I am not sure a mechanic which encourages or enables players to intentionally or accidentally grief an entire team by bringing down more enemies that they may or may not be able to handle is necessarily a good plan.
You missed the core principle here: The Extra spawns target the players that triggered them first and foremost, the player that never passed the damage threshold are not targeted. They might get ruffled via Faw or spreads, but they are not the focus. They can get agro if they deliver a set amount of damage to the extra spawns though, but thats their own doing then.
The griefing potential is there, but then again:
The High dps monsters can just trigger all spawns then lean back and watch the failure ensue right now. There is no way to stop peopl from doing it, but it has become rare.
in fact, DPS beasts usually carry pugs that technically have no business leaving spacedock. So in an absurd twist, DPS mongers are good for the game.
These ships - with the possible exception of the (cross-faction, mind you) JHAS - are by a wide margin the best ships in the game. With battle cloak + Romulan Crits + A2B/DEMarion/BFaW* + Cloaked Barrage* + 5 Tac consoles + a Hangar Bay + Singularity abilities, one has to actively try to do poorly in this ship.
I think you have a culprit right there. A2B+BFAW+DEM+Marion is op. Remove that, and suddenly a lot of DPS 20k+ cease to exist.
Without it, the Scimitar would be really powerful, but not so op.
The real issue is DPS creep. 2 years ago 10K was tough to achieve. Now 20K is not unreasonable.
This.
There is a sad reason behind the lvl cap increase we see on others games. The more the devs adds things in the game, the more powerful they need to be, otherwise the players won't be interested in them. And the more powerful they are, the more powercreep there is.
This is quite obvious, but Cryptic just ignore that.
With the addition of the DOFFs, including some extremely powerful/unbalanced like the technicians or Marion, the fleet gear, including purple MK XII tac console with added crit on them, and Cstore/lobi/lockbox ships that are more and more powerful, we've reach a point I've never seen in a game.
We can do end game content in a blink of an eye. Most of the old ships are obsolete, and even OP ships of the past are not so op anymore, like the JHAS or the Galor.
And more is coming, flanking bonus, double deflector, probably new fleet stuff, more rep stuff...
Cryptic is not even trying to get rid of that. They are not even trying to balance the gameplay anymore. They just add more powerful items, and more way to make money from it. Gameplay is dead, let's make money now.
Cryptic even made those ships bigger than their real size, to look even more dangerous lol.
Back in the days i loved to see a scimitar flying around (i was new lol), now i almost hate all scimitars, i dont like the look anymore, but the real problem is, there are so many that sometimes its just ridiculous. When i go to a federation fleet alert and i see 2-3 scimitars, i just sit down and i do nothing (even if i do, i always look that im not doing anything to help the group lol), just waiting the waves to pass by. Because normally i dont have time to even shot at anyone. LOL. Its funny, but at the same time, it really throws away all the fun. But we should be used to it.
A simple solution will be to reduce drastically the turn rate of a scimitar. So they can only fire in a straight line, basically xDD. But im afraid nobody will play with a scimitar then, they will cry out loud "they are nerfed!!".
ACtually, they are the canon size, or at least pretty close.
No, they are not.
They are much bigger than they should be. Hell, they are even bigger than the Jem Haddar dreadnough i think (and the Jem Hadar dreadnought should be the bigger ship of all of em). The Enterprise - D should not be so small in comparison with the scimitar, you can even look at the film "nemesis" again if you are confused.
Btw, this is commented in a few posts, im not the only one who says the Scimitar has an anormal size.
They are much bigger than they should be. Hell, they are even bigger than the Jem Haddar dreadnough i think (and the Jem Hadar dreadnought should be the bigger ship of all of em). The Enterprise - D should not be so small in comparison with the scimitar, you can even look at the film "nemesis" again if you are confused.
Btw, this is commented in a few posts, im not the only one who says the Scimitar has an anormal size.
Too bad the Enterprise-D never appeared in Nemesis, that was the Enterprise-E and it really WAS that small.
As others ppl explained the whole DPS TRIBBLE is the reason, not the ship itself. If you fly it for having fun and not for DPS e-peen race, its a great ship. Like if using at least the console that lets you cloak with shields up and use a reman with superior infiltrator, it truly feels like the romulans, IMO of course, should be like: cloaking and decloaking like crazy every 20 secs or so. And if you wanna go canon and use cannons , its even more fun lol
And dude, seriously, just make a search on the forums, i dont need to repeat again. The Scimitar needs to have a smaller size.
