Tonight I got a Vesta. I love being able to complete the Tour using Borg engines and the 2pc Vesta console set for permanent slipstream- 25 warp with 0 driver coils. This thing is crazy flexible too.
I fly it in a non conventional yet conventional way. Are there better ships to do what I want (grav well for a 4th wep, hanger and system analysis for 5th console)? Probably. Didn't care, I wanted a tactically oriented Vesta that ran aux2bat- and it's got fantastic results. Hit 17k tonight in a group where one player ran 3k and another 4k (elite infected conduit or ISE). Most of the other stuff I did topped 10k. Solo it was about the same as my fleet assault cruiser, but its burst wasn't as high as my fleet tac escort.
Thankfully none of the content even calls for the level of Dps this boat can put out so its more fun for me to be able to heal a bunch, pewpew, and do some control than it is maximizing my Dps at the cost of defense. (I like carrying pugs)
The timing of GW is during a specific window where aux isn't drained from the a2b penalty- that window has 100+ aux to help boost GW damage.
http://www.stoacademy.com/tools/skillplanner/?build=vestacticalX_0
I'm willing to take any all criticism! It really seems like this boat has it all- CC, tanking, DPS. I can swap out some consoles for more tankiness. Also I've considered running EPtS instead of EPtA for the extra shield resist but so far haven't seen a need for it. The extra aux helps a lot though during GW, and with power settings like they are I have 25% of the time with all systems over 90. Also EPtA seems to let me keep aux around 30 at times even with a2b running so my HE and hangar pets etc still function.
Comments
Boff-seating, maybe there's a few small things I'd have done differently. Probably RSP2, instead of ET3 (but then again, I'm an Engineer, so I can double-tap MW3 when needed). And maybe have slotted a TSS3, instead of ST2, as I foresee some shield issues on this build.
I love the idea of EPtA, though: an A2B build that gives aux back too.
In pvp I'd use a diff setup with more shield heals for sure, but TT + ST3 has been quite good with dual a2b.
I've seen a lot of Vesta-A2B builds since the ship came out. The Dyson-Proton may work better as a Tractor-Mine, EPtS instead of EPtA, and if you are running weapon power high maybe EPtE over EPtW.
[SIGPIC][/SIGPIC]
On using EPtE and EptS instead of wep/aux, I'll try it out tonight. I like EPtA since it lets me maintain 30+ aux a lot of the time a2b is running.
I really wish I could run APO instead of APB. Would let me drop polarize hull for another shield heal and not need EPtE for speed. Ah we'll, c'est la vie.
Check it out below.
That is probably why APO1 is LTC, so (most) cruisers would not be able to use it.
[SIGPIC][/SIGPIC]
~shakes head~
What's so bad about a tactical vesta running a2B? "Cause science, that's why" is not a good enough reason for me. I'm playing a tactical captain and want to blow stuff while tossing out grav wells and having pets. Know any other ships that can fit the bill that aren't lock box alien monstrosities?
And what's worse? It actually works.
So it's not really your fault, because Cryptic has let this become an acceptable thing.
And yet, you're still the one running around as a wizard hitting things in the face with a sword.
Does that explain my thoughts well enough?
An aggressive Vesta build is one that maximizes that Commander Sci Boff seat to deal damage via GW3. You run Aux cannons, and get yourself a couple Deflector Officers to cut the GW cooldown, and now you have yourself some good DPS and a ship that's unique in the game. No other ship can simultaneously pound a target with DHCs at full power while also throwing out max Aux GW3 on high uptime. Since Tac captain powers buff exotic damage (like from the Well), your Tac captain should be quite happy with that.
10:51 PM - <redacted>: cookie cutter builds
10:51 PM - <redacted>: unimpressive
10:51 PM - <redacted>:
10:51 PM - <redacted>: and.. no hull resistances
10:52 PM - <redacted>: it would insta-explode against 3 borg spheres
10:52 PM - <redacted>: good luck with that
10:57 PM - <redacted>: so
10:57 PM - <redacted>: its got.. no engineering hull stability.. no shield support
10:57 PM - <redacted>: no shield recovery
10:57 PM - <redacted>: poor all around dps coverage
10:57 PM - <redacted>: lower then need be manuverability
10:57 PM - <redacted>: and fighter pets to make donatra cloak
Butbutbut who needs a hull when you have the deeps? eh, eh?
Oh wait. Dead players don't do deeps.
That's right. It's as simple as that - you can't kill anything when you're dead. BUBUTBUT Eng team, hazard emitters and science team... Are all somewhat effective heals. but you need resistances and regen. No regeneration, no resistances (neutroniums!), no shield boosters.
Dump the experimental proton weapon (it doesn't get boosted by AP consoles; replace it with an AP turret) and the dyson console, and one of the other unis. Replace them with two fleet neutronium alloys. Dump a third and replace it with an emitter array amplifier (Cap is useless without regen because your shields will be depleted and not come back).
Going to have to try it with a torp eventually but that will require a respec.
I've got some adv fleet neutroniums with +hull I can toss on her. Then some regen to go on top like you suggest. Would you recommend a different hull/shield heal spread than sci/engi 3?
I built this thing using the gear from my fleet assault cruiser (which doesn't use a ton of unis) and my fleet tactical escort. I'm open to suggestions but haven't maxed my reps yet for a bunch of the mk12 gear (all at around 80 with max dyson) due to an extensive break I took last year. I'm kind of sealed in with AP right now since getting those tac consoles emptied my dil but do have adv fleet 4 DBB and 7 Arrays with a few of the traditional engi/sci consoles and a turret.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Gandalf is op, pls nerf
But you're not Gandalf, now are you?
Some people are badass enough to pull it off. Are you? likely not.
I made a few tweaks. Dropped EPtA for EptS and changed power levels, and was totally not needed at all. Also have boffs to swap out for TBR and doff to make it pull instead. Pretty fun and doesn't require aux for damage at all. Tried with the neutroniums but nothing I did (CSE ISE KASE) last night breached my shields so it was a Dps loss for nothing. I'll keep em around if do NWS.
Don't be jelly of the wizard with a sword. I was top Dps in two of those runs last night while providing heals, tanking, and controlling.