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Disappointed with Solanae Secondary Deflector

genemorphgenemorph Member Posts: 404 Arc User
I'm surprised there hasn't been any discussion about this yet. As a Sci captain I just don't get why they didn't do more with the secondary deflector.

Stats (below): http://sto.gamepedia.com/Solanae_Advanced_Technologies#Solanae_Secondary_Deflector

............................
+7.6 Starship Shield Systems

(Improves Shield Hit Points)

+7.6 Starship Flow Capacitors

(Improves Shield Drain and Energy Drain)

+7.6 Starship Shield Emitters

(Improves Shield Healing)

Solanae Shield Siphon

Your Tachyon Beam, Charged Particle Burst, Energy Siphon, Tyken's Rift and Viral Matrix powers will drain a small amount of shields from your enemy and give it to you.

Applies to:
* Tachyon Beam
* Charged Particle Burst
* Energy Siphon
* Tyken's Rift
* Viral Matrix
Foe: -77.6 All Shields each pulse (4 pulse max)
Self: 77.6 All Shields each pulse (4 pulse max)

Skills that effect this ability:
* Starship Flow Capacitors

(Improves Shield Drain and Energy Drain)
.......................

I thought this was suppose to be the sci equivalent to Cruiser commands. What it turned out to be is an abyssal disappointment. I know that there are supposed to be as least 2 other variants coming out, but +7.6 stats and most of the least used skills in PvE. Is this some kind of joke? They left off the most used deflector skills GW, feedback etc., i.e decent AOE skills. Likely citing that these skills make it over powered, but what we are left with is an a gap-filling abomination.
Post edited by genemorph on
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Comments

  • sunseahlsunseahl Member Posts: 827 Arc User
    edited February 2014
    You..... really haven't been keeping up with the Secondary deflector talk have you?


    The Sloane Deflector is a HEAL Deflector, or more accurately LEECH Deflector.... meaning it takes shielding from the enemy to give to you

    There is another Deflector flavor called CONTROL... that will be your Hold, repel, disable stuff.


    There will later be Comms Array slots on Cruisers what will supplement their Cruiser powers as well.


    And before the "Cruisers are getting OP" argument... Cruisers lacked ANY sort of power for the longest time while Escorts and Sci's had targeting abilities i/e "Beam Target Weapons." Comms powers was a way to bring Cruisers up to par with other vessels with AoE abilities.
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • genemorphgenemorph Member Posts: 404 Arc User
    edited February 2014
    I think you need to read my post again. All of it this time.

    I know about the the variants of the secondary deflector, I'm talking about how weak it is, especially as the deflector skills for the proc are the lamest skills for PvE.

    LtR
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited February 2014
    genemorph wrote: »
    I think you need to read my post again. All of it this time.

    I know about the the variants of the secondary deflector, I'm talking about how weak it is, especially as the deflector skills for the proc are the lamest skills for PvE.

    LtR

    If these skills are "weak," sadly, it's you who has a problem, not the deflector... That problem being you not speced properly in sci. I know sci PVPers who see this thing as a beast ESPECAILLY with the 3/9-pack variants coming out Thursday. That's why I rolled a new toon just for the ship.
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited February 2014
    It's weak because the only thing that Cryptic hates more than the KDF is science.
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  • suzy32suzy32 Member Posts: 383 Arc User
    edited February 2014
    Give it time more Secondary Deflector coming soon it will get better.







    http://sto-forum.perfectworld.com/showthread.php?t=590121
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2014
    You should be more disappointed with the very concept of the dyson destroyers.


    Just look at this TRIBBLE!


    Its a science ship that only becomes a useful science ship through the use of its special console abilities.

    Solanae Secondary Deflector
    Solanae Shield Siphon

    Your Tachyon Beam, Charged Particle Burst, Energy Siphon, Tyken's Rift and Viral Matrix powers will drain a small amount of shields from your enemy and give it to you.