That image is not valid to do the comparison. The enterprise E is almost as long as the scimitar, but the scimitar wingspan is bigger. Watch the movie "nemesis" again plz
O h wait, dont tell my you have an Scimitar and you dont want your loved ship to have a smaller size, right?? xD.
And dude, seriously, just make a search on the forums, i dont need to repeat again. The Scimitar needs to have a smaller size.
That image is not valid to do the comparison. The enterprise E is almost as long as the scimitar, but the scimitar wingspan is bigger. Watch the movie "nemesis" again plz
O h wait, dont tell my you have an Scimitar and you dont want your loved ship to have a smaller size, right?? xD.
I have no scimitar and have no plans to get it, i am just showing you that you are wring with a picture from the movie.
With battle cloak + Romulan Crits + A2B/DEMarion/BFaW* + Cloaked Barrage* + 5 Tac consoles + a Hangar Bay + Singularity abilities
Romulan battle-cloak: Since Roms practically invented the cloak, I'm fine with them having the best one.
Romulan BOffs: I have long felt that the Rom BOffs needed a nerf. IMO, they just shouldn't stack. You can have superior X stack with regular X, superior Y and regular Y, but not with another superior X, etc.
A2B (+ 3 purple technician DOffs)/DEM/Marion/BFaW3:
-Is A2B (+ 3 purple technician DOffs) OP on it's own? No.
-Is DEM/Marion/BFaW3 OP on it's own? No.
-Are they OP when used together? Yes. That's why any nerf to this has to be focused on how these two synergize with each other. My recommendation is to either make DEM not affected by the A2B's technician DOffs, or to have Marion's cooldown to equal that of a DEM's cooldown (not DEM's global cooldown).
cloaked barrage: As a console, you have to give up something probably better to use it, and it isn't even that powerful.
5 tac consoles: At this point, the only faction that doesn't have a 5 tac console ship is the KDF (kind of strange isn't it?). If they fixed that, then this wouldn't even be a point.
hangar bay: The hangar bay in the movie didn't seem big enough to launch frigates, but then again, those drone ships in Enterprise were pretty small.
singularity abilities: Roms have to pay for these with their power levels, and they aren't even readily available. They have to charge up! Which means if your tactic is decloak > alpha, and hope that kills your opponent, then you won't see higher than the second charge most times. IMO, I think they should only have to pay 30 in power levels instead of 40 (or 20 like it was originally going to be), but it is fairly balanced.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I may not understand the problem, much less the solution but it seems that there is a simple fix (though I'm not a programmer so I don't know how difficult it might be to add in).
Why not give something like a scaling "feed back" pulse to pve opponents that reflects back the damage dealt to it and make the possibility of a "feedback crit" more likely the higher the dps is. If a ship hits with 10k dps, there is a 10% chance of a 5k "feedback" return and 20k dps is a 30% chance of a 50% feedback hit. These are just arbitrary numbers to illistrate a point. Make the feedback "crit probability and dps strength whatever seems right.
Better still: If someone wants to do 20k dps let them run the risk of a "weapon overload" damaging their warp core or some other "canon-sounding or real life equivalent " ("Captain we've hit warp 20 and the engines are about to blow up" or "Captain, if we divert that much power to the weapons, they might explode!" , it doesn't necessarily have to be bounce-back from th target.
If you put extra gunpowder in a cannon shell, you might get a projectile that goes farther, faster and hits with more power but you risk blowing up the gun. If you swing a sword with both hands and as hard as you can, you might land a heavier blow but you run a greater risk of breaking the blade.
I think DPS creep can be controlled by making these heallaciously overpowered blows carry some risk.
Mine does well, I never went to the insane levels of DPS cause frankly I see no point. I like to have fun rather then just build E-peen.
That being said I would not mind the Scimitar being reduced in size. The annoying thing is when you beam up from New Romulus and get **stuck** because of all the ships around you... :eek:
The one and only thing I like about the scimitar is waiting for thqt player to post his placement after an stf, and being able to say that I did better in my galaxy. It doesn't happen often, but when it does, its marvelous. Oh, the anger that spews forth.
Well, I can see some widely varying opinions on whether or not this is a problem, and some complaints about how common these threads are. Over all, I think it has been a good discussion. However, I have a few questions:
Do you consider this ship a problem or not, and why? If it is a problem, how can it be solved? (A few of you have already answered this, and I appreciate it.)
