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360° beam weapons

sennahcheribsennahcherib Member Posts: 2,823 Arc User
can we expect one day 360° weapons for all the energies ?. they could be like the antiproton 360°, 1 by ship. there are 360° turrets, so why not 360° beams?

if a poll could be created; i vote YES -> i want 360° weapons
Post edited by sennahcherib on
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    dukhattdukhatt Member Posts: 236 Arc User
    edited April 2014
    This has been discussed many times.
    And no most likely never.

    They would be too powerful & it would be too efficient to NOT run a beam boat then..
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    Undine rep debuts a new turret for disruptors and phasers. This new turret according to the tooltip fires slower, but hits harder.

    So I don't know. I'd say MAYBE? They seem open to exploring new weapon options and mechanics.
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    tcgrandpa#3038 tcgrandpa Member Posts: 302 Arc User
    edited April 2014
    can we expect one day 360° weapons for all the energies ?. they could be like the antiproton 360°, 1 by ship. there are 360° turrets, so why not 360° beams?

    if a poll could be created; i vote YES -> i want 360° weapons

    as the author stated one by ship so I vote yes ;)

    it would not take the game out of balance at all. its restricted like a lot of unique weapons
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited April 2014
    Yes! 360 degree beams! All the range of turrets, but all the damage of beams. No no one will escape the wrath of my FAW Aux2bat Marion wrath. Hell, why stop there? How about 360 degree dual beam banks for even more ommph? :P
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    gogereavergogereaver Member Posts: 166 Arc User
    edited April 2014
    or just limit it to 2 of them kinda like having the borg cutting beam and the antiproton one and the rest normal beams. and just have different types.
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    walshicuswalshicus Member Posts: 1,314 Arc User
    edited April 2014
    Just make them as strong as cannon turrets.
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    notrealednanotrealedna Member Posts: 1,028
    edited April 2014
    sonnikku wrote: »
    Yes! 360 degree beams! All the range of turrets, but all the damage of beams. No no one will escape the wrath of my FAW Aux2bat Marion wrath. Hell, why stop there? How about 360 degree dual beam banks for even more ommph? :P

    I don't think people think before they post ,or they just troll.I refuse to believe simple things like what you said are too hard to understand even for the new player who only played the tutorial.
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    chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited April 2014
    And this is why the kinetic cutting beam is loved so much heh.
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    gogereavergogereaver Member Posts: 166 Arc User
    edited April 2014
    chiyoumiku wrote: »
    And this is why the kinetic cutting beam is loved so much heh.

    yeo full borg is win on any ship. borg tractor cutting beam buff 360 anti proton watch the cube die.

    eh the days in sto where the borg where a threat long gone. only 1 borg stf where the borg will kick your TRIBBLE the one where fight the diamond.
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    ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited April 2014
    Undine rep debuts a new turret for disruptors and phasers. This new turret according to the tooltip fires slower, but hits harder.

    So I don't know. I'd say MAYBE? They seem open to exploring new weapon options and mechanics.

    Question, is the turret restrict to factions like disruptor for KDF, phaser for FED or you can pick both?
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    nakedcrooknakedcrook Member Posts: 0 Arc User
    edited April 2014
    A Beam turret makes sense. It could easily be balanced and it could work very well.

    However...this doesn't make money, so Cryptic will never use this idea. If an idea doesn't make the greedy devs richer than they are, they won't do it.

    You have to understand, the devs have a compulsive need to throw money in the air, shouting "I love money". They can't help themselves.

    As much as I want to see 360 beam turrets, it will never happen.
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    vetteguy904vetteguy904 Member Posts: 3,886 Arc User
    edited April 2014
    allow the AP turret to be converted to the energy weapon of choice by sacrificing 2 mk xi beams of the desired energy type. make crafting useful
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    Question, is the turret restrict to factions like disruptor for KDF, phaser for FED or you can pick both?

