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TRIBBLE Maintenance and Release Notes - March 27, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140316a.11

New Features:

Undine Infiltration:
  • This is a 5 man mixed faction ground queued mission for level 50 Captains.
  • This queue takes 15-20 minutes and is available in both Normal and Elite versions.
    • The Undine have taken the forms and identities of local residents on Bajor.
    • Captains will investigate locals suspected of being Undine.
      • They will do this by asking a series of questions.
      • Based on the answers they’ll decide whether the suspect is an Undine and in need of quarantine, or innocent and cleared of suspicion.
    • Finding out what the Undine are up will lead to confrontations that will explain what is happening on Bajor.
  • Tips:
    • The Bajoran people don’t appreciate being quarantined against their will.
      • Watch out for public disruptions as people are detained.
    • Split up for the investigations, but be ready to team up again for the random events that take place during the investigation phase.

Revamped Borg and Undine Episodes:
  • The Borg Collective and Undine Advance episode stories have been combined and reimagined to create the new Borg Advance episode collection.
    • The episodes Collateral Damage, Asset Recovery, Assimilation, The Return, Fluid Dynamics, and A Light in the Dark have been revamped and merged create the new string of episodes:
      • Where Angels Fear to Tread
      • A Gathering Darkness
      • Assimilation, and
      • Fluid Dynamics
    • The episode “State of Q” has been removed from episode progression.
    • These episodes are placed right before the Solanae Dyson Sphere set of episodes.
      • The level range will be between 45-50 but is currently still set to their old levels.

Revamped Trait and Reputation Powers System:
  • All owned traits now appear in a single list.
    • This allows players to select the desired traits up to the available limit.
      • This number depends on what level their captain is.
  • The Traits window now also includes all powers earned in the personal reputation system.
    • This is broken into 3 categories: Space Reputation, Ground Reputation, and Active Reputation.
    • When clicking on each section, all earned powers of that type will appear on the right side of the window.
    • Players may choose up to 4 space reputation powers, 4 ground reputation powers, and 4 active reputation powers for a total of 12 powers.
    • Players may activate or deactivate any of these earned powers at any time.
    • Respec tokens for Reputation powers are no longer needed.
      • Currently-owned reputation respec tokens will be converted into something of comparable value.
        • Further details will come at a later date.

8472 Counter-Command Reputation:
  • 8472 Counter-Command is a cross-faction task force dedicated to stopping the Undine thread in normal space.
  • Features two progression tokens, each with a specific purpose:
    • Undine Marks
      • This mark is earned by completing repeatable content in the Viscous Cycle, Undine Assault, Undine Infiltration and Dyson Sphere Space Battlezone
      • These marks are used for equipment projects that award very high quality pieces of equipment
      • These marks can also be used to kick off a small reputation XP project once every hour
    • Isomorphic Injections
      • These tokens are earned by completing elite events in the Viscous Cycle, Undine Assault, Undine Infiltration, defeating Planet Killers and earning a high score in the bonus stage in the Dyson Sphere Space Battlezone
      • Isomorphic Injections are used to complete equipment projects for very high quality ground and space set items
      • Additionally, these tokens can be used to complete a project that awards a large amount of Dilithium Ore
  • A new store will be unlocked automatically each time a Tier within the reputation is completed.
    • Completing projects that award reputation XP will immediately also grant a Counter-Command Equipment Requisition box.
      • These boxes contain a random item that is normal only available from the stores mentioned above.
  • All Equipment Projects found in the 8472 Counter-Command reputation award Mk XII Very Rare items.
    • This means there are no equipment projects for Mk X or Mk XI items.
    • Only the highest quality of items are awarded from these equipment projects.
    • These high quality equipment projects are available at all tiers of the reputation
  • This new reputation is available in your Reputations panel of your character status window.
  • Like the Nukara Strikeforce, New Romulus and Omega Force Reputations, this end game feature allows you to earn high end rewards for max level characters.
  • The Reputation system unlocks at level 50.
  • At each tier, you earn new ground and space passive powers as well as 1 active power with all tiers unlocked.
  • Helping to test reputation on Tribble:
    • With the reputation changes implemented, it is required to re-transfer characters from Holodeck to Tribble.
      • Existing characters on Tribble will most likely have Reputation data that is broken.
      • Characters will not carry their Reputation progress from Holodeck to Tribble, but level 50 is required to test the new 8472 Counter-Command Reputation.
      • This is only needed on Tribble and will not be required when the new system goes live on Holodeck.
    • The test console on Drozana station now has EC, Dilithium, and Marks for each reputation system to grant in order to progress through the reputations.
      • For now, this does not include the new Undine Marks.
        • These can be earned by going through the new queued events for Season 9.
    • In addition to the console, the time of the project completion has been sped up to 30 seconds, just for Tribble testing.

