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To the Vesta: I'm sorry.

kimmymkimmym Member Posts: 1,317 Arc User
edited April 2014 in Federation Discussion
Well, now that my Atrox has been nerfed, my Vesta was able to impress me.

To be fair, I did not know I was not supposed to be getting as much DPS out of her as I was. I just assumed that I was flying her very well. I suppose I still am, but I have lost a significant amount of damage.

That is ok, and it likely should have happened a long time ago. She literally did everything at the same time. Epic DPS, 60k hull, a full science loadout, and 2 hangar bays... yeah... Ok... I get it. But now that I've been freed from feeling like I need to bring the Carrier or I was wasting my time, I've been looking for a Starfleet ship to fill my science needs.

Now that she doesn't have to compete with the Catbox, the Vesta is not a bad little ship. I still get more damage out of the Atrox, but she is much slower and more vulnerable to movement impairing effects. The Vesta is also far more versatile, so long as I don't want to be taking hits for an extended period of time. If I build her for actual DPS instead of trying to use Aux Cannons, she does a fair amount, even in a full sci loadout.

With Aux cannons and a Kar'Fi lookalike build, I hit nearly 11k in ISE, where my Kumari was just nearly 12k (I am not a great escort pilot, and don't fly either of those ships regularly. Both used all of their goodies, weapons, consoles, the works. I suppose I can't complain about the numbers there) but the Vesta redefines squishy. If I see it coming and have the reaction time to hit a button, and a button is up, I live. Else, I die. No exceptions. I'm doing comprable DPS to a WTFOMGBBQ escort, but bringing fully auxed sci heals and everything down the Deflector Officer list (Tacyon beam 2, Energy syphon 2, Gravity well 3, no Tyken's it gets cooldown wonky with GW) and toys out my behind...

She just doesn't rate as a dedicated healer, tho. Much of her versatility is lost here. Where she can be tac or science, any time she tries to take on a purely defensive position she falls apart. Tanking is out of the question, you will eventually run out of cooldowns and your tin can hull will crumble. If you try to go the healer route (In PvP, why are you a dedicated healer in PvE?) The moment the opposite team realizes I'm the healer, I get gang banged out of existence (again, paper thin hull, and I will eventually be out of cooldowns) and if I fly the way I need to to survive, I'm not in range of the fight long enough to be worth a damn as a healer... So... Yeah... Give me a Cruiser or Nebula, IMO.

So, she hasn't really won me over yet. I'm still leaning to my Science Odyssey when I want more Sci than my Dreadnought will provide, but the Vesta is not nearly as "Out of the Question" as she was before she needed to compete with the Atrox.

My interpretation was skewed because of faulty data, even tho the fault was not my own. I'm sorry, Vesta. You kinda rock.
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Post edited by kimmym on
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    What do you mean the Atrox has been nerfed?? :confused:
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    http://sto-forum.perfectworld.com/showthread.php?t=1064911
    Resolved an issue which was allowing carrier pets to inherit enhancements from their owners and retain them until despawned.
    An example is when using Attack Patern Beta I, a carrier pet would inherit this power which is not meant to occur.

    Let's just say my DPS took quite a hit...

    Took me so long to notice because I've been in love with my Gal-X again. I was over 20k ISE after the second transformer and poised to just ramp it on up in her last night before I got giddy and blew up... so close!

    Premature warp core breach... Oh well..
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited April 2014
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Sure: http://www.stoacademy.com/tools/skillplanner/?build=vescort_5664

    Be warned,tho. I flew it for one night. I wasn't going for maximum power, I wanted to use all of her toys. I haven't optimized it. I haven't run any test to see if the obelisk warp core letting me get my aux to 135 is worth losing 2 subsytems of amp (I wasn't getting all 4 consistently, anyway)

    You will notice, no EP2S, BLASPHEMY!!!!! Well... in PvE... In my Vesta... I *NEVER* die with my shields down... ever... my hull always goes first. My survivability did not drop significantly in PvE. I wouldn't dare in PvP.

    First run of the night, that build hit 10.something K ISE. Fell right in line with an escort for DPS the rest of the night. I got bored eventually, and some fleetmates joined and I switched back to my Gal-X and we had 3 of us flying around... it was fun... but I never did try say, AP cannons or plasma beams...
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    I didn't buy the whole pack, but I did buy the Vesta sci for my eventual Fed Sci. But I did try it out on my fed tac and converted it into a torp/mine layer, though I left 2 slots for the aux cannons and 1 for the AP 360, and I have to say, what a fine ship. When I get to 50 on my sci fed, and I plan to load it up with canons, should be a fun ship!
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    kimmym wrote: »
    http://sto-forum.perfectworld.com/showthread.php?t=1064911



    Let's just say my DPS took quite a hit...

