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~ STO Frontlines Ground Tournament, "Beachhead on Vesper", 5th April 2014 ~

drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
edited May 2014 in PvP Gameplay
Greetings all!

The next tournament will be taking place on 5th April 2014 and as promised will be either a Ground or a Space Tournament.

When registering, please indicate "Space" or "Ground".

Most Registered Teams win!

(I really would like to host a ground pvp tournament for the community, but if there is not sufficient support, then a space tournament needs to be planned for to. Always have a plan B!)


Disclaimer: THIS time the tournament will be setup to address some issues, raised around teaming, by some of the community!

~ SETTING ~


The tournament takes place in the heart of the Klingon Empire at Vesper, where a Federation science mission has gone horribly wrong!

DATE: 1st April 2014, 15:00 EST (NY) | 21:00 CET (Brussels)

errantadventures.teamspeak.net:14651


~ PRIZES ~


"Lucky draw from the pool of participants" A lucky member of the community will be rewarded with their very own Legacy of Romulus Starter Pack!

* 1st place - 1250 zen per player/ winner on team

* 2nd place - 625 zen per player/ winner on team

* 3rd place - Choose one: ToS Formal Uniform, ToS Medical Uniform, ToS Tunic Uniform,
Enterprise Era Uniform



~ RULES ~


To be announced soon. The format of the tournament is detailed in this thread.

To register please add your details in this current thread and I will create the tournament from there.
Post edited by Unknown User on
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Comments

  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2014
    Reserved for entrants.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2014
    A ground tournament?

    Gonna be honest, you are gonna have a tough time getting folks on the ground, Drk.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • brandonflbrandonfl Member Posts: 892
    edited March 2014
    mimey2 wrote: »
    A ground tournament?

    Gonna be honest, you are gonna have a tough time getting folks on the ground, Drk.

    Judging by some of the more recent threads, it's gonna get harder to get space tournies going too. I haven't seen this kind of attrition since the year of drought.
    LOLSTO
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2014
    I tell you what.

    The community decide. When you register, in the comments state "Space" or "Ground"

    I will let the numbers decide and post both segments to the forum.

    The segment with the most teams registered wins :)

    Nothing like a bit of forum tournament too!!
  • uraziel0815uraziel0815 Member Posts: 38 Arc User
    edited March 2014
    Is it possible to register for both?
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2014
    Is it possible to register for both?

    Sorry mate you would need to pick one.

    I can only arrange prizes for one tournament.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    If you are doing a Ground PvP tournament, I'd strongly suggest the following rules:
    1. All classes must be represented and no more than two players per class.
    2. No Relativity Stasis Pistol or Elachi Crescent Cannon Pistol (both Lobi store)
    3. No variant of Security Officer duty officer may be used. (Bonus Security Escorts, DoT on Ambush, Hold with Mine Barrier, or Bonus Critical Chance/Severity with any melee)
    4. No Subspace Manipulator Science trait.
    5. Limit 3x Omega Force Autocarbine or Type 3 Phaser Rifle total.
    6. Maximum 1x Winter or Summer Event food buff per player. No limit on non-event consumables.
    7. No Spawn Camping or Spawn Mining.
    8. No bug mining the bridge in Shanty Town.

    The tournament itself could be quite interesting. I'll see if I can get some interest from some of the players within the Ground PvP community.

    Edit: I just thought of something. The Ground PvP community is small to the point that everyone knows everyone. If this is going to work; then the teams need to be balanced or nobody will sign up. I've been organizing private matches in a private Ground PvP channel these last few weeks and it's worked out well. If you are willing Dark, I'd be happy to help you organize all of the players into balance teams.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • soulll78soulll78 Member Posts: 12 Arc User
    edited March 2014
    we have interest on the ground
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014
    How about exchange gear only (armor, kit, weapons, shields,) and no doffs at all. That would mean no embassy/spire kits, no Reputation gear, no fleet gear. Nothing could be used gear wise that couldn't be crafted or bought from the exchange.

    No lockbox traits of any kind. If one that works as intended is going to be limited then all must be barred.

    None of the reputation passives are game breaking anymore so no issue there.

