Has anyone else failed The Cure Found (Space) in LESS THAN 3 MINUTES? This is honestly the lowest low for me, I mean I really did not know it was possible to TRIBBLE up so badly. To bring this into perspective, we had already destroyed the right cube and I had come back and cleared out the attackers from the left cube, and all of a sudden, MISSION FAILURE!
I am not exaggerating, I got back to sector space and saw 56 minutes on my cool down (after using evasive maneuvers to reach safe distance, exiting the failed mission, and reloading sector space). This blows my mind, I am still confused as to how this was blown so fast.
Pugging CSE has always been a challenge. Admittedly in the past year it's become easy with FAW and scimitards (yes, I am one of them).
That said, I think your's is a record. You can pick up your wall trophy from the Admirals Office. It's right beside the 'Trigger Line Ignorance' award.
I don't want to laugh at your peril, I know how crappy that is, but it is funny only because i learned from day one why eSTF Pug's were a bad idea. I will only run them with fleet. Yes my fleet makes minor mistakes but no one berates anyone and we always win.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
CSE is rather simple. Tell one person in your group to guard the middle cube, while you guard the left cube. Tell the rest of your people to focus on the right cube. They'll blow up the right cube (eventually) and you can run interference for when your middle pug inevitably fails his duties.
Point is, you need to keep the Kang alive... and the only person who can be trusted is you.
Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler Patiently waiting for a Romulan Science Vessel
Had someone a few years back who sabotaged the run by self destructing next to the kang twice.
Punished the group because one other pug member made a snide remark about his rainbow build.
Lmao i pug ESTF n have never failed this bad ill take a wild guess on this fail. Kang was all ready dmg by bops and u did not notice so when the raptors got to kang there ko it.
Good players in CSE allways keep a eye on kang if there dont high chance of mission fail. Sorry but i have no sympathy for the op.
PUG'ing CSE is one of the worst STF experiences you can do. KASE can be stupid in a PUG also, but CSE is something special in a PUG.
PUGging both Into the Hive and The Big Dig have been far more frustrating for me in the past than the cure ever was.
Though I guess the worst would still be PUGging the old Crystaline Entity. Yeah, I was bored. But wow, it was hit or miss and usually a miss.
[SIGPIC][/SIGPIC]
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rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
edited March 2014
Well... it is possible to Zerg Rush CSE with escorts. 1-2 people on defense, the rest nuking cubes. When the first goes, the 3 go to the next one and the defender joins them, and so on. But it would only really work with a Fleet or premade group that communicates well and is well geared.
Seeing 4 Retrofit/Fleet Defiants unleashing hell was amusing.
I was the odd man out of the group with a Fleet Patrol Escort.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Killing the spawns as soon as the they appear really does help, but then again CSE is better with a premade team than on a Pug, my fleet has practically turned the STFs into milk runs
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
One guy to watch kang, rest kill probes and cubes. In between spawns, kill left probes/cube. If that guy is fast enough ( or the team is slow), one person can clear the left before entire team skullbashes the middle. Tada, CSE done in 5mins, or less, minus final boss. Person watching kang should be able to clear BOPs in a single tac boff power cycle(15 seconds or less), raptors in or even a single as well.
If you can't even do that, go back to normals. Or stop being bad/pugging.
CSE is rather simple. Tell one person in your group to guard the middle cube, while you guard the left cube. Tell the rest of your people to focus on the right cube. They'll blow up the right cube (eventually) and you can run interference for when your middle pug inevitably fails his duties.
Point is, you need to keep the Kang alive... and the only person who can be trusted is you.
This. Has been ages since the trio pop was the only viable CSE tactic given how much DPS even my fleet nova can pump out nowadays, but seen far too many optionals fail because either only one guy floats on defense and gets overwhelmed while the rest go right/left, or a floater focuses too much on clearing out probes in the quiet times and doesn't have enough time to get back to a good position to keep his approach to the kang done fast enough.
Has anyone else failed The Cure Found (Space) in LESS THAN 3 MINUTES? This is honestly the lowest low for me, I mean I really did not know it was possible to TRIBBLE up so badly. To bring this into perspective, we had already destroyed the right cube and I had come back and cleared out the attackers from the left cube, and all of a sudden, MISSION FAILURE!
I am not exaggerating, I got back to sector space and saw 56 minutes on my cool down (after using evasive maneuvers to reach safe distance, exiting the failed mission, and reloading sector space). This blows my mind, I am still confused as to how this was blown so fast.
that appens because every player (included the ones thinking they do well), immediatelly start to engage borgs withount trying to coordinate.
There are several actions you can take to avoid mission fail, ex.:
1) take care of the kang and tell your teammates you will defend it so they can engage the stations...
2) before starting, watch where your temmates are going, then choose what to do.
3) always remember to have a look at the kang and the other stations.
Just yesterday evening one temmates immediatelly stated complaining about what players were doing in a CSE... He was right, but complaining (and then leaving the map after 2 minutes) is not the way... Tell what you need, try to coordinate, go where players need your help...
