So in the past all i hear from spacers is the reason they dont want to play ground is because they dont have a ground toon, with the new changes being made to traits what will be the excuse now?
Hi all, QR'ing to the thread:
First off, thank all of you who have gotten on Tribble and tested out the powers changes. We are reading all your feedback and taking it seriously. Changing powers that are already live is never an easy decision to make, as it makes players have to re-learn the characters with which they are intimately familiar.
Secondly, I wanted to give you all a heads up on some changes you'll be seeing soon based on your feedback.
First, we're a little concerned about creating situations where players would want to use battlecloak in the middle of a fight to drop out of combat and change their rep traits, then de-cloak. We want these to be strategic choices, not tactical ones, lasting for "a run of an episode" rather than "a pull of a spawn group". So we're changing power slotting to be restricted to Sector Space and noncombat social zones.
However, the good news about this is that we're changing Species Traits to work the same way Reputation Traits work. That means you'll be able to change your Trait build for free without worrying about hoarding Trait Respecs. It also means you can try out new builds and explore the possibilities of gameplay at no cost other than thinking about your build. I'm hoping this makes Trait deckbuilding a lot more fun for a lot more people. This also means that if you want to spend a couple hours playing Ground content, you're able to spec out for that, then change your spec when you go back to Space later that day.
We're also making some tuning adjustments to Reputation powers based on the testing that we and players have done. Crit chance and Crit severity are getting tuned down a little bit (though still higher than Holodeck values), while a number of other traits are getting tweaked up to be more competitive with offensive options. We've added Adaptation Delay back into the Omega ground offensive kinetic proc as well based on player feedback.
Finally, I wanted to talk about the Omega "+10% damage" trait. Right now, this is a no brainer. It used to buff Weapon Skill, which was also a no-brainer but was more esoteric - so we made it +% damage to make its effect more clear. However, as many of you have pointed out, as long as this trait exists in its current form, it would be best-spec in pretty much every build for every player. We could just reduce the damage values to something that other traits could compete with, but instead, we're planning on re-imagining the core concept of this ability. I don't want to get into details before it's finished, but I did want to give you all a heads up that the +dmg trait would be changing into something else offensive that will be better in some circumstances but less of a general "you must take this" ability.
Ok, that's all for now. Thanks again for all the valuable feedback you've all provided.
http://sto-forum.perfectworld.com/showpost.php?p=16109801&postcount=198
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--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Vanilla Ground PvP information
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Besides. It still isn't exactly CHEAP to gear up. Even without having to buy trait respecs in the future, it doesn't mean that traits won't be insanely expensive to buy, it just means you can change them freely. Plus other things like DOFFs, or getting gear can still be pricy. On top of that, who knows how they will have the finished kit revamp handled as well, and how much that might cost.
Still think it will be moot with the Expansion 2 changes...course, no idea what they are - Geko mentioned it and that was that...
Can you nerf everyone elses and leave my traits as they are?
Also most of the ridiculous stacking of crith/critd could be solved by simply making Romulan Operatives unstackable instead of tweaking reputation traits.
Pretty much this, you can change all your traits to ground but you are still gonna be 44k skill points down.
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Yes, that will always serve as a good excuse.
But the other is the same as always - I'm having more fun in space.
At least, in "Ground's defense" - The Voth Battlezone isn't too bad. Of course, that's not PvP, but I vastly prefer that to all the other ground experience I had. Even if it is with dinosaurs with frigging lasers on their head.
But it does not solve the real problem. The real problem is that for a lot of us, myself included, ground is simply not fun. Not excuses, but on the ground with purple but not top gear, things that make it not fun include:
- sniper rifle has 0 range. It should shoot for 2500+ yards, not 20+ feet. Melee weapons and abilities are more effective than a long range headshot?!
- must spam shoot the guns. I spend all my time trying to jockey WASD and shoot while tab targeting, moving around cover, and using the mouse to hit other skills and look around. I feel like that cartoon guy that bangs the keyboard fast and faster until his arms fall off. Pistols for example are nearly unusable in a long mission because you have to spam mash the shoot button 100000 times over 5 min.
- Enemy vs player damage and health is too skewed on elite. I am not sure what you have to have to function, but I do not -- 4 shots kill me, 2 for my shield, 2 for my body, and its over. It takes me more than that to take off a shield unless I crit, which unlike space is a low chance.
- as a science main, most of my kits and skills seem to be totally worthless. I can heal other people, which is nice, except they are always zerking out of my range or line of sight, so its pointless. 85% or more of the time I click on the hurt person's picture and then cannot locate them to toss a heal. The other skills mostly seem to have 0 real effect (effect meaning: make something dead before it can kill me with its 2 shot death ray).
