This is a ship with a 3 nacelle variation of the Excalibur and Vesper costumes. The Excalibur unlocks for people who own the Excalibur. The Constitution is omitted.
Light Dreadnought Battlecruiser Refit
Lt. Cmdr Tac, Ens. Tac, Cmdr Eng, Ens Sci, Lt. Universal
Hull:36,000
Shield Modifier:1.0
Weapons:Fore 5 Aft 3
Can Equip Cannons
Crew:400
Device Slots:4
Consoles:
4 Eng
4 Tac
1 Sci (The Exploration-to-Dreadnought transfers one console from the weakest area to Tac)
Turn Rate:9
Impulse Modifier:0.15
Inertia rating:40
Bonus Power:
+10 weapons power
+5 shield power
+5 engine power
Cruiser Commands:
Strategic Maneuvering
Shield Frequency Modulation
Weapon System Efficiency
Console Synergies:
Ability to equip cloaking device.
Set bonus with Console - Universal - Ionized Gas Sensor and native console, grants +2 turn rate.
One console ability and/or one weapon. If you want something really favorable with a lot of synergy, I think you're looking at a torpedo that deals phaser damage to maximize a combination of cannon capability and the T1 ships' torpedo based console. In this case what you're looking at is a phaser point defense warhead.
Phaser Point Defense Warhead
Destructible Projectile - High AOE Damage
90' targeting arc
Launched a 51 level Phaser Warhead:
Point Defense: 459.1 Phaser Damage per sec
Detonation: 6883.6 Kinetic Damage
NOTE: The warhead should probably also get a passive boost from having the Ionized Gas Sensor Equipped. I'd suggest this would be likliest as a form of upgrade to the projectiles, making them more durable and upgrading the warhead's phaser attacks.
Proposed price: 2500 ZEN
The fleet version (Light Dreadnought Battlecruiser Retrofit) would have 1 extra Tac console (5 total) and 10% more shield mod (1.1) and hull (39,600).
Seriously: No. Another uber battlecruiser of war in the form of a small transport vessel that outguns yet again the biggest ships in the fleet? I don't like that. I personally would like to see more canon designs and have them useful besides not featuring four to five tac consoles and abilities with ridiculous turnrates.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Have you gone insane? A tiny cruiser like that straight up outgunning the massively larger Gal-X?
Sounds like something Cryptic would do, since they apparently hate the Galaxy. Don't give them ideas.
Having thought over the Galaxy issues, I think they are twofold.
First of all, there need to be more direct DPS improving engineering and sci abilities to account for the undesirability of tanking and more non-damage focused Tac abilities. In a game without a strong need for roles, all three professions need a mix of damage and support. I think this is a skill problem and not a BOff problem.
Second, I think a core problem with the G-X is the need to make it feel like a variant of the Galaxy while linking it to a the Galaxy gimmicks. The existing ship serves that purpose and I don't think you can reasonably change an existing ship past a certain point.
But I think non-saucer sep and more Tac oriented variants of the G and G-X should be looked into which share costume options but offer a bit more functional oompth with Lt. Cmdr Tac stations.
For the Galaxy, I can see an argument for a USS Odyssey-type Dominion War variant and/or the Yesterday's Enterprise version with different BOff loadout and abilities. I could see the YE version in a lockbox and the Odyssey type (with the Galaxy-X style phaser points on the nacelles) as a C-Store ship.
and a Dreadnought variant with a rapid fire phaser lance weapon and LtC Tac but with saucer sep and the hangar removed. As a separate ship offering. (And this should be a new Dreadnought with a new costume that only gets the G-X skin for G-X owners.)
1 tiny thing. The Excalibur is actually one of the standard sets for the tier 2 cruiser. I think the ship you were looking for was the Exeter which is the tier 2 bought ship.
Instead of a minor dreadnought I'd tweak your idea like this. Fast attack cruiser.
