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So uh, curious where the chatter is on...

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Lol...did you see Mirror Hakeev?

    http://community.arcgames.com/en/news/star-trek-online/detail/3037153

    For those that don't feel like clicking the blog...

    Astrometrics Scientist
    Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014

    WTF really I guess I make sure my fleeties get this and I can now drop HE for ST on my escort. :rolleyes:

    so in essence a team could have few extra passive HE to "throw" around.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited March 2014
    Lol...did you see Mirror Hakeev?

    http://community.arcgames.com/en/news/star-trek-online/detail/3037153

    For those that don't feel like clicking the blog...

    Astrometrics Scientist
    Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.

    As if Recluses weren't effective enough healers already...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Astrometrics Scientist
    Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.

    How very interesting. lol

    Perhaps they will still do us a favor and pull all the silly clears from hazards. haha ya I know... anyway I got celestrial armor to craft.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    healing and clearing saturation has truly reached critical mass. its like they are actively moving the game toward fawboats/warbird vapers only
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Wow, surprised so much of this: http://sto-forum.perfectworld.com/showthread.php?t=1048541 :came so soon, wasn't expecting some of it at all and some not for weeks to come.

    "Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power. This lockout period prevents unfair advantages gained by cycling multiple copies of a given item."

    Folks will be both happy and unhappy with that one.

    But yeah, the BoP buff, BoP Flanking, Sensor Analysis...all sorts of things there (well, as well as PvE stuff and the Kit Revamp for Grounders)...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    And there's the notes...with the change to the Elachi weapons.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    according to the release notes for holo the structural integrity leach got quite a buff
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    according to the release notes for holo the structural integrity leach got quite a buff

    Rylan did some testing of it and posted in the Tribble feedback section of the forums. Er, I could of took issue with the comparison of it (as something you could get from playing a mission 3 times) with 2pc Borg and even the Valdore console...

    ...believe he's got some numbers comparing the before and after (I think, I'm scatterbrained today - er, more so than usual).

    It will, imho, definitely be niftier to run while working toward some other set.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Curious Tribble notes from a moment ago, mind you...
    Borg Space Set 2 pieces Bonus:
    Resolved an issue that was allowing the healing from this ability to scale disproportionately well on starships with high max Hull. Updated the tooltips to reflect the actual functionality of this proc.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Curious Tribble notes from a moment ago, mind you...

    like that 2 part isnt due a bug fix/nerf

    but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    like that 2 part isnt due a bug fix/nerf

    but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9

    I know folks have been talking about it forever...just don't remember Cryptic commenting that they were even looking at it.

    As for the Sci Bortasqu'...meh, SA'd Proton Barrage 'n Jelly from a Rom DSD...eh?

    http://www.youtube.com/watch?v=s8MDNFaGfT4
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    I know folks have been talking about it forever...just don't remember Cryptic commenting that they were even looking at it.

    As for the Sci Bortasqu'...meh, SA'd Proton Barrage 'n Jelly from a Rom DSD...eh?

    http://www.youtube.com/watch?v=s8MDNFaGfT4

    can you stack SA wile cloaked? if so that ship is beyond broken
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    I'm still waiting to see if in one of these patches they'll do something to aux2bat builds. Those builds are due for a nerf bat hit.

    I'm glad they're bringing junk abilities like Smoke Grenade back to useful.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    can you stack SA wile cloaked? if so that ship is beyond broken

    yeah but it's pretty obvious when you're targeted by it and photonic shockwave disables SA now.

    So either running or PSW are good counters.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    like that 2 part isnt due a bug fix/nerf

    but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9

    Shh! I was secretly setting that up already, I was hoping the Bort would still be too overlooked for anyone else to mention that lol.

    Don't worry about that too much I think myself and few others are the only ones who even use it in PVP, even after this change I bet many will cling to old biases against this ship and still use a Fleet Mogh or lockbox/lobi cruiser.

    But yeah SA with 7 or 8 elite beams and 4 spire locator consoles sounds fun, can't wait and will be nice seeing a big ship other then the Scim all the time. Just not sure if I will go the a2b route or the non a2b route by using both unis as tac and getting to use a extra romulan boff that way.
    can you stack SA wile cloaked? if so that ship is beyond broken

    I don't remember being able to do that although I haven't used the sci bort in over a month as I use the tac version more. Maybe the SA changes will make it worked while cloaked, if so then we have the new king of vapers too besides being best for FAW. I will check it in game later when I get home in a few hours.
    Tala -KDF Tac- House of Beautiful Orions
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    can you stack SA wile cloaked? if so that ship is beyond broken

    New SA puts you in combat when you activate it.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    rmy1081 wrote: »
    yeah but it's pretty obvious when you're targeted by it and photonic shockwave disables SA now.

    So either running or PSW are good counters.

    Folks will have to see how well that works out to deal with the healing debuff they added to SA (50% at 6 stacks, 18s).
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    edit: nevermind - this was always more of a pointer thread than a discussion thread - I'll ask in the other thread.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    New SA puts you in combat when you activate it.

    So what about battle cloak ships with SA like the Ha'anom?
    Tala -KDF Tac- House of Beautiful Orions
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    New SA puts you in combat when you activate it.

    So SA now decloaks a standard cloak when you target someone with it?

    For example in my klingon dyson science destroyer, I target someone with SA and I get decloaked.

    In my romulan dyson science destroyer, I do the same and I stay cloaked?


    Also thanks for poking your head in, hawk :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    New SA puts you in combat when you activate it.

    that covers the bortas, kdf dyson ship and the tal adapted ships, but being put at red alert does NOT drop battlecloaks
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    can you stack SA wile cloaked? if so that ship is beyond broken
    that covers the bortas, kdf dyson ship and the tal adapted ships, but being put at red alert does NOT drop battlecloaks

    Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.

    Plus it's better gameplay, which trumps everything. So there's that. :P
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.

    Plus it's better gameplay, which trumps everything. So there's that. :P

    Hm. That, or make it like Singularity powers, and disable SA until you decloak?

    Either way, it makes sense to not use heavy active scanning while you're cloaking.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    marc8219 wrote: »
    So what about battle cloak ships with SA like the Ha'anom?

    Would likely be greyed out or drop them out of cloak... standard battle cloak can't use heals while cloaked they are greyed out hopefuly same deal... valid queston thought would be good to know for sure. No actual science ships with Enhanced cloak so I would imagine it should be fine.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.

    Plus it's better gameplay, which trumps everything. So there's that. :P

    Could I...like...maybe mention the Fed T'varo with Tachyon Detection Field here...maybe? :D

    edit: To be fair then, the same would apply to Sensor Scan as well...meh.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.

    Plus it's better gameplay, which trumps everything. So there's that. :P

    now theres is some quality logic :D
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    I would rather it be unavailable while cloaked. Lots of stuff works that way now, but I cant think of any other ability that pulls the ship out of cloak on activation. Why this thing different?
  • skurfskurf Member Posts: 1,071 Arc User
    edited March 2014
    New SA puts you in combat when you activate it.

    Is there somewhere that details the changes you're making to SA and when to expect them to go live on holodeck?
  • skurfskurf Member Posts: 1,071 Arc User
    edited March 2014
    I would rather it be unavailable while cloaked. Lots of stuff works that way now, but I cant think of any other ability that pulls the ship out of cloak on activation. Why this thing different?

    Tactical Fleet pulls me out of cloak (non-battlecloak) 90% of the time, but for some reason not always. Not sure if being pulled out of cloak is a bug or if the bug is when you don't get pulled out.
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