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Two years too late

mimey2mimey2 Member Posts: 0 Arc User
edited April 2014 in PvP Gameplay
So, while all these possible upcoming changes to PvP are well and good, it feels like it is simply past the point of no return.

Honestly, they should have been doing this two years ago. I know people who've been around will say that they should've done it at like season 1, or 1.2, or 3, etc, but honestly, even two years ago would've been a lot better in the game's life cycle than trying to do something now.

About two years ago or so we were looking at the F2P conversion, roughly in season 5 or so. The game had no reps, no trait system, no lockbox ships (the first ones being the Bug and eventual Galor once lockboxes proper were introduced), a whole hell of a lot less power creep in general, and so on.

Was the game perfect? Not at all. It had plenty of flaws, even back then. But was a lot less of an unstable platform for PvP, plus there was still a pretty healthy core group of PvPers (more than now at least), and F2P did bring in a lot of players.

Still, it's a lot more of a PITA game nowadays, so while the changes are appreciated, it feels like it's simply too late anymore to make something of this whole situation. The strength is a lot less than it was back then for PvP in general.

Anywho, just needed to get that out of my system.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on
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Comments

  • skurfskurf Member Posts: 1,071 Arc User
    edited April 2014
    Better late than never.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    IMHO, it depends on how much they stick to their guns on the PvE side...quirky to say, but if they can foster more thought being required on that side - there might be more folks willing to play both sides.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2014
    thers nothing new under the sun at this point. except TRIBBLE that shouldn't exist, like more clicky consoles and more rep and more creep that takes away from game play rather then adds to it. and every ship niche that maters is in game, on multiple ships anymore. just look at the breen raider, EVERY possible escort build in 1 ship. ive run it all, on everything, and im board.

    i really hate the frequency of the mandatory limited time grinds, that has directly resulted in my play time dropping like a rock. i'll play the repetitive content and log, having not enjoyed my time playing the slaughter 100 npcs content they call pve. casting gravity well, CSV and torp spread only stays interesting for so long. after that, theres a 75% chance i dont even want to look at the game afterward for at least 24 hours, but 25% of the time i try to que up for some good old pvp fun! 5% of the time that time of night will anything pop in a half hour i'll end up waiting. there used to be a good chance id be playing during a bonus mark hour, and i certainly loved those, now they are gone too. every weekend needs to be a bonus mark weekend in addition to whatever else.


    once there was just lockboxes and stf gear, now theres rep out the TRIBBLE, lockboxes and the lobi store having twice as much stuff in them since the original 4 or so boxes with new ones every few months. it well and truly became impossible to try to run a guide thread that could keep up with all the new TRIBBLE that gets added, well unless i was getting payed to do it. WAY to many item sets now for me to ever bother grinding, so i'll know what would actually be the best to go with any particular ship and build. that should tell you there is entirely to much TRIBBLE in the game now, and they somehow keep increasing the pace at which they release new TRIBBLE.


    if i had to guess, its these things that are absolutely killing the game for me that are the reason the opvp numbers are so tiny these days
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2014
    Clearly, I've missed something.

    What changes, other than the "avoid the Premades in the queues" change?
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    I dont know why you guys take it so seriously. Has there ever been anything from Cryptic to suggest that PVP is anything more than "we will let you fight each other, over here, out of the way, if that's what you really want..."? Taking the game more seriously than the devs is trolling yourself
  • edited April 2014
    This content has been removed.
  • grandpadxxgrandpadxx Member Posts: 342
    edited April 2014
    mimey2 wrote: »
    So, while all these possible upcoming changes to PvP are well and good, it feels like it is simply past the point of no return.

    Honestly, they should have been doing this two years ago. I know people who've been around will say that they should've done it at like season 1, or 1.2, or 3, etc, but honestly, even two years ago would've been a lot better in the game's life cycle than trying to do something now.