Am I wasting my time with this thread, or will somebody see it (or will it be filled with complaints about its existence)?
And a few replies:
To those of you that are throwing around the oft used 'OP' banner, my post intentionally does not include the term. I find that 'imbalanced' is simply more accurate and less cliche.
To kjwashington: I agree that any of those points alone are not enough to make the ship imbalanced. My point was that it is not (in my opinion) a good idea to put all of those things on one ship.
how is paid to win if i got my scimi for free? and thus i dont need to read the rest.
Please read the double asterisk. If you payed in refined dilithium, then you paid in time (which someone else bought). If it was a gift, then lucky you! Someone still payed for it.
Please read the double asterisk. If you payed in refined dilithium, then you paid in time (which someone else bought). If it was a gift, then lucky you! Someone still payed for it.
That definition of P2W is so loose that anything short of signing in and automatically having top ranking max everything is P2W. At such a point the definition becomes useless.
I don't need to list stats and abilities here; you guys all know what they are. However, if you do want to see them: Scimitar and, for comparison's sake: Tulwar | Falchion
These ships - with the possible exception of the (cross-faction, mind you) JHAS - are by a wide margin the best ships in the game. With battle cloak + Romulan Crits + A2B/DEMarion/BFaW* + Cloaked Barrage* + 5 Tac consoles + a Hangar Bay + Singularity abilities, one has to actively try to do poorly in this ship.
Short of BigPoint, I have seldom seen anything less blatantly 'pay to win.'
So, where does that leave us? We have a horrendously imbalanced ship in one hand, and a genuine (I hope) desire to not infuriate the players who bought said ship by nerfing it (never stopped 'em before, though...) in the other.
How do we solve this? Ways I see:
- Nerf it?
-- No, because it will hurt those who bought it
- Buff every other player ship (minus the free ones**) in the game to be on par?
-- A lot of work, and will make the NPCs even easier to faceroll.
- Buff every other player ship (minus the free ones**), and buff NPCs?
-- Even more work, but...
--- NPCs need a boost anyway
--- It will make every other ship one can purchase more appealing
--- even then, it still seems silly, but, to be fair, Cryptic dug this hole. All I can do is suggest how they might use the same shovel to fill it back up.
And that's where you come in. If you have any ideas about solving this issue, or you think that I'm crazy for thinking this :P, please tell me and explain.
*Optional, but still relevant.
**Time is currency. Event ships aren't 'free'. (This point is, however, also open for debate.)
N..e..r..f - b...f..a..w...
Problem actually solved
Just kidding, but the devs didnt intend to scimitar to be a beam boat, they did go with looks of scimitar in movie with his consoles and cannons.
Exploit is beam scimitar with 20, 30+ dps. My is cannon build with 16-17k dps in elite infected, little better then mogh and avenger but lower tank and slower. That is normal.
That definition of P2W is so loose that anything short of signing in and automatically having top ranking max everything is P2W. At such a point the definition becomes useless.
The double asterisk isn't meant to define 'P2W'. It's meant to suggest (hence the disclaimer) a definition for the 'P' part, or payment in general (although I understand your confusion:)).
As for the 'W' part of P2W, that is referring to the disproportionately powerful Scimitar.
Furthermore, I'd like to make sure that everyone knows that I have no problem with the people who own and fly Scimitars; my beef is with the ship itself, and the build that makes it ridiculous.
I must admit that Scimitr's single handled took the fun out of PVP for me (Though I respect them highly in PVE for their sheer power). All someone does is cloak then...well you know the rest.
Gravity Well removes their cloak for a while, but by that time you can lock on to them, you'll be surrounded by 3 or 4 other cloaked ships shooting at you. This is why PVP has become a place only for Scimitar and Klingon players (because they both have cloaks). Not a federation play like myself.
But again...it is what it is.
One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
The real issue is DPS creep. 2 years ago 10K was tough to achieve. Now 20K is not unreasonable. They ignored this issue in City of Heroes, and the game is effectively dead.
City of Heroes shut down years ago. That's not 'effectively dead', that IS dead.
That definition of P2W is so loose that anything short of signing in and automatically having top ranking max everything is P2W. At such a point the definition becomes useless.
No it's not a loose definition. It's an older standard of MMOs being brought up against the evolution of the genre.
It's pay to win, because it's basically skipping content to obtain something that is really effective in what is defined as the end-game.
