I wonder how difficult it would for Cryptic to make matches where players are forced to use a particular ship, with fixed consoles, weapons, etc. They get 30-40 secs to set their BOFFs, then all heck breaks loose.
Imagine if there was an all-Miranda match, or all Galaxy-class match, or even an all TOS match, with one side using TOS Constitutions versus D7s.
It probably would favour premades, but there wouldn't be the power creep. The key would probably be having the ideal BOFFs for the preset ships.
Any thoughts?
USS Canada
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"A Mari Usque Ad Mare"
I can't see it would be difficult at all. Basically, if missions like "Sphere of Influence" and "A Step Between Stars" can give you a set ship, with set boff powers and limit your abilities to career (e.g. attack pattern alpha), then there is no reason the same couldn't be achieved for PvP.
Together with power-limiting abilities shown in Nimbus, they could make such matches the standard intro for new players, rather than Ker'rat which is an atrocious way to intro new players to PvP (seriously, having PvP Ker'rat available at what, Lt Cmdr level so players stumble in and try to fight Borg on one side and Fleet Gear-fitted B'Rels flown by veteran Generals on the other? What were they thinking?!)
It could also be a way of introducing new income streams, by having PvP ship unlocks that are limited to being playable in such scenarios (e.g. Jupiter and Typhoon Classes) so that such behemoths aren't unleahed across the whole game.
Such a game mechanic would also allow for one-on-one as well as team-based, and would provide a much more balanced PvP introduction that isn't reliant on your fleet's tier or individual player's grind equipment. It would also make sense to have leaderboards for such matches which would be meaningful: it would be entirely based on playstyle and little-to-nothing to do with how much stuff the players involved have acquired.
Of course, I doubt anything like this would ever happen, as I can't see a significant number of players used to using grind equipment advantages appreciating the idea of giving it all up for PvPs in a level playing field. Would be nice to be wrong on that, though.
I wonder how difficult it would for Cryptic to make matches where players are forced to use a particular ship, with fixed consoles, weapons, etc. They get 30-40 secs to set their BOFFs, then all heck breaks loose.
Imagine if there was an all-Miranda match, or all Galaxy-class match, or even an all TOS match, with one side using TOS Constitutions versus D7s.
It probably would favour premades, but there wouldn't be the power creep. The key would probably be having the ideal BOFFs for the preset ships.
Any thoughts?
There would have to be C-Store/Lobi ships too... gotz to monetize it. Those ships would be obviously superior and instantly become must haves... pre-set PvP ruined by Cryptic.
I think this could work out well actually, even for PvE.
Something like the Battle of the Mutara Nebula would make a great 1v1 situation, a special Miranda vs a special Connie set-up.
Or a more PvE situation and the Battle of Wolf 359 where every player has a set-in-stone ship against the single (but uberfied) Borg cube.
Historical battles I think would be pretty awesome, as there have been a lot of them. Heck, could allow the devs to flex their figurative 'muscles' by giving players access to ships and combinations we wouldn't normally have, like having nothing but 'hero BOFFs'. Tuvok would be a Lt. Cmdr and the USS Voyager would have a Lt. cmdr tac slot, something it wouldn't normally have, as an example. Or along the lines of having REALLY powerful equipment and bonuses because it is meant to be a recreation of certain events.
Or even have 'what-if' scnearios where you play as Chang's Bird of Prey, fighting the Enterprise and Excelsior, but winning. Or battles we didn't see, like Picard's 'battle' against the Ferengi before he, at the time, knew who they were.
I do think the idea, for PvE and PvP has a lot of merit and interesting stuff the devs could do. Would add an element of 'Star Trek' back to the game, even though it isn't about 'exploration' or 'diplomacy' or other things.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
(seriously, having PvP Ker'rat available at what, Lt Cmdr level so players stumble in and try to fight Borg on one side and Fleet Gear-fitted B'Rels flown by veteran Generals on the other? What were they thinking?!)
That does not normally happen unless something glitches and kicks someone into the wrong instance. Normally you are in an instance populated by the level range that matches yours.
Oh Sector 001 would be epic with preset ships and maybe even operation return and the battle of cardassia would be nice. Hell even throw in the bassen rift, 1 player piloting the scimitar vs 3 players flying the sovereign and the 2 mogais
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I actually did a giant proposal on exactly this like months ago, linked it to multiple devs who said they'd look at it, and have heard and received precisely nothing in the way of responses since
I wonder how difficult it would for Cryptic to make matches where players are forced to use a particular ship, with fixed consoles, weapons, etc. They get 30-40 secs to set their BOFFs, then all heck breaks loose.
Imagine if there was an all-Miranda match, or all Galaxy-class match, or even an all TOS match, with one side using TOS Constitutions versus D7s.
It probably would favour premades, but there wouldn't be the power creep. The key would probably be having the ideal BOFFs for the preset ships.
Any thoughts?