    I think a more "vanilla" mode may draw a larger crowd for it. Matches wouldn't drag forever with less power creep allowed and it would be more accessible.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    nulonu wrote: »
    How about exchange gear only (armor, kit, weapons, shields,) and no doffs at all. That would mean no embassy/spire kits, no Reputation gear, no fleet gear. Nothing could be used gear wise that couldn't be crafted or bought from the exchange.
    That really wouldn't do much to the Ground PvP game. Reputation and Fleet gear is just normal gear with four modifiers instead of five and set bonuses. The reputation passives are what has enhanced our survivability and for the most part the ground game is quite balanced now.

    I'd have to question barring all duty officers. Unlike Space, the Ground duty officers are balanced. The reason Security officers are singled out is because Suppressing Fire is passed to Security Escorts (bug made worse by the doff), DoT on Ambush is bugged with Plasma Grenades, Hold with Mine Barrier is just over the top, and +Crit with melee takes lunge to the point where it oneshots all players even when unbuffed.
    nulonu wrote: »
    No lockbox traits of any kind. If one that works as intended is going to be limited then all must be barred.
    The only overpowered lockbox trait is Subspace Manipulator; which is the reason for the barring of the trait. It is the only trait that takes heat from the Ground PvP community when used and drastically slows down the pace of fights as everyone waits for it to wear off.
    nulonu wrote: »
    None of the reputation passives are game breaking anymore so no issue there.

    I think a more "vanilla" mode may draw a larger crowd for it. Matches wouldn't drag forever with less power creep allowed and it would be more accessible.
    The reputation passives are the reason for the massive survivability increase. Gear only plays a very small role. Yes, set bonuses will improve survivability, but not significantly enough that removing them from play will have a massive effect over someone using a Personal Mobility Shield Mk XI, Polyalloy Weave Armor Mk XII [HP] [RegSH] [RegHP], and a Phased Tetryon Compression Pistol Mk XII [CritD]x2. At the end of the day, yes, the reputation/fleet gear will help a player win out if skill levels are equal.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014
    You're way over-valuing rep passives in my opinion. Dyson passives are having the greatest impact I think but even armor hardening and defiance you can make a kill through. The other boosts are all relatively minor. Stacked up dodge and clicky heals from reputation sets have much more impact. Even above you start off saying they play a negligible role then end saying a match of equal skilled players will come down to gear. Play against a player of equal ability when they have adrenal booster and you don't. Big difference.

    Just because YOU say some thing is OP doesn't mean it is. That's your opinion, and you're entitled to it but trying to put that forward as fact is just wrong. I don't personally care for the trait but it works how it's supposed to and they're obviously not changing it. If anything, an obvious effect like that has taught newbies not to stay in the field like I used to see them do. The simple solution for differences of opinion such as that is like I stated; no lock box traits of any kind.

    Which brings me to my point about doffs in general. I never said anything about doffs not being balanced. Yea security officers amplify a couple problems ( though with grenades not benefiting from skill spec or tac buffs, don't know why anyone would use them), but for the sake of no argument about what should be allowed and shouldn't, a blanket no doffs rule would make things more simple and clear and frankly more fair to those who may not have spent the time and ECs trying to acquire the uber version of w/e doff. I'd like to see many new players in this tournament myself, and to do that it should start off in a more basic "vanilla" format, in an "old school" pre-season 4 kind of way.

    This is all moot anyway. Since dkfrontiers made this ground or space based on how many register, guess what the tournament will end up being? Space.
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    I am all for this "vanilla" style of play since I practice as I build the toon to max rep with common gear. Of course this will scare 99 perent of these guys away so I don't see this happening. Most of who I used to team with have been dormant as of late. I will offer up my services to anyone in need! Biggs here :) I can make sure I am at a great internet connection for the duration of the tourney so I don't get dc. So since I cannot sign a team up x for whomever wants a dedicated ground pvper! Cmon folks you know we can't lose with me on your side! Just look at those old fes screenies I used to share :)

    Hell why don't we even take this a step further and make it a tier 1 only tourney if the ground gets picked. Rank lt 9 only. Pure raw teamwork and pew pew cover pew at it's finest. Again I know where this would go with 99 percent of the players for obvious reasons but it's worth another try!
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    I am all for this "vanilla" style of play since I practice as I build the toon to max rep with common gear. Of course this will scare 99 perent of these guys away so I don't see this happening. Most of who I used to team with have been dormant as of late. I will offer up my services to anyone in need! Biggs here :) I can make sure I am at a great internet connection for the duration of the tourney so I don't get dc. So since I cannot sign a team up x for whomever wants a dedicated ground pvper! Cmon folks you know we can't lose with me on your side! Just look at those old fes screenies I used to share :)

    Hell why don't we even take this a step further and make it a tier 1 only tourney if the ground gets picked. Rank lt 9 only. Pure raw teamwork and pew pew cover pew at it's finest. Again I know where this would go with 99 percent of the players for obvious reasons but it's worth another try!