In an old timey MMO, like Everquest, back in the last decade ... you couldn't do that. You had to go into the game, and beat a monster, it would drop loot and you would upgrade your character that way. Case in point, a dragon would drop the most powerful items. And if you and a bunch of friends could defeat that dragon, he or she would drop 3 or 4 really powerful items. And the 40 to 80 of you that were there had to decide who got those items.
Now some of those items were tradeable.
And there was a black market in those games. Where people took, say, a cloak of flames and would sell it on ebay for real money.
This had a big stigma attached to it. A low level player had a powerful item that he obtained simply by spending cash on it.
They just ... paid money to "win."
That stigma has long arms and reaches out even to this day, where instead of risky black market trades, you're paying the company itself for a leg up in the game.
Even in this game, where it's pretty much the most viable way of advancing. It's not a loose definition of Pay2Win. It's the pretty standard definition of it in MMO context. It's just this game has evolved past that style of MMO. And this game utilizes that type of transaction to further its own development and production.
That you or anyone else feels the need to "justify" their "purchase" by adding details like you got it for Dilithium just perpetuates the stigma.
So stop defending yourself.
You got the ship. It's your ship. Who cares how you got it? Move on with the genre like the rest of us have.
The Pay2Win stigma will get weaker and weaker if you just stop caring about the classification.
Understand that it's just an old timey MMO stigma clinging to the game here.
It doesn't matter. Never did.
Play the game. Have fun. Everything else is just agruing on the forums (it's own form of fun, heh).
Back on topic, I don't think nerfing is a good idea here.
The bar has been raised by the Scimitar (whether you payed for it or not), and the rest of the game - player ships, mission difficulty, and NPCs - is falling behind. The ingame balance needs repair anyway, so why not let the Scimitar set the new benchmark for power?
Back on topic, I don't think nerfing is a good idea here.
The bar has been raised by the Scimitar (whether you payed for it or not), and the rest of the game - player ships, mission difficulty, and NPCs - is falling behind. The ingame balance needs repair anyway, so why not let the Scimitar set the new benchmark for power?
Yes, because the answer lies in making everything ridiculously powered :rolleyes:
Tell me, which is easier to do?
Adjust everything else in the game to the new level of power?
Or bring that aberration back inline with the rest?
Comments
You know what, I dont even have the heart for this one.
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You missed the core principle here: The Extra spawns target the players that triggered them first and foremost, the player that never passed the damage threshold are not targeted. They might get ruffled via Faw or spreads, but they are not the focus. They can get agro if they deliver a set amount of damage to the extra spawns though, but thats their own doing then.
The griefing potential is there, but then again:
The High dps monsters can just trigger all spawns then lean back and watch the failure ensue right now. There is no way to stop peopl from doing it, but it has become rare.
in fact, DPS beasts usually carry pugs that technically have no business leaving spacedock. So in an absurd twist, DPS mongers are good for the game.
Without it, the Scimitar would be really powerful, but not so op.
This.
There is a sad reason behind the lvl cap increase we see on others games. The more the devs adds things in the game, the more powerful they need to be, otherwise the players won't be interested in them. And the more powerful they are, the more powercreep there is.
This is quite obvious, but Cryptic just ignore that.
With the addition of the DOFFs, including some extremely powerful/unbalanced like the technicians or Marion, the fleet gear, including purple MK XII tac console with added crit on them, and Cstore/lobi/lockbox ships that are more and more powerful, we've reach a point I've never seen in a game.
We can do end game content in a blink of an eye. Most of the old ships are obsolete, and even OP ships of the past are not so op anymore, like the JHAS or the Galor.
And more is coming, flanking bonus, double deflector, probably new fleet stuff, more rep stuff...
Cryptic is not even trying to get rid of that. They are not even trying to balance the gameplay anymore. They just add more powerful items, and more way to make money from it. Gameplay is dead, let's make money now.
Back in the days i loved to see a scimitar flying around (i was new lol), now i almost hate all scimitars, i dont like the look anymore, but the real problem is, there are so many that sometimes its just ridiculous. When i go to a federation fleet alert and i see 2-3 scimitars, i just sit down and i do nothing (even if i do, i always look that im not doing anything to help the group lol), just waiting the waves to pass by. Because normally i dont have time to even shot at anyone. LOL. Its funny, but at the same time, it really throws away all the fun. But we should be used to it.
