The power creep required to maintain the Kirk feeling for future kirkees to play this game will never allow PvP to be meaningful.
The reaction time of the devs to major issues in the game is months rather than days / weeks to fix things which sadly leads to more people leaving. They remain in game long enough to become the norm which is sad.
I thought the price of [acc]x3 weapons vs everything else pretty much settled the 'debate' around who the high rollers were in sto.
Where you see 'high rollers' I just see a few greedy ppl .
Buy'em all up , sell'em @ a premium .
Look for trends and look for suckers .
Is this what the PVP community is about ? Market PVP ? :cool:
If your power creep allows players to demolish (1 to 3 minutes) content that was intended to take 10 to 15 minutes,
(snip)
It might be they are afraid to nerf it
The STF's will get a Dil nerf this coming season , and that will join the Marks nerf , the Bonus hours nerf , the Speed leveling nerf , the Rep nerf , and whatever else got nerfed through S.8-8.5-9 .
Look at the trend boys ... , someone is cleaning house .
(not necessarily for our benefit mind you ...)
... and it could be that the same someone who is taking potshots @ improving PVP ...
all games now from Planet Side to world of tanks are pvp based games...thats the future.STO and PvE is for singleplayer for when you dont have internet connection.
Homey here has been making trolling posts like this for last 2-3 days. I hope he will say the same thing when the pug queues go live and he ventures in.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Homey here has been making trolling posts like this for last 2-3 days. I hope he will say the same thing when the pug queues go live and he ventures in.
Y'know, I think that might qualify as a report for spamming. I mean, he's doing nothing but basically posting the same thing over and over in all of these threads and adding zero to their discussions.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Y'know, I think that might qualify as a report for spamming. I mean, he's doing nothing but basically posting the same thing over and over in all of these threads and adding zero to their discussions.
How the hell do you report spam. After the latest redesign things are not where they used to be.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Make every instance an open war zone just like it would be in real space.
Obviously you have your safe zones near Starbases and major systems. Diplomatic Immunity means you come up friendly in enemy space, non castable and keep the time limit.
Increase stealth detection in mainly PvE systems.
Let lower level players only targetable by enemies their level and lower.
Which leads to...wait for it........... Territory Control!
If the state of PvP is terrible because of the power creep and disparity between rich and poor players, then it seems the logical answer is to form PvP leagues that restrict player builds. The only way to reach balance is to just not use the unbalanced TRIBBLE and stick to the stuff that is balanced. Uni consoles are unbalanced, as are Doffs, Boffs, and captain abilities. Empty your tray of everything but shield balancing commands and ship abilities (i.e. cloaking, subsys, commands, and flanking). Use only presets to boost power levels.
Go here and show your support for a better Foundry!
If the state of PvP is terrible because of the power creep and disparity between rich and poor players, then it seems the logical answer is to form PvP leagues that restrict player builds. The only way to reach balance is to just not use the unbalanced TRIBBLE and stick to the stuff that is balanced. Uni consoles are unbalanced, as are Doffs, Boffs, and captain abilities. Empty your tray of everything but shield balancing commands and ship abilities (i.e. cloaking, subsys, commands, and flanking). Use only presets to boost power levels.
UH so us as consumers WE have to do Cryptics job. This game is not Super Mario Bros od NES fame where the busted code of 100 lifes is no consequence since its single player. In games like CoD if you sucked everyone knew you sucked by your ranking, either you got better or you stayed out of the online modes. This game needs to be similar, if you suck at PvP your ranking would show it and you would stay out of the PvP.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
If the state of PvP is terrible because of the power creep and disparity between rich and poor players, then it seems the logical answer is to form PvP leagues that restrict player builds. The only way to reach balance is to just not use the unbalanced TRIBBLE and stick to the stuff that is balanced. Uni consoles are unbalanced, as are Doffs, Boffs, and captain abilities. Empty your tray of everything but shield balancing commands and ship abilities (i.e. cloaking, subsys, commands, and flanking). Use only presets to boost power levels.
So why get gear then or want to improve the stuffs you have on your ship?