    Took me so long to notice because I've been in love with my Gal-X again. I was over 20k ISE after the second transformer and poised to just ramp it on up in her last night before I got giddy and blew up... so close!

    Premature warp core breach... Oh well..

    That's not a nerf and never existed before the release of the Obelisk and season 8. Pets were getting permanent DEM and APB among other things.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    rmy1081 wrote: »
    That's not a nerf and never existed before the release of the Obelisk and season 8. Pets were getting permanent DEM and APB among other things.

    Call it what you will. I'm not complaining. I'm free.

    Being "reduced in power" can be liberating, if the reduction in power opens options.

    DPS always goes up, anyway.

    Edit: My original concept was a mine layer, but I couldn't get over the inertia.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    kimmym wrote: »
    Call it what you will. I'm not complaining. I'm free.

    Being "reduced in power" can be liberating, if the reduction in power opens options.

    DPS always goes up, anyway.

    Edit: My original concept was a mine layer, but I couldn't get over the inertia.

    ok, then you should say all your ships were nerfed when they fixed the many voldemort bugs. I know my defiant loved having RSP3, EPTW3, and GW3. that was a huge hit to my DPS...because that's what's important anyways isn't it? Why would anyone want a consistent, working game?


    Back on topic: yeah the vesta is really nice. I got the 3 pack and it's great and versitile.

    On a side note, with the set and the obelisk core, the Vesta is the best ship for tour of the galaxy. The vesta turns better in slipstream than when traveling normally (with the obelisk core). :)
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    rmy1081 wrote: »
    ok, then you should say all your ships were nerfed when they fixed the many voldemort bugs. I know my defiant loved having RSP3, EPTW3, and GW3. that was a huge hit to my DPS...because that's what's important anyways isn't it? Why would anyone want a consistent, working game?


    Back on topic: yeah the vesta is really nice. I got the 3 pack and it's great and versitile.

    On a side note, with the set and the obelisk core, the Vesta is the best ship for tour of the galaxy. The vesta turns better in slipstream than when traveling normally (with the obelisk core). :)

    You are missing my point. Nerf, fix, reduction in power, change in phase of the moon, irrelevant.

    The term nerf doesn't mean anything other then I do less now then I did before. Hell, all it really means is some toy company from the '80s...

    When I say My Atrox, I could give a rats nethers about the Atrox, carriers, the game, other ships, or planetary alignments. My ship does less than it did before. That changes how I play the game.

    I'm even happy about it.

    Why are we arguing anyway?
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  • dcpuserdcpuser Member Posts: 71 Arc User
    edited April 2014
    I think it just underscores how badly the Atrox among other ships need to be redefined under the new Cryptic-verse of Trek. Anyway, the Vesta as a whole is a great class of ships and very flexible having a universal lt cmdr slot for more Science-y or more Tac approach.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Oh, while I am here.

    I am not familiar with the Vesta from the books. I have not read them yet. I am also obsessive about having a "canon" build for my ships, even if I don't fly them that way very often. I even have boarding parties in my canon build (Memory Beta says the Vesta had both Runnabouts and Shutles, and now so can I!)

    But... I'm not familiar enough with her to choose a bridge. I'm currently using the Origin bridge, and she is beautiful, but I was curious if there was a bridge in the game that was perhaps a better fit.

    Edit: I found some images with Google... I have no idea if they are canon or not, but the Origin bridge happens to also be pretty close to the layouts I saw:

    http://www.google.com/imgres?imgurl=http%3A%2F%2Fi128.photobucket.com%2Falbums%2Fp171%2Fmethosivanhoe%2Fbridgy2.png&imgrefurl=http%3A%2F%2Fwww.trekbbs.com%2Fshowthread.php%3Ft%3D147672%26page%3D5&h=576&w=1024&tbnid=sMVGtg-1MLLIdM%3A&zoom=1&docid=o20pEPeXn8TjLM&ei=F0tMU6amDKGN0AG6uIG4Cw&tbm=isch&ved=0CFUQhBwwAA&iact=rc&dur=730&page=1&start=0&ndsp=9