Reputation Revamp:
  • In an effort to make chosen slotted Reputation powers, now called Reputation Traits, more meaningful, they have gone through an overhaul.
    • Many have been made significantly more powerful as a result.
    • Dyson Joint Command
      • Tier 1
        • Integrated Nanofibers: Doubled the bonus damage resistance offered by this power.
        • Deadly Aim: Increased the Critical Severity bonus from +10% to +20%.
      • Tier 2
        • Advanced Hull Reinforcement: Doubled the bonus damage resistance offered by this power.
        • Advanced Targeting Systems: Increased the Critical Severity bonus from +10% to +20%.
      • Tier 3
        • Active Armor Hardening: This power's effect was boosted to match its tooltip.
          • It now correctly grants 0 to 75 damage resistance rating.
          • Previously this power's tooltip was incorrect and the power granted 0 to 50 damage resistance rating.
        • Vanquish: This power's damage resistance debuff that scales as the enemy's health decreases has been increased from 0-15 damage resistance debuff to 0-20 damage resistance debuff.
      • Tier 4
        • Active Hull Hardening: This power's effect was boosted to match its tooltip.
          • It now correctly grants 0 to 75 damage resistance rating.
          • Previously this power's tooltip was incorrect and the power granted 0 to 50 damage resistance rating.
        • Tactical Advantage: This power's damage resistance debuff that scales as the enemy's health decreases has been increased from 0-15 damage resistance debuff to 0-20 damage resistance debuff.
    • Nukara Strikeforce
      • Tier 1
        • Indomitable: Increased hit point bonus from +7.5% to 10%
        • Identify Vulnerability: Increased shield penetration from 5% to 10%
      • Tier 2
        • Fortified Hull: Increased hit point bonus from +5% to 7.5%
        • Enhanced Shield Penetration: Increased shield penetration from 2.5% to 5%
      • Tier 3
        • Emergency Fix: Increased heal over time effectiveness by 50%
        • Cryo Immobilizer Module: Increased damage over time by 33% and Root strength slightly
      • Tier 4
        • Auxilliary Power Configuration – Defense: This now directly gives +Max Hull HP, +Max Shield HP, Kinetic Damage Resistance and Energy Damage Resistance based on Auxiliary power level.
          • Additionally, it has been improved to provide a greater bonus per point of Auxiliary power.
        • Auxilliary Power Configuration – Offense: This now directly grants a bonus to all damage based on Auxiliary power level.
          • In addition, this damage bonus will provide a larger bonus to damage than the previous one did and it will also provide a small Accuracy buff that scales with Aux power.
    • Task Force Omega
      • Tier 1
        • Medical Nanites: Doubled the amount of hull regeneration provided by this power.
          • In addition this power now provides double its regeneration bonus outside of combat.
        • Omega Weapon Proficiency: This now provides a direct bonus to damage and also grants a larger bonus to damage than before.
      • Tier 2
        • Hull-Repairing Nanites: Doubled the amount of hull regeneration provided by this power.
          • In addition this power now provides double its regeneration bonus outside of combat.
        • Omega Weapon Training: This power now provides a direct bonus to damage and also grants a larger bonus to damage than before.
      • Tier 3
        • Replaced the "Rotating Weapon Frequency" power with "Omega Graviton Pulse Module".
          • This new power causes all of your ground weapon attacks to have a 5% chance to deal additional kinetic damage with 100% shield penetration.
            • This damage is doubled against Borg.
        • Regenerative Shield Augmentation: Significantly improved this power's regeneration rate.
      • Tier 4
        • Omega Graviton Amplifier: Updated this proc's description to explain that it has a chance to be triggered with each weapon attack instead of once per cycle like other procs.
          • This is merely a text change, this power has always worked like this.
          • In addition, this proc's damage is doubled against the Borg.
        • Superior Shield Repair: Significantly increased the amount of shield regeneration per 6 seconds.
    • New Romulus
      • Tier 1
        • Lethality: Increased critical hit chance bonus from 3 to 5%.
        • Enhanced Personal Shields: This power now boosts your base Max Shield HP by 10%.
          • Previously, it granted Personal Shields Skill.
          • The end result is a slightly larger boost to max shield HP than before.
      • Tier 2
        • Precision: Increased critical hit chance bonus from 3 to 5%.
        • Enhanced Shield Systems: This power now boosts your base Max Shield HP by 10%.
          • Previously it granted Starship Shield Systems Skill.
          • The end result is a slightly larger boost to max shield HP than before.
      • Romulan Tier 3 and 4 Abilities:
        • Removed all "Chance on Crit" and replaced this functionality with an "On Next Crit" temporary effect.
          • These effects are all consumed by applying their associated effects to self or foe, and will automatically refresh 20 seconds later.
          • This change was a purposeful move away from the idea of "chance-on-chance" and an attempt to normalize the opportunity that a player has of benefiting from this Reputation ability.
        • The "Placate" effect of the Romulan Tier 4 Space ability has been replaced with "Weapons Offline"
          • Duration has been increased from 2sec to 4sec
          • This debuff is now cleansed by Engineering Team instead of Science Team
  • Reputation Equipment Improvements: The below changes have been made to help bring these items more in line with equipment found in other reputations.
    • New Romulus
      • Pieces of both the Romulan and Reman Space Sets can now be used interchangably to obtain the same Set Bonuses!
        • Reman/Romulan Set Shield:
          • Removed all Regen bonus mods, replaced with Capacity. Capacity and Regen now match on both shields.
          • Added 20% Disruptor Resistance to Reman Shield, and 20% Phaser Resistance to Romulan Shield
          • Moved 3pc Set Bonus, Covariant Capacitance Cell, to both Shields as a passive triggered bonus.
            • This bonus is unchanged, other than how it is now obtained.
        • Reman/Romulan Set Impulse Engine:
          • Added a passive effect to both Engines: While at Full Impulse, your shields regenerate much faster
        • Reman/Romulan Set Deflector Dish:
          • No changes.
        • Reman/Romulan Space Set Bonuses:
          • New 3pc Bonus: "Capacitance Transfer"
          • CLICK to activate: For 15 seconds, you gain Shield Resistance and your energy weapons leech Shields from foes to heal your own.
    • Nukara Strikeforce
      • Nukara Set Shield
        • Increased Capacity
        • Reduced Shield Proc internal cooldown from 10sec to 5sec
    • Nukara Set Deflector
      • Changed an Inertial Damper mod into a Structural Integrity Mod
      • Added two "Subsystem Repair Skill" mods
    • Nukara Set Engine
      • No changes
    • Nukara Space Set Bonuses
      • 2pc Bonus: Periodic offline cleanse increased from every 4sec to every 3sec
      • 3pc Bonus: Disables 2pc bonus for only 30sec instead of 60sec
    • Added a project that allows you to convert the now obsolete Dyson Joint Command Commendations into Dyson Sphere Marks.

