For those that don't feel like clicking the blog...
Astrometrics Scientist
Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.
For those that don't feel like clicking the blog...
Astrometrics Scientist
Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.
As if Recluses weren't effective enough healers already...
Astrometrics Scientist
Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.
How very interesting. lol
Perhaps they will still do us a favor and pull all the silly clears from hazards. haha ya I know... anyway I got celestrial armor to craft.
"Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power. This lockout period prevents unfair advantages gained by cycling multiple copies of a given item."
Folks will be both happy and unhappy with that one.
But yeah, the BoP buff, BoP Flanking, Sensor Analysis...all sorts of things there (well, as well as PvE stuff and the Kit Revamp for Grounders)...
according to the release notes for holo the structural integrity leach got quite a buff
Rylan did some testing of it and posted in the Tribble feedback section of the forums. Er, I could of took issue with the comparison of it (as something you could get from playing a mission 3 times) with 2pc Borg and even the Valdore console...
...believe he's got some numbers comparing the before and after (I think, I'm scatterbrained today - er, more so than usual).
It will, imho, definitely be niftier to run while working toward some other set.
Borg Space Set 2 pieces Bonus:
Resolved an issue that was allowing the healing from this ability to scale disproportionately well on starships with high max Hull. Updated the tooltips to reflect the actual functionality of this proc.
Curious Tribble notes from a moment ago, mind you...
like that 2 part isnt due a bug fix/nerf
but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9
but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9
I know folks have been talking about it forever...just don't remember Cryptic commenting that they were even looking at it.
As for the Sci Bortasqu'...meh, SA'd Proton Barrage 'n Jelly from a Rom DSD...eh?
but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9
Shh! I was secretly setting that up already, I was hoping the Bort would still be too overlooked for anyone else to mention that lol.
Don't worry about that too much I think myself and few others are the only ones who even use it in PVP, even after this change I bet many will cling to old biases against this ship and still use a Fleet Mogh or lockbox/lobi cruiser.
But yeah SA with 7 or 8 elite beams and 4 spire locator consoles sounds fun, can't wait and will be nice seeing a big ship other then the Scim all the time. Just not sure if I will go the a2b route or the non a2b route by using both unis as tac and getting to use a extra romulan boff that way.
can you stack SA wile cloaked? if so that ship is beyond broken
I don't remember being able to do that although I haven't used the sci bort in over a month as I use the tac version more. Maybe the SA changes will make it worked while cloaked, if so then we have the new king of vapers too besides being best for FAW. I will check it in game later when I get home in a few hours.
that covers the bortas, kdf dyson ship and the tal adapted ships, but being put at red alert does NOT drop battlecloaks
Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.
Plus it's better gameplay, which trumps everything. So there's that. :P
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.
Plus it's better gameplay, which trumps everything. So there's that. :P
Hm. That, or make it like Singularity powers, and disable SA until you decloak?
Either way, it makes sense to not use heavy active scanning while you're cloaking.
So what about battle cloak ships with SA like the Ha'anom?
Would likely be greyed out or drop them out of cloak... standard battle cloak can't use heals while cloaked they are greyed out hopefuly same deal... valid queston thought would be good to know for sure. No actual science ships with Enhanced cloak so I would imagine it should be fine.
Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.
Plus it's better gameplay, which trumps everything. So there's that. :P
Could I...like...maybe mention the Fed T'varo with Tachyon Detection Field here...maybe?
edit: To be fair then, the same would apply to Sensor Scan as well...meh.
Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.
Plus it's better gameplay, which trumps everything. So there's that. :P
I would rather it be unavailable while cloaked. Lots of stuff works that way now, but I cant think of any other ability that pulls the ship out of cloak on activation. Why this thing different?
I would rather it be unavailable while cloaked. Lots of stuff works that way now, but I cant think of any other ability that pulls the ship out of cloak on activation. Why this thing different?
Tactical Fleet pulls me out of cloak (non-battlecloak) 90% of the time, but for some reason not always. Not sure if being pulled out of cloak is a bug or if the bug is when you don't get pulled out.
Comments
http://community.arcgames.com/en/news/star-trek-online/detail/3037153
For those that don't feel like clicking the blog...
Astrometrics Scientist
Causes Hazard Emitters to apply Emergency Hazard Emitters to any friend with less than 50% hull within 3k of the primary target. This provides all the effects of Hazard Emitters 1 to the damaged friend. Note: This cannot apply to the initial target of Hazard Emitters.