I see people saying bug ships are op,then cryptic adds that doff pack with jhas promotion.What is see is not op bugs ...just people who can't fly them.
x person has better stuffs than y mentality put all consoles in fleets .People sold keys for ec to buy mk XII tac consoles for example and then one day some "awesome" game designer(the same one who said we will never add mk XIII consoles) said "mk XIII in fleet stores" .That killed the console crafting ,all loot in game (there nothing worth getting from playing Pve and they wonder why no one plays it lol ) and made everyone have the same thing....ofcourse people still suck even thou they have the best gear .
all games now from Planet Side to world of tanks are pvp based games...thats the future.STO and PvE is for singleplayer for when you dont have internet connection.
yes, that must be why WoW still has millions of players despite PvE being its main focus or SWTOR is doing well as a f2p game, with also a huge pve focus, the games you mentioned are FPSes(with a touch for simulation for WoT) which were always about PvP, but please tell me more about how PvP is the future lol, and PvE is dead.
i said it before, i wish cryptic would just separate PvP and PvE from each other, permanently, balance it and then leave the PvPers to their toys and devices.
yes, that must be why WoW still has millions of players despite PvE being its main focus or SWTOR is doing well as a f2p game, with also a huge pve focus, the games you mentioned are FPSes(with a touch for simulation for WoT) which were always about PvP, but please tell me more about how PvP is the future lol, and PvE is dead.
i said it before, i wish cryptic would just separate PvP and PvE from each other, permanently, balance it and then leave the PvPers to their toys and devices.
swtor is not doing well...its surviving ,I dont know who told you that is doing well .WoW has the people who spent a fortune on their sub.Also Wow has pvp.
I never said people who play online games just to kill npcs like the ones in singpleplayer games are smart....that includes all the pve heroes from Wow and all other games.Its beyond logic and common sense to get online to kill npcs or keep ask some people (developers) to create you new npcs to kill thus making your experience even more expensive...mind boggling.
swtor is not doing well...its surviving ,I dont know who told you that is doing well .WoW has the people who spent a fortune on their sub.Also Wow has pvp.
I never said people who play online games just to kill npcs like the ones in singpleplayer games are smart....that includes all the pve heroes from Wow and all other games.Its beyond logic and common sense to get online to kill npcs or keep ask some people (developers) to create you new npcs to kill thus making your experience even more expensive...mind boggling.
haha, what? SWTOR has by far more players than STO and most other MMOs(ranging around 100-200k active at any moment, and about 2M accounts), and its profitable enough for them to announce the release of two new expansions this year, it was the 8th most profitable F2P game in 2013, but you're right its "surviving", and WoW focus has always been the PvE aspect, the raids, not the pvp, i suggest you inform yourself a little better.
and its not necessary for a PvE-centric game to keep adding content all the time in the way you mention, if cryptic were to completely revamp and improve the exploration system, things would be vastly better, i mean a 13 year old game(starfleet command) managed to pull it off, i don't know why cryptic can't.
haha, what? SWTOR has by far more players than STO and most other MMOs(ranging around 100-200k active at any moment, and about 2M accounts), and its profitable enough for them to announce the release of two new expansions this year, it was the 8th most profitable F2P game in 2013, but you're right its "surviving", and WoW focus has always been the PvE aspect, the raids, not the pvp, i suggest you inform yourself a little better.
and its not necessary for a PvE-centric game to keep adding content all the time in the way you mention, if cryptic were to completely revamp and improve the exploration system, things would be vastly better, i mean a 13 year old game(starfleet command) managed to pull it off, i don't know why cryptic can't.
SWTOR is not doing well no matter what you think you have heard. Do they have more active players... yes. Do they have more accounts perhaps... but accounts people don't log into are really not making anyone money are they ?
Bioware pays a MUCH higher royalty to have the Star Wars IP... which is why they are not doing all that well. They are not making as much PROFIT. Which is what matters in the end. The rolling out of mutliple expansions... you can look at that as progress or desperation. There new star fighter mini game didn't attract the numbers they would have liked no doubt there. At this point lest be honest they are trying really hard to prove there viability so when the new Star Wars movies start hitting in the next couple of years Disney doesn't end there use of the IP and do there own thing. (FAR FAR more likely to have there IP taken away... then Say CBS doing the same to Cryptic).
There is a difference between PvE themepark though and Old School MMO PvE.
My personal take on the industry right now is that it is at a flux point. MMOs attracted a much wider audience a few years back. By that I mean they attracted a large player base of non traditional gamers. (and yes most of them are over in WoW) Early MMOs where PvE driven sure but it was high skill level PvE that appealed to the hardcore game crowed (raids, difficult group missions ec.. and no this was not WoW, wow is 3rd or 4th gen mmo at bestt)... the move to Theme park helped bring in that "casual" game crowd.
