We will be bringing down the Tribble server for maintenance to apply a new update: ST.36.20140302a.2
General:
The calendar event window is now updated to show information with the new weekend event system.
Nausicans can now remove the flower necklace from the Risa Summer event while wearing off duty costumes.
Resolved an issue which was causing warp trails to not consistently be the same color for Romulan captains.
Romulan captains now have the correct transwarp icons to QonoS and ESD.
Systems:
Powers:
Resolved an issue that was allowing the Adapted M.A.C.O. Pulsewave Phaser Rifle to ignore the effects of Borg Adaptation.
Resolved an issue with Borg Adaptation that sometimes ignored Plasma weapons.
Removed the 5 second immunity associated with Elachi Disruptor procs.
These weapons no longer cause a lockout period, and can proc as often as other weapons.
Structural Integrity Leech (Solanae Space Set 3-piece Bonus) - Can now trigger once per second, instead of once every 5 seconds.
Proc chance increased to 2.5%, up from 1%.
Step Between Stars - Removed extra copy of "Advanced Metaphasic Shielding" from the Dyson Destroyer.
Added Subatomic Disruptor Deflector array found on the Aeon and Rozhenko time ships to the Reclaim tab.
The Duty Officer "Mariah Kilara Marr" from the Crystalline Catastrophe event has been flagged as an invalid choice for missions which dismiss or destroy your assigned Duty Officer.
Known Issues:
There is no error explaining that loadouts and quick equip will not work if the captains inventory is full.
Powers granted by a space set are not remembered in the power tray when using the loadouts feature.
[*]Resolved an issue that was allowing the Adapted M.A.C.O. Pulsewave Phaser Rifle to ignore the effects of Borg Adaptation.
[*]Resolved an issue with Borg Adaptation that sometimes ignored Plasma weapons.
Captain, the Borg have (finally) adapted! We need to fall back. :P
So does this mean my rommie will have green warp trails now! Please say yes! And the elachi weapons just got useful... yay. Oh and well done for beefing the set bonus for the solanae ( did not expect that ).
It was actually just the piercing plasma weapons that were ignored. The other plasmas still get adapted too way too fast making you choose the longer time to adapt passive if you want to even use plasma weapons on your romulans lol. It would be nice if Romulans had a unique set of a special plasma weapon that doesn't get adapted to so fast.
We will be bringing down the Tribble server for maintenance to apply a new update: ST.36.20140302a.2
Systems:
Powers:
Removed the 5 second immunity associated with Elachi Disruptor procs.
Cryptic, no! Removing that proc lockout period is insane. The lockout period actually made it somewhat balanced for PvP. If anything, the proc immunity should have been increased to 10 seconds. Scimitars already use this or Romulan Plasma. Now they will be able to melt Science Vessels even faster than before.
Resolved an issue that was allowing the Adapted M.A.C.O. Pulsewave Phaser Rifle to ignore the effects of Borg Adaptation.
I'm curious to know why this is being rectified now rather than some time after S7 Released. Personally, I liked the idea of getting an un-adaptable weapon after finishing the T5 Omega Rep.
[*]Structural Integrity Leech (Solanae Space Set 3-piece Bonus) - Can now trigger once per second, instead of once every 5 seconds.
Proc chance increased to 2.5%, up from 1%.
Thanks for this change. The Solanae set felt a bit lackluster to me in terms of survivability. This seems like it should help substantially.
As for the Elachi proc, I find that a little concerning. It's already one of the mightier weapons in PVP. That said, if you're going to remove proc lockouts, I would love it if you could look at the phaser proc as well. It needs some attention.
Read alert! Incoming extra power creep! The weapons were already good, now they just got way better.
no they just got borderline op normally i support the moves they do but this move was a bonehead move its one of the dumbest thing ive have ever seen them do god men you do so well then you just TRIBBLE the pooch i knew it was coming
As for the Elachi proc, I find that a little concerning. It's already one of the mightier weapons in PVP. That said, if you're going to remove proc lockouts, I would love it if you could look at the phaser proc as well. It needs some attention.