WTF really I guess I make sure my fleeties get this and I can now drop HE for ST on my escort. :rolleyes:
so in essence a team could have few extra passive HE to "throw" around.
As if Recluses weren't effective enough healers already...
How very interesting. lol
Perhaps they will still do us a favor and pull all the silly clears from hazards. haha ya I know... anyway I got celestrial armor to craft.
"Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power. This lockout period prevents unfair advantages gained by cycling multiple copies of a given item."
Folks will be both happy and unhappy with that one.
But yeah, the BoP buff, BoP Flanking, Sensor Analysis...all sorts of things there (well, as well as PvE stuff and the Kit Revamp for Grounders)...
Rylan did some testing of it and posted in the Tribble feedback section of the forums. Er, I could of took issue with the comparison of it (as something you could get from playing a mission 3 times) with 2pc Borg and even the Valdore console...
...believe he's got some numbers comparing the before and after (I think, I'm scatterbrained today - er, more so than usual).
It will, imho, definitely be niftier to run while working toward some other set.
like that 2 part isnt due a bug fix/nerf
but yaaaaa thats nothing compared to what they say 6 stacks of SA will do. the science bortas will be the new king of pain you cant mitigate come season 9
I know folks have been talking about it forever...just don't remember Cryptic commenting that they were even looking at it.
As for the Sci Bortasqu'...meh, SA'd Proton Barrage 'n Jelly from a Rom DSD...eh?
http://www.youtube.com/watch?v=s8MDNFaGfT4
can you stack SA wile cloaked? if so that ship is beyond broken
I'm glad they're bringing junk abilities like Smoke Grenade back to useful.
yeah but it's pretty obvious when you're targeted by it and photonic shockwave disables SA now.
So either running or PSW are good counters.
Shh! I was secretly setting that up already, I was hoping the Bort would still be too overlooked for anyone else to mention that lol.
Don't worry about that too much I think myself and few others are the only ones who even use it in PVP, even after this change I bet many will cling to old biases against this ship and still use a Fleet Mogh or lockbox/lobi cruiser.
But yeah SA with 7 or 8 elite beams and 4 spire locator consoles sounds fun, can't wait and will be nice seeing a big ship other then the Scim all the time. Just not sure if I will go the a2b route or the non a2b route by using both unis as tac and getting to use a extra romulan boff that way.
I don't remember being able to do that although I haven't used the sci bort in over a month as I use the tac version more. Maybe the SA changes will make it worked while cloaked, if so then we have the new king of vapers too besides being best for FAW. I will check it in game later when I get home in a few hours.
New SA puts you in combat when you activate it.
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Folks will have to see how well that works out to deal with the healing debuff they added to SA (50% at 6 stacks, 18s).
So what about battle cloak ships with SA like the Ha'anom?
So SA now decloaks a standard cloak when you target someone with it?
For example in my klingon dyson science destroyer, I target someone with SA and I get decloaked.
In my romulan dyson science destroyer, I do the same and I stay cloaked?
Also thanks for poking your head in, hawk
that covers the bortas, kdf dyson ship and the tal adapted ships, but being put at red alert does NOT drop battlecloaks
Fair, I'll make Sensor Analysis disable Cloaking. It makes sense that you'd have to focus your aux systems on evading detection or on intense scanning and communication, not both.
Plus it's better gameplay, which trumps everything. So there's that. :P
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Hm. That, or make it like Singularity powers, and disable SA until you decloak?
Either way, it makes sense to not use heavy active scanning while you're cloaking.
Would likely be greyed out or drop them out of cloak... standard battle cloak can't use heals while cloaked they are greyed out hopefuly same deal... valid queston thought would be good to know for sure. No actual science ships with Enhanced cloak so I would imagine it should be fine.
Could I...like...maybe mention the Fed T'varo with Tachyon Detection Field here...maybe?
edit: To be fair then, the same would apply to Sensor Scan as well...meh.
now theres is some quality logic
Is there somewhere that details the changes you're making to SA and when to expect them to go live on holodeck?
@DevolvedOne
Tactical Fleet pulls me out of cloak (non-battlecloak) 90% of the time, but for some reason not always. Not sure if being pulled out of cloak is a bug or if the bug is when you don't get pulled out.
@DevolvedOne