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Spire Crit Cannon Consoles not adding to turret damage.

battlerazorbattlerazor Member Posts: 15 Arc User
I just bought the Dyson Reconnaissance Science Destroyer – Harpia Class and swapped out all my Prefire Chambers for 4 of the spire T3 CritH Cannon consoles only find out that they add ZERO damage to my Elite Disruptor turrets... Why are they not adding any damage to my turrets??? My prefires did.

I've tried other types of turrets, and still no damage added.. I have spent over 47k in Dilithium and 200k in fleet credits only to find out that half my weapons are now useless.

With the time, effort and money I wasted into this build I think this is the bug that kills the game for me.. PWE and Cryptic will never see another dime from me EVER!
Post edited by battlerazor on

Comments

  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited February 2014
    Was this a [+Cannon] Proc Console
    or a [+Dis] Type Console?

    Was it a Cannon Specific or a Energytype one...
  • battlerazorbattlerazor Member Posts: 15 Arc User
    edited February 2014
    This is the CritH [+Cannon] I'm talking about..
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited February 2014
    Just got a Spire Crit damage [+Can] console, and it isn't buffing my turrets either. I have been wanting to get extra damage out of the Dual Heavy Protonic Cannons of the new Dyson ship (tactical variant) and the Spire [+Can] is one of the better ways to get more damage from it, or it would be if the turrets didn't loose out on damage each one you mount.
  • cerealplayercerealplayer Member Posts: 214 Arc User
    edited March 2014
    Same problem here. I haven't parsed it, but it SEEMS that it is not merely a display bug. The Spire consoles are indeed not adding damage to turrets. This is clearly a bug, since turrets are categorized as cannons, and prefire chambers correctly add damage to turrets.
  • battlerazorbattlerazor Member Posts: 15 Arc User
    edited March 2014
    Well It looks like Perfect world and Cryptic knew full well these consoles were not functioning properly. With people spending real money to get the dillithium to buy these it has become flat out fraud..
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited March 2014
    Well, if turrets were useless alone, now, they are even more... :P
  • hatchetl4dhatchetl4d Member Posts: 130 Arc User
    edited June 2014
    I have the same problem on the dyson ship. Had to remove all the turrets because the spire +cannon consoles don t boost them. BUG!
    [SIGPIC][/SIGPIC]
  • donowickdonowick Member Posts: 269 Arc User
    edited June 2014
    Does it do the same with the spire tac consoles for energy type with crt chance? I don't use those types because I swtch weapon types now and then.
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited June 2014
    This issue has been verified and sent on to be fixed. Thanks for the reports.
    STO QA Team
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    Good. It should be the same for all +cannon consoles. Turrets are not cannons, so why should they vet any boost from a cannon console? Sounds like Cryptic finally did something right to even the playing field between cannon users and beam users. Although I'd still prefer it if they made cannons suck up the amount of power they should be for all that damage they put out.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    ghyudt wrote: »
    Good. It should be the same for all +cannon consoles. Turrets are not cannons, so why should they vet any boost from a cannon console? Sounds like Cryptic finally did something right to even the playing field between cannon users and beam users. Although I'd still prefer it if they made cannons suck up the amount of power they should be for all that damage they put out.

    A turret is classified as a cannon weapon, despite it being a 360* weapon, with a non-cannon name.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hatchetl4dhatchetl4d Member Posts: 130 Arc User
    edited June 2014
    Shouldn't this work (+cannon) on the experimental proton weapon as well?
    [SIGPIC][/SIGPIC]
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited June 2014
    hatchetl4d wrote: »
    Shouldn't this work (+cannon) on the experimental proton weapon as well?

    yep it did say in a dev blog that it did buff it but as normal craptic fail
    gs9kwcxytstg.jpg
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2014
    hatchetl4d wrote: »
    Shouldn't this work (+cannon) on the experimental proton weapon as well?

    Negative as it is neither a cannon, nor is it a true beam weapon.

    It is a unique hybrid weapon, that can use cannon skills, and only 2 of the beam skills (cannot use subsystem targeting).
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited June 2014
    A turret is classified as a cannon weapon, despite it being a 360* weapon, with a non-cannon name.

    They're listed as turrets in game. Rep stores, exchange, etc all have cannon and turret listings. If they are indeed classified as cannons, then they should be moved to the cannon section of each store and renamed as such. Otherwise, they should receive no bonus from +cannon consoles/abilities.
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