I'm surprised there hasn't been any discussion about this yet. As a Sci captain I just don't get why they didn't do more with the secondary deflector.
Stats (below):
http://sto.gamepedia.com/Solanae_Advanced_Technologies#Solanae_Secondary_Deflector
............................
+7.6 Starship Shield Systems
(Improves Shield Hit Points)
+7.6 Starship Flow Capacitors
(Improves Shield Drain and Energy Drain)
+7.6 Starship Shield Emitters
(Improves Shield Healing)
Solanae Shield Siphon
Your Tachyon Beam, Charged Particle Burst, Energy Siphon, Tyken's Rift and Viral Matrix powers will drain a small amount of shields from your enemy and give it to you.
Applies to:
* Tachyon Beam
* Charged Particle Burst
* Energy Siphon
* Tyken's Rift
* Viral Matrix
Foe: -77.6 All Shields each pulse (4 pulse max)
Self: 77.6 All Shields each pulse (4 pulse max)
Skills that effect this ability:
* Starship Flow Capacitors
(Improves Shield Drain and Energy Drain)
.......................
I thought this was suppose to be the sci equivalent to Cruiser commands. What it turned out to be is an abyssal disappointment. I know that there are supposed to be as least 2 other variants coming out, but +7.6 stats and most of the least used skills in PvE. Is this some kind of joke? They left off the most used deflector skills GW, feedback etc., i.e decent AOE skills. Likely citing that these skills make it over powered, but what we are left with is an a gap-filling abomination.
Comments
The Sloane Deflector is a HEAL Deflector, or more accurately LEECH Deflector.... meaning it takes shielding from the enemy to give to you
There is another Deflector flavor called CONTROL... that will be your Hold, repel, disable stuff.
There will later be Comms Array slots on Cruisers what will supplement their Cruiser powers as well.
And before the "Cruisers are getting OP" argument... Cruisers lacked ANY sort of power for the longest time while Escorts and Sci's had targeting abilities i/e "Beam Target Weapons." Comms powers was a way to bring Cruisers up to par with other vessels with AoE abilities.
I know about the the variants of the secondary deflector, I'm talking about how weak it is, especially as the deflector skills for the proc are the lamest skills for PvE.
LtR
If these skills are "weak," sadly, it's you who has a problem, not the deflector... That problem being you not speced properly in sci. I know sci PVPers who see this thing as a beast ESPECAILLY with the 3/9-pack variants coming out Thursday. That's why I rolled a new toon just for the ship.
Mine Trap Supporter
http://sto-forum.perfectworld.com/showthread.php?t=590121
Just look at this TRIBBLE!
Its a science ship that only becomes a useful science ship through the use of its special console abilities.
Solanae Secondary Deflector
Protonic Shield Matrix
Shield Inversion Projector Console
Proton Destabilizer Module Console
To sum it up:
Huge AOE shield heals x 2
Big damage via science in limited number AOE
Shield drain ability which could probably make Tachyon Beam actually work as it used to back in pre-f2p. But you need to use a dyson ship, pay zen for it.
Ability to switch into an escort at will, leave escort mode at will and only wait 60 seconds before being able to enter escort mode again. What does this mean? The glorious role Cryptic has decided to push 'science' into:
When in sci ship mode: Toss your grav well, use the aoe damage consoles and then switch to tactical mode to pump AOE cannon damage in there. Switch back to science right after it and wait 60 seconds to do it all over again (can use the consoles every 2 minutes). This guarantees absolutely ABSURD DPS output from this ship plus it also being able to heal friendly ships like a science ship should.
...except to be what a science ship should do you have to pay zen to get the consoles.
In the case of some sci skills you need +90.
It was a similar trend with the Vesta when it came out, science abilities that are awesome on paper, but behind a paywall and tied to consoles. I don't disagree with your assessment, but this is something that isn't likely to change as it has been here for awhile.
What's worse is that after awhile, the luster of these consoles will wear off and it will further add to the mountain of consoles that nobody wants to bring to a fight as they have to give up stat boosting consoles to do so.
Agreed, about +20-25 and above is noticeable to skills, but +7.6 is negligible. I don't really understand what they were trying to do. Also most of those skills are hardly ever run in PvE, it's rare to even see a Tyken's rift, because it's easily avoidable. Personally I'm not running any of those listed boff skills at all. AoE control and damage are the only things worth running as a Sci.
1) Made the bonuses horribly weak at +7.6. I'll excuse them for this one except for #2.
2) The bonus shield drain is horrible. Tachyon Beam is considered pure junk in this game, and the 4 pulse shield drain is also junk. I pushed that extra drain close to the max in this game, and it's still bad.
2nd Deflector drain = 0.3335*FC + 66.6
That amounts to a total of less than 1000 shield drain at max, and it's probably power insulator resisted which takes it down to complete junk status.