However I say flux point... because now many of those players that where "casual" a few years back are NOT anymore. They are starting to more and more play the rash of Pure PvP MMOs that are around. I think that group would be happy to play a game with PvE more like it used to be in the early MMO days.
In short the casuals over the next couple of years are growing up. They are turning into gamers and our culture in a wider sense has been geekified. Look at the movies TV and even literature that are popular right now. Going forward over the next few years my crystal ball says more... PvP and high end PvE games are going to hit. The trend of developers making games casual will back fire on them. imo
SWTOR is not doing well no matter what you think you have heard. Do they have more active players... yes. Do they have more accounts perhaps... but accounts people don't log into are really not making anyone money are they ?
Bioware pays a MUCH higher royalty to have the Star Wars IP... which is why they are not doing all that well. They are not making as much PROFIT. Which is what matters in the end. The rolling out of mutliple expansions... you can look at that as progress or desperation. There new star fighter mini game didn't attract the numbers they would have liked no doubt there. At this point lest be honest they are trying really hard to prove there viability so when the new Star Wars movies start hitting in the next couple of years Disney doesn't end there use of the IP and do there own thing. (FAR FAR more likely to have there IP taken away... then Say CBS doing the same to Cryptic).
There is a difference between PvE themepark though and Old School MMO PvE.
My personal take on the industry right now is that it is at a flux point. MMOs attracted a much wider audience a few years back. By that I mean they attracted a large player base of non traditional gamers. (and yes most of them are over in WoW) Early MMOs where PvE driven sure but it was high skill level PvE that appealed to the hardcore game crowed (raids, difficult group missions ec.. and no this was not WoW, wow is 3rd or 4th gen mmo at bestt)... the move to Theme park helped bring in that "casual" game crowd.
However I say flux point... because now many of those players that where "casual" a few years back are NOT anymore. They are starting to more and more play the rash of Pure PvP MMOs that are around. I think that group would be happy to play a game with PvE more like it used to be in the early MMO days.
In short the casuals over the next couple of years are growing up. They are turning into gamers and our culture in a wider sense has been geekified. Look at the movies TV and even literature that are popular right now. Going forward over the next few years my crystal ball says more... PvP and high end PvE games are going to hit. The trend of developers making games casual will back fire on them. imo
please share with us, this privileged information that you have about SWTOR doing badly, despite bringing 139 million dollars in revenue, i'll wait, nevermind we're talking about EA here, the company that is absolutely ok with pulling the plug on franchises like dead space despite the third game selling 600.000 units on its launch month alone and being the best selling of said month, because it didn't match CoD numbers, but go on, tell us how EA is keeping an unprofitable game up. :rolleyes:
you fail to realize, the backlash isn't against games being more casual, its about the lack of sandbox games and using WoW/EQ-like mechanics where they don't belong, creating an unbearable environment of sameness, there is exactly ONE large sandbox MMO in the entire industry, and that is EVE online, all others died, because everyone wanted to follow the leader(WoW/Everquest), thus making half-assed MMOs with copy/paste mechanics from WoW/EQ.
WoW was and still kinda is incredibly successful despite being "casual"(hardcore died with wrath of the lich king), league of legends is also casual, since its basically dota-lite, and both are ridiculously successful, you're right about one thing, gamers are maturing, but they don't want "hardcore" stuff, at least not only, what they really want, is non-regurgitated things, unlike most WoW-copies.
So why get gear then or want to improve the stuffs you have on your ship?
I see people saying bug ships are op,then cryptic adds that doff pack with jhas promotion.What is see is not op bugs ...just people who can't fly them.
x person has better stuffs than y mentality put all consoles in fleets .People sold keys for ec to buy mk XII tac consoles for example and then one day some "awesome" game designer(the same one who said we will never add mk XIII consoles) said "mk XIII in fleet stores" .That killed the console crafting ,all loot in game (there nothing worth getting from playing Pve and they wonder why no one plays it lol ) and made everyone have the same thing....ofcourse people still suck even thou they have the best gear .
1. It makes PvP more accessible by using gear that is much easier to afford.
2. You improve your skill with the game rather than your gear. That is to say, how well you can use what limits you're working with.
3. It eliminates the excuse that the other person won because they had P2W gear.
4. It makes manual shield control and power adjustments important, forcing the player to weigh the costs of transferring power from one system to another. Every advantage creates a weakness elsewhere.