    http://www.google.com/imgres?imgurl=http%3A%2F%2Flcars.ucip.org%2Fimages%2Fb%2Fb5%2FViminalBridge.jpg&imgrefurl=http%3A%2F%2Flcars.ucip.org%2Findex.php%3Ftitle%3DUSS_Viminal&h=513&w=912&tbnid=gGts1gMwqetHZM%3A&zoom=1&docid=WZomSgClvBjCbM&ei=F0tMU6amDKGN0AG6uIG4Cw&tbm=isch&ved=0CGcQhBwwBg&iact=rc&dur=2153&page=1&start=0&ndsp=9

    http://www.google.com/imgres?imgurl=http%3A%2F%2Fi128.photobucket.com%2Falbums%2Fp171%2Fmethosivanhoe%2Fav3.png&imgrefurl=http%3A%2F%2Fwww.trekbbs.com%2Fshowthread.php%3Ft%3D147672%26page%3D6&h=800&w=800&tbnid=plWQCfTyDx3MsM%3A&zoom=1&docid=parvZ7YqVO2pCM&ei=F0tMU6amDKGN0AG6uIG4Cw&tbm=isch&ved=0CN8BEIQcMCs&iact=rc&dur=427&page=4&start=34&ndsp=13

    I'm not sure there is a bridge that comes even close other than the Origin.
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  • age03age03 Member Posts: 1,664 Arc User
    edited April 2014
    I would add some torpedos and you will never get the exact bridge in this game as i wouldn't mind one for my Constitution and Ecselsior.

    http://www.ex-astris-scientia.org/gallery/bridges/enterprise-a-bridge.jpg

    http://mrbsdomain.com/portfolio/v3/images/excelsior_bridge.jpg
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  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2014
    I use the Prometheus bridge on my tac Vesta.

    Works for me
  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    edited April 2014
    I run a tactical vesta like an escort with grav well. Normally 15k or so, hit 20k in a good group plenty of times.

    The vesta is a beastly and versatile ship for pve.

    Here is my pve build.

    http://skillplanner.stoacademy.com/?build=potentacvesta_0


    Pvp? I run iskandus' "ludavix" build on my temporal wells.
  • umaekoumaeko Member Posts: 748 Arc User
    edited April 2014
    If you're aiming for a bridge, this one seems like the best reference. David Mack, an U.S.S. Aventine book author, seemed to heartily approve and alluded to future authors perhaps drawing narrative inspiration from said picture.

    This said, I too found the Origin bridge a good match for the Vesta's bridge model (seen from outside, at least).

    However, I can't say I'm onboard with the Vesta-love. I get everything you say about its squishiness... but I've long fallen out of love with it to settle into a Fleet Intrepid instead.

    I found building my builds around the Aux cannons limitative and unsatisfying (I wasn't too much unlike you) and while neat, the hangar wasn't making up for the squishiness. The consoles themselves had active powers with poor set synergy as well, detracting from relying on them.

    The Fleet Intrepid, by contrast, gives me plenty of science powers to play around with, not too significant a drop in offensive power, and a lot more survivability and dependability.

    I get that people find the Vesta versatile. But everytime I see people call her beastly or "Besta", I feel the urge to eyeroll. The "best" Vesta builds all seem to revolve around making it escorty with a gravity well. If you're going to do that, why not just play a Prometheus?

    That just makes me feel like the Vesta is a pricy science ship with a cruddy sense of identity. A jack-of-all-trades-and-master-of-none.
  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    edited April 2014
    umaeko wrote: »
    I get that people find the Vesta versatily. But everytime I see people call her beastly or "Besta", I feel the urge to eyeroll. The "best" Vesta builds all seem to revolve around making it escorty with a gravity well. If you're going to do that, why not just play a Prometheus?

    That just makes me feel like the Vesta is a pricy science ship with a cruddy sense of identity. A jack-of-all-trades-and-master-of-none.

    Well I disagree. It's versatile due to its BOFF seating. It's got more potential firepower than other science ships due to hangar, 4 tac consoles, and potential for lt com tac BOFF while keeping an okay turn rate and impulse speed. It's a flagship at that and makes a perfect science/escort hybrid. The buff to sensor analysis and 2ndary deflectors will make it even stronger. It's only weakness in my eyes is the low hull.
  • umaekoumaeko Member Posts: 748 Arc User
    edited April 2014
    Of course you don't agree. Everyone doesn't agree with me. That's okay - part of it is largely a matter of taste.

    Though, the thing that irks me is that it feels to me like people are wearing eyeblinders. The people sying that the Vesta is amazing look mostly commited to it and the "NO U!" I generally get are gut reactions because they like their ship and feel satisfied with it.