Frankly, unless they hike the drain on the deflector, and I do mean at least 3x (Change 0.3335 to 1), it's complete garbage. At 3.x, it's still bad, but considering it's a secondary effect, it would be fine.
I'm not sure why devs hate shield drains so much that they are all horrible, and I've said it before. People run around with massive amount of heals and the only way to bring them down is DPS. Heck, I've seen people blow up with full shields on. The only thing devs have boosted lately is the destabilized tetryons proc boost.
Also, sci skills are a pain to have them be effective like it was mentioned in another post. It takes a lot of investment to make someone respect them in PvP. This weak deflector is another slap in the face to sci captains.
Erm.. i dont understand. The Secondary deflector cant be replaced with a regular one??? :eek:
Nope, the secondary defelctor is its own Type of equipment catagory
Not only the cannon cant be removed, the secondary deflector slot cant be equiped with a regular deflector. So, well, another ship that is useless without investing a great ammount of . I was not using it too much (in fact thats the reason i even didnt know about the secondary deflector issue) but now.. i think it will just be just piling dust in my ship roster lol.
Another "gift" from cryptic that is not really a gift. I wonder if someday they will give real worthy items to the players lol.
Link: How to PM - Twitter @STOMod_Bluegeek
It is logical to assume that Common/Uncommon Secondary Deflectors will loot drop just as Warp Cores currently do. It is also logical to assume Rarer versions will be available in various Stores: Fleet, Rep, Lobi, and possibly even C-Store in the future to get the best quality versions.
I would throw into contention that the only thing that Cryptic hates more than the KDF is PVP instead of Science. But Science is a good nomination though. It received a HUGE nerf in the first few months of STO going live and has never recovered.
Good grief what more do you want, it already has a primary deflector offering up +35 to ship SSI/+35 to SPI/+35 to SPG?
Throw in the fact it is a science vessel so you should be specced in some sci skills, but the fact it comes with over a 1.3 shield mod and you are going to whine?
This thing is one heck of a versatile sci ship, and can make for a beast in the hands of a good captain and proper build.
Praetor of the -RTS- Romulan Tal Shiar fleet!
You're concentrating on the set. The deflector by itself, which will be used by other sci ships in the future, if horrible. I was counting this on being a great asset to drain build, instead, it just gives you a negligible benefit.
1) A bit more flow caps
2) A shield drain that tops out maybe close to 800 with 4 pulses, which sucks.
I would love to know exactly why the weak design of yet another shield drain, when we already have plenty of bad shield drains in this game. It's not the drain only, but the power insulator skill is great at resisting drains and most captains run around with massive heals. A lot of PvP builds I see out there get popped with their shields still up.
Why do science captain abilities get to be so controlled, but DPS can roam free.
I would have stuck a Jem'Hadar and an Omega deflector. They both would have gone perfectly on my build if I had both 2 piece set bonuses. Instead I'll have to stick in this thing they put together.
I'm not trying to complain but I do sorta agree it's pretty weak...especially since it's needed for the set bonus.
Weak if you had to replace an existing item with it but it is a new slot..........:rolleyes:
That would have been interesting, and those would have been some fairly significant bonuses to Sci skills also. But... we will have gimmick Secondary Deflectors. That's a disappointment.
A slot that is very much locked down for use with only other pathetic Secondary Deflectors, judging by what Cryptic is doing with the Solanae Sci Ships and unique gear. It's not like you can have, say, 2 MACO Deflectors or something. That would be interesting, but we got theweak iteration we have now paving the way for other weak Secondary Deflectors.
Don't judge by the freebe ship it is a taster or trial if you will. Wait until the paid ship comes out and when other secondary deflectors come out. Only when other secondary deflectors come out can we start to make a judgement, and even then it will take a little while and experimentation to get the best out of them.
And about the dyson sci ships: never saw such a bad ship design (stat wise) in a while so i would advice against getting them. Dont know about pvp but for pve all those special consoles will just be flashy gimicks without really making your ship better or do more dmg.
I havent found any pve content that would require extra healing and if so the fermion field will still be better as is the vesta in general.
As mentioned before I was specifically talking about the Solanae secondary deflector (hence the thread title), and not the entire Solanae hybrid set.
Cryptic said they would add something to Sci to make it more role defining. Similar to what they did for cruisers with Cruiser Commands (in my opinion a truly inspired role defining mechanic). But to me the first offering of the secondary deflector is very poor, and personally if they stick to that particular format I think it is a wasted opportunity.
Any serious Sci capt who knows what they are talking about will look at the 2nd deflector stats/procs and knows it's absolute rubbish for higher level PvE.
weak if you compare it to the additional powers that cruisers recieved and raiders probably will be. As others have mentioned: it's impact on a ships performance in it's current state is negligble, even when taking into account other, possible mods and very rare/higher tier quality upgrades.