General:
  • Three new head shapes and three new complexions have been unlocked for players in the costume creator and the tailor.
    • These work for all human-like species.
    • This allows for more effective ethnic diversity, as well as all-around general face variety.
    • All head shapes and complexions are completely interchangeable with each other and all existing head shapes and complexions.
    • Additionally, two new short and curly hairstyles for male and female have been added.
      • These have slight transparency and look more realistic than previous versions.
  • Undine Assault:
    • The final boss in this event has been implemented.
    • Andorian Vessels now have the correct costume, and use Andorian Phasers.
  • Engineers and builders have continued the renovations on Earth Spacedock.
    • In addition to visual improvements, it’s starting to become more populated as well.
      • And fewer of the NPCs here should be typing on non-existent consoles.
  • The Kit Vendor at K7 now sells Kit Modules instead of legacy kits.

Known Issues:
  • The new queued event, Undine Infiltration, is still a work in progress.
    • The rewards are still being adjusted.
    • The boss fight is in place but will have further tuning.
  • The Reputation Revamp and 8472 Counter-Command Reputation are both still a work in progress.
    • The UI and artwork for all of the 8472 Counter-Command Reputation has not been implemented.
  • The Dyson Sphere Undine Battlezone is still a work in progress.
  • The new Earth Space Dock is still a work in progress.
  • Viscous Cycle is still a work in progress.
  • The new queued event Undine Assault is still a work in progress.
  • The new Kit Revamp is still a work in progress.
  • The revamp for the Undine and Borg episodes is still a work in progress.
Post edited by coldsnapped on
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Comments

  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2014
    Wooowww

    (Lays down in bed and puts the Bible aside to start reading the notes)

    Ok, the Bible is actually a bad high-glossy magazine :D
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    Revamped Borg and Undine Episodes:
    • The Borg Collective and Undine Advance episode stories have been combined and reimagined to create the new Borg Advance episode collection.
      • The episodes Collateral Damage, Asset Recovery, Assimilation, The Return, Fluid Dynamics, and A Light in the Dark have been revamped and merged create the new string of episodes:
        • Where Angels Fear to Tread
        • A Gathering Darkness
        • Assimilation, and
        • Fluid Dynamics
      • The episode “State of Q” has been removed from episode progression.
      • These episodes are placed right before the Solanae Dyson Sphere set of episodes.
        • The level range will be between 45-50 but is currently still set to their old levels.