    I wanted to like the Vesta too. I've followed other builds, gotten top-class fleet/rep gear and throwen myself in the PUG crucible trying to see how good my 50$ ship got... because once-upon-a-time, I really wanted the Vesta in-game.

    And, overtime, I became disillusioned with it. Aux cannons? Fluff. Universal Consoles? Fluff. Hangar? Fluff.

    I'd have console powers that I couldn't really depend on and that didn't give me anything while I wasn't using them or had them on cooldowns. The hangar pets flew half-hazardly and often died, while ineffectually answering the pet commands as I struggled to efficiently manage them. I'd grab my Aux cannons and turrets, go on a glorious scatter volley entry on opponents clumped together... and all I could think about as I mashed the spacebar was how ineffective and unsatisfied that made me feel.

    I have an Ar'kif and a Dhelan that do the very same thing and they blow away the opposition. They make me feel powerful. So does the Prometheus when fulfilling the same role. The Vesta? Not so much.

    I'm not a Voyager fan, but when I got my Fleet Intrepid and piddled around with it, what I saw was that it lacked the Vesta's fluff, and instead got things that mattered like more hull, good science stations, a balanced console layout and so forth. I felt like I was having a far stronger role in dominating and taking out the opposition. I also got this visceral sense of satisfaction which applied differently from when my Fleet Ar'kif uncloaks and swoops down to show nasties 'who is the boss'.

    Then I asked myself "Wait, what if I try my Fleet Intrepid build on my Vesta?" and went back, trying that exact thing. Because I wanted to love the Vesta. End result was me seeing again how ineffectual the hangar is (with Scorpion fighters, or swarmers, or Yellowstones - take your pick) and how undependably squishy the Vesta proved to me, despite my packing plenty of powers to keep me in the running.

    Hence my disillusionment with the hyperbole surrounding the Vesta. People say they disagree with me... but I can't shake the feeling it's out of a blind desire to want to like the Vesta, or to maintain how comfortable they decided they were, more than actual experience and knowledge.

    Have you tried the Fleet Intrepid? Perhaps you like feeling you have more oomph; how about the Fleet Luna? After trying to make it work, do you have an opinion on how the passive bonuses to shield, turn and hull reflect in comparison to the Vesta's gadgetry and other offerings? Have you pondered just how useful a LtC tactical power is in comparison to a LtC Science one - since this seems to be the crux of the value the Vesta's versatility really holds?

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  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    edited April 2014
    I think I just wanted something else out of the ship. For an actual balanced science ship I have the wells and nothing is better for that IMO.

    I wanted an escort with grav well, sensor analysis, and a hangar. This is the only boat that let me do that while being a pure fed ship. The consoles and aux cannons I don't use. Wait, I lied. I use the 2pc console bonus for touring the galaxy.

    Since we wanted different things out of the ship it has different value. I've looked at the others and compared to the wells they just don't cut it.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    umaeko wrote: »
    If you're aiming for a bridge, this one seems like the best reference. David Mack, an U.S.S. Aventine book author, seemed to heartily approve and alluded to future authors perhaps drawing narrative inspiration from said picture.

    This said, I too found the Origin bridge a good match for the Vesta's bridge model (seen from outside, at least).

    However, I can't say I'm onboard with the Vesta-love. I get everything you say about its squishiness... but I've long fallen out of love with it to settle into a Fleet Intrepid instead.

    I found building my builds around the Aux cannons limitative and unsatisfying (I wasn't too much unlike you) and while neat, the hangar wasn't making up for the squishiness. The consoles themselves had active powers with poor set synergy as well, detracting from relying on them.

    The Fleet Intrepid, by contrast, gives me plenty of science powers to play around with, not too significant a drop in offensive power, and a lot more survivability and dependability.

    I get that people find the Vesta versatile. But everytime I see people call her beastly or "Besta", I feel the urge to eyeroll. The "best" Vesta builds all seem to revolve around making it escorty with a gravity well. If you're going to do that, why not just play a Prometheus?

    That just makes me feel like the Vesta is a pricy science ship with a cruddy sense of identity. A jack-of-all-trades-and-master-of-none.

    I thought "Besta" refered to Beam Vesta just like how "Bogai" refers to Beam Mogai?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    umaeko wrote: »
    why not just play a Prometheus?

