Why, IMHO, FAW is OP...I've brought it up in some threads in the Build section.
CRF provides a damage boost and increase to fire rate (it's basically multiple boosts to single target DPS).
CSV provides a damage boost and hits multiple targets (it's basically multiple boosts to multi target DPS).
HY provides a damage boost (just a boost to single target DPV, not DPS, DPV).
TS provides a damage boost and hits multiple targets (just a boost to single/multi target DPV).
BO provides a damage boost (just a boost to single target DPV).
FAW provides...
Damage Boost.
Increased Rate of Fire.
Hits Multiple Targets.
It's the only one that does three - the others do 1-2. It's not balanced for doing those three things compared to the others.
It should, imho, be split into two abilities...
Beam Rapid Fire - provides a damage boost and increases to rate of fire.
Beam Fire at Will - provides a damage boost and hits multiple targets.
Course, I also mentioned adding a Rapid Fire sort of thing for Torps and a Heavy Overload sort of thing for Cannons as well.
Why, IMHO, FAW is OP...I've brought it up in some threads in the Build section.
CRF provides a damage boost and increase to fire rate (it's basically multiple boosts to single target DPS).
CSV provides a damage boost and hits multiple targets (it's basically multiple boosts to multi target DPS).
HY provides a damage boost (just a boost to single target DPV, not DPS, DPV).
TS provides a damage boost and hits multiple targets (just a boost to single/multi target DPV).
BO provides a damage boost (just a boost to single target DPV).
FAW provides...
Damage Boost.
Increased Rate of Fire.
Hits Multiple Targets.
It's the only one that does three - the others do 1-2. It's not balanced for doing those three things compared to the others.
It should, imho, be split into two abilities...
Beam Rapid Fire - provides a damage boost and increases to rate of fire.
Beam Fire at Will - provides a damage boost and hits multiple targets.
Course, I also mentioned adding a Rapid Fire sort of thing for Torps and a Heavy Overload sort of thing for Cannons as well.
Basically so each weapon would have a buff for...
Heavy Damage
Faster Damage
Multiple Target Damage
Exactly what i have been talking about all this time. May i add also acts as point defense system by destroying all incoming HY, boar. parties, shuttles and etc...
Or seriously nerf it with minus accuracy.
Currently FAW had 100% accuracy which is BUG.
FAW doesn't have 100% accuracy. It can still miss.
FAW's a two step process (well, more than two - but two big steps).
Target selection. 100% to hit. It's guaranteed to be able to select a target.
Shot fired. Makes the normal to hit roll.
That target selection was something that was previously causing issues with procs - cause procs could trigger off of the target selection. They fixed that.
With it having that 100% to hit aspect, even though it's a non-damaging aspect - it prevents Accuracy Overflow from being added. There's no to hit roll - so there's no Accuracy Overflow to be calculated (is my understanding). It's not the same as a torp spread where it actually has both a 100% to hit target selection and 100% to hit to damage the target(s).
Could be, dont use beams as much, but on every ship that i spam faw when i have incoming HY:
miss x5 times
click faw and first shot will get rid of it
Will have to try and see what happens when you try to hit multiple HY torpedos.
Responses are heavily weighted to veterans. Either very few people stick in PvP for long, or most new players don't come on the forums.
A whopping 75% say that the Superior Operative crit bonus is a problem they have with Romulans.
Beam builds are a bit more evenly split. However, those who feel beam builds are unbalanced attribute it mainly to AtB, FAW and weapons power overcaps.
Warp Plasma and Vent Theta are fairly high on the scale, but mostly due to the bug.
Stuff with above 50% cheesiness are doffed Scramble (58%), Valdore console (68%), Black Ball (63%), TIF (68%), Scimitars (only 33% say they aren't problematic in some way), Multiple acetons (60%), Elite runabouts (60%), exploited EMP Burst (73%), AtB with Techs (52%), and Proton Barrage (53%).
I'm a little surprised Interceptors didn't rate higher.
Most other stuff is fairly OK.
Fair bit of variety in the subjective responses at the end. But Romulans are a real bugbear.
You may need to actually download the files to view them properly.
Thanks for participating!
Edit: It should be noted, however, how not much goes over 70%. It's pretty obvious then that the PvP community isn't some monolithic entity that picks one thing out specifically to be nerfed. No wonder balance discussions always turn into threadnaughts.
