test content
What is the Arc Client?
Install Arc

Official Reputation Revamp Feedback Thread

24

Comments

  • doublechadoublecha Member Posts: 241 Arc User
    edited March 2014
    This is a return back, and the rotaring weapon must be correct because it is a disaster.
    I want 8 ground, 8 space passives and all T5 actives
    Qapla'
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2014
    Overall I think it's a very good change however I have noted below a few things I feel need to be looked into.

    I see timers for upgrade projects still need to be normalised, Nukara upgrades still have a standard timer of 15 minutes.

    Nukara rep boxes are using Omega rep visuals.

    Upgrade projects are taking a long time to register as finished, I don't know if this is due to copying over a character to Tribble who has previously completed the reputation system or if it's an actual fault.

    Dragging contribution bars gets tedious after a while, is it possible to put in an amount box or a max button? (Or perhaps both.)

    Four of each passive/active ability I think is going to get frustrating as more reps are added, I think it best to make it such that you can pick one of each passive and take the active skill from all the reps.
    ZiOfChe.png?1
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    adamkafei wrote: »
    Overall I think it's a very good change however I have noted below a few things I feel need to be looked into.

    Four of each passive/active ability I think is going to get frustrating as more reps are added, I think it best to make it such that you can pick one of each passive and take the active skill from all the reps.

    Very bad. Idea. Just make it 8/8/5 and 8uni/5. We are limited. Choose what you want. Cryptic can keep adding reputation system.

    20 reputations. = You can choose 8 skills out of 80 and only 5 skills out of 20.
    40 reputations = You can choose 8 skills out of 160 and only 5 skills out of 40


    That's fair/unfair at the same time.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2014
    Very bad. Idea.

    How is N/N/N (Where N = Number of reputations) a "Very bad idea"?
    It limits the number you can have while scaling them with the number available.
    ZiOfChe.png?1
  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited March 2014
    adamkafei wrote: »
    How is N/N/N (Where N = Number of reputations) a "Very bad idea"?
    It limits the number you can have while scaling them with the number available.

    Because it scales with the number of reps. The whole point of the change is to make the system NOT scale with the number of reps.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    adamkafei wrote: »
    How is N/N/N (Where N = Number of reputations) a "Very bad idea"?
    It limits the number you can have while scaling them with the number available.

    Making it a low 4/4/4 is a bad move, at minimum 8/8/5 accounting the new reputation system. They could like it. I think a lot of the debate would have been solved.

    8/8/5 with a 10% increase on all defense and increase 5% on offense passive skills / buffs. Would keep it simple. Keep a cap at a set point. Prevent higher DPS boats/tanks. Increase defense buffs that always been low.

    But no Cryptic decided on TRIBBLE everyone. Long timer and veterans now, and casual in the future.

    Long timer and veteran loss time, energy, and money.
    New players loss the ability to fully utilize what they are going spend hundreds of hours for.

    Win for Cryptic because it help them to suck $$$ out of the player base.
  • ocp001ocp001 Member Posts: 0 Arc User
    edited March 2014
    Why not give all characters with maxed rep a permanent +1 to all rep slots? Why not make a vet perk for another +1 slot?

    Why has the concept of rewarding longtime players become such a monstrous notion?
  • jimtkirkjimtkirk Member Posts: 0
    edited March 2014
    ocp001 wrote: »
    Why not give all characters with maxed rep a permanent +1 to all rep slots? Why not make a vet perk for another +1 slot?

    Why has the concept of rewarding longtime players become such a monstrous notion?


    Excellent question. I'd LOVE to hear the answer.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2014
    gpgtx wrote: »
    the thing is one of the reasons for this change was vets where way more powerful then new 50's thing is i do not think this fixes it at all if any thing i think the gap is even wider just need to put in less work now but still not fixed

    yeah this thinking is just silly they need to just address the power creep and be done with it just cut all damage by 35 to 40 % problem solved
    3ondby_zpsikszslyx.jpg
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2014
    and fix ramming speed wtf? ramming a tac cube and coming out the other side un hurt .......stupidity 155k ram in pvp on a undamaged fully buffed advanced obby? kils obby? come on wtf
    3ondby_zpsikszslyx.jpg
  • christopher757christopher757 Member Posts: 8 Arc User
    edited March 2014
    I'm not a person who Complains about change but, in this case I must say something, you must
    leave the rep system alone. Don't fix something that's not broken..