    Reasons people fly the Vesta over the Prometheus:

    - No Sensor Analysis
    - The Vesta with its "fluff" cannons can eschew Weapons Power based builds, the Prometheus can not.
    - The "fluff" gimmick cannon is fun and really outperforms the BFGs of other ships so fans of that kind of weapon have something for them.
    - They like the Aventine or Ezri Dax
    - A better Gravity Well

    There's a bunch of reasons, mostly subjective.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited April 2014
    ^^all of the above.

    Vesta is a sweet ride ;)
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    rmy1081 wrote: »
    I thought "Besta" refered to Beam Vesta just like how "Bogai" refers to Beam Mogai?

    "Besta" actually comes from it being, at the time of its release, the single best 3-pack for Federation, capable of filling basically any role in any PvE or PvP content. Mind you, when it came out, the Romulans weren't around yet and it was totally capable of serving as a fully-functional primary healer while slinging some handy CC (usually, IME, in the form of a VM), part of that was being able to supplement its CC, Firepower, and Healing abilities by slotting a pet to further specialize (or, if on felt sufficiently specialized, generalize) their build. This was further compounded by its console layouts and universal BOff stations letting it cover pretty much the entire space of Science Ship-dom and get escort-esque DHC usage without needing to sacrifice their Aux powered abilities to keep their 3 DHC's going.

    It was the closest thing the Federation was fielding to a BC at its release, as well, essentially, being some sort of unholy combination of Flight-Deck Cruiser, Battlecruiser, and Science Ship all in one.
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  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2014
    I think you should always base your performance on your own expectations. So what if the Vesta isn't right for everyone? The Fleet Intrepid is pretty damn good also for people who have a sci heavy playstyle... I tried the ship myself but I hated the BOFF layout. It's funny, I also tried out the Dyson ship and the Fleet Avenger and put them both into Drydock. Personally I love the look of the Vesta... I still can't get past the Oddy's. It's the only design in STO that feels like a natural evolution from TNG/DS9/VOY.

    So in the end, it didn't work out. Oh well. At least if the Fleet away team in space idea comes around he'll have an epic sci/scort back up with guns blazing to lay down cover fire. :D
  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2014
    kimmym wrote: »
    Sure: http://www.stoacademy.com/tools/skillplanner/?build=vescort_5664

    Be warned,tho. I flew it for one night. I wasn't going for maximum power, I wanted to use all of her toys. I haven't optimized it. I haven't run any test to see if the obelisk warp core letting me get my aux to 135 is worth losing 2 subsytems of amp (I wasn't getting all 4 consistently, anyway)

    You will notice, no EP2S, BLASPHEMY!!!!! Well... in PvE... In my Vesta... I *NEVER* die with my shields down... ever... my hull always goes first. My survivability did not drop significantly in PvE. I wouldn't dare in PvP.

    First run of the night, that build hit 10.something K ISE. Fell right in line with an escort for DPS the rest of the night. I got bored eventually, and some fleetmates joined and I switched back to my Gal-X and we had 3 of us flying around... it was fun... but I never did try say, AP cannons or plasma beams...

    This is close to my build on my Vesta, I have been know to do around 15k DPS in ISE. Here is one suggestion and take it for what it is worth, a suggestion. Loose the obelisk core, and get a core with AMP and Aux to weapons as a bonuses. The idea is the obelisk core and the antiproton beam get a bonus but it is front end bonus where AMP gives you a back end bonus to damage. I would also never add torps because most hanger pets will do enough kentic damage. I don't use the 360 antiproton beam but if it is buffed by subsystem targeting I might equip it. Also I would pick up the Plasmonic leech console. Either way good build and I might change a few things after seeing yours.

    After looking at your build and mine this is the new build I have come up with. I find I have been dealing more damage with TR with three deflector doffs because TR is up well over 50% of the time. I am also draining with ES2 every thirty seconds also. I also picked up two SRO from the embassy for my tacs boffs, for the extra crith/d.

    http://skillplanner.stoacademy.com/?build=rychesvesta_0
    320x240.jpg
  • kapla1755kapla1755 Member Posts: 1,249
    edited April 2014
    simeion1 wrote: »
    This is close to my build on my Vesta, I have been know to do around 15k DPS in ISE. Here is one suggestion and take it for what it is worth, a suggestion. Loose the obelisk core, and get a core with AMP and Aux to weapons as a bonuses. The idea is the obelisk core and the antiproton beam get a bonus but it is front end bonus where AMP gives you a back end bonus to damage. I would also never add torps because most hanger pets will do enough kentic damage. I don't use the 360 antiproton beam but if it is buffed by subsystem targeting I might equip it. Also I would pick up the Plasmonic leech console. Either way good build and I might change a few things after seeing yours.

