now sits somewhere between 50 and 75ish. Not bad still...except only one subsystem is getting that full drain: the one that was "Targeted". Without the "target subsystem," most of the drain is probably sitting somewhere around 30-40 effective.

    So...if they are able to get all subsystems at or over 75 (at least), you're looking at bringing the 75 down to about 40. Without a tykens and tractor/engine drain, that's not really going to kill too many builds, especially when they can clear Syphon with Hazards and use EPtX and ship batteries, and possibly Red Matter.

    When the guys/girls are saying "use Tykens," they mean it, lol. From what I experience on my drain build, I would even go as far to recommend Tykens 3, with an Energy Siphon 2. The Tykens 3 is a huge drain, and it more than makes up for the lower Energy Siphon.

    Max your flow skill points. Get a sci ship with 5 flow sci consoles. Then grab a deflector with the largest [Flow] you can find (I think a lot use the jem'hadar deflector?). I'm probably missing something, it's late here. And for lulz, use the Rommy T5 ability right before a major drain to get a +100 to your flow stats.

    Playing drain is different, a lot of timing is involved to get the longest effective drain. But ooooh it can be so much fun. I hope you enjoy it. :)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Glad I could show you the power sucking abilities of Dracula. Shields tremble at the sight of my ship.

    All I can say about having faced that, is that it was a graveyard smash. :D
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Different, a lot of timing is involved to get the longest effective drain. But ooooh it can be so much fun. I hope you enjoy it. :)

    Very true. A drain build is not about spacebar smashing. You actually have to time things in order to get results, and you hit the nail on your explanation. You have to assume every ship you face in PvP has between 35%-50% resistance to drains. The most susceptible are Romulan ships because of the -40 penalty.
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Very true. A drain build is not about spacebar smashing. You actually have to time things in order to get results, and you hit the nail on your explanation. You have to assume every ship you face in PvP has between 35%-50% resistance to drains. The most susceptible are Romulan ships because of the -40 penalty.

    Thanks, lunch :) I try to learn from the most experienced players, like yourself, and then try to pass-on what I have learned. It's nice to know I'm learning/teaching correctly, lol.

    And yeah, I completely forgot about Romulan Ships... that -40 would be something to consider.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    Not to try and change the subject, but does ST or HE clear scramble sensors?

    Reason I ask, is because there is a doff that aids it, in debuffing timers against enemies by 50%, so this may or may not be helpful in timing those drains between cd's.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2014
    Nope, not quite. Remember that most people will have at least 50% resist to the drains, if not more. Meaning if you add up your total drains you'll need to divide that by 2 to get an estimate on the effectiveness of your build. 175 drain sounds great...til someone resists it by throwing points into insulators. Now it's just 88 drain. Not bad, but not great. Then remember most people have leech. That gives them another 12-35 power in each of their systems (depending on how spec'd they are into flow). So the effective drain now sits somewhere between 50 and 75ish. Not bad still...except only one subsystem is getting that full drain: the one that was "Targeted". Without the "target subsystem," most of the drain is probably sitting somewhere around 30-40 effective.

    So...if they are able to get all subsystems at or over 75 (at least), you're looking at bringing the 75 down to about 40. Without a tykens and tractor/engine drain, that's not really going to kill too many builds, especially when they can clear Syphon with Hazards and use EPtX and ship batteries, and possibly Red Matter.

    When the guys/girls are saying "use Tykens," they mean it, lol. From what I experience on my drain build, I would even go as far to recommend Tykens 3, with an Energy Siphon 2. The Tykens 3 is a huge drain, and it more than makes up for the lower Energy Siphon.

    Max your flow skill points. Get a sci ship with 5 flow sci consoles. Then grab a deflector with the largest [Flow] you can find (I think a lot use the jem'hadar deflector?). I'm probably missing something, it's late here. And for lulz, use the Rommy T5 ability right before a major drain to get a +100 to your flow stats.

    Playing drain is different, a lot of timing is involved to get the longest effective drain. But ooooh it can be so much fun. I hope you enjoy it. :)

    This is very good to know, thanks for writing this. At the moment I'm looking into creating a drain build for my science captain's Tulwar. With 5 flow caps already, and once I get the aceton assimilator, hopefully I can suck enemy players dry of power and then swoop in and shoot. :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited April 2014
    Don't forget http://sto.gamepedia.com/Orotha_Venna since you can run all 3 teams.
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    Not to try and change the subject, but does ST or HE clear scramble sensors?

    Reason I ask, is because there is a doff that aids it, in debuffing timers against enemies by 50%, so this may or may not be helpful in timing those drains between cd's.

    ST clears all confuses and placates. Or at least Scrambles and Jam.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    mimey2 wrote: »
    ST clears all confuses and placates. Or at least Scrambles and Jam.

    For some reason, I now have an odd desire to make a Sci ship and call it the USS Jam Sandwich.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    scurry5 wrote: »
    For some reason, I now have an odd desire to make a Sci ship and call it the USS Jam Sandwich.

    I'm surprised I don't see more people trying to build a max countermeasure systems skill ship.
  • fonz71fonz71 Member Posts: 346 Arc User
    edited April 2014
    lucho80 wrote: »
    I'm surprised I don't see more people trying to build a max countermeasure systems skill ship.

    i built one of those, seemed like i was the only one too... i got lot's a QQ about it :D

    it was the breen raider, i made a sci scort with all sorts of placates, was very fun ^^

    i'm sure there are better ships to make countermeasure ships with, but the jem set and breen raider console just seem to synergize.

    oh ya, it was a bit of a drainer too... i had CPB with the placate doff, and the drain could rip an escorts shields near off lol
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    I'm surprised I don't see more people trying to build a max countermeasure systems skill ship.

    Probably because it doesn't give anywhere near the visceral feedback that you can get out of other setups. Well, and because there are exactly two skills that care about Countermeasures consoles.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • fonz71fonz71 Member Posts: 346 Arc User
    edited April 2014
    Probably because it doesn't give anywhere near the visceral feedback that you can get out of other setups. Well, and because there are exactly two skills that care about Countermeasures consoles.

    two skills, the breen console and cpb placate doff.... possibly more. and done right, it got a lot of QQ ^^

    oh ya, i didn't use the t4 placate, but i think that is also effected my countermeasures.

    almost forgot the infamous AMS :P
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Probably because it doesn't give anywhere near the visceral feedback that you can get out of other setups. Well, and because there are exactly two skills that care about Countermeasures consoles.

    Yeah, but I wouldn't like to be on the receiving end of a doffed Scramble Sensors 3 from someone who went over the top (is 299.1 the unbuffed max?).
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited April 2014
    old but still interesting to read.

    Twilight Vesta :P LOL
    thetenthfleet.guildlaunch.com/forums/viewtopic.php?t=9477126
    P58WJe7.jpg


  • w3est0fn0w3r3w3est0fn0w3r3 Member Posts: 0 Arc User
    edited April 2014
    lucho80 wrote: »
    Yeah, but I wouldn't like to be on the receiving end of a doffed Scramble Sensors 3 from someone who went over the top (is 299.1 the unbuffed max?).

    Oh **** I know what my next ship is going to be now....
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    old but still interesting to read.

    Twilight Vesta :P LOL
    thetenthfleet.guildlaunch.com/forums/viewtopic.php?t=9477126

    That ship follows the old "never waste a tac console slot" advice, which is garbage in my book. On top of that, it wastes a doff slot on Juel Ducane, which gives you a 5 second disable every 2 minutes (do the math with ES cooldowns and proc chance). The subsystem targeting doff, I have tried it with my build, and it's nice, I just need other doffs more than that one.
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