5. It renders power creep moot because you're playing by a different standard.
So why get new and improved gear? That's a good question. I can't come up with one good reason, since it breaks PvP and is utterly excessive in PvE. I guess high-end gear is just there to make the people that spend the most time on the virtual treadmill feel "special" somehow. It doesn't make me feel special; I just feel used.
Go here and show your support for a better Foundry!
Comments
After this, comes the part *Acceptance* (tm)
Quote by Horizon 2012-2013
Acceptance is not possible in the mind of the nerfer as acceptance would mean having to adapt to something not understood so it can be overcome.
Is easier for many to cry nerf and let slip the bunnies of non-acceptance.
R.I.P
Thats it ! They´re making money and therefore......they ignore things....!
Thats a machine ! These are simple marketing structures....and laws !
They wont be kind of "its about the game" or "its about the people that play it" ! No ! They wont!
They only do profit.....!
If anyone wants to buy my account..... plz mail to @heizluefta !
Tss...
Where you see 'high rollers' I just see a few greedy ppl .
Buy'em all up , sell'em @ a premium .
Look for trends and look for suckers .
Is this what the PVP community is about ? Market PVP ? :cool:
The STF's will get a Dil nerf this coming season , and that will join the Marks nerf , the Bonus hours nerf , the Speed leveling nerf , the Rep nerf , and whatever else got nerfed through S.8-8.5-9 .
Look at the trend boys ... , someone is cleaning house .
(not necessarily for our benefit mind you ...)
... and it could be that the same someone who is taking potshots @ improving PVP ...
thats why I said "delete PvE" .
I don't play online games to kill npcs...I can play singleplayer games for that.
when they will close the servers.
all games now from Planet Side to world of tanks are pvp based games...thats the future.STO and PvE is for singleplayer for when you dont have internet connection.
Homey here has been making trolling posts like this for last 2-3 days. I hope he will say the same thing when the pug queues go live and he ventures in.
Y'know, I think that might qualify as a report for spamming. I mean, he's doing nothing but basically posting the same thing over and over in all of these threads and adding zero to their discussions.
How the hell do you report spam. After the latest redesign things are not where they used to be.
things might become fun on both sides then
right now as it is .....Its a shambles
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Id buy that game.
But I want PvE shinies.
Protest report it...send a group PM to Smirk, Trendy, and all the VolMods. :P
Meh, I seriously miss how it was back before the Forumpocalypse of 2012...ignore lists, easy reporting. Oh well...
That will probably get me banned. In game I went through my ignore list I forgot how many GMs I had on it.
[PvPWarning] The queue Arena that you were offered couldn't start because not enough members accepted their offers.
:rolleyes:
greetings
*** R.I.P. ***
UH so us as consumers WE have to do Cryptics job. This game is not Super Mario Bros od NES fame where the busted code of 100 lifes is no consequence since its single player. In games like CoD if you sucked everyone knew you sucked by your ranking, either you got better or you stayed out of the online modes. This game needs to be similar, if you suck at PvP your ranking would show it and you would stay out of the PvP.
So why get gear then or want to improve the stuffs you have on your ship?
I see people saying bug ships are op,then cryptic adds that doff pack with jhas promotion.What is see is not op bugs ...just people who can't fly them.
x person has better stuffs than y mentality put all consoles in fleets .People sold keys for ec to buy mk XII tac consoles for example and then one day some "awesome" game designer(the same one who said we will never add mk XIII consoles) said "mk XIII in fleet stores" .That killed the console crafting ,all loot in game (there nothing worth getting from playing Pve and they wonder why no one plays it lol ) and made everyone have the same thing....ofcourse people still suck even thou they have the best gear .
yes, that must be why WoW still has millions of players despite PvE being its main focus or SWTOR is doing well as a f2p game, with also a huge pve focus, the games you mentioned are FPSes(with a touch for simulation for WoT) which were always about PvP, but please tell me more about how PvP is the future lol, and PvE is dead.
i said it before, i wish cryptic would just separate PvP and PvE from each other, permanently, balance it and then leave the PvPers to their toys and devices.
swtor is not doing well...its surviving ,I dont know who told you that is doing well .WoW has the people who spent a fortune on their sub.Also Wow has pvp.