Result? He left, but we completed the mission, optional included
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
never had any outright issues on CSE, the last time i was in CSE was over a month ago, and i was the one dragging the team to victory. the amount of stuff coming at the was so much that the other players were left defending the kang, i saw that for what it was and went after the probes and cube, almost finished 2 cubes off before the other players got it down to a manageable amount. got rid of the last cube pretty quickly, didnt fail the optional.
the problem is everyone wants to do their own thing in CSE and you will get the cold shoulder looking for help from some. just do what you can and if it fails then it fails.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Never failed in under 3 minutes. But just the other day lost the optional in that time with 4 guys protecting the kang.
They all blamed me for the it because I soloed the 1st probes and cube.
Well, TBH, you single-handedly triggered the wave of ships that damaged the Kang. Was anyone on your team ready for that? If not, why didn't you go take the wave out?
Sounds like you're missing the overall point that Communication Is Key.
Wait... ALL FOUR were protecting the Kang?!? Either they were all equipped with Nerf Guns or you thought they were protecting the Kang because you told them "You stay here, I'll go blow stuff up." Did you look at the map to see they were, in fact, in place when you released the hounds by blowing the cube?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Well, TBH, you single-handedly triggered the wave of ships that damaged the Kang. Was anyone on your team ready for that? If not, why didn't you go take the wave out?
Sounds like you're missing the overall point that Communication Is Key.
Wait... ALL FOUR were protecting the Kang?!? Either they were all equipped with Nerf Guns or you thought they were protecting the Kang because you told them "You stay here, I'll go blow stuff up." Did you look at the map to see they were, in fact, in place when you released the hounds by blowing the cube?
They were all sitting right on top of the kang, taking out the BoPs, everytime I looked back so they should be ready for the raptors.
Well excuse me for having enormous flaws that I don't work on.
Comments
That said, I think your's is a record. You can pick up your wall trophy from the Admirals Office. It's right beside the 'Trigger Line Ignorance' award.
Kang doesn't last long against raptors while she can take a few BoP hits.
Killing the first Cube as fast as you did actually accelerated the loss ironically.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
It's this. It's best to kill all three cubes at once.
This has to be it, I know nothing hit poor Kang from the right or left because I killed them.
No worries, if I wasn't still scratching my head I would be laughing about it. A new record for me for sure.
Oh well, over all it was a very good night, I had fun, I blew stuff up. I even laughed, after the confusion wore off.
Venni Vetti WTFFF!!!!!
Point is, you need to keep the Kang alive... and the only person who can be trusted is you.
Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
Patiently waiting for a Romulan Science Vessel
That said, I had groups where I endet up being THE ONLY ONE attacking the cubes while 4 people defended the Kang and STILL it got destroyed...
I think this is not a bug but a bad luck - I'm pugging all the time so I think teammates were not up to the task.
Punished the group because one other pug member made a snide remark about his rainbow build.
Good players in CSE allways keep a eye on kang if there dont high chance of mission fail. Sorry but i have no sympathy for the op.
PUGging both Into the Hive and The Big Dig have been far more frustrating for me in the past than the cure ever was.
Though I guess the worst would still be PUGging the old Crystaline Entity. Yeah, I was bored. But wow, it was hit or miss and usually a miss.
Seeing 4 Retrofit/Fleet Defiants unleashing hell was amusing.
I was the odd man out of the group with a Fleet Patrol Escort.
normal text = me speaking as fellow formite
colored text = mod mode
Remember that one time where it took 48 hours or something?
Oh yeah, it's called a bad pug group.
-Lord Commander Solar Macharius
If you can't even do that, go back to normals. Or stop being bad/pugging.
This. Has been ages since the trio pop was the only viable CSE tactic given how much DPS even my fleet nova can pump out nowadays, but seen far too many optionals fail because either only one guy floats on defense and gets overwhelmed while the rest go right/left, or a floater focuses too much on clearing out probes in the quiet times and doesn't have enough time to get back to a good position to keep his approach to the kang done fast enough.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
that appens because every player (included the ones thinking they do well), immediatelly start to engage borgs withount trying to coordinate.
There are several actions you can take to avoid mission fail, ex.:
1) take care of the kang and tell your teammates you will defend it so they can engage the stations...
2) before starting, watch where your temmates are going, then choose what to do.
3) always remember to have a look at the kang and the other stations.
Just yesterday evening one temmates immediatelly stated complaining about what players were doing in a CSE... He was right, but complaining (and then leaving the map after 2 minutes) is not the way... Tell what you need, try to coordinate, go where players need your help...
Result? He left, but we completed the mission, optional included
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
the problem is everyone wants to do their own thing in CSE and you will get the cold shoulder looking for help from some. just do what you can and if it fails then it fails.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Poetic justice, love when this happens.
They all blamed me for the it because I soloed the 1st probes and cube.
Well, TBH, you single-handedly triggered the wave of ships that damaged the Kang. Was anyone on your team ready for that? If not, why didn't you go take the wave out?
Sounds like you're missing the overall point that Communication Is Key.
Wait... ALL FOUR were protecting the Kang?!? Either they were all equipped with Nerf Guns or you thought they were protecting the Kang because you told them "You stay here, I'll go blow stuff up." Did you look at the map to see they were, in fact, in place when you released the hounds by blowing the cube?
They were all sitting right on top of the kang, taking out the BoPs, everytime I looked back so they should be ready for the raptors.
Sitting "right on top of" the Kang is the best way to let it explode. The way to protect the Kang is to intercept the Raptors from beyond 10km.