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
well.......i guess you shut me up.......ty for the insight ....sorry for the flame bombs ...but one question.....what does god need with a starship?........no but seriously wont the prc land wayyyyyyy more with an escort firing on a cruiser ?? they already shred us now so wont this make it worse? i thought you were trying to get the whole really crazy dps stuff under control??
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
Did u tested the effect of tactical bfaw a2b crusiers with overcaped weapon enery using this in conjuntion with DEM3? Try with 3 o 4 of those using the elachi proc without lockdown.
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
Thanks for the quick response and the insight, Bort. I greatly appreciate it. It makes sense that the proposed change would only lead to a modest overall DPS increase, given that the proc chance itself hasn't been modified.
May I ask if the internal testing looked at intense alpha strike scenarios as well, where shield penetration of any kind has a fairly decisive impact? Or would that all come out in the wash as well, so to speak?
I agree that the phaser proc and the elachi proc are apples and oranges, and perhaps this isn't the best time to discuss that proc. I just got a little excited by a proc revision. In the future, however, I hope that some of the less "desirable" weapons might have their procs reevaluated in general. I'm looking at you, tetryon, and phaser to a lesser extent.
EDIT: Just to qualify "desirable" a little, because I know that you are a man of science -- I do not personally have data to support my claim that tetryon and phaser rank among the less sought-after energy types. I have only personal experience (of limited value as evidence due to sample size), and the observation that phaser, tetryon, and say nanite disruptor weapons tend to be less favored in discussions on the forums and in-game.
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
Have you evaluated the effects of an entire team stacking these weapons? Also, can you clarify something for me. Does the effect "Ignore 100% of targets' shields and 50% of targets' damage resistance" apply only to the first shot, or does it apply to the entire firing cycle that triggered the proc?
EDIT: Just to qualify "desirable" a little, because I know that you are a man of science -- I do not personally have data to support my claim that tetryon and phaser rank among the less sought-after energy types. I have only personal experience (of limited value as evidence due to sample size), and the observation that phaser, tetryon, and say nanite disruptor weapons tend to be less favored in discussions on the forums and in-game.
Going by prices on the Exchange, I would say that it's true that tetryons and nanite disruptors are less favored, but it's definitely not true of phasers.
Going by prices on the Exchange, I would say that it's true that tetryons and nanite disruptors are less favored, but it's definitely not true of phasers.
That much is certain; the price of phasers is higher than that of nanites or tetryons. I suspect that this due to a few things:
1) It's the canonical weapon of choice used by starfleet vessels, so quite a few people buy them for their inherent trekkiness.
2) Several federation ships have consoles or inherent weapons that strongly encourage the use of phasers in order to properly use the console or weapons. The Chimera has the phaser lotus, the Thunderchild has the point-defense system, the Vesta has the auxiliary phaser cannons and the quantum-field focused phaser, the Sao Paulo has the quad phaser cannons, the Kumari has its special wing cannons, and the Galaxy-X has the phaser lance, for example.
3) Federation elite fleet weapons are phasers, so those who use one or more of those might purchase phasers off the exchange to complete their set.
I submit that few players are buying or using phasers solely because of their effectiveness in combat. This is in contrast to antiproton, disruptor, or romulan plasma weapons. I grant you that there are other (perfectly valid) reasons to use phasers, but I wonder how many people are really jazzed about the proc. That was my basis for debating the desirability of phasers.
And again the PvP community comes screaming about something.
Last week it was "wahhh! the cooldown removal between "team" abilities will make players too hard to kill!"
And this week it's "wahhh! elachi weapons will make players too easy to kill!"
Sheesh. Look at the bigger picture: Elachi Lock Boxes haven't dropped for some time now, so whatever ship weapons are in the exchange are going to be expensive, and with this patch even more so afterwards. And if a player is looking for very specific modifiers on them, there may not even be enough available and/or they will be really really expensive. Even if you don't care about the modifiers and just settle for the cheapest you can afford, you're going to pay a high price for them.
And if you're that worried about elachi weapons killing you in PvP, just use tactical team, engineering team, and science team, all at the same time because you can now. Problem solved.