    After looking at your build and mine this is the new build I have come up with. I find I have been dealing more damage with TR with three deflector doffs because TR is up well over 50% of the time. I am also draining with ES2 every thirty seconds also. I also picked up two SRO from the embassy for my tacs boffs, for the extra crith/d.

    http://skillplanner.stoacademy.com/?build=rychesvesta_0

    Actually the 10% DMG from obilesk set is final DMG mod my little 360 AP beam is pumping out over 1100 damage on a fed mirror heavy cruiser retrofit I wish we could have more than one and Ina variety of flavors.
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  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2014
    kapla1755 wrote: »
    Actually the 10% DMG from obilesk set is final DMG mod my little 360 AP beam is pumping out over 1100 damage on a fed mirror heavy cruiser retrofit I wish we could have more than one and Ina variety of flavors.

    Well if that is true it is nice, but it does not help out the other weapons were a amp warp core will. Amp will give you 3.3 per system over 75 which is easy for fed players. That is closer to 12% damage and all the weapons get that bonus. Either way it is good to know that the obelisk warpcore boost AP damage.
    320x240.jpg
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited April 2014
    kimmym wrote: »
    Sure: http://www.stoacademy.com/tools/skillplanner/?build=vescort_5664

    Be warned,tho. I flew it for one night. I wasn't going for maximum power, I wanted to use all of her toys. I haven't optimized it. I haven't run any test to see if the obelisk warp core letting me get my aux to 135 is worth losing 2 subsytems of amp (I wasn't getting all 4 consistently, anyway)

    You will notice, no EP2S, BLASPHEMY!!!!! Well... in PvE... In my Vesta... I *NEVER* die with my shields down... ever... my hull always goes first. My survivability did not drop significantly in PvE. I wouldn't dare in PvP.

    First run of the night, that build hit 10.something K ISE. Fell right in line with an escort for DPS the rest of the night. I got bored eventually, and some fleetmates joined and I switched back to my Gal-X and we had 3 of us flying around... it was fun... but I never did try say, AP cannons or plasma beams...

    Please check the setup, the build at STO-Academy has got Plasma-Consoles.

    Your skilltree and reputation-powers leave some room for improvements (if those are correct).
    For what do you need projectile-weapons on that setup?
    What kind of survivability did you expect from all offensive reputation-powers? -> Active Hull Hardening (T4 Dyson) will be more then 3 times as strong as Tactical Advantage when S9 hits Holodeck. It would give you a lot of resistance while on low health.

    You could also try the Solanae Set (3-pieces: Deflector, Engines and Shields) for the hull-healing proc that is added to your energy-weapons or 2 pieces assimilated set with a resilient elite fleet-shield.

    I'd also replace the Omni-Beam and the advanced Fleet Phaser Turret (maybe Elite Fleet Phaser Turrets for the shield-heal?) and the Obelisk Core.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited April 2014
    Please check the setup, the build at STO-Academy has got Plasma-Consoles.

    Your skilltree and reputation-powers leave some room for improvements (if those are correct).
    For what do you need projectile-weapons on that setup?
    What kind of survivability did you expect from all offensive reputation-powers? -> Active Hull Hardening (T4 Dyson) will be more then 3 times as strong as Tactical Advantage when S9 hits Holodeck. It would give you a lot of resistance while on low health.

    You could also try the Solanae Set (3-pieces: Deflector, Engines and Shields) for the hull-healing proc that is added to your energy-weapons or 2 pieces assimilated set with a resilient elite fleet-shield.

    I'd also replace the Omni-Beam and the advanced Fleet Phaser Turret (maybe Elite Fleet Phaser Turrets for the shield-heal?) and the Obelisk Core.

    You have some good points, but the hangar pets do the kentic damage. The idea is
    To either get the enemies shields down for the scorpions hangar pets torps. Adding a torp will reduce the shields damage output, thus the HYT from the scorpion fighters are not going to do so much damage.
    320x240.jpg
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Your skilltree and reputation-powers leave some room for improvements (if those are correct).
    For what do you need projectile-weapons on that setup?

    I don't pay $5 every time I want to fly a different ship :cool:
    I once again match my character. Behold the power of PINK!
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    Fleet Admiral Space Orphidian Possiblities Wizard
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2014
    I think this is why I chose an Antiproton beam build for my tac Vesta... the Obelisk set bonus helps. So does high AUX with the sci powers.
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