    About two years ago or so we were looking at the F2P conversion, roughly in season 5 or so. The game had no reps, no trait system, no lockbox ships (the first ones being the Bug and eventual Galor once lockboxes proper were introduced), a whole hell of a lot less power creep in general, and so on.

    ...


    Hey Dude,..

    I know your right but better late than never.




    greetings
    [SIGPIC][/SIGPIC]
    T'lilu SCI. / Dxxdavid TAK. / STO Inner Circle
    *** R.I.P. ***
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    I understand what folks are saying, but it's tough to keep going. I mean, sure they ARE doing something, but...will it matter at this point? Will it get new people in, or bring people back? Maybe some, but I doubt at this point, at least partially due to the dev's or PWE's, or both, choices, I really feel like it won't happen.

    Or even if it does, it won't be the PvP we here will want possibly.

    Just feels really tough to keep trying is all I am saying.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited April 2014
    too little, too late, we gave them so many seasons to get it right and we are still waiting
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    We are at the point now that the numbers will continue to drop. When I took a hiatus right after LoR the vet Pvpers were leaving in droves, sometime during my hiatus a lot more people left. I actually consider those nostalgic vets that are back now not to stick around much longer. When I took my hiatus after LoR I did not think the game could get worse for PvP, BFaW was still broken, the graphics performance of the game was annoying, the UI was clunky. Guess what I have been back 3 months and all that is still true.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    They can tinker with new queue mechanics all they like.

    If they don't add new PvP scenarios/maps/dynamics, they're not going to attract a lot of people who are otherwise ambivalent toward PvP.

    If they rolled out Territory Control PvP zones, that might be novel enough to revitalize interest.

    A true ranking system might foster greater competition, but since this is not a PvP-centric game I'm not sure that's enough -- and debatable whether it meets the bang/buck criteria.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    bluegeek wrote: »
    They can tinker with new queue mechanics all they like.

    If they don't add new PvP scenarios/maps/dynamics, they're not going to attract a lot of people who are otherwise ambivalent toward PvP.

    If they rolled out Territory Control PvP zones, that might be novel enough to revitalize interest.

    A true ranking system might foster greater competition, but since this is not a PvP-centric game I'm not sure that's enough -- and debatable whether it meets the bang/buck criteria.

    Welll, mancom's leaderboards seem to have garnered some interest with PVPers, but it's only a lone outsider's work. I could easily see leaderboards motivate some people to engage more actively in PvP.

    Bang for Buck could ultimately mean that anything done for PvP is useless. But I am not sure if that is true in general for MMOs or F2P games, and might not be a problem specific to STO that Cryptic needs to fix to expand its revenue streams.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited April 2014
    Generating interest in PVP would work the same way as generating interest in anything else in the game. Shiny rewards, new content, and maybe a special event to launch it. Leader boards are only going to appeal to folks who are already interested.
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    bluegeek wrote: »
    They can tinker with new queue mechanics all they like.

    If they don't add new PvP scenarios/maps/dynamics, they're not going to attract a lot of people who are otherwise ambivalent toward PvP.

    If they rolled out Territory Control PvP zones, that might be novel enough to revitalize interest.

    A true ranking system might foster greater competition, but since this is not a PvP-centric game I'm not sure that's enough -- and debatable whether it meets the bang/buck criteria.

    Blue I agree, they tried some sort of open PvP witht he KDF freighter mission and from what I understand few if any from the actual PvP community was asked but folks fromt he PVE community po-poed it because it did not favor their playing style. Basically the KDF would have gotten rewards for destroying freighters protected by feds, the mission would have been a true win you get rewarded you lose you get nothing.

    Territory control was teased with the starbase roll out and then back burnered for whatever reason, I think the PvE community did not want their starbases attacked by true PvPers.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2014
    Blue I agree, they tried some sort of open PvP witht he KDF freighter mission and from what I understand few if any from the actual PvP community was asked but folks fromt he PVE community po-poed it because it did not favor their playing style. Basically the KDF would have gotten rewards for destroying freighters protected by feds, the mission would have been a true win you get rewarded you lose you get nothing.