CANNOT mount cannons
Light Dreadnought Battlecruiser Refit
Lt. Cmdr Tac, Ens. Tac, Cmdr Eng, Ens Sci, Lt. Universal
Hull:33,500
Standard Shields:5,225 (Mk X)
Shield Modifier:1.15
Weapons:Fore 5 Aft 3
Crew:400
Device Slots:4
Consoles:
3 Eng
4 Tac
2 Sci
Turn Rate:13
Impulse Modifier:0.25
Inertia rating:40
Bonus Power:
+5 weapons power
+15 engine power
Cruiser Commands:
Strategic Maneuvering
Shield Frequency Modulation
Weapon System Efficiency
Console Synergies:
Ability to equip cloaking device.
Set bonus with Console - Universal - Ionized Gas Sensor and native console, grants +2 turn rate.
Instead of your point defense weapon i'd give it a speed weapon akin to this: Console - Universal - Impulse Capacitance Cell. But I'd give it the following stats:
+152 flight speed
+135% turning speed
90 second cool down.
Basically gives you a crusier with a slightly weaker hull but stronger engines that can zip in, unload with FAW, then duck out. Basically turn your idea into a lighter fast attack version of the battle cruiser, but without the ability to mount cannons. A swift ship that can dart in, unload then get the hell out of dodge.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Just give the Gal-X a LTCMDR Tac station and call it a day. All would have been happy Vs asking for new ships that they will never build.
Cryptic would have made lots of money made all the fans of the Galaxy happy, given us a great versitle cruiser to compete with the Regent and the Fleet Excelsior and Avenger. Feds would have had a true Dreadnought etc, etc, But alas no. So they end up with poor sales, unhappy players and more feelings of Dooooooooommm!!! than before.
1 tiny thing. The Excalibur is actually one of the standard sets for the tier 2 cruiser. I think the ship you were looking for was the Exeter which is the tier 2 bought ship.
Instead of a minor dreadnought I'd tweak your idea like this. Fast attack cruiser.
CANNOT mount cannons
Light Dreadnought Battlecruiser Refit
Lt. Cmdr Tac, Ens. Tac, Cmdr Eng, Ens Sci, Lt. Universal
Hull:33,500
Standard Shields:5,225 (Mk X)
Shield Modifier:1.15
Weapons:Fore 5 Aft 3
Crew:400
Device Slots:4
Consoles:
3 Eng
4 Tac
2 Sci
Turn Rate:13
Impulse Modifier:0.25
Inertia rating:40
Bonus Power:
+5 weapons power
+15 engine power
Cruiser Commands:
Strategic Maneuvering
Shield Frequency Modulation
Weapon System Efficiency
Console Synergies:
Ability to equip cloaking device.
Set bonus with Console - Universal - Ionized Gas Sensor and native console, grants +2 turn rate.
Instead of your point defense weapon i'd give it a speed weapon akin to this: Console - Universal - Impulse Capacitance Cell. But I'd give it the following stats:
+152 flight speed
+135% turning speed
90 second cool down.
Basically gives you a crusier with a slightly weaker hull but stronger engines that can zip in, unload with FAW, then duck out. Basically turn your idea into a lighter fast attack version of the battle cruiser, but without the ability to mount cannons. A swift ship that can dart in, unload then get the hell out of dodge.
That doesn't seem conceptually like a gimmicky 3 nacelle warship to me. It seems like you're back in cruiser territory.
"The Excalibur class is well-suited for cargo or transport missions. Its expansive cargo holds make it indispensable to Starfleet as a vessel used to resupply planets, space stations, and other starships. The power systems make it possible to run industrial replicators indefinitely, making this class the ideal choice for evacuation and mercy missions." -In-game description
Seems reasonable to make a uber-battle-doomship based on that one
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Sounds like a stealth ninja way of getting the Connie at T5. First get them to add the T2 crusiers to T5 as "not a crusier", then complain in the hopes that they give in and add the Connie.
At this point, I could care less either way. It should be quite clear from all of the Galaxy R/X feedback that the Devs and programers will do what they want and bedamned the rest.
why not two Lieutenant Tactical Boffs?
no other ship has that (without Unis). still lets it do some damage, without being a cookie cutter cruiser with a Lt. Commander tac boff (cause seriously, there are enough of them).
Then give it a special phaser weapon that fires like the way the enterprise does when firing at the Reliant in Wrath of Kahn (cause that phaser fire is COOL!)