    From what I've seen and read on Tribble, it's not restricted. So Feds can use disruptor. And Klingons can use Phaser.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    gogereaver wrote: »
    yeo full borg is win on any ship. borg tractor cutting beam buff 360 anti proton watch the cube die.

    eh the days in sto where the borg where a threat long gone. only 1 borg stf where the borg will kick your TRIBBLE the one where fight the diamond.

    Borg Queen: You are an imperfect being, created by an imperfect being. Finding you weakness is only a matter of time.

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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2014
    Borg Queen: You are an imperfect being, created by an imperfect being. Finding you weakness is only a matter of time.

    Borg Queen: I am the beginning. The end. The one who is many. I am the Borg.

    Borg Queen: I am perfection.

    Yeah, perfection at getting your TRIBBLE kicked because of societal groupthink. :D
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    nakedcrooknakedcrook Member Posts: 0 Arc User
    edited April 2014
    Pretty sure I have a 360 beam turret on several ships. Got them as mission rewards a few months ago.

    And Cryptic can easily make money on them simply by making each one/type a unique weapon that comes with a lock box ship which can be removed and used on other ships.

    The fact that they haven't done so blows you're idiotic belief that the devs are motivated by greed right out of the water.

    Furthermore if you think if this game is greedy then you really don't have much experience with online games and money stores.

    Can I fill the entire aft section with Omni Beam arrays? No? Well...that is not what we want. I want my duals and Omnis...the ability to equip as many Omnis as I want.

    Cryptic is very greedy, moreso than most games out there. When they figure out how to monitize something...they will. It is only a matter of time before they thirst for more money. Trust me...when you see more passive rep slots appear on the greed store...remember my words.


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    sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited April 2014
    this would not be unbalanced, if the beams are not very powerful, i don't want terrific
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    revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    dukhatt wrote: »
    This has been discussed many times.
    And no most likely never.

    They would be too powerful & it would be too efficient to NOT run a beam boat then..

    It wouldnt be to powerful. I'd love my a** off anyone who makes a pure 360 degree beam boat. Even with the slowest ships like carriers its easy to hold any enemy within the firing arc of all weapons if you go for full beams now.
    360 degree beams would have to be balanced = less damage. Therefore, they would be a joke compared to current beam boats.

    The charm in 360 degree beams would for escorts who do not want want to use any cannons to utilize the aft weapons.
    I HATE putting cannons on any fed ship but the defiant. for purely aesthetic reasons.
    So a dual beam focussed escort ship would use the "support damage" turrets give the dual cannon escorts. Thats what 360 degree beams would be for, and to me it sounds like an excellent idea.

    Question, is the turret restrict to factions like disruptor for KDF, phaser for FED or you can pick both?

    Nope. No faction restriction.
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    If they are not blatantly trying to add excessive power creep, any high dps aft/360 weapons have to be limited.

    ATM it takes, IIRC, a 4 tac console ship (or 3 with the best of the best items??) to make a turret of your (non AP type that matches the consoles) do more dps than the omni beam. So having 3-4 omni beams (or similar) with 4 or 5 DBB up front is a serious dps increase --- esp if they match your type.

    Also, even if they don't match your type... if you can have 1 omni and 1 cutting beam and 1 (whatever else it is) beam and 1 (something else again) beam ... its more dps (on some, even most??) than turrets.

    Which mostly is reiterating that turrets are terrible --- but they need to either limit to 1 360 beam (cutting beam excluded), not add any more of them, or something if a dps boost (and the final coffin nail for cannons) are not desirable.

    My take on it is "yes, with limits" or "no" or "yes, but same dps as turrets".
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited April 2014
    "beam turrets" that are completely identical to the cannon turrets except that they use beam abilities should be in the game since launch. I never got why they weren't there.
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    gurugeorgegurugeorge Member Posts: 421 Arc User
    edited April 2014
    I think it's already a mistake to be able to have the Cutting Beam and the Antiproton together on the same ship. Should be only 1 360 per ship.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    gogereaver wrote: »
    yeo full borg is win on any ship. borg tractor cutting beam buff 360 anti proton watch the cube die.

    eh the days in sto where the borg where a threat long gone. only 1 borg stf where the borg will kick your TRIBBLE the one where fight the diamond.

