I just bought the Dyson Reconnaissance Science Destroyer Harpia Class and swapped out all my Prefire Chambers for 4 of the spire T3 CritH Cannon consoles only find out that they add ZERO damage to my Elite Disruptor turrets... Why are they not adding any damage to my turrets??? My prefires did.
I've tried other types of turrets, and still no damage added.. I have spent over 47k in Dilithium and 200k in fleet credits only to find out that half my weapons are now useless.
With the time, effort and money I wasted into this build I think this is the bug that kills the game for me.. PWE and Cryptic will never see another dime from me EVER!
Just got a Spire Crit damage [+Can] console, and it isn't buffing my turrets either. I have been wanting to get extra damage out of the Dual Heavy Protonic Cannons of the new Dyson ship (tactical variant) and the Spire [+Can] is one of the better ways to get more damage from it, or it would be if the turrets didn't loose out on damage each one you mount.
Same problem here. I haven't parsed it, but it SEEMS that it is not merely a display bug. The Spire consoles are indeed not adding damage to turrets. This is clearly a bug, since turrets are categorized as cannons, and prefire chambers correctly add damage to turrets.
Well It looks like Perfect world and Cryptic knew full well these consoles were not functioning properly. With people spending real money to get the dillithium to buy these it has become flat out fraud..
Good. It should be the same for all +cannon consoles. Turrets are not cannons, so why should they vet any boost from a cannon console? Sounds like Cryptic finally did something right to even the playing field between cannon users and beam users. Although I'd still prefer it if they made cannons suck up the amount of power they should be for all that damage they put out.
Good. It should be the same for all +cannon consoles. Turrets are not cannons, so why should they vet any boost from a cannon console? Sounds like Cryptic finally did something right to even the playing field between cannon users and beam users. Although I'd still prefer it if they made cannons suck up the amount of power they should be for all that damage they put out.
A turret is classified as a cannon weapon, despite it being a 360* weapon, with a non-cannon name.
A turret is classified as a cannon weapon, despite it being a 360* weapon, with a non-cannon name.
They're listed as turrets in game. Rep stores, exchange, etc all have cannon and turret listings. If they are indeed classified as cannons, then they should be moved to the cannon section of each store and renamed as such. Otherwise, they should receive no bonus from +cannon consoles/abilities.
Comments
or a [+Dis] Type Console?
Was it a Cannon Specific or a Energytype one...
A turret is classified as a cannon weapon, despite it being a 360* weapon, with a non-cannon name.
Praetor of the -RTS- Romulan Tal Shiar fleet!
yep it did say in a dev blog that it did buff it but as normal craptic fail
Negative as it is neither a cannon, nor is it a true beam weapon.
It is a unique hybrid weapon, that can use cannon skills, and only 2 of the beam skills (cannot use subsystem targeting).
Praetor of the -RTS- Romulan Tal Shiar fleet!
They're listed as turrets in game. Rep stores, exchange, etc all have cannon and turret listings. If they are indeed classified as cannons, then they should be moved to the cannon section of each store and renamed as such. Otherwise, they should receive no bonus from +cannon consoles/abilities.