    WHOA WHOA WHOA!? State of Q was removed? That was one of the better Borg missions. Please tell me that's because its being redone and put elsewhere in the story.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited March 2014
    Cryptic you never disappoint.......
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    Yeah still not feeling this grind and rip away stuff. Just a matter of principal like for example with elite fleet bat'leths went in all my old anti borg bat'leths were ripped away/deleted so I let that go. With this being a trend of unsatisfactory conduct on cryptic's part I just can't deal with any more of this sorry.
  • mikeflmikefl Member Posts: 861 Arc User
    edited March 2014
    Oooo... excited to finish patching up. New Terradome anytime soon?
    Gold Sub since March 2010
    Lifetime Sub since June 2010
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    The two piece bonus on the Nukara set is truly lackluster compared to the Adapted MACO, MACO, and Omega two piece set bonuses. Would it be possible to consider also adding +5 weapon power to the two piece set bonus? It would make sense for a "weapon stabilizer" set bonus and it would remove the situationally useful state of the current set bonus.

    As for the Nukara shield, would it be possible to consider dropping the Tetryon and Radiation resistance down to 10% while adding +10% All Energy Damage Resistance to the shield? At the moment, this is the only Resilient Shield array that is part of a set which does not have a +10% All Energy Damage Resistance modifier. As a result, it is significantly less versatile than the MACO, Solanae, or Jem'hadar Shields. It would actually be quite nice if all reputation system shields got +10% All Damage Resistance. Naturally the would need a reduction in their specific resistances, but it would be a good change overall. Many players enjoy using the same set in multiple pieces of content, but the space gear is much less useful in that regard.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    I'm gonna need a copy of my current character for this.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    State of Q got the axe eh? Can't say I'm surprised.

    The rest looks like fun. Will transfer a new character and get to it.
    JWZrsUV.jpg
    Mine Trap Supporter
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    why was state of Q removed? it was the only good borg/undine mission


    i am disappoint :(
    victoriasig_zps23c45368.jpg
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    The good: New undine goodies.

    The bad: State of Q gone.

    The ugly : this train wreck of a reputation rewamp.


    Time to test this disaster out, and work out a reputation combo that actually exloits this system.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited March 2014
    for some reason I cant put exp in the rep...
    "Frankly, not sure why you're on a one man nerf campaign. "
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    tpalelena wrote: »
    The ugly : this train wreck of a reputation rewamp.
    The revamp could come out quite well. Only time will tell though, it could prove interesting, but only four reputation trait slots is very constricting. I am hoping they do something along the lines of giving us +1 reputation space and ground slot upon completing each system to Tier V. It would give us an actual reason to get to Tier V.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    tpalelena wrote: »
    The good: New undine goodies.

    The bad: State of Q gone.

    The ugly : this train wreck of a reputation rewamp.


    Time to test this disaster out, and work out a reputation combo that actually exloits this system.
    Your opinion, I'm optimistic about it. Maybe you should try to look at it from a different perspective.
    Star Trek Online LTS player.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    Um, are the reputations SUPPOSED to have reset back to 0?
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    Um, are the reputations SUPPOSED to have reset back to 0?

    They dont transfer on to Tribble. Hence the warning about that.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    They dont transfer on to Tribble. Hence the warning about that.

    ...

    Oh, now I'm told!

    Aw, well.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Your opinion, I'm optimistic about it. Maybe you should try to look at it from a different perspective.

    MAybe you should not order me around what to do and force your opinion one me.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2014
    I hope "State of Q" is being reworked for a future update. In its original form it didn't quite live up to its potential.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • overlapooverlapo Member Posts: 0 Arc User
    edited March 2014
    hajmyis wrote: »
    for some reason I cant put exp in the rep...
    The dilithium pack is bugged, it makes your xp become negative, you can't do anything that requires expertise, from training boffs to do rep projects.
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    • New Romulus
      • Romulan Tier 3 and 4 Abilities:
        • Removed all "Chance on Crit" and replaced this functionality with an "On Next Crit" temporary effect.
          • These effects are all consumed by applying their associated effects to self or foe, and will automatically refresh 20 seconds later.
          • This change was a purposeful move away from the idea of "chance-on-chance" and an attempt to normalize the opportunity that a player has of benefiting from this Reputation ability.
        • The "Placate" effect of the Romulan Tier 4 Space ability has been replaced with "Weapons Offline"
          • Duration has been increased from 2sec to 4sec
          • This debuff is now cleansed by Engineering Team instead of Science Team
    How does the weapons offline proc interact with AOE damage abilities like FAW or CSV?

