Alright, as some of you know, I had a little trouble in the OPVP channel concerning what abilities to fit on my ship that weren't OP/Cheesy/whatever the buzzword is. Well, I know that there are plenty of differing opinions out there, and how cheesy something is tends to be on a spectrum.
So, I decided to cast my net a little wider for opinions, and create a quick survey on PvP tactics/ships/consoles, and what people think of them.
The link:
*Poll closed*
It's just a quick set of 25 yes/no/under certain conditions questions, so it shouldn't take that long for you guys to fill it out.
If you have feedback on the survey itself or on tactics that you feel should be on the list, please feel free to share.
However, please bear in mind that this is nothing but an opinion survey, to find out your personal views on each of the listed tactics. I don't want this thread to turn into a flamewar of fleet politics or name-and-shame, so please keep your opinions to the survey. If you do not understand a particular tactic, feel free to leave it blank.
Think of it this way: this survey is simply a way to find out how each tactic is seen by the community. Nothing more. If, let's say 80% say that yes, you will know that about 80% of players you use the tactic on will probably be kinda miffed, and that's all. If you're fine with a particular tactic, go right ahead, I'm not gonna judge or anything.
I look forward to seeing your responses!
Comments
Both would provide you with actionable data.
At the moment, you're not doing anyone any favours.
Just compare the Fleet Advanced Escort to the Fleet Dhelan Warbird Retrofit. The ships are identical in role; identical console layout, turn rate, inertia, and weapon loadout. The Dhelan has an 0.055 better shield modifier, a universal Lt. instead of Lt. Tactical, Singularity abilities, and Battle Cloak. The only advantage the Fleet Advanced Escort has is +10% base defense and +10 all power levels over the Fleet Dhelan. The ability to use Battle Cloak far outweighs the extra +10% defense. That power "penalty" is negligible at end level due to the high number of power increasing abilities. The free commander science station that is the Singularity ability powerset far outweighs the small penalty Cryptic has vainly placed on the Warbirds in an attempt to balance them.
For Question 3, I'd add the Omega Weapon Amplifier. That set bonus essentially gives a Beam build 100% uptime on Nadion Inversion. You have Marion Francis Dumar, but Omega Weapon Amplifier is really a Marion with nearly a 100% uptime.
For Question 7, Isometric Charge, only with Tactical buffs.
For Queston 35, Proton Barrage, only with Tactical buffs.
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I didn't get hit with any registration paperwork after hitting submit on the form.
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*Shrugs* That's right, It's not meant to be a serious thing to present to Cryptic or anything. It's for fun, and to give some form of very general idea as to what the community barometer is. I wasn't planning on developing any argument.
Could you give me an example of how I could do an 'unbiased' question in this case?
Edit: I think I see what you mean for question 2 and 3, but not for the others. Slight edits have been made.
Concerning Q3, acknowledged. Good thing I stuck in the 'others' section then.
Nope. Just straightforward submit and you're done. No links to Facebook or any whatnot.
If somebody killed you, was it because of cheese? YES/NO
If you killed somebody, was it because of cheese? YES/NO
Does it matter if you each flew the same build? YES/NO
/10char
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*never miss torpedo spread
**tdf nebula t3 console (fed only)cloak useless vs
**omega pattern is an op boff skill for so many reasons
these 3 are big ops in my book
proton needs a buff :0
Agreed, Auxiliary to Inertial Dampeners and Attack Pattern Omega both need their control immunity reduced to 8 seconds.
Sure, right after Cryptic removes the ability to buff it with Go Down Fighting, Attack Pattern Alpha, Attack Pattern Omega, and Tactical Fleet.
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On never miss AOE, stupid mechanic, spread should greater chance to miss than THY same goes with FaW, CSV, etc.
Nerf those and the CTBM/GW/balck ball spam would be beck to season 7 standards.
Nerf things like PB will set a precedence that things like GW/TBR/TB would also be target of tact power nerfs. My highest crits were unbuffed PB :eek:
That isn't possible because it would require Cryptic to restore a known bug into the game.
That wouldn't be such a terrible thing for the balance of the game. I am so sick of "skilled" vapers popping 60k base isometric charge + Proton Barrage + Elachi Beam Overload + 3x Shield Bypass doff. Another solution would be to add a 5 second shared cooldown between Proton Barrage, Beam Overload, Refracting Tetryon Cascade, Unstable Tetryon Lattice, and Isometric Charge.