    Applies to:
    * Tachyon Beam
    * Charged Particle Burst
    * Energy Siphon
    * Tyken's Rift
    * Viral Matrix
    Foe: -77.6 All Shields each pulse (4 pulse max)
    Self: 77.6 All Shields each pulse (4 pulse max)

    Protonic Shield Matrix
    Rare Console
    Bind On Pickup
    Values do not reflect skills or other modifiers

    Protonic Shielding

    Periodic Damage Absorption

    Applies 2,815.3 points of damage absorption every 2 sec for 20 sec

    Shield Inversion Projector Console


    Drain Shields

    180' targeting arc
    2671 Proton damage (50% Shield Penetration)
    -885.4 All Shields
    Increases damage to shields from all energy types by 15% for 15 sec
    3,907.7 Shield Regeneration applied once to each facing to allies within 5km of target

    Proton Destabilizer Module Console
    Chained Proton Beam Damage

    Targets Foe
    (10 max)
    180' targeting arc
    10 kilometer Range
    3 min recharge
    to target: 3234.7 Proton Damage (50% Shield Penetration) per second for up to 10 seconds
    Jumps to random target within 10km and deals 880.1 Proton (50% Shield Penetration) to 2nd target in chain
    Jumps to random target within 10km and deals 704.1 Proton (50% Shield Penetration) to 3rd target in chain
    Set powers

    Set 2: Solanae Energy Lattice

    Self: Improves Proton Damage by 17.5%
    Self: +26.2 Starship Shield System

    (Improves Shield Hit Points)

    Set 3: Proton Energy Matrix

    Self: Reduces cooldown time on Dyson Science Destroyer console powers by 1 minute. This affects:

    * Destablized Proton Beam
    * Protonic Shielding
    * Shield Inversion

    Set 4: Solanae Synergy

    Self: Upgrades Dyson Science Destroyer console powers.

    * Destablized Proton Beam: Will deal its damage over time much more quickly.
    * Protonic Shielding: Activating this ability also heals shields of allies within 5kms.
    * Shield Inversion: Allies affected also receive shield hardness buff and shield heal over time.


    To sum it up:

    Huge AOE shield heals x 2
    Big damage via science in limited number AOE
    Shield drain ability which could probably make Tachyon Beam actually work as it used to back in pre-f2p. But you need to use a dyson ship, pay zen for it.

    Ability to switch into an escort at will, leave escort mode at will and only wait 60 seconds before being able to enter escort mode again. What does this mean? The glorious role Cryptic has decided to push 'science' into:

    When in sci ship mode: Toss your grav well, use the aoe damage consoles and then switch to tactical mode to pump AOE cannon damage in there. Switch back to science right after it and wait 60 seconds to do it all over again (can use the consoles every 2 minutes). This guarantees absolutely ABSURD DPS output from this ship plus it also being able to heal friendly ships like a science ship should.


    ...except to be what a science ship should do you have to pay zen to get the consoles.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited February 2014
    The real problem with the deflector is the quantity of the skill boosts. It takes a minimum of +20 or +30 to a skill to make any sort of difference that you can notice without checking tool tips or running a parser.

    In the case of some sci skills you need +90.
  • wr3knar21wr3knar21 Member Posts: 0 Arc User
    edited February 2014
    To sum it up:

    Huge AOE shield heals x 2
    Big damage via science in limited number AOE
    Shield drain ability which could probably make Tachyon Beam actually work as it used to back in pre-f2p. But you need to use a dyson ship, pay zen for it.

    Ability to switch into an escort at will, leave escort mode at will and only wait 60 seconds before being able to enter escort mode again. What does this mean? The glorious role Cryptic has decided to push 'science' into:

    When in sci ship mode: Toss your grav well, use the aoe damage consoles and then switch to tactical mode to pump AOE cannon damage in there. Switch back to science right after it and wait 60 seconds to do it all over again (can use the consoles every 2 minutes). This guarantees absolutely ABSURD DPS output from this ship plus it also being able to heal friendly ships like a science ship should.


    ...except to be what a science ship should do you have to pay zen to get the consoles.

    It was a similar trend with the Vesta when it came out, science abilities that are awesome on paper, but behind a paywall and tied to consoles. I don't disagree with your assessment, but this is something that isn't likely to change as it has been here for awhile.

    What's worse is that after awhile, the luster of these consoles will wear off and it will further add to the mountain of consoles that nobody wants to bring to a fight as they have to give up stat boosting consoles to do so.
  • genemorphgenemorph Member Posts: 404 Arc User
    edited February 2014
    The real problem with the deflector is the quantity of the skill boosts. It takes a minimum of +20 or +30 to a skill to make any sort of difference that you can notice without checking tool tips or running a parser.