Edit2: Hahaha, one of the viewers is showing up as "Anonymous Panda". What a coincidence
Edit3: Woops, forgot to redact one person's name. Edited.
I still believe that CSV and CRF need to be dropped a level and put on par with BFAW/BOL/TS/THY. Or the others need to be tiered up to be at the same BOff ranks as cannon skills. OF course if you tiered them up there would be only TT and BT skills at ensign. To compromise I say make CRF1/CSV1 and 2 Ens and Lt respectively and make the top version cmdr.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
I was just surprised that the BO doff, Elite Disruptors, Keel'el (although close) and Inspirational Leader Trait were not considered OP or cheese. My BO doff almost always procs at least 1 and often procs all 3. That's with just blue quality ones.
I think once the queues are open more people will complain about elite disruptors. They're a bit on the strong side.
Other than that I agree with most of the answers. Can't wait to see what's in it for next year. Do you think you can post last year's responses too? It would be fun to see what things were cheese last year and are not now.
Other than that I agree with most of the answers. Can't wait to see what's in it for next year. Do you think you can post last year's responses too? It would be fun to see what things were cheese last year and are not now.
I suggest you download the file and view it in Excel. Google Drive doesn't do a very good job of displaying the file at all.
Survey2 refers to the edited, re-released survey, while Survey1 refers to the original survey.
Some of the highlights:
Survey1:
The leaders are by far TIF, Grav Pulse, and Elite Runabouts, with around 65% voting that they are cheesy. Siphon Drones and Backstep Timestop rank about 60%, while doffed Sensor Scramble and doffed Vent Theta are close runner-ups at about 50% each. Acetons, Plas Leech, EMP Burst and AMS also rank pretty high at about 45-55%. However, with multiple ones out on the field, Acetons rise to about 75%. Everything else is about 35% or below.
Survey2:
Fewer respondents here. EWP and Vent Theta are fairly high, due to the current bug. Doffed Scramble Sensors, AMS, Backstep, Triple BO,and Grav Pulse are also around 50%. TIF stays around 65%, with some due to the desync bug. Acetons retain a high cheesiness rating, in the event of use of multiple ones, and so do Runabouts, especially the elite variant. Exploiting EMP Burst cooldown may also earn a bad name.
Comments made by all respondents are also in the spreadsheet, with all names redacted to protect anonymity. Survey2 also includes a comparison sheet between those here since before f2p and those who came in after f2p. Notable differences include a lower tolerance for Triple BO and Siphon Drones among newer people, but higher tolerance for other carrier pets.
Thank you all for your responses, and happy pewing!
...hmm, what i can learn from this seems: my rommie (transphasic-torp t'varo with scamble doff) is pure cheese ...
on the other hand the build seems to need that edge to achieve a certain grade of effectivness (i tried without it), it's all odd these days.
fun fact is that i feel just as dirty with f.e. my bo doffs or yellowstones (<insert personal preference>), but to most those not seem to be an issue.
or is it just that they already "educated" us to expect less and less from that magical word "balance" in combiantion with creep?
whatever, "it's pvp, someones gotta die" (quote from a wiser man than me whose name i can't recall right now).
thx a lot for the survey . indeed there are some surprises, at least to me.
Practice, desire, learning and teamwork can help average players overcome these obstacles (cheese).
PS I don't think the new Q's in S9 will really improve PvP.
SO true. To bad many of the "casual" pvpers do not have this desire. THe only cheese build that when used in a team setting that is hard to over come is a FAW heavy team, all that a FAW heavy team invites is deplyable spam, like mines, pets, photonic fleets, etc.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Comments
CRF provides a damage boost and increase to fire rate (it's basically multiple boosts to single target DPS).
CSV provides a damage boost and hits multiple targets (it's basically multiple boosts to multi target DPS).
HY provides a damage boost (just a boost to single target DPV, not DPS, DPV).
TS provides a damage boost and hits multiple targets (just a boost to single/multi target DPV).
BO provides a damage boost (just a boost to single target DPV).
FAW provides...
Damage Boost.
Increased Rate of Fire.
Hits Multiple Targets.
It's the only one that does three - the others do 1-2. It's not balanced for doing those three things compared to the others.
It should, imho, be split into two abilities...
Beam Rapid Fire - provides a damage boost and increases to rate of fire.