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Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
even though i use from time to time an overload combined with tetryon cascade (beam overload or high yield or spread and isometric charge, proton barrage, bypass doff, unstable tetryon lattice are on my private blacklist), this 5 second gcd could be a practical solution.
apart from this, effects from consoles, like isometric charge shouldn't take advantage of tactical buffs. and furthermore isometric charge shouldn't be electrical damage (no resistence provided by consoles / buffs)
In my raptor I am lucky if I get my PB off after decloaking. Usually I click it but it never goes off same with ISO, it clicks but resets. Most of decloak alphas are more BO oriented since the other skills never seem to go off. If I can get my APO3/APA/FOMM all on target just before BO3 it is almost sure fire kill, if I can get ISO or PB to go off all it does is the clean up. Bist ISO cit to date is 15K, 25K for PB largest crit to date on BO3 is unbuffed for 70K
Just ask most of the vapers; they are mainly using scripts to ensure perfect execution. Isometric Charge can get insanely high with particle generator consoles and tactical buffs. The damage is quite reasonable until you throw in Attack Pattern Alpha and Go Down Haxxing. Proton Barrage is already quite powerful with a mere 90 second cooldown and a buff strip. The damage should not be capable of oneshotting anything. Yet some people try to use it as if that were the case via a heap of Tactical buffs. I've seen 120,000 base damage Critical hit beam overloads before.
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Electrical damage is covered in any form of "All Energy Damage Resistance Rating" or "All Damage Resistance Rating".
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You haven't seen anything yet. Speaking of which, I learned that S9 will add a new series of Photon Torp (Molecular Photon Torp) with another +25% Photon damage boost. In other words, Mini's 100+ death accolade by a single cloak hunter can be easily doubled or tripled with the following updated build :
Mini Exterminator
Note the 2nd Photon Torp is really the new Molecular Photon Torp, which doesn't have its own icon yet and the Phaser Turret is for the accompanying Set 2 bonus for + Photon and + Phaser damage.
- Maximum SDR : 1630+ (approximately 300 ~ 500 higher than what K'Vork typically had)
- CtrH : 34 ~ 40%+ on Photon Torpedos
- Uses 3 X Maintenance Engineer (Battery Variant) to give +30% all damage boost upon Weapons Battery activation
- Uses 1 X Quartermaster (Battery Variant) to reduce battery CD duration by 100%
Maybe the above mentioned build could be "accidentally" posted say in the Federation Shipyard in another 20000+ view thread? I am sure lots of Feds would love to copy this Mini Exterminating build over there. And here is a variation of the above build with CRF :
Mini Exterminatior II
Edit to add : Rest easy, K'Vork is not coming back to STO
I'll be intrested to see how my views differ from the 'hardcore' pvping majority
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If scripts are the problem I know a few fleets had members that got caught using them it is a cryptic problem not a power problem. I have had all my skills fire off as I wanted one time and I dropped an Oddy that was standing still on a cap point. My raptor is for all intents a "vaper" since all is predicated on coming out of cloak on an alpha. I have done thousands of attack runs since I came back and I was only able to once get everything to sync perfectly. Most of the time PB or Refracting Tet, or ISO do not go off I am actually only using one on decloaks and the others on follow up beta runs
I'll be closing the survey and releasing results in about 2 days.
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Ahh Dude; there is a cost to using BFAW; especially if you get scrambled sensors while using it and don't shut it off in time or notice; your team mates can feel the pain.
Also honesty I do not understand all this hate for BFAW; it is not a OP ability; it is as you say when multiple other things are tied to it that it can become deadly; and if there are 2 or 3 people doing it too.
But like all things; it can be countered; debuffed; or slowed down. Also at the moment using BFAW accuracy overflow isnt calculated; because i think i remember i dev saying that for all intended purposes; BFAW does do a 100% accuracy thing; but the downside is that you cant control which enemy target you hit; which means you could hit a assimlator multiple times (which usually doesn't end up being good for you or your team mates). I think the accuracy overflow not being counted when using BFAW is a good thing.
Anyway; I have done the survey as well; and I did hover over the "do you think BFAW is OP" option for a long time. However in the end I selected "NO" because i decided that it wasn't the ability itself that was overpowered; it was the things attached to it that people use that can make it extremely dangerous.
My personal opinion of course; each and every person has their own thoughts of what is overpowered; nature of the game.