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Ramming speed as passive will be interesting !

ibuyevryshipibuyevryship Member Posts: 280
edited March 2014 in PvP Gameplay
I think that, if ramming speed can be a passive abilety with no CD, pvp can become realy more interesting i mean it will change everything :) just imagine how the match in the queu or in kerat can be :P
Post edited by ibuyevryship on
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Comments

  • xalexkxxalexkx Member Posts: 193 Arc User
    edited March 2014
    nope.avi .................
    To boldly go where no FAWer has ever FAWed before.
  • captainwessoncaptainwesson Member Posts: 0 Arc User
    edited March 2014
    Haha, I actually like this idea. A true-collision in STO would be interesting. I mean...imagine actually having to dodge those asteroids or planet pieces at Cracked Planetoid, or else your ship takes damage. Maybe it could even be speed-based, where if you were going slow, you wouldn't take as much damage, but if you full impulsed or evasived into a rock or another ship...well...you might not have much of a ship left. :P

    I mean...I guess there would still be ways to exploit it, but if you tac-buff your ship right before evasiving into an enemy...that's gonna be a big explosion, and you're probably not going to survive either. Plus there are many exploits in the game, and that hasn't stopped certain powers from being created or enhanced, so this mechanic really shouldn't be any different in that aspect.

    I think adding collision would be cool, not only for the rp aspect (rp'ers would like this), but also for pvp and pve. I mean, you'd have to be more aware of your surroundings and make better decisions as a captain, or else you'd get your ship blown to bits from poor judgement. And imagine how fun it would be as a player in a scimitar or recluse, plowing through waves of shuttles as they smashed against your hull! :D
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    We should be allowed to ram when you want like any driver can ram a tree.Theres no reason for a 3min cd for ramming speed.
  • askrayaskray Member Posts: 3,329 Arc User
    edited March 2014
    We should be allowed to ram when you want like any driver can ram a tree.Theres no reason for a 3min cd for ramming speed.

    Using your logic, if we were allowed to use ramming speed whenever then our ship should be totaled and unusable for at least 3 weeks.
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • gibbsptgibbspt Member Posts: 80 Arc User
    edited March 2014
    ahhhh my favorite killing skill... i love ramming speed, no cooldown would be awesome, give me more kills!!!!
    [SIGPIC][/SIGPIC]
    Federation :: Fleetless :: Klingon
    Jorge Silva - Tac | Nayja - Sci | Jorge E. Silva - Eng
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    Nayja K Silva - Sci | Vurg'jah - Tac
  • realminirealmini Member Posts: 243 Arc User
    edited March 2014
    askray wrote: »
    Using your logic, if we were allowed to use ramming speed whenever then our ship should be totaled and unusable for at least 3 weeks.

    i hope this change is forthcoming, cheers to being in drydock for 3 weeks after u die!

    // u got other ships, *****
  • lystentlystent Member Posts: 1,019
    edited March 2014
    I wonder how fun it'll be if you and another ship take damage for a simple collision...
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    Haha, I actually like this idea. A true-collision in STO would be interesting. I mean...imagine actually having to dodge those asteroids or planet pieces at Cracked Planetoid, or else your ship takes damage. Maybe it could even be speed-based, where if you were going slow, you wouldn't take as much damage, but if you full impulsed or evasived into a rock or another ship...well...you might not have much of a ship left. :P

    I mean...I guess there would still be ways to exploit it, but if you tac-buff your ship right before evasiving into an enemy...that's gonna be a big explosion, and you're probably not going to survive either. Plus there are many exploits in the game, and that hasn't stopped certain powers from being created or enhanced, so this mechanic really shouldn't be any different in that aspect.

    I think adding collision would be cool, not only for the rp aspect (rp'ers would like this), but also for pvp and pve. I mean, you'd have to be more aware of your surroundings and make better decisions as a captain, or else you'd get your ship blown to bits from poor judgement. And imagine how fun it would be as a player in a scimitar or recluse, plowing through waves of shuttles as they smashed against your hull! :D

    I like that idea, too. Would be cool to need some maneuvering, especially since... don't know how to explain it but evading stuff feels kind of natural in that game.
    As far as I know they experimented with that before release and decided against it.

    askray wrote: »
    Using your logic, if we were allowed to use ramming speed whenever then our ship should be totaled and unusable for at least 3 weeks.

    Don't know about your ship, but mine can blow up entirely and only getting a slight damage at the sickbay as a result with it :D

    Just kidding, of course thats right.
  • tfomegatfomega Member Posts: 812 Arc User
    edited March 2014
    cryptic's engine can't handle it... it is pvp related

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    tfomega wrote: »
    cryptic's engine can't handle it... it is pvp related

    the ramming speed is allready ingame ,the mecanic is there .. ;) it just need a small adjust :P
  • askrayaskray Member Posts: 3,329 Arc User
    edited March 2014
    Don't know about your ship, but mine can blow up entirely and only getting a slight damage at the sickbay as a result with it :D

    Just kidding, of course thats right.
    Read the comment I was responding too ;) -
    We should be allowed to ram when you want like any driver can ram a tree.Theres no reason for a 3min cd for ramming speed.

