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TRIBBLE Maintenance and Release Notes - March 27, 2014

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  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited March 2014
    Can the traits of each pool be increased from 4 to 5, please? Since the Undine Reputation is coming, it should be possible to pick one of each reputation at least ... if it stays at 4, it would mean that you would have to let one rep out cumpletely. I guess, that would mean that a player wouldn't even have to start the grind though. =D

    I really like the revamped episodes though. So, by now, Klingon War and endgame episodes are done. Next, prully in Season 9.5, is the Cardassian story arc and in Season 10 the Romulan one (for Fed side at least). :)

    PS: I wouldn't have been surprised if "Terradome" was taken out as well, just like "State of Q". I wonder if "Terradome" is being revamped then as well, to work with the new Undine mechanics and critter behaviors.
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    orangeitis wrote: »
    This.

    Though I suspect that the more vocal space-only players will think it's a nerf too.

    Hopefully they will give us 8 Ground and 8 Space traits when that does happen.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • sleeeperr1sleeeperr1 Member Posts: 91 Arc User
    edited March 2014
    things start looking bright then a dark cloud of bad ideas roll in , Seriously , You guys are running PEOPLE AWAY FROM THE GAME , KEEP REP THE WAY IT IS NOW 4 space traits seriously? , DON'T ROLL OUT THE PLACATE REPLACEMENT WEAPON OFFLINE PROC THINK OF SOMETHING BETTER , AND FOR GOD SAKES DO NOT ROLL OUT THE ANTI- ANTI-PROTON FEEDBACK NONSENSE UNDINE REP MEASURE TWICE - CUT ONCE !!!!! PLEASE !!!!!.
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited March 2014
    Would not mind 4x4 if we gained 1 ground and 1 space slot for each rep we cap. We would have increasing options but over time we would still be limited and it would be a big reason to max out each rep as its released.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited March 2014
    I'm betting additional power slots will be available in either or both a future holding or the c-store.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    dkeith2011 wrote: »
    I'm betting additional power slots will be available in either or both a future holding or the c-store.

    Hawk the dev says they wont add it to the C-store.... but that's his idea. If PWE decides to add it , there is nothing he can do to prevent it.


    This may be just me being stupid, but I also cant find the 2 new female hairstyles.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited March 2014
    tpalelena wrote: »
    Hawk the dev says they wont add it to the C-store.... but that's his idea. If PWE decides to add it , there is nothing he can do to prevent it.


    This may be just me being stupid, but I also cant find the 2 new female hairstyles.

    It looks like there is space for more, so no doubt it will be added eventually. Either through a fleet holding (my bet) or lock box, or C-Store

    With all the hullabaloo that has been made about it, they have to know now that monetizing it somehow will make them money.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2014
    Hopefully they will give us 8 Ground and 8 Space traits when that does happen.
    That seems to be the best solution.
    ikuruyo wrote: »
    Would not mind 4x4 if we gained 1 ground and 1 space slot for each rep we cap. We would have increasing options but over time we would still be limited and it would be a big reason to max out each rep as its released.

    That is also a sane measure. It provides added incentive for actually completing the reps.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2014
    Undine Infiltration is bugged. We reached the end of the tunnels where a narrow passage leading to a portal for the last area, however the portal didn't open and we couldn't enter.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited March 2014
    Um, are the reputations SUPPOSED to have reset back to 0?

    yes read the notes again
    Characters will not carry their Reputation progress from Holodeck to Tribble, but level 50 is required to test the new 8472 Counter-Command Reputation.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited March 2014
    the q mission will be back if and when they can get Avery in the recording studio


    are we sure season 9 inst a full blown expansion at this point?

    Sisko was not in the mission in the first place so in order to even have Avery Brooks in it for a voice over they would have to totally redo the mission which I am cool with at times I liked that mission but then there were times I was like no I will skip it this time.

    As for S9 being a full blown expansion I doubt that because a few que events and one mission and a new battle zone seems kinda short for a season like what we have seen in the past, I am hoping that cryptic still has something up there sleeve to add to S9 to make it great, not saying it not but it just seems like something is missing still.
  • alexvio1alexvio1 Member Posts: 389 Arc User
    edited March 2014
    odyssey47 wrote: »
    we won't have q Jr anymore.

    That "q" doesn't looks like q junior.
  • mav75mav75 Member Posts: 113 Arc User
    edited March 2014
    Keep the "Rotating Weapon Frequency" in the Omega Task Force reputation.

    Or alternatively: get rid of the whole borg remodulation, we've been at war with the borg for so long that all weapons should be already using rotating weapon frequencies.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2014
    You aren't losing the abilty to use the passives at all. You are just getting more options where you can pick and choose (at any time). It's not like Cryptic is going to permanently prevent you from use any of the powers anyway. You can still use the passives (and actives), but you get double the choices, if you want to use them.
    Apart from some of the abilitys no longer work the same so some of us lose useful options we had before. I can no longer boost my weapon damage for example as the weapon boosts don’t work for the weapons I use. So I lose out big time with the new system.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2014
    mav75 wrote: »
    Keep the "Rotating Weapon Frequency" in the Omega Task Force reputation.

    Or alternatively: get rid of the whole borg remodulation, we've been at war with the borg for so long that all weapons should be already using rotating weapon frequencies.

    i fully support this message
    3ondby_zpsikszslyx.jpg
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    mav75 wrote: »
    Keep the "Rotating Weapon Frequency" in the Omega Task Force reputation.

    Or alternatively: get rid of the whole borg remodulation, we've been at war with the borg for so long that all weapons should be already using rotating weapon frequencies.

    Lost in the 200+ page ragefest that was Dev Blog #5 is a note saying that they were going to put back the Rotating Weapon Frequency ability ALONG WITH the other ability it was replaced with. It's there, you just gotta find it within the entitledness, rage and the like.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited March 2014
    Playing in the tailor, i didn't see anything that was mentioned. The only real difference I saw was a few different face styles, and that was it. did I miss something?


    Also, If you're going to be redoing the Borg missions as well as adding things to the tailor, would it please be possible to make the Infected skin full body? This has been an issue since launch, and it would be nice to have the infected complexion work with the open uniforms as well as the hands. There's an entire thread about wanted changes to the liberated borg race, since they're so expensive to get, but the Liberated skin would benefit a lot more people since it's not locked to just the Borg.


    It's been four years already, please make the infected skin full body.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited April 2014
    Playing in the tailor, i didn't see anything that was mentioned. The only real difference I saw was a few different face styles, and that was it. did I miss something?


    Also, If you're going to be redoing the Borg missions as well as adding things to the tailor, would it please be possible to make the Infected skin full body? This has been an issue since launch, and it would be nice to have the infected complexion work with the open uniforms as well as the hands. There's an entire thread about wanted changes to the liberated borg race, since they're so expensive to get, but the Liberated skin would benefit a lot more people since it's not locked to just the Borg.


    It's been four years already, please make the infected skin full body.

    If you mean the new head shapes, I think they were located under 'head type' or something... It's been a couple of days, but I did find them and actually quite liked them. They add a nicer range of diversity to characters.

    The hair styles though I think just replaced existing tight curl hairstyles, and their colour pallets were quite off. My blonde turned into a full blown ginger when trying it.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited April 2014
    EDIT: Wrong Thread
    [SIGPIC][/SIGPIC]
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