    In the case of some sci skills you need +90.

    Agreed, about +20-25 and above is noticeable to skills, but +7.6 is negligible. I don't really understand what they were trying to do. Also most of those skills are hardly ever run in PvE, it's rare to even see a Tyken's rift, because it's easily avoidable. Personally I'm not running any of those listed boff skills at all. AoE control and damage are the only things worth running as a Sci.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    That first 2nd deflector is a drain deflector. Unfortunately they:

    1) Made the bonuses horribly weak at +7.6. I'll excuse them for this one except for #2.

    2) The bonus shield drain is horrible. Tachyon Beam is considered pure junk in this game, and the 4 pulse shield drain is also junk. I pushed that extra drain close to the max in this game, and it's still bad.

    2nd Deflector drain = 0.3335*FC + 66.6

    That amounts to a total of less than 1000 shield drain at max, and it's probably power insulator resisted which takes it down to complete junk status.

    Frankly, unless they hike the drain on the deflector, and I do mean at least 3x (Change 0.3335 to 1), it's complete garbage. At 3.x, it's still bad, but considering it's a secondary effect, it would be fine.

    I'm not sure why devs hate shield drains so much that they are all horrible, and I've said it before. People run around with massive amount of heals and the only way to bring them down is DPS. Heck, I've seen people blow up with full shields on. The only thing devs have boosted lately is the destabilized tetryons proc boost.

    Also, sci skills are a pain to have them be effective like it was mentioned in another post. It takes a lot of investment to make someone respect them in PvP. This weak deflector is another slap in the face to sci captains.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    suzy32 wrote: »
    Give it time more Secondary Deflector coming soon it will get better.







    http://sto-forum.perfectworld.com/showthread.php?t=590121

    Erm.. i dont understand. The Secondary deflector cant be replaced with a regular one??? :eek::confused:
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    Erm.. i dont understand. The Secondary deflector cant be replaced with a regular one??? :eek::confused:

    Nope, the secondary defelctor is its own Type of equipment catagory
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    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    Ok, so basically, if you like the science destroyer, you need to spent money on it. So great lol. But well, again thats the way cryptic works.

    Not only the cannon cant be removed, the secondary deflector slot cant be equiped with a regular deflector. So, well, another ship that is useless without investing a great ammount of €. I was not using it too much (in fact thats the reason i even didnt know about the secondary deflector issue) but now.. i think it will just be just piling dust in my ship roster lol.

    Another "gift" from cryptic that is not really a gift. I wonder if someday they will give real worthy items to the players lol.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited February 2014
    How is it not really a gift? You can get it free from them along with a 4-set bonus equipment for free and a secondary deflector good for drain builds.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    I'm waiting for Cryptic to introduce a full series of secondary deflectors on all science vessels. Hopefully they'll add Fleet versions of those somewhere.
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  • zachariyazachariya Member Posts: 156 Arc User
    edited February 2014
    I'd suggest saving the doom and gloom talk until more secondary deflector variants come out. I'm sure this one deflector will not be the only one ever.
    Shoot through the Galaxy, Final Master Spark!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited February 2014
    Ok, so basically, if you like the science destroyer, you need to spent money on it. So great lol. But well, again thats the way cryptic works.

    Not only the cannon cant be removed, the secondary deflector slot cant be equiped with a regular deflector. So, well, another ship that is useless without investing a great ammount of €. I was not using it too much (in fact thats the reason i even didnt know about the secondary deflector issue) but now.. i think it will just be just piling dust in my ship roster lol.

    Another "gift" from cryptic that is not really a gift. I wonder if someday they will give real worthy items to the players lol.
    Secondary Deflectors are a new Equipment category for ships, like Warp Cores were last year. The Secondary Deflector slot can only be found on Science Vessels - thus only Science Vessels can use them. They are a way to boost Science Vessel abilities.

    It is logical to assume that Common/Uncommon Secondary Deflectors will loot drop just as Warp Cores currently do. It is also logical to assume Rarer versions will be available in various Stores: Fleet, Rep, Lobi, and possibly even C-Store in the future to get the best quality versions.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    lan451 wrote: »
    It's weak because the only thing that Cryptic hates more than the KDF is science.