    Thus my reply :P
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    sounds fun they should try that out or at least un-nerf ramming speed by making it so you can activate it anytime again. Nothing wrong with always using your ship as a kinetic weapon, you still need to knock shield facings off for it to really be sure to kill.
    Tala -KDF Tac- House of Beautiful Orions
  • jacknm1jacknm1 Member Posts: 0 Arc User
    edited March 2014
    This would make for some interesting videos....lol id like to see it, perhaps it would be over used if it had "No" CD, but perhaps a shorter one, like 30 seconds or 1 minute (if your gnna RP its kinda of like the minute it takes to give the order and prepare your ship for the impact etc...)
    [SIGPIC][/SIGPIC]
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  • edited March 2014
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  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    We should be allowed to ram when you want like any driver can ram a tree.Theres no reason for a 3min cd for ramming speed.

    Totally agree. This would amp up my fun quotient by a factor of 10.
    dEpN3nB.png?1
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited March 2014
    It would certainly give tanks a new offensive option that's for sure.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    blahhdrey wrote: »
    Totally agree. This would amp up my fun quotient by a factor of 10.

    Also, when ramming a Scimtiar with a Federation Starship: 50% chance to trigger Thalaron Overload - All power levels on Scimtiar offline - self destructs after 15 seconds. There, Scimitar OP gamplay problem solved for good. 100% chance when using an Assault Cruiser variant.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    askray wrote: »
    Using your logic, if we were allowed to use ramming speed whenever then our ship should be totaled and unusable for at least 3 weeks.


    theres a doff that makes you immune to ramming speed damage :rolleyes:
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited March 2014
    Collision damage would be very interesting. And amusing. And fun. WANT NAO!!!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • edited March 2014
    This content has been removed.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    skollulfr wrote: »
    collision damage would be funny.
    though i suspect there would be competitions to see who could suicide into esd.

    would need some sort of system to penalise suicide tactics though.

    I dont think friendly fire work with ramming :mad: maybe if somone use SS or AMS on the rammer :P
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    We should be allowed to ram when you want like any driver can ram a tree.Theres no reason for a 3min cd for ramming speed.

    The power used to work like that. And PVP feedback got it changed. Now you want it to go back? Why?
    [SIGPIC][/SIGPIC]
  • brandonflbrandonfl Member Posts: 892
    edited March 2014
    The power used to work like that. And PVP feedback got it changed. Now you want it to go back? Why?

    Well, you could activate it any time you liked, but it still had a cooldown.
    LOLSTO
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    The power used to work like that. And PVP feedback got it changed. Now you want it to go back? Why?


    Cuz kamikaze is the way to go :D

    if they don't make it for everyone ,at least bug ships should have that ...its canon.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    Those who find it funny do so because it's not implemented. I'm sure you'd be greatly amused by blowing up beacause you did not see an obstacle while maneuvering due to the camera angle or something.

    One shot kills form the borg are ever so fun, collisions would make it wondefully funnier...
    That was sarcasm.
  • ibuyevryshipibuyevryship Member Posts: 280
    edited March 2014
    More realisme = more fun, and the pvp need somthing to improve it ! i dont say use colision as tactic. cause esxemple, some ppl stack hull HP like 70k u do a colision on thoose guys with exemple a escort/raider, the guy will survive and heal himself and u will probably die if u was on a escort or a raider .... or the cruiser that have fun making ramming speed and want use it as tactic, just add a disable punalty like after the colision if the guy survive he will lose all subsystem during 10 sec .. just saying there probably better way but im sure making ramming speed a pasive it will be realy fun !
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited March 2014
    more realisme = more fun, and the pvp need somthing to improve it ! how i see it , is it will be more funny and will take more skill to escape a ram !

    No, quite the opposite, more ralism = less fun. Reality in space is actually no fun at all!

    I understand what you're saying for pvp but you must remember that pvp is an aspect of the game, not the game in itself. And for the actual game or most of it, if you think about it, collisions would do more harm than good. There are a lot of missions in which you could not avoid a collision.
    Also, if you go for reality, no one in his right mind uses a collision as tactic. It's a last resort thing.
  • ethercircuitethercircuit Member Posts: 69 Arc User
    edited March 2014
    Something that hasn't been talked about for awhile but is needed is a consequence for dying in this game. People should be able to collide at will but there should be like a longer respawn cooldown and lose some EC/dilithium. (Outside of Arena, no penalty for Arena/CnH death obviously)

    Too many feds button mash respawn with no consequences. (Both in PvP and PvE)

    How about a corpse run, you die you gotta go get your items out of the debris?

    Also would be cool if there were a nightmare STF mode where you only get 1 life then you're out.
    [SIGPIC][/SIGPIC]
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014

    How about a corpse run, you die you gotta go get your items out of the debris?

    Also would be cool if there were a nightmare STF mode where you only get 1 life then you're out.

    Both fun ideas, and I support them, though you're dredging up those bad memories of EQ corpse searches in Erud's Crossing. :D
    dEpN3nB.png?1
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Oh God NO. The days of ramming speed alphas are in the past. Thank god. When the game launched you did not need to be 50% to do ramming speed and there were fleets that purposelly did ramming speed alphas because the rammer had a good chance of surviving. APA/GDF/APO/Evasive/BFI/Ramming speed. I mean you had escorts ramming cuisers and cruisers dying and the escort got away with about 10% hull left. I thought the stupid doffs they added would have made this more en vogue.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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