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TRIBBLE Maintenance and Release Notes - April 10, 2014

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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2014
    Is the new anti-Undine reputation going to have cutscene missions at each tier? (Please say no!)
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • hyplhypl Member Posts: 3,719 Arc User
    edited April 2014
    The first time a player completes "Fluid Dynamics" they will receive:
    15 Omega Marks
    A unique "Adaptive Transphasic Torpedo Mk XII [Dmg]x3 [Borg]" which deals additional damage to enemy Borg.

    I'm assuming this means when the player completes the NEW and IMPROVED mission for the first time, meaning everyone can obtain this upon playing it when Season 9 launches.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited April 2014
    hypl wrote: »
    I'm assuming this means when the player completes the NEW and IMPROVED mission for the first time, meaning everyone can obtain this upon playing it when Season 9 launches.

    Yes it is according to Salami in chat.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited April 2014
    confirmed no new holding, and the new rep gear/passives won't be worth slotting. waste of a season.

    agreed
    starkaos wrote: »
    That is merely your opinion. The Counter-Command Ground set and new ESD looks cool, kit revamp will change ground combat, and the revamped Borg and Undine missions might be interesting. There is also the fact that the new Summer Event which includes surfboards and swimsuits is part of Season 9.

    A new map does not make a season, especially a non-mission map. Other ground sets out already are superior than the 8472 set. Old kits worked just fine so, now you can spend an hour finding the kit you like and be done with it. Lastly, summer event was a wash like last year and it will be again this year. Opinion or not, that is just what the metrics show.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2014
    There's no new fleet holding in Season 9 - between the Spire, the Mine, and the Embassy, the vast majority of fleets still have many projects to complete.

    Perhaps you could throw us big fleets a bone and give us a special project that just eats tens of thousands of fleet marks with no doff/commodity inputs?
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2014
    hypl wrote: »
    I'm assuming this means when the player completes the NEW and IMPROVED mission for the first time, meaning everyone can obtain this upon playing it when Season 9 launches.

    Ummm...I'm a little worried about that. On tribble right now and the rewards listed are those for replay, not first time playthrough. This might not reflect what is actually awarded by playing through the updated missions for the "first" time, but I could easily see there being a problem when this content launches (assuming they don't add in a special contact to reclaim this gear, a la Elisa Flores).

    Still, can't complain about purple antiproton space weapons as replay reward gear....
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2014

    A new map does not make a season, especially a non mission map.

    No but a new FE, a major FE series revamp, a new battlezone, and slew of new STF's do. Space dock is just icing on the cake (not the meat of S9.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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  • overlapooverlapo Member Posts: 0 Arc User
    edited April 2014
    Perhaps you could throw us big fleets a bone and give us a special project that just eats tens of thousands of fleet marks with no doff/commodity inputs?

    This would be awesome for medium sized fleets too. Maybe a project for each finsihed holding that can be used to trade fleet marks for fleet credits, even if it takes 20 hours and does nothing else.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited April 2014
    A new map does not make a season, especially a non mission map. Other ground sets out already are superior than 8472 set. Old kits worked just fine now you can spend an hour finding the kit you like and be done with it. Lastly, summer event was a wash last year and it will be again this year. Opinion or not, that is just what the metrics show.

    I was purely talking about the look of the 8472 ground set not the stats and what someone people consider ugly someone else will find it cool. There are numerous people that want to change some of their kit powers so just because you will never use it doesn't mean others won't as well. So you can find a kit that you like over the others, but not one that will perfectly fit.

    Where are these metrics that you speak of? If you are talking about those Steam graphs, then they only show how many log on at a particular time not how many people log in to STO for that particular day through Steam. So if a 1,000 players play for an hour for each hour in a day, then it would show a peak of 1,000, but 24,000 players would have played that game in a particular day. Cryptic never releases metrics about how many people log in each day.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2014
    I'm assuming that these will be the torpedoes that Voyager used in the show, right?
    I certainly hope so. The fact is that compared to the canon, the current Transphasics are woefully underwhelming. They should be more on par with the Omega Plasma Torp than weaker than Photons. What the Omega Plasma Torp does to hull, Transphasics should do to shields.
    druhin wrote: »
    This troubles me as well.