    I would throw into contention that the only thing that Cryptic hates more than the KDF is PVP instead of Science. But Science is a good nomination though. It received a HUGE nerf in the first few months of STO going live and has never recovered.
    XzRTofz.gif
  • jrwithjrwith Member Posts: 154 Arc User
    edited February 2014
    I'm specced heavy into drain myself, ran a science oddy before this and tachyon beam plus energy siphon and tyken's rift work really well as does two copies of juel ducane. in normal difficulty I completely shut down the shielding on breen chel gretts while doing the dailies for several seconds giving my temporal disruption device time to do it's work.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    genemorph wrote: »
    I'm surprised there hasn't been any discussion about this yet. As a Sci captain I just don't get why they didn't do more with the secondary deflector.

    Stats (below): http://sto.gamepedia.com/Solanae_Advanced_Technologies#Solanae_Secondary_Deflector

    ............................
    +7.6 Starship Shield Systems

    (Improves Shield Hit Points)

    +7.6 Starship Flow Capacitors

    (Improves Shield Drain and Energy Drain)

    +7.6 Starship Shield Emitters

    (Improves Shield Healing)

    Solanae Shield Siphon

    Your Tachyon Beam, Charged Particle Burst, Energy Siphon, Tyken's Rift and Viral Matrix powers will drain a small amount of shields from your enemy and give it to you.

    Applies to:
    * Tachyon Beam
    * Charged Particle Burst
    * Energy Siphon
    * Tyken's Rift
    * Viral Matrix
    Foe: -77.6 All Shields each pulse (4 pulse max)
    Self: 77.6 All Shields each pulse (4 pulse max)

    Skills that effect this ability:
    * Starship Flow Capacitors

    (Improves Shield Drain and Energy Drain)
    .......................

    I thought this was suppose to be the sci equivalent to Cruiser commands. What it turned out to be is an abyssal disappointment. I know that there are supposed to be as least 2 other variants coming out, but +7.6 stats and most of the least used skills in PvE. Is this some kind of joke? They left off the most used deflector skills GW, feedback etc., i.e decent AOE skills. Likely citing that these skills make it over powered, but what we are left with is an a gap-filling abomination.

    Good grief what more do you want, it already has a primary deflector offering up +35 to ship SSI/+35 to SPI/+35 to SPG?

    Throw in the fact it is a science vessel so you should be specced in some sci skills, but the fact it comes with over a 1.3 shield mod and you are going to whine?

    This thing is one heck of a versatile sci ship, and can make for a beast in the hands of a good captain and proper build.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    Cryptic took the awesome idea of two REAL defectors and changed it to where you had a 'secondary' deflector and made it suck. GJ!
    Sometimes I think I play STO just to have something to complain about on the forums.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    Good grief what more do you want, it already has a primary deflector offering up +35 to ship SSI/+35 to SPI/+35 to SPG?

    Throw in the fact it is a science vessel so you should be specced in some sci skills, but the fact it comes with over a 1.3 shield mod and you are going to whine?

    This thing is one heck of a versatile sci ship, and can make for a beast in the hands of a good captain and proper build.

    You're concentrating on the set. The deflector by itself, which will be used by other sci ships in the future, if horrible. I was counting this on being a great asset to drain build, instead, it just gives you a negligible benefit.
    1) A bit more flow caps
    2) A shield drain that tops out maybe close to 800 with 4 pulses, which sucks.

    I would love to know exactly why the weak design of yet another shield drain, when we already have plenty of bad shield drains in this game. It's not the drain only, but the power insulator skill is great at resisting drains and most captains run around with massive heals. A lot of PvP builds I see out there get popped with their shields still up.

    Why do science captain abilities get to be so controlled, but DPS can roam free.
    Cryptic took the awesome idea of two REAL defectors and changed it to where you had a 'secondary' deflector and made it suck. GJ!

    I would have stuck a Jem'Hadar and an Omega deflector. They both would have gone perfectly on my build if I had both 2 piece set bonuses. Instead I'll have to stick in this thing they put together.
  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited February 2014
    zachariya wrote: »
    I'd suggest saving the doom and gloom talk until more secondary deflector variants come out. I'm sure this one deflector will not be the only one ever.