    In reality there will only be ONE way this tourney CAN ACTUALLY happen for ground. Every active fs player picks a team lead and starts grabbing random people from the community of other fleets. Now I am from the old school and don't believe the community should have to be coddled like this. The only reason I even suggest this is because this would be the only way to get enough teams. Problem would be getting the ego's to team with these non fs players so again I don't see this happening! I can count a handful of fs players that I think would be willing to do this but I can see just as many not wanting to do this!

    Dammit I was trying to edit this post not quote myself. Oops
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    nulonu wrote: »
    You're way over-valuing rep passives in my opinion. Dyson passives are having the greatest impact I think but even armor hardening and defiance you can make a kill through. The other boosts are all relatively minor.
    The Tier III Romulan Shield Heal and Tier III Nukara Health Heal plays a significant role in passive tanking. Tier III Omega significantly improves shield regeneration, Tier III New Romulus/Nukara increases base health, and Tier I Omega increases regeneration.
    nulonu wrote: »
    Stacked up dodge and clicky heals from reputation sets have much more impact. Even above you start off saying they play a negligible role then end saying a match of equal skilled players will come down to gear. Play against a player of equal ability when they have adrenal booster and you don't. Big difference.
    Yes, it would provide a significant edge in a fight. Set bonuses help tactical most of all, but they don't do as much for Science and Engineering officers, as they are already tanky.
    nulonu wrote: »
    Just because YOU say some thing is OP doesn't mean it is. That's your opinion, and you're entitled to it but trying to put that forward as fact is just wrong.
    The trait is overpowered and poorly designed from a gameplay design perspective. That is a fact, not an opinion. The vast majority of the Ground PvP playerbase hates the trait because it creates such imbalance.
    nulonu wrote: »
    I don't personally care for the trait but it works how it's supposed to and they're obviously not changing it.
    If they listen to our feedback, then they will change the trait.
    The only reason I even suggest this is because this would be the only way to get enough teams.
    Oh there are plenty non-FS- players out there to form teams, but most of them don't enjoy fighting -FS- because some of -FS- has been playing with cheese as of late. I tried to get some interest today...none...nobody wanted to even bother playing in the tournament against them.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014


    The trait is overpowered and poorly designed from a gameplay design perspective. That is a fact, not an opinion. The vast majority of the Ground PvP playerbase hates the trait because it creates such imbalance.

    Nope, that's your opinion, and saying it's a fact doesn't make it so. People's lists of what they like and don't like will differ from person to person. Look at A2B ships. Some people hate it, think it's OP, other people think it's fine. It's a matter of opinion on the players side if the item or ability is doing what it's intended to do and like it or not, that triat does what the devs intended it to do.
    If they listen to our feedback, then they will change the trait.

    They already did.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    nulonu wrote: »
    Nope, that's your opinion, and saying it's a fact doesn't make it so.
    Subspace manipulator is poorly designed and overpowered. This is a fact because it is supported by strong evidence proving that the situation with the trait is true. The trait visibly slows down fights, eliminates the ability for any players under the effects of the trait to fight back due to the neutralization of perception on top of the damage reduction debuff, prevents players from escaping, and in some cases makes it impossible for the affected team to fight for the duration of the trait due to tiny maps.

    My statement mentioning that the trait is poorly designed is supported by the fact that the Ground PvP maps are small with few directions of movement and the trait itself encompasses an area of approximately 7 meters that can potentially blot out an entire battle. The fact that the trait is overpowered is verifiable based on the evidence that players cannot escape from the trait's effects if it is combined with a Gravimetric Shift duty officer and the fact that the trait combines four different forms of control into a single instantly activated ability with a 30 second uptime. This issue is further compounded when Tactical Initiative's ability to reduce Dampening Field to a 30 second cooldown is factored into the situation.

    In summary, the trait is still far to powerful for use within the current Ground PvP maps.