Personally I think the only way PvP can be 100% balanced is if all weapons and abilities were disabled and it was turned into a staring contest. Because no matter what is changed to improve upon it, there will always be some that gripe about something being too OP.
it was pretty hard to tell if elachi weapons were op or not. well, at least now elachi turrets are not a nerf to your elachi DHCs, stealing procs and locking out the rest. gonna have to grind some fleet disruptor consoles now so my fed with the 8 elachi beams can see how they really stack up.
i just hope systems did testing with actual... good builds, and not builds like what the enterprise c and the dyson ships came with in those missions. not sure those can break 1k dps in pve.
Does the effect "Ignore 100% of targets' shields and 50% of targets' damage resistance" apply only to the first shot, or does it apply to the entire firing cycle that triggered the proc?
wait, what? thats been advertised as a per shot proc, not a per cycle proc. it has to be, its dependent on the actual damage the shot that ends up procing would deal.
I don't recall much if any complaints about elachi weapons not being effective enough, it shouldn't be changed. Stop making changes nobody is asking for and focus on bugs that have existed for a long time please.
Yes, the lockout period has been removed from the ground Proc as well.
Please take a look at the fleet credit consultant doff, mine is not working properly. I have a thread in bug reports, a thread in doffs, and a post in this thread. All have proof that it isn't working. Please review this.
Comments
Captain, the Borg have (finally) adapted! We need to fall back. :P
Read alert! Incoming extra power creep! The weapons were already good, now they just got way better.
Who the hell comes up with this decisions, seriously so than also remove the immunity to the phaser proc.
Cryptic, no! Removing that proc lockout period is insane. The lockout period actually made it somewhat balanced for PvP. If anything, the proc immunity should have been increased to 10 seconds. Scimitars already use this or Romulan Plasma. Now they will be able to melt Science Vessels even faster than before.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I'm curious to know why this is being rectified now rather than some time after S7 Released. Personally, I liked the idea of getting an un-adaptable weapon after finishing the T5 Omega Rep.
Definitely will make my Dyson Warbird more survivable, thanks.
Thanks for this change. The Solanae set felt a bit lackluster to me in terms of survivability. This seems like it should help substantially.
As for the Elachi proc, I find that a little concerning. It's already one of the mightier weapons in PVP. That said, if you're going to remove proc lockouts, I would love it if you could look at the phaser proc as well. It needs some attention.
no they just got borderline op normally i support the moves they do but this move was a bonehead move its one of the dumbest thing ive have ever seen them do god men you do so well then you just TRIBBLE the pooch i knew it was coming
In our internal parsing, the removal of this lockout period affected most ships by a very small margin. We're talking DPS improvements of in the neighborhood of 2% tops. It had an obviously larger impact on ships that were using more of these weapons, as their opportunity to land the proc is increased by the number of these weapons they are firing within that previous lockout period. And these are also the ships were were attempting to address -- before this change, you were actually losing effectiveness by slotting multiple Elachi weapons, instead of using different weapons with Procs that did not share a lockout period.
Additionally, it's not accurate to compare the lockout period of an instant damage-amplifying effect like the Elachi proc, with a duration-based CC ability like a Phaser Proc.
Cryptic - Lead Systems Designer
"Play smart!"
well.......i guess you shut me up.......ty for the insight ....sorry for the flame bombs ...but one question.....what does god need with a starship?........no but seriously wont the prc land wayyyyyyy more with an escort firing on a cruiser ?? they already shred us now so wont this make it worse? i thought you were trying to get the whole really crazy dps stuff under control??
Did u tested the effect of tactical bfaw a2b crusiers with overcaped weapon enery using this in conjuntion with DEM3? Try with 3 o 4 of those using the elachi proc without lockdown.
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Thanks for the quick response and the insight, Bort. I greatly appreciate it. It makes sense that the proposed change would only lead to a modest overall DPS increase, given that the proc chance itself hasn't been modified.
May I ask if the internal testing looked at intense alpha strike scenarios as well, where shield penetration of any kind has a fairly decisive impact? Or would that all come out in the wash as well, so to speak?