    The thing that I'm concerned about is the following: Currently it doesn't matter if one gets hit by a placate from a player that one isn't targetting. He disappears for a second or two, but since one was not targetting him anyway, it doesn't really matter. Which means that in a sense this proc cannot truly be stacked upon a target. But a weapons offline proc does impact a player no matter by whom it is triggered, so it introduces a kind of stacking element.

    Please make sure to test this in a multiplayer environment. I'd hate to see S9 launch and have AOE-heavy teams shut down the other teams weapons almost permanently due to the stacking effect.

    (Or maybe I am misunderstanding how this works and the 20s lockout is an immunity on the victim and not a kind of cooldown on the attacker.)
    1042856
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    tpalelena wrote: »
    MAybe you should not order me around what to do and force your opinion one me.

    All he asked was for you to have an open mind. If your opinion is made up and you're unwilling to even see the final result, walk out the door now and let people who are actually testing it, test it and stop wasting out time.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • aceren77aceren77 Member Posts: 1 Arc User
    edited March 2014
    So only 4 active space and ground traits now?
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2014
    aceren77 wrote: »
    So only 4 active space and ground traits now?

    You can swap them as you like. You unlock every Reputation trait instead of choosing one at unlock, und now you are able to mix and match.
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited March 2014
    i kinda like the old system where more are active in the rep system passives. Having 4 in space and on the ground seems... strange considering what we have now and the time it took to get them.

    Why can't it be 5 Ground, 5 Space, and how ever many ones you can click on that you unlock... unless you add additional ones as you complete a new rep system tier like what was previously said on this thread?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    All he asked was for you to have an open mind. If your opinion is made up and you're unwilling to even see the final result, walk out the door now and let people who are actually testing it, test it and stop wasting out time.

    I'm sorry. I cant like anything that makes my hard work invalid.

    However, the Undine battlezone does look like fun, and I'm hoping to test that out.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    tpalelena wrote: »
    I'm sorry. I cant like anything that makes my hard work invalid.

    However, the Undine battlezone does look like fun, and I'm hoping to test that out.

    Its funny its like if your boss at work decides to take away paying you execpt give you 8 bucks of what you worked for and says you need to keep an open mind so I can make more money.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited March 2014
    mancom wrote: »
    How does the weapons offline proc interact with AOE damage abilities like FAW or CSV?

    The thing that I'm concerned about is the following: Currently it doesn't matter if one gets hit by a placate from a player that one isn't targetting. He disappears for a second or two, but since one was not targetting him anyway, it doesn't really matter. Which means that in a sense this proc cannot truly be stacked upon a target. But a weapons offline proc does impact a player no matter by whom it is triggered, so it introduces a kind of stacking element.

    Please make sure to test this in a multiplayer environment. I'd hate to see S9 launch and have AOE-heavy teams shut down the other teams weapons almost permanently due to the stacking effect.

    (Or maybe I am misunderstanding how this works and the 20s lockout is an immunity on the victim and not a kind of cooldown on the attacker.)

    what he said

    a 5 man premade A2b FAW builds with that trait will just be over kill with a weapon online proc like that
    "Frankly, not sure why you're on a one man nerf campaign. "
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited March 2014
    OMEGA Reputation : Tier 3
    Replaced the "Rotating Weapon Frequency" power with "Omega Graviton Pulse Module".

    This was a bad choice , is a bad choice and will continue to be a bad choice .
    Please reverse .
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2014
    Okay, just tried out Where Angels Fear to Tread.

    That last ground fight is interesting. Reminded me of the Defera ground fights a bit. I like the fact that getting the Tal Shiar to help you is dependent on if you decide to overlook Borg tech, take it from them like a good Starfleet officer or tell them stay put until this is over SO you can get the tech...

    I need to check out Fluid Dynamics - Tuvok and the Voyager are there!
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Okay, just tried out Where Angels Fear to Tread.

    That last ground fight is interesting. Reminded me of the Defera ground fights a bit. I like the fact that getting the Tal Shiar to help you is dependent on if you decide to overlook Borg tech, take it from them like a good Starfleet officer or tell them stay put until this is over SO you can get the tech...

    I need to check out Fluid Dynamics - Tuvok and the Voyager are there!

    That does sound cool....
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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