A simple solution will be to reduce drastically the turn rate of a scimitar. So they can only fire in a straight line, basically xDD. But im afraid nobody will play with a scimitar then, they will cry out loud "they are nerfed!!".
ACtually, they are the canon size, or at least pretty close.
No, they are not.
They are much bigger than they should be. Hell, they are even bigger than the Jem Haddar dreadnough i think (and the Jem Hadar dreadnought should be the bigger ship of all of em). The Enterprise - D should not be so small in comparison with the scimitar, you can even look at the film "nemesis" again if you are confused.
Btw, this is commented in a few posts, im not the only one who says the Scimitar has an anormal size.
Too bad the Enterprise-D never appeared in Nemesis, that was the Enterprise-E and it really WAS that small.
http://static2.wikia.nocookie.net/__cb20101223222657/memoryalpha/en/images/thumb/a/a8/Scimitar.jpg/640px-Scimitar.jpg
As others ppl explained the whole DPS TRIBBLE is the reason, not the ship itself. If you fly it for having fun and not for DPS e-peen race, its a great ship. Like if using at least the console that lets you cloak with shields up and use a reman with superior infiltrator, it truly feels like the romulans, IMO of course, should be like: cloaking and decloaking like crazy every 20 secs or so. And if you wanna go canon and use cannons , its even more fun lol
Yes, i meant the enterprise E,
And dude, seriously, just make a search on the forums, i dont need to repeat again. The Scimitar needs to have a smaller size.
That image is not valid to do the comparison. The enterprise E is almost as long as the scimitar, but the scimitar wingspan is bigger. Watch the movie "nemesis" again plz
O h wait, dont tell my you have an Scimitar and you dont want your loved ship to have a smaller size, right?? xD.
I have no scimitar and have no plans to get it, i am just showing you that you are wring with a picture from the movie.
Romulan battle-cloak: Since Roms practically invented the cloak, I'm fine with them having the best one.
Romulan BOffs: I have long felt that the Rom BOffs needed a nerf. IMO, they just shouldn't stack. You can have superior X stack with regular X, superior Y and regular Y, but not with another superior X, etc.
A2B (+ 3 purple technician DOffs)/DEM/Marion/BFaW3:
-Is A2B (+ 3 purple technician DOffs) OP on it's own? No.
-Is DEM/Marion/BFaW3 OP on it's own? No.
-Are they OP when used together? Yes. That's why any nerf to this has to be focused on how these two synergize with each other. My recommendation is to either make DEM not affected by the A2B's technician DOffs, or to have Marion's cooldown to equal that of a DEM's cooldown (not DEM's global cooldown).
cloaked barrage: As a console, you have to give up something probably better to use it, and it isn't even that powerful.
5 tac consoles: At this point, the only faction that doesn't have a 5 tac console ship is the KDF (kind of strange isn't it?). If they fixed that, then this wouldn't even be a point.
hangar bay: The hangar bay in the movie didn't seem big enough to launch frigates, but then again, those drone ships in Enterprise were pretty small.
singularity abilities: Roms have to pay for these with their power levels, and they aren't even readily available. They have to charge up! Which means if your tactic is decloak > alpha, and hope that kills your opponent, then you won't see higher than the second charge most times. IMO, I think they should only have to pay 30 in power levels instead of 40 (or 20 like it was originally going to be), but it is fairly balanced.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Why not give something like a scaling "feed back" pulse to pve opponents that reflects back the damage dealt to it and make the possibility of a "feedback crit" more likely the higher the dps is. If a ship hits with 10k dps, there is a 10% chance of a 5k "feedback" return and 20k dps is a 30% chance of a 50% feedback hit. These are just arbitrary numbers to illistrate a point. Make the feedback "crit probability and dps strength whatever seems right.
Better still: If someone wants to do 20k dps let them run the risk of a "weapon overload" damaging their warp core or some other "canon-sounding or real life equivalent " ("Captain we've hit warp 20 and the engines are about to blow up" or "Captain, if we divert that much power to the weapons, they might explode!" , it doesn't necessarily have to be bounce-back from th target.
If you put extra gunpowder in a cannon shell, you might get a projectile that goes farther, faster and hits with more power but you risk blowing up the gun. If you swing a sword with both hands and as hard as you can, you might land a heavier blow but you run a greater risk of breaking the blade.
I think DPS creep can be controlled by making these heallaciously overpowered blows carry some risk.