I agree that the phaser proc and the elachi proc are apples and oranges, and perhaps this isn't the best time to discuss that proc. I just got a little excited by a proc revision. In the future, however, I hope that some of the less "desirable" weapons might have their procs reevaluated in general. I'm looking at you, tetryon, and phaser to a lesser extent.
EDIT: Just to qualify "desirable" a little, because I know that you are a man of science -- I do not personally have data to support my claim that tetryon and phaser rank among the less sought-after energy types. I have only personal experience (of limited value as evidence due to sample size), and the observation that phaser, tetryon, and say nanite disruptor weapons tend to be less favored in discussions on the forums and in-game.
Have you evaluated the effects of an entire team stacking these weapons? Also, can you clarify something for me. Does the effect "Ignore 100% of targets' shields and 50% of targets' damage resistance" apply only to the first shot, or does it apply to the entire firing cycle that triggered the proc?
Going by prices on the Exchange, I would say that it's true that tetryons and nanite disruptors are less favored, but it's definitely not true of phasers.
http://sto-forum.perfectworld.com/showthread.php?t=616691
Vanilla Ground PvP information
http://sto-forum.perfectworld.com/showthread.php?t=1044121
http://sto-forum.perfectworld.com/showthread.php?t=1023611
That much is certain; the price of phasers is higher than that of nanites or tetryons. I suspect that this due to a few things:
1) It's the canonical weapon of choice used by starfleet vessels, so quite a few people buy them for their inherent trekkiness.
2) Several federation ships have consoles or inherent weapons that strongly encourage the use of phasers in order to properly use the console or weapons. The Chimera has the phaser lotus, the Thunderchild has the point-defense system, the Vesta has the auxiliary phaser cannons and the quantum-field focused phaser, the Sao Paulo has the quad phaser cannons, the Kumari has its special wing cannons, and the Galaxy-X has the phaser lance, for example.
3) Federation elite fleet weapons are phasers, so those who use one or more of those might purchase phasers off the exchange to complete their set.
I submit that few players are buying or using phasers solely because of their effectiveness in combat. This is in contrast to antiproton, disruptor, or romulan plasma weapons. I grant you that there are other (perfectly valid) reasons to use phasers, but I wonder how many people are really jazzed about the proc. That was my basis for debating the desirability of phasers.
Last week it was "wahhh! the cooldown removal between "team" abilities will make players too hard to kill!"
And this week it's "wahhh! elachi weapons will make players too easy to kill!"
Sheesh. Look at the bigger picture: Elachi Lock Boxes haven't dropped for some time now, so whatever ship weapons are in the exchange are going to be expensive, and with this patch even more so afterwards. And if a player is looking for very specific modifiers on them, there may not even be enough available and/or they will be really really expensive. Even if you don't care about the modifiers and just settle for the cheapest you can afford, you're going to pay a high price for them.
And if you're that worried about elachi weapons killing you in PvP, just use tactical team, engineering team, and science team, all at the same time because you can now. Problem solved.
Personally I think the only way PvP can be 100% balanced is if all weapons and abilities were disabled and it was turned into a staring contest. Because no matter what is changed to improve upon it, there will always be some that gripe about something being too OP.
There goes my endless stream of omega marks...
Looking forward to the change in the Dyson Leech Proc, especially since i use the Dyson Set and Elachi DHC's on the Same ship
i just hope systems did testing with actual... good builds, and not builds like what the enterprise c and the dyson ships came with in those missions. not sure those can break 1k dps in pve.
First shot only.
Yes, the lockout period has been removed from the ground Proc as well.
Cryptic - Lead Systems Designer
"Play smart!"
wait, what? thats been advertised as a per shot proc, not a per cycle proc. it has to be, its dependent on the actual damage the shot that ends up procing would deal.
Ok, I don't get it but ok. Bad change IMO but w/e.
Vanilla Ground PvP information
So DHC are the bomb and turrets are worthless as far as Elachi bling goes.
Nice. Nausicaan "Uniform" costumes finally have a None option for collars, too. Thanks.
All I need now are some ears and K'mtars hairstyle.
Please take a look at the fleet credit consultant doff, mine is not working properly. I have a thread in bug reports, a thread in doffs, and a post in this thread. All have proof that it isn't working. Please review this.