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PvP Consoles/Ships/Whatnot - Cheesy? A Survey - 2014 Edition

scurry5scurry5 Member Posts: 1,554 Arc User
edited April 2014 in PvP Gameplay
Edit: Results out! See post #39 for links.

Some of you who've been around for a while may remember me doing a little survey about 11 months ago, concerning what people thought of a variety of tactics that were all over the spectrum when it came to cheesiness/balance issues. The results were fairly interesting, to say the least.

Well, it's back, with even more entries (39 vs 25) than before! Find out what most of the community as a whole thinks about stuff!

Link here:
[closed]

I'll be releasing whatever results I obtain in about a week. All identifying information will be kept private and confidential.

And a copy of the OP from the previous survey, since it applies just as much here:
scurry5 wrote: »
Alright, as some of you know, I had a little trouble in the OPVP channel concerning what abilities to fit on my ship that weren't OP/Cheesy/whatever the buzzword is. Well, I know that there are plenty of differing opinions out there, and how cheesy something is tends to be on a spectrum.

So, I decided to cast my net a little wider for opinions, and create a quick survey on PvP tactics/ships/consoles, and what people think of them.

The link:

*Poll closed*

It's just a quick set of 25 yes/no/under certain conditions questions, so it shouldn't take that long for you guys to fill it out. :)

If you have feedback on the survey itself or on tactics that you feel should be on the list, please feel free to share.

However, please bear in mind that this is nothing but an opinion survey, to find out your personal views on each of the listed tactics. I don't want this thread to turn into a flamewar of fleet politics or name-and-shame, so please keep your opinions to the survey. If you do not understand a particular tactic, feel free to leave it blank.

Think of it this way: this survey is simply a way to find out how each tactic is seen by the community. Nothing more. If, let's say 80% say that yes, you will know that about 80% of players you use the tactic on will probably be kinda miffed, and that's all. If you're fine with a particular tactic, go right ahead, I'm not gonna judge or anything. :D

I look forward to seeing your responses!

Have fun!

P.S. I dropped the T4 Romulan Rep entry due to the upcoming changes, which means it's pretty much a non-issue.

P.P.S. A belated thought. If you have no problem with Roms/beams in q2 and q3, you can leave them blank or say so in the 'others' box.
Post edited by Unknown User on
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Comments

  • jjdezjjdez Member Posts: 570 Arc User
    edited April 2014
    I can't wait to see the results of this survey, hopefully the trolls stay away though and don't use multiple submissions to skew the results.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Lol, damn you for putting my beloved Voth Palisade in that list.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited April 2014
  • edited April 2014
    This content has been removed.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    Well that was fun. I enjoyed doing it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited April 2014
    If you were serious about doing this you'd start with an unbiased survey designed to demonstrate areas of weakness to develop an argument. A second, targeted survey would follow to explore that argument in detail.

    Both would provide you with actionable data.

    At the moment, you're not doing anyone any favours.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    For Question 2, my biggest complaint about Romulans is the fact that Singularity abilities and Battle Cloak aren't accounted for in the Warbird hull and shield modifiers. The Battle Cloak and Singularities are just advantages stacked upon advantages. The -10 all power levels "penalty" is easily countered and insufficient.

    Just compare the Fleet Advanced Escort to the Fleet Dhelan Warbird Retrofit. The ships are identical in role; identical console layout, turn rate, inertia, and weapon loadout. The Dhelan has an 0.055 better shield modifier, a universal Lt. instead of Lt. Tactical, Singularity abilities, and Battle Cloak. The only advantage the Fleet Advanced Escort has is +10% base defense and +10 all power levels over the Fleet Dhelan. The ability to use Battle Cloak far outweighs the extra +10% defense. That power "penalty" is negligible at end level due to the high number of power increasing abilities. The free commander science station that is the Singularity ability powerset far outweighs the small penalty Cryptic has vainly placed on the Warbirds in an attempt to balance them.

    For Question 3, I'd add the Omega Weapon Amplifier. That set bonus essentially gives a Beam build 100% uptime on Nadion Inversion. You have Marion Francis Dumar, but Omega Weapon Amplifier is really a Marion with nearly a 100% uptime.

    For Question 7, Isometric Charge, only with Tactical buffs.

    For Queston 35, Proton Barrage, only with Tactical buffs.
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    will i be asked to register or link facebook or some jazz when i submit the form?
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    will i be asked to register or link facebook or some jazz when i submit the form?

    I didn't get hit with any registration paperwork after hitting submit on the form.
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    If you were serious about doing this you'd start with an unbiased survey designed to demonstrate areas of weakness to develop an argument. A second, targeted survey would follow to explore that argument in detail.

    Both would provide you with actionable data.

    At the moment, you're not doing anyone any favours.