    An opinion would be my belief that people using this duty officer don't care about balance. I make this opinion based on the premise that they already know the full implications of the trait's use, yet they actively use the trait anyway.
    nulonu wrote: »
    People's lists of what they like and don't like will differ from person to person.
    Likes and dislikes differ from facts and opinions about ingame mechanics. For example, I like the Nukara Elite Shield Matrix because it fits my playstyle. I dislike Polaron weapons because the proc does not fit my playstyle. A fact would be the Omega Force set sacrifices healing for bonus dodge and damage. It is also currently bugged and using the Mk X stats for distortion field. An opinion would be my belief that the set is not worth using for the two piece right now because I feel it doesn't offer enough for use in combat. However, the fact remains the set is underperforming.
    nulonu wrote: »
    Look at A2B ships. Some people hate it, think it's OP, other people think it's fine. It's a matter of opinion on the players side if the item or ability is doing what it's intended to do and like it or not, that triat does what the devs intended it to do.
    Auxiliary to Battery effectively doubles the uptime of all active bridge officer abilities at a player's disposal with minimal investment.

    nulonu wrote: »
    They already did.
    Yeah, partially, the problem still exists due to the limited amount of movement space in the Ground PvP maps.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2014
    Hi guys,

    Thanks for all the feedback.

    If there is going to be a ground tournament, I agree it will be carefully managed.

    But first I need to know numbers of people interested.

    If there is not sufficient support for ground, I'm afraid I will have to default on ground and stick with space until such a time that ground becomes feasible.

    During the week, I will be formulating a poll for users to indicate what they deem as "exploitative", both for ground and space and so draw the line in the sand saying, "This far, and no further!"
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    If there is going to be a ground tournament, I agree it will be carefully managed.

    But first I need to know numbers of people interested.

    You'd probably be looking at about 25-40 people if we could convince them to join the tournament. With that said, I couldn't find anyone interested when I asked around yesterday because the registration format is for teams. There are approximately 90 players active within the Ground PvP community right now. Of that group, about 25 of those players are in a fleet called -FS-, about 15 are in a fleet called Klingon Imperial Guard, about 15 are in a fleet called Hammer Squadron, about 6 are in a fleet called Federation Emergency Services, 4 are in a fleet called Tip of the Spear, and 4 are in a fleet called Explorers Fury. The rest of the community is independent and within separate fleets. A few players are within the same fleet, but I merely included groups with four or more.

    The point is, everyone in the ground community knows everyone else. Nobody wants to enter a tournament where the end result is predetermined. If such a tournament is going to happen; then the teams need to be manually put together after everyone has signed up. Having full teams sign up before joining the tournament would pretty much kill interest from the Ground PvP community. We all know who functions better in specific areas with specific team combinations. If you put five of such people together, then most of the casuals will figure they don't have a snowballs chance in hell of winning and you won't get anyone. The teams must be balanced by class grouping and skill level.

    I won't be able to attend the tournament, the timeframe would run into a period where I have poor connectivity, but I'd be happy to help organize and balance out the teams.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mikiiymikiiy Member Posts: 216 Arc User
    edited March 2014
    The point is, everyone in the ground community knows everyone else. Nobody wants to enter a tournament where the end result is predetermined. If such a tournament is going to happen; then the teams need to be manually put together after everyone has signed up. Having full teams sign up before joining the tournament would pretty much kill interest from the Ground PvP community. We all know who functions better in specific areas with specific team combinations. If you put five of such people together, then most of the casuals will figure they don't have a snowballs chance in hell of winning and you won't get anyone. The teams must be balanced by class grouping and skill level.

    Its kinda funny that you consider the result "predetermined", why don't you call the winner already then? :)

    And who will that be, this unbiased source that can magically determine grouping and skill level of everyone and "balance" teams ?
    I won't be able to attend the tournament, the timeframe would run into a period where I have poor connectivity, but I'd be happy to help organize and balance out the teams.

    Maybe tira should rather create his own tournament so he can assign the teams then in a way that the people win he'd like to see winning :)