Makes the game way too one lined, who's going to make sure the weapons and consoles are balanced at all? Because at this point they are far from balanced.
Who's going to balance out tac consoles vs engi consoles? Knowing cryptic they'll put on those rediculous +4 +4 +4 conzlolez haha.
Really, this game is too simple any way with the arc system where you really dont need aiming, it would be a total game of numbers without much user effort or input.
The other thing is with picking boffs, even those arent balanced. abilities are either good or bad, and we all know what that is, so picking the boffs is going to be easy pie for most people.
Makes the game way too one lined, who's going to make sure the weapons and consoles are balanced at all? Because at this point they are far from balanced.
Who's going to balance out tac consoles vs engi consoles? Knowing cryptic they'll put on those rediculous +4 +4 +4 conzlolez haha.
Really, this game is too simple any way with the arc system where you really dont need aiming, it would be a total game of numbers without much user effort or input.
The other thing is with picking boffs, even those arent balanced. abilities are either good or bad, and we all know what that is, so picking the boffs is going to be easy pie for most people.
Perhaps im not making sense? who knows.
Damnit MT, if you're gonna drunk post at least link something NSFW while you're at it.
While the notion could make for some fun, and yes, balanced, PvP that was immediately accessible, I really can't see Cryptic going out of their way to create game modes that deprive folks of their precious fool's gold, especially right after the recent announcements regarding the reputation system.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Comments
Together with power-limiting abilities shown in Nimbus, they could make such matches the standard intro for new players, rather than Ker'rat which is an atrocious way to intro new players to PvP (seriously, having PvP Ker'rat available at what, Lt Cmdr level so players stumble in and try to fight Borg on one side and Fleet Gear-fitted B'Rels flown by veteran Generals on the other? What were they thinking?!)
It could also be a way of introducing new income streams, by having PvP ship unlocks that are limited to being playable in such scenarios (e.g. Jupiter and Typhoon Classes) so that such behemoths aren't unleahed across the whole game.
Such a game mechanic would also allow for one-on-one as well as team-based, and would provide a much more balanced PvP introduction that isn't reliant on your fleet's tier or individual player's grind equipment. It would also make sense to have leaderboards for such matches which would be meaningful: it would be entirely based on playstyle and little-to-nothing to do with how much stuff the players involved have acquired.
Of course, I doubt anything like this would ever happen, as I can't see a significant number of players used to using grind equipment advantages appreciating the idea of giving it all up for PvPs in a level playing field. Would be nice to be wrong on that, though.
There would have to be C-Store/Lobi ships too... gotz to monetize it. Those ships would be obviously superior and instantly become must haves... pre-set PvP ruined by Cryptic.
Something like the Battle of the Mutara Nebula would make a great 1v1 situation, a special Miranda vs a special Connie set-up.
Or a more PvE situation and the Battle of Wolf 359 where every player has a set-in-stone ship against the single (but uberfied) Borg cube.
Historical battles I think would be pretty awesome, as there have been a lot of them. Heck, could allow the devs to flex their figurative 'muscles' by giving players access to ships and combinations we wouldn't normally have, like having nothing but 'hero BOFFs'. Tuvok would be a Lt. Cmdr and the USS Voyager would have a Lt. cmdr tac slot, something it wouldn't normally have, as an example. Or along the lines of having REALLY powerful equipment and bonuses because it is meant to be a recreation of certain events.
Or even have 'what-if' scnearios where you play as Chang's Bird of Prey, fighting the Enterprise and Excelsior, but winning. Or battles we didn't see, like Picard's 'battle' against the Ferengi before he, at the time, knew who they were.
I do think the idea, for PvE and PvP has a lot of merit and interesting stuff the devs could do. Would add an element of 'Star Trek' back to the game, even though it isn't about 'exploration' or 'diplomacy' or other things.
(This post brought to you by the word 'or')
-Lord Commander Solar Macharius
they were good fun but relied a lot on player honoring the rules.
a system like youre suggesting would be awesome for that.
Do you even Science Bro?
Makes the game way too one lined, who's going to make sure the weapons and consoles are balanced at all? Because at this point they are far from balanced.
Who's going to balance out tac consoles vs engi consoles? Knowing cryptic they'll put on those rediculous +4 +4 +4 conzlolez haha.
Really, this game is too simple any way with the arc system where you really dont need aiming, it would be a total game of numbers without much user effort or input.
The other thing is with picking boffs, even those arent balanced. abilities are either good or bad, and we all know what that is, so picking the boffs is going to be easy pie for most people.
Perhaps im not making sense? who knows.
Damnit MT, if you're gonna drunk post at least link something NSFW while you're at it.
While the notion could make for some fun, and yes, balanced, PvP that was immediately accessible, I really can't see Cryptic going out of their way to create game modes that deprive folks of their precious fool's gold, especially right after the recent announcements regarding the reputation system.