    I see no reason to make new players on par with Veterans. But hey if you want to burn old Veterans go ahead.Me myself will not return with y'all to season 9.Good way to say f you too all the player that put in mad time to this game.


    whats the point of doing all the rep system if now you have to choose only 4 from ground and 4 for space.:mad:


    Also if you want to bring more money to this game, do what you say you was going too do!!!!!
    stop half the job!!!! make the Galaxy map correct.

    Stop nerfing and placing restriction on the game. you can sure learn some thing from eve online.:mad::mad:
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Please increase the slot numbers from 4-4-4 to at least 6 space and 6 ground, but 8-8 would be better.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • chivs116chivs116 Member Posts: 109 Arc User
    edited March 2014
    After looking further into the rep system, I still prefer the old one. the new rep u can only pick a set of 4 for space and ground that you want to use, but in the old rep, you have already picked the traits you want to use when you upped a level.

    Im Sorry I know Cryptic and the STO Team have worked hard on this, but I really cant see how the new rep this is going to benefit anyone. so please stick with what we have already!!

    Sorry
    4058756.jpg
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited March 2014
    So you're revamping the rep system.

    After some first tryouts with the "old" part (Didn't have the time to get through the Undine rep), I think the new version works for me as a PvE player. Didn't feel much of a difference there, but haven't been able to try it in STFs, yet...

    Now that you're at it, why don't you remove this interaction window with the slider to adjust the amount of stuff you put into the project?
    Or, at least add a "fill" button next to the "contribute" one, which would instantly fill the marks/exp/ec/whatever of the slot it is attached to.
    I've always been wondering why there is this slider there. I can understand the necessity of such sliders in shops or in the fleet projects, but in the rep system?

    P.S. If someone else already mentioned this, sorry. Not enough concentration left to read all the reviews... (aka: tl;dr ;) )
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Or, at least add a "fill" button next to the "contribute" one, which would instantly fill the marks/exp/ec/whatever of the slot it is attached to.)

    Great suggestion! One I fully support!
    [SIGPIC][/SIGPIC]
  • suiksagasuiksaga Member Posts: 5 Arc User
    edited March 2014
    Good suggestion on the auto fill, wish they had a select all as well for doffs for fleet projects a well, its time cunsuming enough ti have the page reload every time you buy off the exchange trying to buy 20+ officers at alone but to have to click each on individually to donate to a project when your trying to donate 20+ on a project can be very draining,
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    suiksaga wrote: »
    wish they had a select all as well for doffs for fleet projects a well,

    Another good idea I also fully support.
    [SIGPIC][/SIGPIC]
  • cdcerberuscdcerberus Member Posts: 2 Arc User
    edited March 2014
    Omega Weapon Proficiency: This now provides a direct bonus to damage and also grants a larger bonus to damage than before.

    on tribble it provides now bonus only to energy weapons, is this intentional change or are you going to include melee weapons too
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited March 2014
    suiksaga wrote: »
    Good suggestion on the auto fill, wish they had a select all as well for doffs for fleet projects a well, its time cunsuming enough ti have the page reload every time you buy off the exchange trying to buy 20+ officers at alone but to have to click each on individually to donate to a project when your trying to donate 20+ on a project can be very draining,
    Another good idea I also fully support.
    Me too ...
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    Mk XII romulan ship weapons in the rep store cost too much. Mk XII Reftracting Tetryon and Protonic Polaron weapons in the nukara and dyson rep stores cost the same but about 5k dil less than romulan plasma weapons. Why is this? I've seen comments here and there since season 7 about how much plasma weapons suck in PVP and such because everybody has such a resistance to them usually. If that's the case then why are they more expensive to obtain? (Personally I love the Romulan rep ship weapons, but overall my opinion is that all rep store ship weapons cost too much)

    Here are screen shots from Holodeck: (Keep in mind all types of ship weapons in the rep store cost the same, i.e., Mk XII turrets cost the same as Mk XII beam arrays)

    Mk XII Protonic Poloaron weapons from Dyson rep store (Mk XII Nukara weapons in rep store cost the same) = 19,205 dilithium PER weapon http://i31.photobucket.com/albums/c355/MonkeyGuts69/dysonrepstoreprices_zps96e13d2c.jpg~original

    Mk XII Romulan Plasma weapons in romulan rep store = 24,259 dilithium PER weapon http://i31.photobucket.com/albums/c355/MonkeyGuts69/romulanrepstoreprices_zpsa2c88b2d.jpg~original

    That's just over 5k dil more for romulan rep store ship weapons compared to nukara and dyson.

    My fleet has a fully complete dilithium mine and these prices are after getting all of the dilithium store discount projects completed, so the base prices are higher.

