also consider that the 5km rule is a very real and present thing, keep your distance. you wont have to worry about it cloaking every 15 seconds if you dont trip it's cloak distance. yes, it will still cloak, but on its internal timer, as opposed to its "run and hide" trigger.
so many people i see fighting that scimitar try and sit right in its face. its like they've never done KASE. well, maybe they have, they're just those people that make it take ungodly long and should go back to STF school.
I love the title of this thread! ...But really, they need to remove that ship or stop it from cloaking.
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
The moment one NPC does something slightly different than sitting there and getting shot it's OP, plz nerf
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"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
How about we take the stupid players out of Fleet Alerts instead? There are many, many instances of NPC's complaining, both here and elsewhere, of players doing really dumb things like
- Sitting still while shooting
- Relying overmuch on the latest P2W console.
- Relying overmuch the latest C Store or LockBox ship.
- Becoming One Trick Ponies who fail epically whenever their one trick is countered.
- Complaining long and loud here whenever any or all of the above occurs.
One well known and slightly infamous NPC was quoted in a leading trade publication as saying, "0011000011110000001111100001111!"
He was spot on, too.
A six year old boy and his starship. Living the dream.
It would be nice if it couldn't cloak as often, but I do have to admit , its a nice change from NPC ships that just sit there and take it
I do recall fighting it before and it stayed cloaked for a lot longer than it was decloaked, seemed a bit unfair that it was untargetable for more than half the time it was spawned , wouldn't be an issue normally, but the match is timed
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It might be annoying during the timed Fleet Alert, but 8 Scimitars in the Starbase Fleet Defense mission makes for an awesome battle. Thalaron pulse crossfire and decloaking everywhere, it's madness.
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
What's the big deal? It's easy to track where it goes when it cloaks--just follow the slow-moving torpedoes. Or the nice purple glow of a Har'pengh (one of the reasons I keep it handy on my ship). Or the sparkly jem'hadar set proton sweep. As soon as it drops out of cloak--start pounding away again. If you're in the line of fire of its super-weapon--just evasive out of the way. It's really not much trouble taking it out--just takes a little patience. It's only a problem for those who don't know what they're doing. I've seen it drop in under 15 seconds with a strong team. Worst case took about 5 minutes, and I think that was only because no one else seemed to know what to do about it.
So leave it alone.
It's actually my favorite part of this battle. I can't control when someone messes up and lets a probe out the vortex, causing us to miss the bonus--but this ship is pure tracking and annihilation. Out-foxing it to keep from being smashed by its super-weapon, and nailing it as soon as it decloaks with everything I've got.
My only real problem with the Scims in Fleet Alert is a time issue. One more than one occasion I've had them keep cloaking (likey from somebody getting too close) and effectively 'running out the clock' which is somewhat aggrivating.
Its all very well knowing its position, It isn't hard to do that, the main issue is the running down of the clock thats very annoying, To the point where players will abandon the PvE in the final wave leaving you shorthanded
But then players leaving is Not something the devs can really fix though i admit
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I like how there are so many responses amounting to "It's not that hard to kill" or "You just need to know how to kill it" or "A change of pace is good."
YES, YES, and YES to the above statements. That's not the point.
Different is good. Difficult is good. Having to think is good. Fleet Alert design when the Scimitar is involved... is bad. An Alert shouldn't have a major "difficulty" spike (difficulty meaning completing it in time, not killing it) based on what random faction you draw. That is unbalanced, poor design. Stop the timer on the final wave, make the alert based on base health, something. But a timed mission where the final enemy is untargetable a huge chunk of the time when NONE of the other factions are like that is, again, poor design.
Just get rid of the timer, that's what's stupid. A single enemy shouldn't magically win just because a timer goes out while the base and it's defending players are in perfect condition.
Just get rid of the timer, that's what's stupid. A single enemy shouldn't magically win just because a timer goes out while the base and it's defending players are in perfect condition.
This. I've been in quite a few losing Fleet Alerts where the team was well on its way to beating the last siege group, but just ran out of time.
Timers are fine as an optional objective (such as in the ESTFs), but not for a regular mission objective.
I support tweaking the FA scimitar based on the sole fact that even if all the L2play kiddies were right about it being fair, there's still the fact that like 80% of the time when pugging fleet alert, at the first sight of Romulan ships, pugs would rather warp out than stick around.
Just disable the timer when the thing spawns or is the last ship left or something like everyone else is saying.
The only problem I have with those Scimitars(and I'll include Demera here) is that they're invulnerable to stuff that would normally prevent cloaking. Anti-proton sweep and gravity well do nothing to them.
Taking the scimitar entirely away from Fleet Alerts? No, too much.
BUT, if it maybe respected the supposed "limits" of the gameplay, maybe it'd better.
What i mean is that it shouldn't just insta-cloak right after it decloaked as soon as you approach, that there shouldn't be a 5km "ring" that you can't cross or it'll cloak (which is something dumb, really), it shouldn't fire a thalaron pulse without even being halfway done with the charging.
Where's the 15 seconds cooldown on the battlecloak? The thalaron charge-up period? The vulnerability to anti-cloak powers and items, such as the tachyon grid, tachyon field, tractor beam, and the sort of stuff which has clearly written on it "Disables cloak" or that should improve stealth detection significantly?
A properly configured AI with the same limits as a player, doesn't need to insta-cloak or do 400k DPS because of "balance", or be invulnerable to certain powers and items.
How about we take the stupid players out of Fleet Alerts instead? There are many, many instances of NPC's complaining, both here and elsewhere, of players doing really dumb things like
- Sitting still while shooting
- Relying overmuch on the latest P2W console.
- Relying overmuch the latest C Store or LockBox ship.
- Becoming One Trick Ponies who fail epically whenever their one trick is countered.
- Complaining long and loud here whenever any or all of the above occurs.
One well known and slightly infamous NPC was quoted in a leading trade publication as saying, "0011000011110000001111100001111!"
Comments
But it's not hard to defeat.
If you face romulans, remind your teammates to target the Scimitar first during the last Siege stage.
so many people i see fighting that scimitar try and sit right in its face. its like they've never done KASE. well, maybe they have, they're just those people that make it take ungodly long and should go back to STF school.
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It has been a bug since as far back as I can remember....it has yet to change.
- Sitting still while shooting
- Relying overmuch on the latest P2W console.
- Relying overmuch the latest C Store or LockBox ship.
- Becoming One Trick Ponies who fail epically whenever their one trick is countered.
- Complaining long and loud here whenever any or all of the above occurs.
One well known and slightly infamous NPC was quoted in a leading trade publication as saying, "0011000011110000001111100001111!"
He was spot on, too.
*in Kirk voice*
NEEEEEEERRRRFFFFF!!! :mad:
:rolleyes:
I do recall fighting it before and it stayed cloaked for a lot longer than it was decloaked, seemed a bit unfair that it was untargetable for more than half the time it was spawned , wouldn't be an issue normally, but the match is timed
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As long as people follow don't tbr her around and just punch her as much as possible, she'll be defeated in no-time.
I call it, the Stoutes paradox.
But please, give the "Boss Ships" some kind of AI, so they don't have to Cheat ..
Dev please leave the scim alone n dont nerf it im sick of nerf cos ppl dont have the brains to ask how to do something
So leave it alone.
It's actually my favorite part of this battle. I can't control when someone messes up and lets a probe out the vortex, causing us to miss the bonus--but this ship is pure tracking and annihilation. Out-foxing it to keep from being smashed by its super-weapon, and nailing it as soon as it decloaks with everything I've got.
It's not difficult, it's just annoying. That's a difference.
But then players leaving is Not something the devs can really fix though i admit
YES, YES, and YES to the above statements. That's not the point.
Different is good. Difficult is good. Having to think is good. Fleet Alert design when the Scimitar is involved... is bad. An Alert shouldn't have a major "difficulty" spike (difficulty meaning completing it in time, not killing it) based on what random faction you draw. That is unbalanced, poor design. Stop the timer on the final wave, make the alert based on base health, something. But a timed mission where the final enemy is untargetable a huge chunk of the time when NONE of the other factions are like that is, again, poor design.
This. I've been in quite a few losing Fleet Alerts where the team was well on its way to beating the last siege group, but just ran out of time.
Timers are fine as an optional objective (such as in the ESTFs), but not for a regular mission objective.
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Again, the folks that say that difficulty is good, variety is good, etc are right...
...However, this just smacks of being "cheap" when you fail a mission because the enemy can randomly disappear with no way for you to damage him.
Just disable the timer when the thing spawns or is the last ship left or something like everyone else is saying.
BUT, if it maybe respected the supposed "limits" of the gameplay, maybe it'd better.
What i mean is that it shouldn't just insta-cloak right after it decloaked as soon as you approach, that there shouldn't be a 5km "ring" that you can't cross or it'll cloak (which is something dumb, really), it shouldn't fire a thalaron pulse without even being halfway done with the charging.
Where's the 15 seconds cooldown on the battlecloak? The thalaron charge-up period? The vulnerability to anti-cloak powers and items, such as the tachyon grid, tachyon field, tractor beam, and the sort of stuff which has clearly written on it "Disables cloak" or that should improve stealth detection significantly?
A properly configured AI with the same limits as a player, doesn't need to insta-cloak or do 400k DPS because of "balance", or be invulnerable to certain powers and items.
IIRC even the Romulan Battle Cloak has a 20 second cooldown after using it. >_<
It's always put a grin on my face when we pull through and blow that sucker up with 5 seconds or less on the timer.
If a weirdo like myself can do it, you can too.
i like this human he understands
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