Let me start by saying that I love the new quick equip features ! Now, I along with others that I have talked to think that it would be nice if our uniqe ships could be Discharged but reclaimed at a later date or with an Alt. We thought of how could this work out for both the players and PWE and came up with this... Put all these ships in the c-store and once you own the ship you have the option if you delete said ship to reclaim for a small fee , thus making PWE more money and giving us the ability to reclaim the ship on any other of our many Alts but only once per ship as long as this ship is still active.
It seems to me that what the OP is really looking for is a way to use a ship on Character A then repackage it and transfer it to Character B, C, whatever. I really do not see that happening. This is not about Cryptic making a small fee on a repackaging cost. This is about Cryptic making oodles on Key sales; especially for people with multiple characters.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Not sure what the real stats are but I gotta believe that there are more people like myself that once I get a ship from a lock box that 's the end of me trying , never will I open another box to get the same ship ! Not saying there are not people that do just that but as for me and others like me it's not happening.
So what does it hurt if you can discharge the ship and for a small zen fee open it up with another character ? Is it not better to make some money compared to no money.
If we will not try for another of the same ship but will spend money for a ship we know we'll get (that we already spent money to get) whats the problem?
Might want to clarify your OP since it is not clear that you are talking about Lockbox ships and Event ships. While reading the OP I was thinking that you were referring to C-Store ships and wondering about why you are concerned with deleting a C-Store ship since you can reclaim and delete as many as you want.
It seems to me that what the OP is really looking for is a way to use a ship on Character A then repackage it and transfer it to Character B, C, whatever. I really do not see that happening. This is not about Cryptic making a small fee on a repackaging cost. This is about Cryptic making oodles on Key sales; especially for people with multiple characters.
Repackaging I don't see.
Offering at a flat or discounted price to alts, I can see.
It's a very Econ 101 type principle.
If you observe that people are buying a hot dog for $4 but only buying one, you might determine that they are completely satisfied by the first hotdog OR you might uncover that they have $2 worth of demand for the second hot dog. If that's the case, it makes sense to sell them that second hot dog at a discount or bundle it into the initial price. As long as the hot dog costs $2 or less a piece, you're better off selling two hot dogs for $6 than 1 for $4, even at a lower overall profit margin.
My thought would be to sell people a copy of any lockbox or event ship they've earned for something like 5k ZEN or 650k dilithium, whichever works out more advantagious to Cryptic overall.
One alt would need to own it but then any alt could claim one as well for a per-alt fee. I think it's unlikely many people buy two of the same lockbox ship on an account so I suspect this would be high enough to be non-trivial but low enough to avoid penalizing the creation of alts while increasing revenue for Cryptic.
Everything after this point is just your wishful thinking. As you say, no one knows what the real stats are other than Cryptic, and they seem to be okay with the system as is, in spite of hundreds of requests to the contrary. This is a pretty big clue which way the stats lean - after all, Cryptic is in the business of making money.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
My thought would be to sell people a copy of any lockbox or event ship they've earned for something like 5k ZEN or 650k dilithium, whichever works out more advantagious to Cryptic overall.
Lockbox ships are their bread and butter sale item.
You want a way to never have to buy lockbox ship X ever again
Your chances of this happening are exactly zero.
Thing is, demand from item to item is rarely static when talking about quantities of an item. Along with offsetting storage function, THIS is why you see bulk discounts, even with intangibles like ZEN.
My marginal demand for a fifth hot dog is less than my demand for the first four. My marginal demand for a second hot dog is less than my demand for the first hot dog. Failure to accomodate this can cost Cryptic sales.
By having smart price discrimination by player and by alt, Cryptic can make more money.
Yeah, letting people repackage ships makes little sense. However, giving a discount on the second one does make sense if you believe that owning one on one alt diminishes the odds of a person buying a second one on another alt.
There's even a form of this with rep sponsorship if you view gameplay as an economic commodity (and it is from a marketing and promotion sense). They would rather that your second rep be easier than have you spend less time in game, because your demand for the rep content goes down after having done the grind once.
This is a side to game design I wish I could get my hands on because, on one hand, games like this have people with a knowledge of econ on staff (Rivera and Heinig, at the least). But on the other hand, systems design is often based on what is done as an industry standard in MMOs or what SEEMS fair or what SEEMS profitable when a touch of economic analysis would reveal ways to make BOTH players happier AND Cryptic more financially successful.
Comments
However, I wonder if the OP was thinking more along the lines of the recent reclaim-your-accidentally-got-rid-of-kit button?
I mean, i can't see how anyone would accidentally discharge a ship, but apparently it happens.
And it would be a real drag if it was your Tal Shiar Adapted Battle Cruiser.
However, packing and re-opening on another toon?
Will never happen.
Joined January 2009
Don't count on it
So what does it hurt if you can discharge the ship and for a small zen fee open it up with another character ? Is it not better to make some money compared to no money.
If we will not try for another of the same ship but will spend money for a ship we know we'll get (that we already spent money to get) whats the problem?
Repackaging I don't see.
Offering at a flat or discounted price to alts, I can see.
It's a very Econ 101 type principle.
If you observe that people are buying a hot dog for $4 but only buying one, you might determine that they are completely satisfied by the first hotdog OR you might uncover that they have $2 worth of demand for the second hot dog. If that's the case, it makes sense to sell them that second hot dog at a discount or bundle it into the initial price. As long as the hot dog costs $2 or less a piece, you're better off selling two hot dogs for $6 than 1 for $4, even at a lower overall profit margin.
My thought would be to sell people a copy of any lockbox or event ship they've earned for something like 5k ZEN or 650k dilithium, whichever works out more advantagious to Cryptic overall.
One alt would need to own it but then any alt could claim one as well for a per-alt fee. I think it's unlikely many people buy two of the same lockbox ship on an account so I suspect this would be high enough to be non-trivial but low enough to avoid penalizing the creation of alts while increasing revenue for Cryptic.
Everything after this point is just your wishful thinking. As you say, no one knows what the real stats are other than Cryptic, and they seem to be okay with the system as is, in spite of hundreds of requests to the contrary. This is a pretty big clue which way the stats lean - after all, Cryptic is in the business of making money.
Lockbox ships are their bread and butter sale item.
You want a way to never have to buy lockbox ship X ever again
Your chances of this happening are exactly zero.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Look under gerneral
That refers to consoles, not ships, and is on a per character basis.
Indeed... it is very easy to make that mistake :eek::rolleyes:
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
That would be a nice idea!
Thing is, demand from item to item is rarely static when talking about quantities of an item. Along with offsetting storage function, THIS is why you see bulk discounts, even with intangibles like ZEN.
My marginal demand for a fifth hot dog is less than my demand for the first four. My marginal demand for a second hot dog is less than my demand for the first hot dog. Failure to accomodate this can cost Cryptic sales.
By having smart price discrimination by player and by alt, Cryptic can make more money.
Yeah, letting people repackage ships makes little sense. However, giving a discount on the second one does make sense if you believe that owning one on one alt diminishes the odds of a person buying a second one on another alt.
There's even a form of this with rep sponsorship if you view gameplay as an economic commodity (and it is from a marketing and promotion sense). They would rather that your second rep be easier than have you spend less time in game, because your demand for the rep content goes down after having done the grind once.
This is a side to game design I wish I could get my hands on because, on one hand, games like this have people with a knowledge of econ on staff (Rivera and Heinig, at the least). But on the other hand, systems design is often based on what is done as an industry standard in MMOs or what SEEMS fair or what SEEMS profitable when a touch of economic analysis would reveal ways to make BOTH players happier AND Cryptic more financially successful.