    Also, the "minor fixes" to ESD, apparently didn't include a Character Art pass, making sure the NPCs stationed there, or wandering around are using identical uniform style. Tacofangs response?
    Not Tacofangs department. He does the background, not the background characters.
    Is the new anti-Undine reputation going to have cutscene missions at each tier? (Please say no!)

    Please yes, unless the no is followed by unlockable missions instead.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2014
    captaind3 wrote: »
    Please yes, unless the no is followed by unlockable missions instead.

    Why? They're completely unfriendly to casual players why don't have the time nor the patience to grind through five tiers of Reputation levels just to understand the basic story.

    Reputation should be purely for gear, and nothing else.
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    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • druhindruhin Member Posts: 7 Arc User
    edited April 2014
    captaind3 wrote: »
    Not Tacofangs department. He does the background, not the background characters.

    I am well aware of Tacofangs department. Thou he did say that the Character artists would be doing a pass over the ESD NPCs, making them a bit more "uniform" in terms of their actual uniform style. And as of the latest Tribble patch, those NPCs still have very mixed uniform styles. Not to mention, the "Sickbay receptionist" is a Tactical Officer.
  • sulfrustriplesulfrustriple Member Posts: 0 Arc User
    edited April 2014
    There's no new fleet holding in Season 9 - between the Spire, the Mine, and the Embassy, the vast majority of fleets still have many projects to complete.

    This is unfortunate. I realize that a comment made in the past about addressing some of the issues raised by the KDF was to the effect "they are only 20% of the players." In this instance, a significant investment of resources were put into a revamp of a resource, ESD, that benefits only 80% of the players. Developing a fleet holding would have benefited 100% of the players.

    I assume that in evaluating the "vast majority of fleets" was controlled for all the tier 5 fleets that have started sub-fleets for the sole purpose of generating Fleet Credits. If not, that would be useful information to collect for review in selecting future priorities of limited resources. An email ingame to the top ranked members of each fleet would likely provide this information to you quickly.

    I look forward to the creative solutions Cryptic will develop to address the fleet credit generation challenges faced by Tier 5 fleets.

    Best regards.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2014
    You added San Francisco Fleet Yards :D

    And USS Loma Preita in the ESD control room in orbit? Not sure if its funny or ironic
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited April 2014
    Why do you insist on spamming this post everywhere? I don't think its going to become reality in a Tribble patch notes thread. Seriously, I see this exact post by you everywhere.

    Maybe if they had made RR a Faction instead of a Fraction RR players wouldn't have to spam requests for simple QOL improvements everywhere. Of course it great when they have things like Junior Officer weekend and it totally ignores the existence of the RR.

    We're here, we have green blood and pointy ears, and we aren't going anywhere, so you better get used to it.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited April 2014
    ...

    I'm going to be playing Fluidic Dynamics for QUITE a while.

    EEEE, outfit my ships with Antiproton weaponry without spending a dil!
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited April 2014
    Why? They're completely unfriendly to casual players why don't have the time nor the patience to grind through five tiers of Reputation levels just to understand the basic story.

    Reputation should be purely for gear, and nothing else.

    Playing 1 mission a day for 30 days is neither a grind nor unfriendly to casual players.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    There's no new fleet holding in Season 9 - between the Spire, the Mine, and the Embassy, the vast majority of fleets still have many projects to complete.

    Secondary Deflectors won't be launching on release day, but work on them continues and we'll release them as soon as they're ready.

    Gee. I wonder why that is. Oh that's right. I joined my KDF fleet and we finally got tier 5 starbase everything about a month ago. Let's see..........I joined that fleet in October 2012 when it was a full tier 2 starbase and we had been doing projects fairly steady off and on. Sometimes we would go a few weeks without getting much done. Each tier 5 starbase upgrade for the base and 3 other things like science took about 14 days for each upgrade project to complete once filled. That was the cooldown for the projects.

    I think what you mean to say is "We aren't releasing a new fleet holding any time soon because we force fleets to take forever just to do what they already have, ESPECIALLY smaller fleets, and that most fleets in the game aren't even close to a tier 5 starbase".

    -.-

    Edit: http://sto.gamepedia.com/List_of_starbase_projects#Upgrades Starbase, military, engineering and science upgrade tier 5 each take 14 days to finish once the projects are filled for a total of 8 weeks just to fully upgrade the starbase to all tier 5.