    And you forget that using the assimilated tractor beam on a target hit by the KCB, grants you extra damage from the KCB.. lol.
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    tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    dukhatt wrote: »
    This has been discussed many times.
    And no most likely never.

    They would be too powerful & it would be too efficient to NOT run a beam boat then..

    Yea I'll take 8 of them right now please!
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    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited April 2014
    gurugeorge wrote: »
    I think it's already a mistake to be able to have the Cutting Beam and the Antiproton together on the same ship. Should be only 1 360 per ship.

    LOL. In 3 of my 6 ships thats what i have.. lol.

    I wonder if some day we will see special turrets dealing more damage, or any special turret weapon from a rep or a mission.

    I really need to see turrets revamped or at least, complemented with some booster or something else. I want to use em, but they are so stupidily useless that you need to put 3 of em at once to be worthy.
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    tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    LOL. In 3 of my 6 ships thats what i have.. lol.

    I wonder if some day we will see special turrets dealing more damage, or any special turret weapon from a rep or a mission.

    I really need to see turrets revamped or at least, complemented with some booster or something else. I want to use em, but they are so stupidily useless that you need to put 3 of em at once to be worthy.

    If we did, I'd go try my turret/mineboat out again, was fun in PVE/PVP, but not quite as effective as what I currently have.
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    odstparker#7820 odstparker Member Posts: 466 Arc User
    edited April 2014
    I hope that this is only going to be used for special weapons like the Kinetic Cutting Beam and the Obelisk's 360 Anti-Proton Beam.

    It would take all of the strategy out of playing a beam boat, and would make turrets practically obsolete.
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    angrytarg wrote: »
    "beam turrets" that are completely identical to the cannon turrets except that they use beam abilities should be in the game since launch. I never got why they weren't there.

    Never got this. Hell make them WEAKER than cannon turrets so they are basically a low yield return. But in return you get to use beam attacks. Make my torp/ mine laying sci ship able to still use the science sub section attacks but I don't do a lot of DPS that way.

    Basically make it so using 8 of these would be less effective than using 8 cannon turrets. But now atleast we have 360 array turrets to use.

    BAM problem solved.
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    tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    talonxv wrote: »
    Never got this. Hell make them WEAKER than cannon turrets so they are basically a low yield return. But in return you get to use beam attacks. Make my torp/ mine laying sci ship able to still use the science sub section attacks but I don't do a lot of DPS that way.

    Basically make it so using 8 of these would be less effective than using 8 cannon turrets. But now atleast we have 360 array turrets to use.

    BAM problem solved.

    Well they would have to be weaker wouldn't they? Beams fire 3 volleys each fire right? Cannons don't?
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    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited April 2014
    Well they would have to be weaker wouldn't they? Beams fire 3 volleys each fire right? Cannons don't?

    Has to do with powers and abilities. With A2B and FAW and tack on EP2W you can sit there and just unleash hell with 8 360 arrays, even with them just as strong as normal cannon turrets, they could pump out some impressive DPS without having to angle their ship at all. Just fly in and fire.

    That's why I think that if they put in 360 array TURRETS, they need to be weaker than standard cannon turrets.

    Now the current arrays, are specialty items like the antiproton beam and the kinetic borg array. Those are diffferent.

    But if they put in full on 360 array turrets, they all can't be that strong otherwise we'll have FAW raging from here to christmas.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

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    lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited April 2014
    Pretty sure I have a 360 beam turret on several ships. Got them as mission rewards a few months ago.

    Yes, we already have the Omnidirectional Antiproton Beam turret available, but we would like for there to be versions of it for the other energy types--Phaser, Disruptor, etc. to match with whatever energy type we are using for our ships. Being limited to mounting only one Omnidirectional Beam Turret would keep the normal aft Beam Arrays from being made totally obsolete.
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