That being said I would not mind the Scimitar being reduced in size. The annoying thing is when you beam up from New Romulus and get **stuck** because of all the ships around you... :eek:
Do you consider this ship a problem or not, and why? If it is a problem, how can it be solved? (A few of you have already answered this, and I appreciate it.)
Am I wasting my time with this thread, or will somebody see it (or will it be filled with complaints about its existence)?
And a few replies:
To those of you that are throwing around the oft used 'OP' banner, my post intentionally does not include the term. I find that 'imbalanced' is simply more accurate and less cliche.
To kjwashington: I agree that any of those points alone are not enough to make the ship imbalanced. My point was that it is not (in my opinion) a good idea to put all of those things on one ship.
Please read the double asterisk. If you payed in refined dilithium, then you paid in time (which someone else bought). If it was a gift, then lucky you! Someone still payed for it.
That definition of P2W is so loose that anything short of signing in and automatically having top ranking max everything is P2W. At such a point the definition becomes useless.
N..e..r..f - b...f..a..w...
Problem actually solved
Just kidding, but the devs didnt intend to scimitar to be a beam boat, they did go with looks of scimitar in movie with his consoles and cannons.
Exploit is beam scimitar with 20, 30+ dps. My is cannon build with 16-17k dps in elite infected, little better then mogh and avenger but lower tank and slower. That is normal.
The double asterisk isn't meant to define 'P2W'. It's meant to suggest (hence the disclaimer) a definition for the 'P' part, or payment in general (although I understand your confusion:)).
As for the 'W' part of P2W, that is referring to the disproportionately powerful Scimitar.
Furthermore, I'd like to make sure that everyone knows that I have no problem with the people who own and fly Scimitars; my beef is with the ship itself, and the build that makes it ridiculous.
Gravity Well removes their cloak for a while, but by that time you can lock on to them, you'll be surrounded by 3 or 4 other cloaked ships shooting at you. This is why PVP has become a place only for Scimitar and Klingon players (because they both have cloaks). Not a federation play like myself.
But again...it is what it is.
City of Heroes shut down years ago. That's not 'effectively dead', that IS dead.
Having said that, OP?
Well, in skilled hands, its a beast.......but, in skilled hands, most things are.
What the Scimitar does is not raise the bar at the top, but in the middle.
Essentially, its has a generous early leaning curve, followed by a really steep late one.
Easy to get going well, hard to get going to its full potential.
No it's not a loose definition. It's an older standard of MMOs being brought up against the evolution of the genre.
It's pay to win, because it's basically skipping content to obtain something that is really effective in what is defined as the end-game.
In an old timey MMO, like Everquest, back in the last decade ... you couldn't do that. You had to go into the game, and beat a monster, it would drop loot and you would upgrade your character that way. Case in point, a dragon would drop the most powerful items. And if you and a bunch of friends could defeat that dragon, he or she would drop 3 or 4 really powerful items. And the 40 to 80 of you that were there had to decide who got those items.
Now some of those items were tradeable.
And there was a black market in those games. Where people took, say, a cloak of flames and would sell it on ebay for real money.
This had a big stigma attached to it. A low level player had a powerful item that he obtained simply by spending cash on it.
They just ... paid money to "win."
That stigma has long arms and reaches out even to this day, where instead of risky black market trades, you're paying the company itself for a leg up in the game.
Even in this game, where it's pretty much the most viable way of advancing. It's not a loose definition of Pay2Win. It's the pretty standard definition of it in MMO context. It's just this game has evolved past that style of MMO. And this game utilizes that type of transaction to further its own development and production.
That you or anyone else feels the need to "justify" their "purchase" by adding details like you got it for Dilithium just perpetuates the stigma.
So stop defending yourself.
You got the ship. It's your ship. Who cares how you got it? Move on with the genre like the rest of us have.
The Pay2Win stigma will get weaker and weaker if you just stop caring about the classification.
Understand that it's just an old timey MMO stigma clinging to the game here.
It doesn't matter. Never did.
Play the game. Have fun. Everything else is just agruing on the forums (it's own form of fun, heh).
The bar has been raised by the Scimitar (whether you payed for it or not), and the rest of the game - player ships, mission difficulty, and NPCs - is falling behind. The ingame balance needs repair anyway, so why not let the Scimitar set the new benchmark for power?
Yes, because the answer lies in making everything ridiculously powered :rolleyes:
Tell me, which is easier to do?
Adjust everything else in the game to the new level of power?
Or bring that aberration back inline with the rest?
The answer is quite obvious.