    I'm not trying to complain but I do sorta agree it's pretty weak...especially since it's needed for the set bonus.
    Can't have a honest conversation because of a white knight with power
  • bismarck1975bismarck1975 Member Posts: 61 Arc User
    edited February 2014
    lianthelia wrote: »
    I'm not trying to complain but I do sorta agree it's pretty weak...especially since it's needed for the set bonus.

    Weak if you had to replace an existing item with it but it is a new slot..........:rolleyes:
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    Cryptic took the awesome idea of two REAL defectors and changed it to where you had a 'secondary' deflector and made it suck. GJ!

    That would have been interesting, and those would have been some fairly significant bonuses to Sci skills also. But... we will have gimmick Secondary Deflectors. That's a disappointment.
    Weak if you had to replace an existing item with it but it is a new slot..........:rolleyes:

    A slot that is very much locked down for use with only other pathetic Secondary Deflectors, judging by what Cryptic is doing with the Solanae Sci Ships and unique gear. It's not like you can have, say, 2 MACO Deflectors or something. That would be interesting, but we got theweak iteration we have now paving the way for other weak Secondary Deflectors.
    XzRTofz.gif
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2014
    If they'd allowed two real deflectors, we'd probably end up with a ton of people who'd load up on paired set bonuses, or alternately double up on specific ones (two Jem'Hadar on a drain build for example), either way just leading to more minmaxing. Science is already in a bad place where you either use it 'as intended' and accomplish little, or minmax the TRIBBLE out of it and break the game, with not a lot of middle ground. Game already has way too much power creep, and I'm glad they tried breadth instead.
  • decroniadecronia Member Posts: 0 Arc User
    edited February 2014
    A slot that is very much locked down for use with only other pathetic Secondary Deflectors, judging by what Cryptic is doing with the Solanae Sci Ships and unique gear. It's not like you can have, say, 2 MACO Deflectors or something. That would be interesting, but we got theweak iteration we have now paving the way for other weak Secondary Deflectors.

    Don't judge by the freebe ship it is a taster or trial if you will. Wait until the paid ship comes out and when other secondary deflectors come out. Only when other secondary deflectors come out can we start to make a judgement, and even then it will take a little while and experimentation to get the best out of them.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited February 2014
    I felt it was kind of obvious that they will hold of on good secondary deflectors until they can "sell" them in a new fleet holding or some other form of grind. They make those items to mske us play more. Maybe thats not the only motivation but surely from their point of view the most important.

    And about the dyson sci ships: never saw such a bad ship design (stat wise) in a while so i would advice against getting them. Dont know about pvp but for pve all those special consoles will just be flashy gimicks without really making your ship better or do more dmg.

    I havent found any pve content that would require extra healing and if so the fermion field will still be better as is the vesta in general.
  • genemorphgenemorph Member Posts: 404 Arc User
    edited February 2014
    Good grief what more do you want, it already has a primary deflector offering up +35 to ship SSI/+35 to SPI/+35 to SPG?

    Throw in the fact it is a science vessel so you should be specced in some sci skills, but the fact it comes with over a 1.3 shield mod and you are going to whine?

    This thing is one heck of a versatile sci ship, and can make for a beast in the hands of a good captain and proper build.

    As mentioned before I was specifically talking about the Solanae secondary deflector (hence the thread title), and not the entire Solanae hybrid set.

    Cryptic said they would add something to Sci to make it more role defining. Similar to what they did for cruisers with Cruiser Commands (in my opinion a truly inspired role defining mechanic). But to me the first offering of the secondary deflector is very poor, and personally if they stick to that particular format I think it is a wasted opportunity.

    Any serious Sci capt who knows what they are talking about will look at the 2nd deflector stats/procs and knows it's absolute rubbish for higher level PvE.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited February 2014
    Weak if you had to replace an existing item with it but it is a new slot..........:rolleyes:

    weak if you compare it to the additional powers that cruisers recieved and raiders probably will be. As others have mentioned: it's impact on a ships performance in it's current state is negligble, even when taking into account other, possible mods and very rare/higher tier quality upgrades.
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