    Territory control was teased with the starbase roll out and then back burnered for whatever reason, I think the PvE community did not want their starbases attacked by true PvPers.

    No, please don't get me wrong. I'm not referring to attacking other fleets' starbases or anything of the kind. I know why people don't like that idea and I agree with them.

    A Convoy defense PvP scenario is still a good idea, IMO, but only as one more kind of scenario to play. And it would be cool to see that switched up so that sometimes it's a Blue Convoy and sometimes it's a Red.

    When I'm talking about Territory Control, I'm referring to a PvP map similar to the Voth Battlezone or Contested Zone Tower Defense where both sides are open to players. The actual 'story' hook and zones would be different, but the territory mechanics would be similar.

    Maybe something like the Colony Defense map, with Red vs. Blue instead of Player vs. NPC, and capture points like the Battlezone.

    I agree with capnmanx that PvP events would certainly help.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    capnmanx wrote: »
    Generating interest in PVP would work the same way as generating interest in anything else in the game. Shiny rewards, new content, and maybe a special event to launch it. Leader boards are only going to appeal to folks who are already interested.

    Well, the Leaderboards could be tied into the rewards.

    THe obvious choice is - top players get rewards. But that gets old for all the people that are not top and never really can.

    So for those, you can add stuff like a "improved personal win/loss ratio, improved personal ranking, improved damage output, improved healing, improved crowd control use".

    And aside from that, of course, a PvP reputation system. With the new passive ability slots, the power creep would not be as quite as bad as it would have in the past, the only remaining potential balance issues would be special PvP gear. Without adding to the PvP power creep? Maybe PvP special Weapons deal 2 % extra damage against pets and NPCs (so everyone wants it, without imbalancing PvP.)
    And maybe some neat "comeback" powers.
    • Active PVP Rep ability would be a "Team Support Transwarp" that transwarps you within 5km to the nearest team member under fire with the lowest hull points.
    • PvP Impulse Engine that grants you a speed bonus at full impulse and out of combat (to get to the team after respawn)
    • PvP Shield that grant you damage resistance bonus that lasts until you start shooting
    • PvP Deflector that grants you a buff to perception and stealth (so it's zero-sum for PvP...?)
    • Set Bonus that grants you a Flight SPeed Buff after respawn until you start shooting (to get back into the fray)
    • Set Bonus that makes your warp core explosions more spectacular - stun and repel effect against foes and an energy buff to all your allies within 10km.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    Scripted PVP encounters are the problem. They dont do anything for the in-game universe and are therefore out-of-game constructs.

    Game play would be vastly better if all of the systems in the neutral zones between the blue/red/green factions were open PVP and could be claimed for your faction, with some kind of asset that you claim for your faction. Things like, defend a group of independent miners from pirate attacks, the faction that helps the most transports survive gets a reward. Then let the factions attack each other while they are trying to help protect the transports, so they can deny the opponent group from getting the reward. Or you can do something like take over a research station, that kind of thing. Players that assist in capturing the asset get a reward of some kind (Dilithium, and maybe an assignment buff, etc). Assets can be retaken by the other faction(s), and will also revert to neutral after an extended period.

    Less queued instance maps, more living breathing Star Trek universe.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Things are never to late in an MMO.

    They can only be too late for *YOU*

    I don't mean that derisively, just stating that in a game that doesn't end, things are only too late for individuals.
    I once again match my character. Behold the power of PINK!
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  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    kimmym wrote: »
    Things are never to late in an MMO.

    They can only be too late for *YOU*

    I don't mean that derisively, just stating that in a game that doesn't end, things are only too late for individuals.