    *Shrugs* That's right, It's not meant to be a serious thing to present to Cryptic or anything. It's for fun, and to give some form of very general idea as to what the community barometer is. I wasn't planning on developing any argument.

    Could you give me an example of how I could do an 'unbiased' question in this case?

    Edit: I think I see what you mean for question 2 and 3, but not for the others. Slight edits have been made.
    For Question 3, I'd add the Omega Weapon Amplifier. That set bonus essentially gives a Beam build 100% uptime on Nadion Inversion. You have Marion Francis Dumar, but Omega Weapon Amplifier is really a Marion with nearly a 100% uptime.

    Concerning Q3, acknowledged. Good thing I stuck in the 'others' section then.
    will i be asked to register or link facebook or some jazz when i submit the form?

    Nope. Just straightforward submit and you're done. No links to Facebook or any whatnot.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    With it being April Fool's...I expected the survey to be:

    If somebody killed you, was it because of cheese? YES/NO
    If you killed somebody, was it because of cheese? YES/NO
    Does it matter if you each flew the same build? YES/NO
  • therealmttherealmt Member Posts: 428 Arc User
    edited April 2014
    Filled it in to 100% honesty. Even if i dont play STO anymore currently.
    [SIGPIC][/SIGPIC]
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2014
    I answered the questions but I dont see the usefulness. It would be better to argue about the cheesiness metric. Everybody hsa the same number of slots, so really it comes down to who is most prepared for a certain range of encounters. I mean, AMS and SS can be completely cleared with ST, and ST is everywhere now, so one or the other is not cheese, and using one then waiting for ST to throw the other is basically thinking ahead. Cheesiness is overwhelming the opponent with abilities that you know to be broken, like using a single ability that has multiple effects that cannot be countered with a single ability (eg Aceton Assimilator, with drain -and- damage that cannot be contered with -any- ability), or group-spamming stuff at a rate that cannot be countered (ie, multiple ships in a ball spamming FAW, or multiple ships dropping Aceton). Cheese is a lifestlyle, not a thing.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited April 2014
    submitted

    /10char
  • realminirealmini Member Posts: 243 Arc User
    edited April 2014
    i was disheartened to see a few of my biggest pet peeves not make the list

    *never miss torpedo spread
    **tdf nebula t3 console (fed only)cloak useless vs
    **omega pattern is an op boff skill for so many reasons

    these 3 are big ops in my book

    proton needs a buff :0
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    realmini wrote: »
    i was disheartened to see a few of my biggest pet peeves not make the list

    *never miss torpedo spread
    **tdf nebula t3 console (fed only)cloak useless vs
    Both of these things aren't OP at all. You just don't like them because they are the two best counters to builds that you like to run.
    realmini wrote: »
    **omega pattern is an op boff skill for so many reasons
    Agreed, Auxiliary to Inertial Dampeners and Attack Pattern Omega both need their control immunity reduced to 8 seconds.
    realmini wrote: »
    proton needs a buff :0

    Sure, right after Cryptic removes the ability to buff it with Go Down Fighting, Attack Pattern Alpha, Attack Pattern Omega, and Tactical Fleet.
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  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    Both of these things aren't OP at all. You just don't like them because they are the two best counters to builds that you like to run.


    Agreed, Auxiliary to Inertial Dampeners and Attack Pattern Omega both need their control immunity reduced to 8 seconds.



    Sure, right after Cryptic removes the ability to buff it with Go Down Fighting, Attack Pattern Alpha, Attack Pattern Omega, and Tactical Fleet.

    On never miss AOE, stupid mechanic, spread should greater chance to miss than THY same goes with FaW, CSV, etc.

    Nerf those and the CTBM/GW/balck ball spam would be beck to season 7 standards.

    Nerf things like PB will set a precedence that things like GW/TBR/TB would also be target of tact power nerfs. My highest crits were unbuffed PB :eek:
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    On never miss AOE, stupid mechanic, spread should greater chance to miss than THY same goes with FaW, CSV, etc.
    Of the three AoE abilities are one off attacks? Oh right, Torpedo Spread. Which of the abilities will deal the most damage every time? Oh right, Fire at Will and Cannon Scatter Volley. The reason some don't like Torpedo Spread in the current state is because it is a very effective method of countering cloak vapers flying at 200 impulse speeds all the time.
    Nerf those and the CTBM/GW/balck ball spam would be beck to season 7 standards.
    That isn't possible because it would require Cryptic to restore a known bug into the game.
    Nerf things like PB will set a precedence that things like GW/TBR/TB would also be target of tact power nerfs. My highest crits were unbuffed PB :eek:

    That wouldn't be such a terrible thing for the balance of the game. I am so sick of "skilled" vapers popping 60k base isometric charge + Proton Barrage + Elachi Beam Overload + 3x Shield Bypass doff. Another solution would be to add a 5 second shared cooldown between Proton Barrage, Beam Overload, Refracting Tetryon Cascade, Unstable Tetryon Lattice, and Isometric Charge.
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  • lascaillelascaille Member Posts: 78 Arc User
    edited April 2014
    ... I am so sick of "skilled" vapers popping 60k base isometric charge + Proton Barrage + Elachi Beam Overload + 3x Shield Bypass doff. Another solution would be to add a 5 second shared cooldown between Proton Barrage, Beam Overload, Refracting Tetryon Cascade, Unstable Tetryon Lattice, and Isometric Charge.

    even though i use from time to time an overload combined with tetryon cascade (beam overload or high yield or spread and isometric charge, proton barrage, bypass doff, unstable tetryon lattice are on my private blacklist), this 5 second gcd could be a practical solution.

    apart from this, effects from consoles, like isometric charge shouldn't take advantage of tactical buffs. and furthermore isometric charge shouldn't be electrical damage (no resistence provided by consoles / buffs)
    [SIGPIC][/SIGPIC]
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    Of the three AoE abilities are one off attacks? Oh right, Torpedo Spread. Which of the abilities will deal the most damage every time? Oh right, Fire at Will and Cannon Scatter Volley. The reason some don't like Torpedo Spread in the current state is because it is a very effective method of countering cloak vapers flying at 200 impulse speeds all the time.


    That isn't possible because it would require Cryptic to restore a known bug into the game.



    That wouldn't be such a terrible thing for the balance of the game. I am so sick of "skilled" vapers popping 60k base isometric charge + Proton Barrage + Elachi Beam Overload + 3x Shield Bypass doff. Another solution would be to add a 5 second shared cooldown between Proton Barrage, Beam Overload, Refracting Tetryon Cascade, Unstable Tetryon Lattice, and Isometric Charge.

    In my raptor I am lucky if I get my PB off after decloaking. Usually I click it but it never goes off same with ISO, it clicks but resets. Most of decloak alphas are more BO oriented since the other skills never seem to go off. :( If I can get my APO3/APA/FOMM all on target just before BO3 it is almost sure fire kill, if I can get ISO or PB to go off all it does is the clean up. Bist ISO cit to date is 15K, 25K for PB largest crit to date on BO3 is unbuffed for 70K
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    In my raptor I am lucky if I get my PB off after decloaking. Usually I click it but it never goes off same with ISO, it clicks but resets. Most of decloak alphas are more BO oriented since the other skills never seem to go off. :( If I can get my APO3/APA/FOMM all on target just before BO3 it is almost sure fire kill, if I can get ISO or PB to go off all it does is the clean up. Bist ISO cit to date is 15K, 25K for PB largest crit to date on BO3 is unbuffed for 70K

    Just ask most of the vapers; they are mainly using scripts to ensure perfect execution. Isometric Charge can get insanely high with particle generator consoles and tactical buffs. The damage is quite reasonable until you throw in Attack Pattern Alpha and Go Down Haxxing. Proton Barrage is already quite powerful with a mere 90 second cooldown and a buff strip. The damage should not be capable of oneshotting anything. Yet some people try to use it as if that were the case via a heap of Tactical buffs. I've seen 120,000 base damage Critical hit beam overloads before.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    lascaille wrote: »
    furthermore isometric charge shouldn't be electrical damage (no resistence provided by consoles / buffs)

    Electrical damage is covered in any form of "All Energy Damage Resistance Rating" or "All Damage Resistance Rating".
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited April 2014
    realmini wrote: »
    i was disheartened to see a few of my biggest pet peeves not make the list

    *never miss torpedo spread
    **tdf nebula t3 console (fed only)cloak useless vs
    **omega pattern is an op boff skill for so many reasons

    these 3 are big ops in my book

    proton needs a buff :0

    You haven't seen anything yet. Speaking of which, I learned that S9 will add a new series of Photon Torp (Molecular Photon Torp) with another +25% Photon damage boost. In other words, Mini's 100+ death accolade by a single cloak hunter can be easily doubled or tripled with the following updated build :

    Mini Exterminator

    Note the 2nd Photon Torp is really the new Molecular Photon Torp, which doesn't have its own icon yet and the Phaser Turret is for the accompanying Set 2 bonus for + Photon and + Phaser damage.