Comments
Seriously: No. Another uber battlecruiser of war in the form of a small transport vessel that outguns yet again the biggest ships in the fleet? I don't like that. I personally would like to see more canon designs and have them useful besides not featuring four to five tac consoles and abilities with ridiculous turnrates.
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Sounds like something Cryptic would do, since they apparently hate the Galaxy. Don't give them ideas.
Having thought over the Galaxy issues, I think they are twofold.
First of all, there need to be more direct DPS improving engineering and sci abilities to account for the undesirability of tanking and more non-damage focused Tac abilities. In a game without a strong need for roles, all three professions need a mix of damage and support. I think this is a skill problem and not a BOff problem.
Second, I think a core problem with the G-X is the need to make it feel like a variant of the Galaxy while linking it to a the Galaxy gimmicks. The existing ship serves that purpose and I don't think you can reasonably change an existing ship past a certain point.
But I think non-saucer sep and more Tac oriented variants of the G and G-X should be looked into which share costume options but offer a bit more functional oompth with Lt. Cmdr Tac stations.
For the Galaxy, I can see an argument for a USS Odyssey-type Dominion War variant and/or the Yesterday's Enterprise version with different BOff loadout and abilities. I could see the YE version in a lockbox and the Odyssey type (with the Galaxy-X style phaser points on the nacelles) as a C-Store ship.
and a Dreadnought variant with a rapid fire phaser lance weapon and LtC Tac but with saucer sep and the hangar removed. As a separate ship offering. (And this should be a new Dreadnought with a new costume that only gets the G-X skin for G-X owners.)
Instead of a minor dreadnought I'd tweak your idea like this. Fast attack cruiser.
CANNOT mount cannons
Light Dreadnought Battlecruiser Refit
Lt. Cmdr Tac, Ens. Tac, Cmdr Eng, Ens Sci, Lt. Universal
Hull:33,500
Standard Shields:5,225 (Mk X)
Shield Modifier:1.15
Weapons:Fore 5 Aft 3
Crew:400
Device Slots:4
Consoles:
3 Eng
4 Tac
2 Sci
Turn Rate:13
Impulse Modifier:0.25
Inertia rating:40
Bonus Power:
+5 weapons power
+15 engine power
Cruiser Commands:
Strategic Maneuvering
Shield Frequency Modulation
Weapon System Efficiency
Console Synergies:
Ability to equip cloaking device.
Set bonus with Console - Universal - Ionized Gas Sensor and native console, grants +2 turn rate.
Instead of your point defense weapon i'd give it a speed weapon akin to this: Console - Universal - Impulse Capacitance Cell. But I'd give it the following stats:
+152 flight speed
+135% turning speed
90 second cool down.
Basically gives you a crusier with a slightly weaker hull but stronger engines that can zip in, unload with FAW, then duck out. Basically turn your idea into a lighter fast attack version of the battle cruiser, but without the ability to mount cannons. A swift ship that can dart in, unload then get the hell out of dodge.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Cryptic would have made lots of money made all the fans of the Galaxy happy, given us a great versitle cruiser to compete with the Regent and the Fleet Excelsior and Avenger. Feds would have had a true Dreadnought etc, etc, But alas no. So they end up with poor sales, unhappy players and more feelings of Dooooooooommm!!! than before.
There is only one comment I can give to this: http://www.youtube.com/watch?v=32UGD0fV45g
Every cruiser can mount cannons. Single cannons.
Anyways this idea rocks. A dread based on the exeter is perfect!
That doesn't seem conceptually like a gimmicky 3 nacelle warship to me. It seems like you're back in cruiser territory.
Seems reasonable to make a uber-battle-doomship based on that one
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At this point, I could care less either way. It should be quite clear from all of the Galaxy R/X feedback that the Devs and programers will do what they want and bedamned the rest.
no other ship has that (without Unis). still lets it do some damage, without being a cookie cutter cruiser with a Lt. Commander tac boff (cause seriously, there are enough of them).
Then give it a special phaser weapon that fires like the way the enterprise does when firing at the Reliant in Wrath of Kahn (cause that phaser fire is COOL!)