    Except for when the PvP community now is a shell of its former self. The track record of Cryptic has been so bad that unless there are wholesale changes that balance PvP for all none of those that left for maybe games they are not huge fans of but has balanced PvP, will return. The current lowering of the bar masked be hind it will promote more teamwork mantra is a crock because those that are crying the most about being outmatched in PvP really do not want to work at it. Most of those just want a magic clickie that makes their builds viable in PvP regardless of what choices they made while leveling up. In short the BP and aceton beam cruiser wants to be equal to a true PvP cruiser.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited April 2014
    Well, the Leaderboards could be tied into the rewards.

    THe obvious choice is - top players get rewards. But that gets old for all the people that are not top and never really can.

    So for those, you can add stuff like a "improved personal win/loss ratio, improved personal ranking, improved damage output, improved healing, improved crowd control use".

    And aside from that, of course, a PvP reputation system. With the new passive ability slots, the power creep would not be as quite as bad as it would have in the past, the only remaining potential balance issues would be special PvP gear. Without adding to the PvP power creep? Maybe PvP special Weapons deal 2 % extra damage against pets and NPCs (so everyone wants it, without imbalancing PvP.)
    And maybe some neat "comeback" powers.
    • Active PVP Rep ability would be a "Team Support Transwarp" that transwarps you within 5km to the nearest team member under fire with the lowest hull points.
    • PvP Impulse Engine that grants you a speed bonus at full impulse and out of combat (to get to the team after respawn)
    • PvP Shield that grant you damage resistance bonus that lasts until you start shooting
    • PvP Deflector that grants you a buff to perception and stealth (so it's zero-sum for PvP...?)
    • Set Bonus that grants you a Flight SPeed Buff after respawn until you start shooting (to get back into the fray)
    • Set Bonus that makes your warp core explosions more spectacular - stun and repel effect against foes and an energy buff to all your allies within 10km.

    I suppose, though that could leave someone in the awkward position of having got a fluke result and being stuck trying to best it. Personally, I think I'd be more focused on rooting out leechers; like rewards for inflicting x amount of damage, or help capture x number of points. You have to participate, but you won't be punished for not being good at it (beyond bruised pride).

    Yeah, rewards are tricky. What could they offer that PVPers would want, that wouldn't mess up PVP even more? Maybe 'experimental' versions of existing weapons, with all new procs; then we could get actually useful phasers (that'd draw in a few extra players at least).
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    capnmanx wrote: »
    I suppose, though that could leave someone in the awkward position of having got a fluke result and being stuck trying to best it. Personally, I think I'd be more focused on rooting out leechers; like rewards for inflicting x amount of damage, or help capture x number of points. You have to participate, but you won't be punished for not being good at it (beyond bruised pride).

    Yeah, rewards are tricky. What could they offer that PVPers would want, that wouldn't mess up PVP even more? Maybe 'experimental' versions of existing weapons, with all new procs; then we could get actually useful phasers (that'd draw in a few extra players at least).

    I really don't get the phaser hate I see everywhere. WHat's not to like about a shield-offline proc?

    Anyway - a problem I tend to have with rewards for certain "participation" rewards is that sometimes the type of participation they reward becomes its own purpose - people build the maddest DPS builds, because DPS gives rewards, but to ensure the DPS is great, you might not actually do something that benefits the team in trying to win. For example, maybe no one brings a healer because the DPS rewards are better. Or you don't focus fire because your stats look better if you shoot a lot - the enemy team respawning doesn't add to your damage figure. Stuff like that.

    Just look at the (PVE) Mirror Event. THat stupid thing was basically time-gated for everyone. Yet people went AFK, because they only optimzied for "Got my Dimensional Transporter THingy for the reputation". If they were a tiny bit smarter, they could have realized that they were stuck in that map anyway and if they tried harder, they would also have gotten some decent marks out of it.
    Stuff like that happens all the time in games if the game rewards don't quite match to the game objective. So you need to be careful.