    Can we please have the romulan plasma ship weapons in the reputation store reduced to be exactly the same as dyson and nukara, or at the very least have the prices standardized so they all cost the same?
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited April 2014
    Are there gonna be Borg-type ship weaponry added to this? It would be nice so that it isn't left out.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2014
    While I'm thinking of it, would it be possible to increase the proc chance on standard refracting tetryon weapons from the Nukara Reputation system? The proc currently provides a 2.5% chance to deal half damage to the next nearest target...but only if the next nearest target is within 3km. As a result, this proc happens extremely rarely and has little effect on damage output. The proc isn't worth it over a standard weapon modifier because of the extremely short range and the low proc frequency. If the refract proc had a 25% or even a 50% chance to proc; then it would be much more worthwhile.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    While I'm thinking of it, would it be possible to increase the proc chance on standard refracting tetryon weapons from the Nukara Reputation system? The proc currently provides a 2.5% chance to deal half damage to the next nearest target...but only if the next nearest target is within 3km. As a result, this proc happens extremely rarely and has little effect on damage output. The proc isn't worth it over a standard weapon modifier because of the extremely short range and the low proc frequency. If the refract proc had a 25% or even a 50% chance to proc; then it would be much more worthwhile.

    Sounds like they should increase the range to 5Km for the extra targets it hits. 2.5% chance is pretty standard for weapon procs.
  • bareelbareel Member Posts: 3 Arc User
    edited April 2014
    bareel wrote: »
    Conclusion:
    Advanced Targeting Systems, Omega Weapon Training, and Precision will be my first 3 picks on most toons plus one utility selection of Hull-Repairing Nanites, Omega Graviton Amplifier, or Superior Shield Repair.

    Even after the new tribble patch the above hold true in my personal opinion. Damage is king for PvE and PvE is what I does.

    Additionally the above traits are always effective no matter what I'm fighting and I am far too lazy to switch traits all the time for tiny bonuses.

    I still think this entire thing would go over much better if some of the reputation traits were automatically gained as passives that didn't count toward the total number. If you are so worried about the power creep from them simply keep them enemy specific.

    The Borg adaptation one would be a good choice. The kinetic proc chance trait, make it only work against borg and bam, another that would be a good choice that everyone could gain that wouldn't add to power creep overall.

    The original design was very short sighted I'll agree. However the current one has just as many problems. Different problems yes, but same number. A middle ground should have been considered. What is the saying, don't throw the baby out with the bath water?
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Please revert the new change to the Aux Power Offense power from Tier 4 Nukara Rep. Ways to boost Exotic Science powers are sorely needed, and this is a highly thematic and flavourful way to do it.

    Reducing this power to just one more of the 90 gajillion ways to boost weapon damage is both boring and unneeded.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    ruinsfate wrote: »
    Please revert the new change to the Aux Power Offense power from Tier 4 Nukara Rep. Ways to boost Exotic Science powers are sorely needed, and this is a highly thematic and flavourful way to do it.

    Reducing this power to just one more of the 90 gajillion ways to boost weapon damage is both boring and unneeded.

    This would be interesting, I agree.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited April 2014
    got this message trying to unlock the Omega Costumes "Failed to collect rewards for "Costume Unlock: MACO Style 2". Make sure that you have room in your inventory.

    not sure what it meant by room in my inventory because I had room unless in meant costume slots which in turn should not matter because I should be able to modify another costume if i wanted too.

    this happen with both style 2 & 4


    and just wondering what was 4 GB of a patch for? did not see much change that required 4GB some art, maybe some of the changes to ESD but not enough to warrant a 4 GB patch so what was added that we don't know about yet?
  • schmedickeschmedicke Member Posts: 229 Arc User
    edited April 2014
    Love the set revamps. HATE THE REP REVAMP. Hate it to the point I'm seriously thinking about what other MMOs are offering.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited April 2014
    schmedicke wrote: »
    Love the set revamps. HATE THE REP REVAMP. Hate it to the point I'm seriously thinking about what other MMOs are offering.

    the rep revamp makes doing the rep much quicker not sure what there is to hate except maybe the whole trait part, that I think needs a little rethinking out like letting us have a few more traits to have instead of just four may 6-8 even if I have to purchase them from the c-store I would be happier.
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited April 2014
    bareel wrote: »
    I am far too lazy to switch traits all the time for tiny bonuses.

    that's the general consensus from everyone I have spoken to in game... we are just going pick the 4 best traits and then forget about them..

    the devs seem to think this game is more in depth than it actually is. Like we are going to load into Fleet Alert and be like ohhh its Tholians this time let me tweak everything for a mild bonus I'll just have to re tweak in 10 minutes when I re run another mission for the umpteenth time.
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.