    Anyway to get back to the original topic, before all this derailing and absurd opinions about rule suggestions were proposed, -FS- would generally be interested to field a TEAM or maybe even two for ground that is.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    mikiiy wrote: »
    Its kinda funny that you consider the result "predetermined", why don't you call the winner already then? :)
    Reread what I said, I realize that your primary language isn't English, but you should have been able to interpret what I wrote from the context. I said nobody wants a tournament where the end result is predetermined. That is what will happen if the players/teams are not balanced.
    mikiiy wrote: »
    And who will that be, this unbiased source that can magically determine grouping and skill level of everyone and "balance" teams ?
    I believe I was offering to help organize the teams within the tournament. I've been doing it frequently these last few weeks in private matches and has worked out quite well.
    mikiiy wrote: »
    Maybe tira should rather create his own tournament so he can assign the teams then in a way that the people win he'd like to see winning :)
    I don't care who wins a tournament. I just want to see a fun and balanced tournament in order for such tournaments to happen again in the future.
    mikiiy wrote: »
    Anyway to get back to the original topic, before all this derailing and absurd opinions about rule suggestions were proposed, -FS- would generally be interested to field a TEAM or maybe even two for ground that is.
    Off topic? Absurd opinions? You have some nerve as of late both ingame and on the forums. With arrogant comments from you like that; the chances of getting anyone for this tournament goes down significantly.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • jmiticpjmiticp Member Posts: 66 Arc User
    edited March 2014
    ''I've been farming goats and camels, but drama like this, I had never seen. Arm your weapons soldiers, and prepare your horses. The drama war begins.''
    [SIGPIC][/SIGPIC]
    ''The most disgusting ship you can ever see in the universe. Yes. Truly.''

    ______
    Someone random
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014
    Subspace manipulator is poorly designed and overpowered. This is a fact because it is supported by strong evidence proving that the situation with the trait is true. The trait visibly slows down fights, eliminates the ability for any players under the effects of the trait to fight back due to the neutralization of perception on top of the damage reduction debuff, prevents players from escaping, and in some cases makes it impossible for the affected team to fight for the duration of the trait due to tiny maps.

    Dampening field was always area denial, and you could always grav shift, fuse, carbine, suppress hold people in it and even with the run speed debuff of the trait, yea motion accel(tac) self heal(sci) cover shield/self heal (eng)or ya know get out of it. And uh if you have perception traits the opponents have to be quite far away for you to not be able to see and target, but you're in a dampening field, manipulator trait or not, why would you sit in it?
    My statement mentioning that the trait is poorly designed is supported by the fact that the Ground PvP maps are small with few directions of movement and the trait itself encompasses an area of approximately 7 meters that can potentially blot out an entire battle. The fact that the trait is overpowered is verifiable based on the evidence that players cannot escape from the trait's effects if it is combined with a Gravimetric Shift duty officer and the fact that the trait combines four different forms of control into a single instantly activated ability with a 30 second uptime. This issue is further compounded when Tactical Initiative's ability to reduce Dampening Field to a 30 second cooldown is factored into the situation.

    Pvp maps are small but the subspace manipulator didn't make the dampening field bigger, it's the same area denial it ever was, especially if there was more then one sci. The issue was inside it or not, no one could see through it. That issue has been resolved.
    In summary, the trait is still far to powerful for use within the current Ground PvP maps.

    In your opinion, but that doesn't make it a fact.



    I'm a bit surprised that little support has been shown for a "vanilla" mode tournament. A lot less power creep and a good amount of accessibility because of it would make for quite a fun time. Too bad. If you end up doing space I'll do that too tho dark, haven't had the chance to do one yet. ;)
  • wdocwdoc Member Posts: 98 Arc User
    edited March 2014
    Too much drama for us to consider being involved. Good luck DrkF.
    Doc of Hammer
  • nalastonalasto Member Posts: 18 Arc User
    edited March 2014
    mikiiy wrote: »
    Its kinda funny that you consider the result "predetermined", why don't you call the winner already then? :)

    And who will that be, this unbiased source that can magically determine grouping and skill level of everyone and "balance" teams ?



    Maybe tira should rather create his own tournament so he can assign the teams then in a way that the people win he'd like to see winning :)

    Anyway to get back to the original topic, before all this derailing and absurd opinions about rule suggestions were proposed, -FS- would generally be interested to field a TEAM or maybe even two for ground that is.

    Where is the (man) love?

    Anyways, I don't think it takes magic to pre-determine the winner of this event considering it's only FS participating.
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    nalasto wrote: »
    Where is the (man) love?

    Anyways, I don't think it takes magic to pre-determine the winner of this event considering it's only FS, "maybe" fielding two teams, participating.

    I kind of disagree here. I have to think the team I would want to put in this if they were still around would easily win the whole thing. Sadly that is going to be hard to prove since they aren't around. But again Biggs here is offering his services to the willing team!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited March 2014
    Hi all,

    Right now I need just the follow:

    Just post whether you want SPACE or GROUND, Your handle & career.