    Of course, you also fail if you don't give newcomers and weaker players a chance to earn rewards. Whatever you do, game designer, be smart about it, think it through, and know the patterns you need to look out for and adjust.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    Some may not like this but put in a PvP grind not so much a rep but milestones or accomplishments that allow you to receive special gear, right now only even number MK "X" gear is worth it, so make the odd number MK "X" PvP gear. So for example right now MK XII gear is the top gear. So when you queue for PvP you accept a "mission" lets call it "Dual Heavy Cannon Proficiency" the first milestone is 10 million damage with DHC when you hit that milestone you get a "mark" and the next milestone is get 25 million damage with DHC and you get a "Mark" the third milistone requires you to get 50 million with DHC to get a third mark which grants you access to MK XII cannons common. Once you slot a MK XIII Cannon you will have other milestones that grant modifiers like a set of milestones for [ACC] modifiers or [CrtH] modifiers or [CrtD] modifiers, etc. I know it is a lot of grind but it rewards active PvP players and will allow for varying builds. I would even throw in passives for doing things in various ships that would be stuck to captains so if a tac capt meets milestonses in a cruiser he will have an iinate for him to switch over to cruiser. This all a brainstorm nothing real concrete just a shotgun blast of ideas.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2014
    I dont know why you guys take it so seriously. Has there ever been anything from Cryptic to suggest that PVP is anything more than "we will let you fight each other, over here, out of the way, if that's what you really want..."? Taking the game more seriously than the devs is trolling yourself
    ^^^
    This.

    STO is a Cryptic Studios game - and players need to realize that in every MMO Cryptic has made to date; they've NEVER implemented PvP well - going all the way back to CoH. To expect them to suddenly break that paradigm in STO is just insanity.
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    I really don't get the phaser hate I see everywhere. WHat's not to like about a shield-offline proc?

    Nothing but with all the cleanse doffs/EPtS/Batteries/EPtX Doffs that add power/plasmonic etc phaser proc is pretty much or an annoyance than an "Oh ****"
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited April 2014
    ^^^
    This.

    STO is a Cryptic Studios game - and players need to realize that in every MMO Cryptic has made to date; they've NEVER implemented PvP well - going all the way back to CoH. To expect them to suddenly break that paradigm in STO is just insanity.

    Go play Neverwinter and get back to us on that. It may not be perfect but Neverwinter has a thriving PvP community and they have a PvP system that is leagues beyond what we have in STO. Much better than what we'll have after Season 9.
    Neverwinter posted on FB the other day that 3 million characters have "died" in their PvP in it's short run so far. That's a lot of playing.
  • mancommancom Member Posts: 784 Arc User
    edited April 2014
    Neverwinter posted on FB the other day that 3 million characters have "died" in their PvP in it's short run so far. That's a lot of playing.
    So far, 133k kills have been reported to my leaderboard. Data starts in August 2013, so a bit after NW's release. And obviously I only get a fraction of the total PVP data; all ground matches, C&H and many non-5v5 arena matches cannot even be reported and only a fraction of the population is reporting matches. I don't know by how much one has to multiply the 133k to get close to the true number, but it doesn't feel as if 3M for NW means that NW has a massively bigger PVP scene than STO.
    1042856
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    lol @ 3 million kills in 6 months. SWG had that every couple of weeks.
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  • zeratkzeratk Member Posts: 409
    edited April 2014
    As long they don't add any more PvP Modes and Maps and muck out a lot of the TRIBBLE this is all just a drop in the bucket.
    This is Crypticverse... :mad:
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    zeratk wrote: »
    As long they don't add any more PvP Modes and Maps and muck out a lot of the TRIBBLE this is all just a drop in the bucket.

    I want the huge assault map back, it was like a true capture the flag, you go to one area grab the "flag" transfer it to your base and repeat. If you died while doing you you had to go and get it again. The bases had turrets and TB so once you got to your base the odds were in your favor in a 1 v 1. It required some low level strategy and you had to decloak to get the flag and to drop off the flag and you could be interrupted. the map was big enough IIRC it was 10 v 10. You would end up with 2 v 3, 1 v 1. It was not popular back in the day because only premades could do it because it required team work and communication, it actually was very hard for a team to do without communication.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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