I never said people who play online games just to kill npcs like the ones in singpleplayer games are smart....that includes all the pve heroes from Wow and all other games.Its beyond logic and common sense to get online to kill npcs or keep ask some people (developers) to create you new npcs to kill thus making your experience even more expensive...mind boggling.
haha, what? SWTOR has by far more players than STO and most other MMOs(ranging around 100-200k active at any moment, and about 2M accounts), and its profitable enough for them to announce the release of two new expansions this year, it was the 8th most profitable F2P game in 2013, but you're right its "surviving", and WoW focus has always been the PvE aspect, the raids, not the pvp, i suggest you inform yourself a little better.
http://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million-update/1100-6417224/
and its not necessary for a PvE-centric game to keep adding content all the time in the way you mention, if cryptic were to completely revamp and improve the exploration system, things would be vastly better, i mean a 13 year old game(starfleet command) managed to pull it off, i don't know why cryptic can't.
SWTOR is not doing well no matter what you think you have heard. Do they have more active players... yes. Do they have more accounts perhaps... but accounts people don't log into are really not making anyone money are they ?
Bioware pays a MUCH higher royalty to have the Star Wars IP... which is why they are not doing all that well. They are not making as much PROFIT. Which is what matters in the end. The rolling out of mutliple expansions... you can look at that as progress or desperation. There new star fighter mini game didn't attract the numbers they would have liked no doubt there. At this point lest be honest they are trying really hard to prove there viability so when the new Star Wars movies start hitting in the next couple of years Disney doesn't end there use of the IP and do there own thing. (FAR FAR more likely to have there IP taken away... then Say CBS doing the same to Cryptic).
There is a difference between PvE themepark though and Old School MMO PvE.
My personal take on the industry right now is that it is at a flux point. MMOs attracted a much wider audience a few years back. By that I mean they attracted a large player base of non traditional gamers. (and yes most of them are over in WoW) Early MMOs where PvE driven sure but it was high skill level PvE that appealed to the hardcore game crowed (raids, difficult group missions ec.. and no this was not WoW, wow is 3rd or 4th gen mmo at bestt)... the move to Theme park helped bring in that "casual" game crowd.
However I say flux point... because now many of those players that where "casual" a few years back are NOT anymore. They are starting to more and more play the rash of Pure PvP MMOs that are around. I think that group would be happy to play a game with PvE more like it used to be in the early MMO days.
In short the casuals over the next couple of years are growing up. They are turning into gamers and our culture in a wider sense has been geekified. Look at the movies TV and even literature that are popular right now. Going forward over the next few years my crystal ball says more... PvP and high end PvE games are going to hit. The trend of developers making games casual will back fire on them. imo
please share with us, this privileged information that you have about SWTOR doing badly, despite bringing 139 million dollars in revenue, i'll wait, nevermind we're talking about EA here, the company that is absolutely ok with pulling the plug on franchises like dead space despite the third game selling 600.000 units on its launch month alone and being the best selling of said month, because it didn't match CoD numbers, but go on, tell us how EA is keeping an unprofitable game up. :rolleyes:
you fail to realize, the backlash isn't against games being more casual, its about the lack of sandbox games and using WoW/EQ-like mechanics where they don't belong, creating an unbearable environment of sameness, there is exactly ONE large sandbox MMO in the entire industry, and that is EVE online, all others died, because everyone wanted to follow the leader(WoW/Everquest), thus making half-assed MMOs with copy/paste mechanics from WoW/EQ.
WoW was and still kinda is incredibly successful despite being "casual"(hardcore died with wrath of the lich king), league of legends is also casual, since its basically dota-lite, and both are ridiculously successful, you're right about one thing, gamers are maturing, but they don't want "hardcore" stuff, at least not only, what they really want, is non-regurgitated things, unlike most WoW-copies.
1. It makes PvP more accessible by using gear that is much easier to afford.
2. You improve your skill with the game rather than your gear. That is to say, how well you can use what limits you're working with.
3. It eliminates the excuse that the other person won because they had P2W gear.
4. It makes manual shield control and power adjustments important, forcing the player to weigh the costs of transferring power from one system to another. Every advantage creates a weakness elsewhere.
5. It renders power creep moot because you're playing by a different standard.
So why get new and improved gear? That's a good question. I can't come up with one good reason, since it breaks PvP and is utterly excessive in PvE. I guess high-end gear is just there to make the people that spend the most time on the virtual treadmill feel "special" somehow. It doesn't make me feel special; I just feel used.