The only thing that seems to actually work is exploit/cheeze tactics. For example I can take out an entire army with my engineer by dropping mines and kiting things into them. Effective, but not WAI. Or I can stealth and use lunge to one-shot as a tactical. Tactical can make some big hits if I can manage to stay alive long enough to self buff, expose, and exploit a target to death.
And lets not even mention borg adaptation, which just adds more running around trying to not die while you mash your remodulators AND it limits weapon choices to big boom, slow rate of fire weapons.
The spam shooting and borg both force people to use, from a selection of over 20 weapons, about 3 are viable in practice.
Pvp is worse, obviously. Before I can even consider it I have to be able to handle elite NPCs, which again, have so far been so un-fun that I no longer even bother to try.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Jeez, you are struggling unnecessarily. Ground is great fun if you switch things round as follows:-
Forget about the traditional RMB Drag MMO setup, set a key (I use Z) to toggle free mouselook, so your right hand is free to mouselook around just like in an fps, and when you want to interact with things toggle it off so your mouse is free to select things on screen. It might be confusing for a day or two, but when you get used to it it's much easier on the middle finger.
Then bind two most-used abilities to Left Press and Right Press, put zoom on SHIFT+mousewheel up/down, so that mousewheel up/down trigger other most-used abilities. Most mice have a Mouse button 4 for the thumb, use that to toggle your main weapon's main firing ability.
Set tray to have these triggers for most-used abilities.
Set main weapon to autofire, and set "Toggle, Cancel when out of combat" on Controls (note the Mousebutton 4 advice above - essentially, first mob you see, hit MB4 with your thumb, which triggers autofiring main attack, and you never have to touch it again).
This way, you steer more or less as with an FPS, i.e. free mouselook and WASD, you tab target (also you can set SHIFT+keys to target nearest, etc., worth playing around with, i.e. I have SHIFT+E for target nearest) and you are continually firing at whatever you are targeting without having to click anything continuously.
Cryptic have given absolutely tons of options to enable you to customize both Ground and Space to suit whatever style is easy; they give more options than almost any other MMO (unusually they give extensive options for mouse control, making even a standard mouse more like a game controller). Make it easy on yourself and take a few hours to explore the options, another few hours to get used to them, and voila, easy, fun Ground combat!
(You can also keep the MMO RMB Drag style if you like and work around that by mouselooking with RMB Drag and steering WASD - I just switched to mouselook toggling because I'm older and want to ease the strain on my middle finger.)
I understand, and I can handle space fine - well, most of the time. But ground.....when you're working with a 500ms ping, there's only so much you can do.
Effective Ground Weapons
Utility Ground Weapons
Underperforming Ground Weapons
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
In short very few people in this game can hack it on ground at it's highest levels.
Bullssssshiiiii excuse me I sneezed! Medic kits main spec is all low tier skill points You don't need any points at all in physician as that only specs the willpower portion of sci aptitude not the hot . An engy can very easily spec into enemy neut and equip tech kits. Just don't put any points in generators and turrets. Tacts are a little bit tougher but can be functional with a weak suppressing fire and fomm. And as it stands right now you don't need a single point in grenades.
if you want to play a star ship simulator go play star trek bridge commander
as that is a star ship only game
this game has ground and space, so you are only playing 50% of the game and not playing it to its full potential and i feel sorry for all you spacers that do that, im a ground pvper and i play space, and yes, i have fun because i play 100% of the game unlike you spacers that only do space
Star Trek is iconically both ground and space, the fact that this game has both ground and space, both are quite well implemented (with a huge degree of flexibility in how you can play either, if you just take the time and explore the options), and you can switch easily between them, is its main USP for me. It's what makes this an s-f game rather than just a space shooter or a pure space MMO like EVE.
If you choose to be **** at ground because you prefer to uber-min-max space that's a choice, that's a possibility an RPG offers; but you can't then complain that ground is ****. And there are plenty skill points to min-max play in both ground and space if you focus your toon in specific areas in both aspects.
hm, as a ground pvp veteran of SWG for 8 years it isnt about reaction time with me. Or any of your other generalizations.
It is about cats.
I dont want to play a cat. I do not want to buy a cat slot. I do not want to level another damned toon.
Theres your reason.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
You have eight normal traits....space and ground.....it does not matter which one you take if it is all ground or space.
The new trait system is from rep traits. You have 4 ground, 4 space, and 4 active. When you rep up you will choose a rep trait every tier. This will be either a ground or a space depending on what tier. But the one you choose goes into you pool of available rep traits.
Now out of the available rep traits you will choose your four ground and space traits. These traits will be the current ones you are using. The active trait area is for the tier five clickable or non-passive traits, such as tetryon cascade.
I was thinking along the same ways most of you are thinking it is going to work, until I went over their and saw spots for 8 normal traits, 4 ground ( that only had rep options), four space(that only had rep options), and four active that was from the pool of tier five non- passive, clickable abilities, or tier five rep traits.
Go play with it it took me a while to understand and figure it out.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus