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Please Take the Stupid Cloaking Scimitar out of the Fleet Alerts

plb1982plb1982 Member Posts: 0 Arc User
Cloak... wait 10 seconds, decloak for 5, cloak... wait...

All while the mission timer is going. No other faction does anything like this. I can't believe this is possibly working as intended.
Post edited by plb1982 on
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Comments

  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited February 2014
    Yes, it's working as intended and is the source of much frustration.

    But it's not hard to defeat.

    If you face romulans, remind your teammates to target the Scimitar first during the last Siege stage.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    also consider that the 5km rule is a very real and present thing, keep your distance. you wont have to worry about it cloaking every 15 seconds if you dont trip it's cloak distance. yes, it will still cloak, but on its internal timer, as opposed to its "run and hide" trigger.

    so many people i see fighting that scimitar try and sit right in its face. its like they've never done KASE. well, maybe they have, they're just those people that make it take ungodly long and should go back to STF school.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • atlantraatlantra Member Posts: 0 Arc User
    edited February 2014
    I love the title of this thread! ...But really, they need to remove that ship or stop it from cloaking.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • schloopdooschloopdoo Member Posts: 373 Arc User
    edited February 2014
    Have you tried pew-pewing harder? I think it's refreshing to have at least one difficult enemy in Fleet Alert.
  • angrytargangrytarg Member Posts: 11,014 Arc User
    edited February 2014
    The moment one NPC does something slightly different than sitting there and getting shot it's OP, plz nerf :D
    lFC4bt2.gif
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  • adabisiadabisi Member Posts: 260 Arc User
    edited February 2014
    Personally I thing the scimitar is a premature ejac errr umm fires it guns too early sometimes.....causing those poor players to pop.....

    It has been a bug since as far back as I can remember....it has yet to change.
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2014
    How about we take the stupid players out of Fleet Alerts instead? :D There are many, many instances of NPC's complaining, both here and elsewhere, of players doing really dumb things like

    - Sitting still while shooting
    - Relying overmuch on the latest P2W console.
    - Relying overmuch the latest C Store or LockBox ship.
    - Becoming One Trick Ponies who fail epically whenever their one trick is countered.
    - Complaining long and loud here whenever any or all of the above occurs.

    One well known and slightly infamous NPC was quoted in a leading trade publication as saying, "0011000011110000001111100001111!"

    He was spot on, too.
    A six year old boy and his starship. Living the dream.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    What?!? :eek: An NPC that I can't defeat simply by smashing my forehead into the spacebar?

    *in Kirk voice*

    NEEEEEEERRRRFFFFF!!! :mad:

    :rolleyes:
    HQroeLu.jpg
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    It would be nice if it couldn't cloak as often, but I do have to admit , its a nice change from NPC ships that just sit there and take it

    I do recall fighting it before and it stayed cloaked for a lot longer than it was decloaked, seemed a bit unfair that it was untargetable for more than half the time it was spawned , wouldn't be an issue normally, but the match is timed
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    It might be annoying during the timed Fleet Alert, but 8 Scimitars in the Starbase Fleet Defense mission makes for an awesome battle. Thalaron pulse crossfire and decloaking everywhere, it's madness.
  • twamtwam Member Posts: 0 Arc User
    edited February 2014
    Or, you know, make them respond to usual decloaking mechanisms.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2014
    How about no?
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  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    adabisi wrote: »
    Personally I thing the scimitar is a premature ejac errr umm fires it guns too early sometimes.....causing those poor players to pop.....

    It has been a bug since as far back as I can remember....it has yet to change.
    As far as I know this could be caused by one or two certain sci powers, which resets the counter.

    As long as people follow don't tbr her around and just punch her as much as possible, she'll be defeated in no-time.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • patientnr0patientnr0 Member Posts: 234 Arc User
    edited February 2014
    No, don't take it out.
    But please, give the "Boss Ships" some kind of AI, so they don't have to Cheat ..
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited February 2014
    So meny nOOb comments stay 5 km away its not hard then it wont cloak as fast. If its target gets with in 4.50 km it will cloak and move to target u.

    Dev please leave the scim alone n dont nerf it im sick of nerf cos ppl dont have the brains to ask how to do something
    gs9kwcxytstg.jpg
  • confedinblueconfedinblue Member Posts: 0 Arc User
    edited February 2014
    What's the big deal? It's easy to track where it goes when it cloaks--just follow the slow-moving torpedoes. Or the nice purple glow of a Har'pengh (one of the reasons I keep it handy on my ship). Or the sparkly jem'hadar set proton sweep. As soon as it drops out of cloak--start pounding away again. If you're in the line of fire of its super-weapon--just evasive out of the way. It's really not much trouble taking it out--just takes a little patience. It's only a problem for those who don't know what they're doing. I've seen it drop in under 15 seconds with a strong team. Worst case took about 5 minutes, and I think that was only because no one else seemed to know what to do about it.

    So leave it alone.

    It's actually my favorite part of this battle. I can't control when someone messes up and lets a probe out the vortex, causing us to miss the bonus--but this ship is pure tracking and annihilation. Out-foxing it to keep from being smashed by its super-weapon, and nailing it as soon as it decloaks with everything I've got.
    [SIGPIC][/SIGPIC]
  • arcjetarcjet Member Posts: 161 Arc User
    edited February 2014
    schloopdoo wrote: »
    Have you tried pew-pewing harder? I think it's refreshing to have at least one difficult enemy in Fleet Alert.

    It's not difficult, it's just annoying. That's a difference.
  • shurato2099shurato2099 Member Posts: 588 Arc User
    edited February 2014
    My only real problem with the Scims in Fleet Alert is a time issue. One more than one occasion I've had them keep cloaking (likey from somebody getting too close) and effectively 'running out the clock' which is somewhat aggrivating.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    Its all very well knowing its position, It isn't hard to do that, the main issue is the running down of the clock thats very annoying, To the point where players will abandon the PvE in the final wave leaving you shorthanded

    But then players leaving is Not something the devs can really fix though i admit
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  • plb1982plb1982 Member Posts: 0 Arc User
    edited February 2014
    I like how there are so many responses amounting to "It's not that hard to kill" or "You just need to know how to kill it" or "A change of pace is good."

    YES, YES, and YES to the above statements. That's not the point.


    Different is good. Difficult is good. Having to think is good. Fleet Alert design when the Scimitar is involved... is bad. An Alert shouldn't have a major "difficulty" spike (difficulty meaning completing it in time, not killing it) based on what random faction you draw. That is unbalanced, poor design. Stop the timer on the final wave, make the alert based on base health, something. But a timed mission where the final enemy is untargetable a huge chunk of the time when NONE of the other factions are like that is, again, poor design.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited February 2014
    Just get rid of the timer, that's what's stupid. A single enemy shouldn't magically win just because a timer goes out while the base and it's defending players are in perfect condition.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited February 2014
    Just get rid of the timer, that's what's stupid. A single enemy shouldn't magically win just because a timer goes out while the base and it's defending players are in perfect condition.

    This. I've been in quite a few losing Fleet Alerts where the team was well on its way to beating the last siege group, but just ran out of time.

    Timers are fine as an optional objective (such as in the ESTFs), but not for a regular mission objective.
  • plb1982plb1982 Member Posts: 0 Arc User
    edited February 2014
    Timers are fine as an optional objective (such as in the ESTFs), but not for a regular mission objective.
    I could even handle it as a regular objective if the enemy couldn't just hide to make me fail.

    Again, the folks that say that difficulty is good, variety is good, etc are right...


    ...However, this just smacks of being "cheap" when you fail a mission because the enemy can randomly disappear with no way for you to damage him.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited February 2014
    I support tweaking the FA scimitar based on the sole fact that even if all the L2play kiddies were right about it being fair, there's still the fact that like 80% of the time when pugging fleet alert, at the first sight of Romulan ships, pugs would rather warp out than stick around.

    Just disable the timer when the thing spawns or is the last ship left or something like everyone else is saying.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    The only problem I have with those Scimitars(and I'll include Demera here) is that they're invulnerable to stuff that would normally prevent cloaking. Anti-proton sweep and gravity well do nothing to them.
  • alexveccialexvecci Member Posts: 119 Arc User
    edited February 2014
    Taking the scimitar entirely away from Fleet Alerts? No, too much.

    BUT, if it maybe respected the supposed "limits" of the gameplay, maybe it'd better.

    What i mean is that it shouldn't just insta-cloak right after it decloaked as soon as you approach, that there shouldn't be a 5km "ring" that you can't cross or it'll cloak (which is something dumb, really), it shouldn't fire a thalaron pulse without even being halfway done with the charging.

    Where's the 15 seconds cooldown on the battlecloak? The thalaron charge-up period? The vulnerability to anti-cloak powers and items, such as the tachyon grid, tachyon field, tractor beam, and the sort of stuff which has clearly written on it "Disables cloak" or that should improve stealth detection significantly?

    A properly configured AI with the same limits as a player, doesn't need to insta-cloak or do 400k DPS because of "balance", or be invulnerable to certain powers and items.
  • kiloacekiloace Member Posts: 488 Arc User
    edited February 2014
    At least make it so the rules that apply to players also apply to NPCs.


    IIRC even the Romulan Battle Cloak has a 20 second cooldown after using it. >_<
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  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited February 2014
    Annoying BUT...

    It's always put a grin on my face when we pull through and blow that sucker up with 5 seconds or less on the timer. :D

    If a weirdo like myself can do it, you can too.
  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited February 2014
    How about we take the stupid players out of Fleet Alerts instead? :D There are many, many instances of NPC's complaining, both here and elsewhere, of players doing really dumb things like

    - Sitting still while shooting
    - Relying overmuch on the latest P2W console.
    - Relying overmuch the latest C Store or LockBox ship.
    - Becoming One Trick Ponies who fail epically whenever their one trick is countered.
    - Complaining long and loud here whenever any or all of the above occurs.

    One well known and slightly infamous NPC was quoted in a leading trade publication as saying, "0011000011110000001111100001111!"

    He was spot on, too.

    i like this human he understands

    0010010101010001010000010100111110101010100101001
    [SIGPIC][/SIGPIC]
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