    - Maximum SDR : 1630+ (approximately 300 ~ 500 higher than what K'Vork typically had)

    - CtrH : 34 ~ 40%+ on Photon Torpedos

    - Uses 3 X Maintenance Engineer (Battery Variant) to give +30% all damage boost upon Weapons Battery activation

    - Uses 1 X Quartermaster (Battery Variant) to reduce battery CD duration by 100%


    Maybe the above mentioned build could be "accidentally" posted say in the Federation Shipyard in another 20000+ view thread? ;) I am sure lots of Feds would love to copy this Mini Exterminating build over there. :) And here is a variation of the above build with CRF :

    Mini Exterminatior II


    Edit to add : Rest easy, K'Vork is not coming back to STO
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    Hmm - I have about 86 responses compared to 50+ the last time round, after weeding out a couple of suspect entries. Not a bad response set.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited April 2014
    make that 87 :)

    I'll be intrested to see how my views differ from the 'hardcore' pvping majority
  • wolverine595959wolverine595959 Member Posts: 726
    edited April 2014
    Just ask most of the vapers; they are mainly using scripts to ensure perfect execution. Isometric Charge can get insanely high with particle generator consoles and tactical buffs. The damage is quite reasonable until you throw in Attack Pattern Alpha and Go Down Haxxing. Proton Barrage is already quite powerful with a mere 90 second cooldown and a buff strip. The damage should not be capable of oneshotting anything. Yet some people try to use it as if that were the case via a heap of Tactical buffs. I've seen 120,000 base damage Critical hit beam overloads before.


    If scripts are the problem I know a few fleets had members that got caught using them it is a cryptic problem not a power problem. I have had all my skills fire off as I wanted one time and I dropped an Oddy that was standing still on a cap point. My raptor is for all intents a "vaper" since all is predicated on coming out of cloak on an alpha. I have done thousands of attack runs since I came back and I was only able to once get everything to sync perfectly. Most of the time PB or Refracting Tet, or ISO do not go off I am actually only using one on decloaks and the others on follow up beta runs
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2014
    Impressive, I now have just over 100 responses!

    I'll be closing the survey and releasing results in about 2 days.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    Just did it.
    Gold.jpg
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  • edited April 2014
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  • foxman00foxman00 Member Posts: 1,518 Arc User
    edited April 2014
    patrickngo wrote: »
    Just took the survey myself.

    One thing to make note of-most of that stuff, by itself, is innocuous-it's when you stack the bits together.

    BFAW+Marion+DEM3+Aux2Batt+overcapping+Romulan T4 Placate+... get the picture?

    all of 'em except BFAW, used individually, are actually not too bad. It's when their effects are allowed to stack.

    There was a fix for that extant-really an accident on the Dev staff's part, that pretty much limited the AOE overpower of stacked BFAW-for a while it didn't Crit... it only did normal, non-critted damage. Meant that to get that high-concentrate critical hit damage that clears CSE in sixty seconds was impossible, you had to AIM to do damage, and thus, you had to see your target to do damage, and you had to at least pretend to be manuevering.

    But...that was unpopular, so the developers 'fixed' it.

    Most of the stuff people rant the most about on that list could be solved in a simple way...

    add a friendly fire to all Area of Effect attacks-it doesn't have to be high, say, 2.5% per cycle chance it snags a buddy, instead of the baddies.

    many is the time I've flown practically INTO a grav well dropped by someone on my team with zero chance of ill effects. Maybe that should change? Maybe, if the staff insists on keeping a power that provides a 360 degree spherical coverage at full damage (beam FAW) that has a 100% chance to hit SOMETHING, maybe a little encouragement to "open up that formation or you'll hit your own guys" should be applied.

    see, CSV is a cone, you have to be flying AT the target to use it, Torpedo spread has a narrow cone of effect too-but BFAW? if you only mount beams on the front, you have a 250 degree zone of denial, most ships carry beams on both ends if they're carrying beams and BFAW, so that is 100% coverage since every beam on the ship is firing at an accellerated rate for full damage plus critical hits.

    make it cost something to use it.

    Ahh Dude; there is a cost to using BFAW; especially if you get scrambled sensors while using it and don't shut it off in time or notice; your team mates can feel the pain.

    Also honesty I do not understand all this hate for BFAW; it is not a OP ability; it is as you say when multiple other things are tied to it that it can become deadly; and if there are 2 or 3 people doing it too.

    But like all things; it can be countered; debuffed; or slowed down. Also at the moment using BFAW accuracy overflow isnt calculated; because i think i remember i dev saying that for all intended purposes; BFAW does do a 100% accuracy thing; but the downside is that you cant control which enemy target you hit; which means you could hit a assimlator multiple times (which usually doesn't end up being good for you or your team mates). I think the accuracy overflow not being counted when using BFAW is a good thing.

    Anyway; I have done the survey as well; and I did hover over the "do you think BFAW is OP" option for a long time. However in the end I selected "NO" because i decided that it wasn't the ability itself that was overpowered; it was the things attached to it that people use that can make it extremely dangerous.

    My personal opinion of course; each and every person has their own thoughts of what is overpowered; nature of the game.
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