Beam Fire at Will - provides a damage boost and hits multiple targets.
Course, I also mentioned adding a Rapid Fire sort of thing for Torps and a Heavy Overload sort of thing for Cannons as well.
Basically so each weapon would have a buff for...
Heavy Damage
Faster Damage
Multiple Target Damage
Exactly what i have been talking about all this time. May i add also acts as point defense system by destroying all incoming HY, boar. parties, shuttles and etc...
Or seriously nerf it with minus accuracy.
Currently FAW had 100% accuracy which is BUG.
Umm.....IIRC, they fixed that one some months back. Right now, it's ACC overflow not working with it.
FAW doesn't have 100% accuracy. It can still miss.
FAW's a two step process (well, more than two - but two big steps).
Target selection. 100% to hit. It's guaranteed to be able to select a target.
Shot fired. Makes the normal to hit roll.
That target selection was something that was previously causing issues with procs - cause procs could trigger off of the target selection. They fixed that.
With it having that 100% to hit aspect, even though it's a non-damaging aspect - it prevents Accuracy Overflow from being added. There's no to hit roll - so there's no Accuracy Overflow to be calculated (is my understanding). It's not the same as a torp spread where it actually has both a 100% to hit target selection and 100% to hit to damage the target(s).
*** R.I.P. ***
miss x5 times
click faw and first shot will get rid of it
Will have to try and see what happens when you try to hit multiple HY torpedos.
Frequency tables: https://drive.google.com/file/d/0B0N4xIYQoJa1dVNUSXo0bS1KRnc/edit?usp=sharing
Subjective responses: https://docs.google.com/spreadsheet/ccc?key=0AkN4xIYQoJa1dExraUpJZHdCYVFlUHlFMzJwR2g2SHc&usp=sharing
Okay, just some highlights:
Responses are heavily weighted to veterans. Either very few people stick in PvP for long, or most new players don't come on the forums.
A whopping 75% say that the Superior Operative crit bonus is a problem they have with Romulans.
Beam builds are a bit more evenly split. However, those who feel beam builds are unbalanced attribute it mainly to AtB, FAW and weapons power overcaps.
Warp Plasma and Vent Theta are fairly high on the scale, but mostly due to the bug.
Stuff with above 50% cheesiness are doffed Scramble (58%), Valdore console (68%), Black Ball (63%), TIF (68%), Scimitars (only 33% say they aren't problematic in some way), Multiple acetons (60%), Elite runabouts (60%), exploited EMP Burst (73%), AtB with Techs (52%), and Proton Barrage (53%).
I'm a little surprised Interceptors didn't rate higher.
Most other stuff is fairly OK.
Fair bit of variety in the subjective responses at the end. But Romulans are a real bugbear.
You may need to actually download the files to view them properly.
Thanks for participating!
Edit: It should be noted, however, how not much goes over 70%. It's pretty obvious then that the PvP community isn't some monolithic entity that picks one thing out specifically to be nerfed. No wonder balance discussions always turn into threadnaughts.
Edit2: Hahaha, one of the viewers is showing up as "Anonymous Panda". What a coincidence
Edit3: Woops, forgot to redact one person's name. Edited.
I think once the queues are open more people will complain about elite disruptors. They're a bit on the strong side.
Other than that I agree with most of the answers. Can't wait to see what's in it for next year. Do you think you can post last year's responses too? It would be fun to see what things were cheese last year and are not now.
Oh, why not?
Here's a copy of the results post from last year:
Well, we have this cheese incoming. http://sto-forum.perfectworld.com/showthread.php?t=1073601
on the other hand the build seems to need that edge to achieve a certain grade of effectivness (i tried without it), it's all odd these days.
fun fact is that i feel just as dirty with f.e. my bo doffs or yellowstones (<insert personal preference>), but to most those not seem to be an issue.
or is it just that they already "educated" us to expect less and less from that magical word "balance" in combiantion with creep?
whatever, "it's pvp, someones gotta die" (quote from a wiser man than me whose name i can't recall right now).
thx a lot for the survey . indeed there are some surprises, at least to me.
SO true. To bad many of the "casual" pvpers do not have this desire. THe only cheese build that when used in a team setting that is hard to over come is a FAW heavy team, all that a FAW heavy team invites is deplyable spam, like mines, pets, photonic fleets, etc.