    So why do the vast majority of fleets have a lot of projects left to complete? Doesn't that tell you something if *most* fleets in the game are still struggling to increase their fleet holding's tiers?
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited April 2014
    There's no new fleet holding in Season 9 - between the Spire, the Mine, and the Embassy, the vast majority of fleets still have many projects to complete.

    Good news, thank you.
  • john98837john98837 Member Posts: 761 Arc User
    edited April 2014
    The statement that the vast majority of fleets haven't completed there embassy, spire, and mine is probably true, but it is irrelevant. Those fleets that haven't completed them are the little fleets with 10 or 20 active players. The fleets that have allot of active players have long since finished there embassy and mine, and more than likely the spire. Depending how old they are they probably have the starbase done as well. If I had to guess I'd say about half the game's active players are in fleets with the 3 sub holdings done or nearly done. Terrible decision to not include a new holding, will likely leave allot of people with nothing to do till S10.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited April 2014
    These can only be accessed once the Hourly XP project for a Reputation as gone into cooldown after 3 project completions within a 20-hour period.

    still not liking that idea.....i tend to play more than 3 hours at once when trying to work on a rep in a 20 hour period....great more GATES......
  • maxxinamaxxina Member Posts: 158 Arc User
    edited April 2014
    Voth was removed from ESD for good. Or will return in some next patch ?
  • eatsmarteatsmart Member Posts: 134 Arc User
    edited April 2014
    [*]Any Primary firing mode that has the "Expose" functionality now has half the normal chance to expose the target that a Secondary firing mode would have.

    Does that include melee weapons?
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited April 2014
    • Any Primary firing mode that has the "Expose" functionality now has half the normal chance to expose the target that a Secondary firing mode would have.
      • This also means that Traits/Items that increase Expose chance have half effect on Primary attack Exposes.

    So is that a nerf or a buff?

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  • thehatchthehatch Member Posts: 62 Arc User
    edited April 2014
    I just wanted to remind the developers to please also focus on fixing some prevalent bugs. It’s all the little things, they add up, you know?
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2014
    What about fixing romulan operatives and Reman infiltrators?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited April 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140330a.8

    General:
    • Updated rewards for all four of the newly-revamped Borg/Undine Missions.
      • Each now includes a Purple Mk X (for levels 40-49) or Mk XI (for level 50) piece of gear as a reward option.
      • The first time a player completes "Assimilation" they will have a choice of one Borg Prosthetic Arm assault weapon.
        • Additional weapons of this type can be found in the Omega Reputation.
      • The first time a player completes "Fluid Dynamics" they will receive:
        • 15 Omega Marks
        • A unique "Adaptive Transphasic Torpedo Mk XII [Dmg]x3 [Borg]" which deals additional damage to enemy Borg.

    It appears as though anyone who has already done those missions cannot get the new rewards even on a re play though. I just spent hours trying to get the rewards and couldn't get any.

    On the plus side so far the [Borg] proc is working from the old weapons.
  • gurluasgurluas Member Posts: 464 Arc User
    edited April 2014
    Please enable the MACO armor in the main tailor.. :3
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited April 2014
    All Hourly Dilithium projects are now gated behind their Hourly XP counterparts.

    These can only be accessed once the Hourly XP project for a Reputation as gone into cooldown after 3 project completions within a 20-hour period.

    Wait... so there are no dilithium rewards whatsoever for the hourly projects until you reach the timegate?
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    john98837 wrote: »
    The statement that the vast majority of fleets haven't completed there embassy, spire, and mine is probably true, but it is irrelevant. Those fleets that haven't completed them are the little fleets with 10 or 20 active players. The fleets that have allot of active players have long since finished there embassy and mine, and more than likely the spire. Depending how old they are they probably have the starbase done as well. If I had to guess I'd say about half the game's active players are in fleets with the 3 sub holdings done or nearly done. Terrible decision to not include a new holding, will likely leave allot of people with nothing to do till S10.

    This.

    Both our fed and kdf fleets are completely done and have been for weeks. Even spire provisions are starting to pile up finally.

    There is literally nothing to do but dump in stuff for credits at this point, pretty much everyone has what they wanted or are starting to put gear on alts. (ive had all of my personal gearing done for over 2 months now, save the arkif and uniform unlock which i got end of last month)

    We need a new holding honestly.
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