    If you are part of a team, then post the team composition.
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    Oh sorry dark this rant below on damp field trait was being worked on as you posted. If I am joined on a team the team leader will list it. They know how to get ahold of me anyway!
    wdoc wrote: »
    Too much drama for us to consider being involved. Good luck DrkF.

    Yeah even if it does make it past the team registration phase I can't see it making it past the rules agreement phase.

    Since a lot of this thread has turned into a disagreement about a traited up damp field I will put my expert two cents into it having been both a past user and on the receiving end of it.

    The damp field grav shift combo in itself has NEVER once directly led to a death on my part from full health at least! Why is this you ask? Before the match starts I already know how many sci are going to be spamming this thing and how many tact init are on opposing team. KNOWLEDGE is power.

    The next biggest thing that virtually always allows me to beat the full effects of the damp field IS ROLLING BACKWARDS. The trick is to catch the damp field the instant it is forming and anything you were planning on doing before hand just bail on that idea. What this means is you just have to be good to avoid it. If I can do it then the other 99 percent of the community that can't do it has the potential if they choose to practice doing so. Get some friends and do some freaking damp field avoidance drills for god sakes.

    Now THE TRAIT IS NOT OP in terms of how it leads to getting kills. If the smart user grav shifts you directly after the field comes up you should already be into a roll and when the root from grav hits you will have at least rolled halfway out of it. The op part is the fact that they allowed a trait to now be dmg mitigation, slow, and perception debuff all rolled into just a measly trait slot.

    If they grav shift you first then deploy damp field you should have quickly crouched with the mandatory sure footed trait we all should be carrying to clear the root part asap. While the slow from grav shift will still be in force you can still roll out of most of the damp field even being slowed. A second roll may be required but notice a theme developing here in all the scenarios? ROLLING backwards is essential. Rolling gives a major amount of dodge does it not? besides getting you someplace faster while controlled all the other incoming dmg will be seriously mitigated BY ROLLING. Also when facing a pyro sci if you don't have a tankier setup on then you deserve to die anyway.

    Didn't you ask for a roll nerf once tira? Well it is the very thing that is going to save you from the damp field. Now I do agree with you on it choking you on arena maps but again there is no virus to run so they have to come in and well KILL YOU STILL. There is nothing forcing you to not retreat from the area that has been littered with damp fields. Yes the trait makes arena play not fun amongst other things but it is no longer game breaking. But we all know these TRIBBLE arena maps need to be scrapped anyway so that is another issue in itself.
  • nalastonalasto Member Posts: 18 Arc User
    edited March 2014
    I kind of disagree here. I have to think the team I would want to put in this if they were still around would easily win the whole thing. Sadly that is going to be hard to prove since they aren't around. But again Biggs here is offering his services to the willing team!

    Unfortunately, Biggs, as this appears to be a team event, I was only referring to the fact that only FS teams are participating :confused:

    Nonetheless, wouldn't mind seeing a 5-man Biggs team :D

    All in all, drama isn't doing too much to help ground PvP, hence my "where is the (man) love comment". Maybe Tami should send out some hugs and kisses and one of his famous love letters, and all will be good? Who knows ;)
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    nalasto wrote: »
    Unfortunately, Biggs, as this appears to be a team event, I was only referring to the fact that only FS teams are participating :confused:

    Nonetheless, wouldn't mind seeing a 5-man Biggs team :D

    All in all, drama isn't doing too much to help ground PvP, hence my "where is the (man) love comment". Maybe Tami should send out some hugs and kisses and one of his famous love letters, and all will be good? Who knows ;)

    My team would either be a combo of me, brew, and some kig or me dr kid and david1929 and two old chc that I never met that dave might know well enough. Metus and namiko were on our teams back then too.

    Of course I would have little issue with teaming with any fs after all they wanted me in fs on an old account before they knew who I was. So I must have been doing something right back then. I even drew fes interest at one time too till "biggs" came out. It's kind of funny people have no issues with what I bring to the table pew pew wise and receive nothing but friend requests and props till they find out it's me. HMM I wonder why all the sudden I suck afterwards? That's why I don't take all that bs seriously anymore. I always enjoyed watching these people warm up to me before hand especially the German friend requests since they hate my guts!

    To drk dammit sorry man this whole thread has been derailed since page 1 better off starting a new one. I feel bad!
  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited March 2014
    Sorry drk, I can't find enough people interested. Try a shuttle tournament? :confused:
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    Thank you for the Typhoon!
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