test content
What is the Arc Client?
Install Arc

Keel'el

c1cer0c1cer0 Member Posts: 54 Arc User
edited March 2014 in PvP Gameplay
About: Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ALL debuffs, on use of any EPTX.


Problem: Its ruining countless (Team)Builds and furthermore, the 40% chance is more like 99% chance.


Suggestion for fix:
Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ONE debuff, on use of any EPTX.
Post edited by c1cer0 on
«134

Comments

  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    c1cer0 wrote: »
    Suggestion for fix:
    Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ONE debuff, on use of any EPTX.
    A doff with a measly 40% chance of removing a single leech stack is a waste of space, much like how the SNB doff quickly became worthless when it was changed to "chance to remove one elite shield stack".
    [SIGPIC][/SIGPIC]
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    Perhaps an in-between would be the chance to clear the debuffs of a specific type, e.g. TT-debuffs, ST-debuffs, ET-debuffs and Hazards.

    Or you could even tie the type of debuff cleared to the EPtX being used! Think

    EPtW - 40% chance to clear TT debuffs
    EPtS - 40% chance to clear ST debuffs
    EPtE - 40% chance to clear ET debuffs
    EPtA - 40% chance to clear Hazard debuffs.
  • spencerb96spencerb96 Member Posts: 248 Media Corps
    edited February 2014
    c1cer0 wrote: »
    About: Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ALL debuffs, on use of any EPTX.


    Problem: Its ruining countless (Team)Builds and furthermore, the 40% chance is more like 99% chance.


    Suggestion for fix:
    Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ONE debuff, on use of any EPTX.

    It's nearly a 100% chance because of how EPtX abilities work.

    When you hit and EPtX ability, it sends the power in 4 pulses over 2s. So Keel'el has a 40% chance every .5s for 2s to proc.
    ffluoti63bi9.png
  • mancommancom Member Posts: 784 Arc User
    edited February 2014
    spencerb96 wrote: »
    When you hit and EPtX ability, it sends the power in 4 pulses over 2s. So Keel'el has a 40% chance every .5s for 2s to proc.
    I don't think that this is true. If it were, shouldn't it also apply to Damage Control Doffs (EPtX cooldown reduction)?
    1042856
  • notrealednanotrealedna Member Posts: 1,028
    edited February 2014
    c1cer0 wrote: »
    About: Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ALL debuffs, on use of any EPTX.


    Problem: Its ruining countless (Team)Builds and furthermore, the 40% chance is more like 99% chance.


    Suggestion for fix:
    Keel'el a Duty Officer (Warp Core Engineer) with 40% Chance of removing ONE debuff, on use of any EPTX.


    pop a tyken rift and you clear it once ,twice....400 times and it still acts like a debuff.
    tif?
    ewp,theta and tetryon?
    plasma insane bleedtrhough.

    i can add more if you like.


    if you want a fix increase the 40% to 100% and make it last 10 seconds.
  • spencerb96spencerb96 Member Posts: 248 Media Corps
    edited February 2014
    mancom wrote: »
    I don't think that this is true. If it were, shouldn't it also apply to Damage Control Doffs (EPtX cooldown reduction)?

    No clue why it doesn't affect those, heard it was working like this a while back, then found the infodump from Borticus on em.

    http://sto-forum.perfectworld.com/showthread.php?t=690821

    Warp Core Engineer
    Chance for Emergency Power to X to cleanse all negative effects (Debuffs, Controls and DOTs)
    o Provides periodic cleansing every 0.5sec for 2sec duration when triggered.
    o Chance to activate scales as follows: 20% / 30% / 40%
    ffluoti63bi9.png
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited February 2014
    This doff actually makes PvP playable. Without it you turn cheese up to 11. No nerf please.
  • notrealednanotrealedna Member Posts: 1,028
    edited February 2014
    A doff with a measly 40% chance of removing a single leech stack is a waste of space, much like how the SNB doff quickly became worthless when it was changed to "chance to remove one elite shield stack".

    I think you know that subnuc doff removes more than 3 buffs now .Just que up for arena and watch how it works and how many people use it.

    there is no reason to report it as broken again...waste of time.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    If you are a PUG player this DOFF was likely designed with you in mind.

    It's very powerful but we are at a point in the game where control effects, especially AoEs, and other debuffs are in overdrive.

    This could be nerfed, but it should come with a large handful of currently used debuff powers & debuff stacking to also be nerfed, and more people would need to be team players instead of wannabe kirks.
  • edited February 2014
    This content has been removed.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    deokkent wrote: »
    How is this doff still problematic? This doff should really be the least of your troubles.

    Complaining about this is pretty much like complaining that hazard emitters can clear siphon, tyken, plasma dot, ewp etc... Instead of trying to nerf it, work around it!!

    This shouldn't even stop from getting kills. It's easy to tell which ships have DCE equipped and which don't. Depending on the ship class you're shooting at, you're looking at 15~30 seconds eptx activation gap. A properly/cleverly timed sub nuke widens the gap even further. Just apply your debuffs after an eptx ability has been activated (do it 3 seconds later or risk wasting your debuff) and you won't even have to worry about the cleanser doff.

    With this doff around, you have 10 seconds to work with if you're pugstomping. With premades, it shouldn't even enter the equation with premade alpha+nuke tactic.

    The doff clears subnuke too. It's HE, TT, ET, ST all in one doff... If you play science and the other guy has the doff, you might as well just go home. It's a baby blanket that allows people to Kirk their way into pvp without having to worry about clearing debuffs. If you want to shut down a a2b cruiser with this doff...well...good luck trying because it's going to clear any drain, VM, TSS, etc.

    I like the idea of segregating the cleanser with which eptx power is activated. btw
  • edited February 2014
    This content has been removed.
  • notrealednanotrealedna Member Posts: 1,028
    edited February 2014
    I think I know whats the problem here.

    People have all their powers on spacebar .This doff works better when you don't cycle eptx(aka spam spacebar ) to allow it to work when you need it.Since we all know anything that is more complicated than spamming spacebar is against tos here we are debating nothing.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    deokkent wrote: »
    Like I said, apply the debuffs after eptx has been activated, then you won't have to worry about wasting them.

    yeah I get what you're saying...

    but you totally missed what I said. It's all the cleansing powers in one doff that can be cycled on a power everyone uses and it works better.

    also, what people with a brain do, is just omega/evasive/engine battery away. It most often takes 2 subnukes to get them.
    In an organized match, yeah, it's not as much of a big deal, but in pugland it's downright OP.


    The doff itself is just TRIBBLE. It clears everything, even things that other powers cant clear.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    rmy1081 wrote: »
    The doff clears subnuke too. It's HE, TT, ET, ST all in one doff... If you play science and the other guy has the doff, you might as well just go home. It's a baby blanket that allows people to Kirk their way into pvp without having to worry about clearing debuffs. If you want to shut down a a2b cruiser with this doff...well...good luck trying because it's going to clear any drain, VM, TSS, etc.

    I like the idea of segregating the cleanser with which eptx power is activated. btw

    Before this doff was officially released, we had a chat with the Dev and many expressed reservation about how OP she can be. Originally, the Dev had intended for her to clear debuffs for 2 seconds. Instead, it was changed to a one-time cleanse only. We were then assured she can't be stacked and it's a 40% chance proc anyway. The idea of segregating cleanses was proposed to the Dev in no uncertain terms but it was completely ignored but please don't act surprised, because nobody expected them to actually listen - no more than their defensive reaction after everything and their dog can counter Tyken's Rift in PvP.

    Several months later, anyone who played PvP know she is completely broken where the chance of proc is more like 90%, so her price on the Exchange skyrocketed. Unfortunately, the Dev now pretends there isn't problem and that the 90%+ actual proc rate is working as intended. :rolleyes: Maybe one day, when people wise up and stopped buying those $100 3 packs that maybe Cryptic will seriously think about bug fixing. Until then, if I were Cryptic, I too would spend my energy on creating more of these packs for sale, after all, there are so many stupid people who will just buy them and find out 3 days later they bought TRIBBLE ships and having some serious buyers' remorse.

    So yes, as a Science person, you do have to think harder when you know someone is using it. When I spar with RCK, he almost always has Keel'el equipped so I adapted my Sci powers to those he can't cleanse, and shifting focus away from debuffs into dmg and heals. Keel'el can't cleanse damage, so he ends up wasting an Active duty doff slot. That's the beauty of playing science, you can adapt quickly to different situations. Same goes for those who use Polarize Hull, you can't use TBR against them so if you have that as your Commander Sci skill, well, that's going to be a big waste.

    It's a myth that Science is all about debuffs. There are many types of debuffs and some are more subtle than the others, the only way you will ever know that is if you are one of those "kirk player" who has to learn to survive as opposed to some people who think they are good because they have 3 healers welfaring them. :rolleyes: A real example I like to give was last weekend, some kdf player in his shiny new adv. Dyson Science Warbird asked for a 1 vs 1 in Kerrat. I obliged. Long story short, he was dead within 30 seconds. In the post-mortem QQ, the conversation went like follows :

    Unnamed Kromulan : "Well, I am not spec to deal with drain, if someone drains me, I lose."

    Me : "Uh...none of my Sci boff skills actually drain: TSS, HE, FBP, VM"

    If you must know, there was indeed drain because my FC skill was well over 200+. But the drain were coming from multiple sources that were indefensible, passive and invisible to my target. Therefore, even if he had Keel'el, it would not have done him any good. He has RCK to thank for that, I have adapted to people using Keel'el for their debuffs cleansing and made sure my drains and Sci skills cannot be cleansed or be defended by just turning a switch on.
  • one4theagesone4theages Member Posts: 161 Arc User
    edited February 2014
    rmy1081 wrote: »
    The doff clears subnuke too.

    zryo told me he dont use it cause it clears his own gdf. i have no clue if thats true.
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    Sure, Iskandus, blame ME for forcing YOU to adapt... :rolleyes:

    But seriously, your efforts to counter Keel'el have prompted me to go the EPtX variant route. At least now I get some value out of that Doff slot: 20% chance for +25 to all subsystems, putting my Aux over 75 and causing my AMP core to proc 4x for a 13.2% damage boost.

    See, we all adapt...or die. :)

    RCK
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    zryo told me he dont use it cause it clears his own gdf. i have no clue if thats true.

    I don't think that's true. There are lot of misinformation out there. For example, GDF can be nuked but Mini insists that it can't. I later double checked with other Escort heroes, and they all say GDF can be nuked. Unless GDF shows up as a debuff among your icons, I doubt it will be cleansed. Similarly, the only icons that can't be nuked are the blue ones, everything else are subject to be nuked.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    rck01 wrote: »
    Sure, Iskandus, blame ME for forcing YOU to adapt... :rolleyes:

    But seriously, your efforts to counter Keel'el have prompted me to go the EPtX variant route. At least now I get some value out of that Doff slot: 20% chance for +25 to all subsystems, putting my Aux over 75 and causing my AMP core to proc 4x for a 13.2% damage boost.

    See, we all adapt...or die. :)

    RCK

    More like thank you, not blame, my love...:P
  • notrealednanotrealedna Member Posts: 1,028
    edited February 2014
    iskandus wrote: »
    Several months later, anyone who played PvP know she is completely broken where the chance of proc is more like 90%, so her price on the Exchange skyrocketed. Unfortunately, the Dev now pretends there isn't problem and that the 90%+ actual proc rate is working as intended. :rolleyes:


    You don't understant chance and market.

    chance : when you use eptx you see that doff working or not.It can have 90% chance or 1% ...it either works or doesnt. If you flip a coin and you get head 10 times in a row following your logic theres 100% chance to always get head.

    market : those doffs were from a old lockbox.People now no longer make those doffs nor open that lockbox.Since suply and demand is how all markets work that doff is as expected more expensive.


    if you want broken doffs check tech doffs for a2b.Those doffs set all powers on global cd.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited February 2014
    rmy1081 wrote: »
    In an organized match, yeah, it's not as much of a big deal, but in pugland it's downright OP.

    That's the kicker, it was designed for PUGland.

    For players who don't want to, or can't coordinate.


    We reap what we sow.

    This along with many other power creep options such as T4 Omega Rep Shield Regen passive, T4 Rom Placate Proc, etc.

    These are all designed for players who just want to go it on their own, for PvPers who don't want to pre-form on a team, for PvErs who somehow manage to get killed in this game's PvE.

    Just like all of the ridiculous "oh TRIBBLE" save me buttons like the voth console & backstep.


    Premade players end up using these too, but these items have done more harm than good to the game's team based PvP.



    And if you are reading this thread, and you are a Sci player - or any player, and you use any "oh TRIBBLE buttons" or any clicky console pseudo-Sci spam powers like Theta, GPG, Black Hole, Yellowstones, Interceptors, Siphpons, etc - you really have zero moral ground on complaining about this DOFF and it just makes you a hypocrite.


    We reap what we sow, now we all get to embrace the suck.
  • edited February 2014
    This content has been removed.
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    We reap what we sow, now we all get to embrace the suck.

    Love it! "Embrace the suck!"

    That'll be my new auto-response anytime someone QQs about one of my builds... :P

    RCK
  • edited February 2014
    This content has been removed.
  • oridjerraaoridjerraa Member Posts: 313 Arc User
    edited February 2014
    I use this doff, I only pvp with my fleet premade and I have never run an auto bar. Yes, I am going to clear all the damn slimy cheese so many pre made like to stack. Sometimes I think most pre mades don't want a stand up fight. They want to lock you down and shoot you, safe and sound, like fish in a barrel! This fish fights back.

    If stand up fights are too risky for tender ego's, my suggestion is get out of the diapers and man up. Cheese just makes you look bad. Real bad. Hello Kitty Online bad.

    Brody
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    I'm curious why some folks are treating it in the discussion as a replacement...rather than a complimentary element that provides additional coverage and thus reduces potential uptime (and thus reduced gaps) on "teh goodiez!"...thus the issue.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    I'm curious why some folks are treating it in the discussion as a replacement...rather than a complimentary element that provides additional coverage and thus reduces potential uptime (and thus reduced gaps) on "teh goodiez!"...thus the issue.

    It's a little early in the morning for me...but,

    are you saying, for example, you can clear vm with it, then if it gets reapplied you can then clean it with ET?

    If so, yeah good point.
  • edited February 2014
    This content has been removed.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited February 2014
    edalgo wrote: »
    This doff pretty much killed my Sci scort for 1v1. Before a well times nuke would cripple the opponents defenses or neuter their offense. So now I use him for support dps/gank in team settings

    I'm not complaining just pointing out how it's changed things.

    Keel'el is a poor defense against VM III. The latter applies in 3 distinct phases, without any doff. Each phase lasts up to 14 seconds in theory but in reality quite a bit shorter due to various resists. Keel'el will clear one of the 3 phases but because its effect is instantaneous, it will not prevent the other phases from hitting again shortly after, assuming you only clear the first one.
  • brandonflbrandonfl Member Posts: 892
    edited February 2014
    I'm curious why some folks are treating it in the discussion as a replacement...rather than a complimentary element that provides additional coverage and thus reduces potential uptime (and thus reduced gaps) on "teh goodiez!"...thus the issue.

    Thank you. This doff isn't used as a replacement in premades, it's used as a supplement. Thanks 6th DOFF slot :P
    LOLSTO
Sign In or Register to comment.