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Scheduled Maintenance (February 13, 2014) [Completed]

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  • xbalankexbalanke Member Posts: 64 Arc User
    edited February 2014
    Why can't the system place the old gear when switching loadouts in the slots where it s pulling the new gear from? There'd still be cases in which it has to dump some stuff to inventory, for example when pulling a DBB from a cruiser, it couldn't put the DHC it s replacing in the cruiser's weapon slot, but at least it would prevent most consoles and shields/engines/cores from having to be dumped to inventory..

    The dumping to inventory kind of makes this whole mechanic useless.. if I change to a laodout specific for CE for example, I'd appreciate not having to fly all the way to a starbase just in order to get a few free inventory slots by dumping stuff in my bank or on other ships.. might as well switch gear manually..
    Sure the overflow bag will ensure I don't actually lose gear when the inventory is full, but I won't be able to pick up loot anymore either... if switching to another loadout means 10-20 slots in the inventory will be taken up by the old gear, it won't be saving me many trips to a SB anyways..

    The above issue is a deal breaker for me.. without a solution loadouts is useless..

    Assuming that can be resolved.. selling 10 loadout slots per character?!
    Seriously, this either needs to be shared across an account (preferable) or (at least) allow me to split the loadout slots across multiple characters before binding them to a char..
    A single loadout purchase option or maybe an option to buy just 2 would work around this, but this is something that really belongs on account level in my opinion..

    btw.. any chance of vets getting a couple more then the 2 standard slots per character for silver players.. :rolleyes:
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited February 2014
    As per my feedback on tribble regarding the dumping of items into inventory. It makes the loadout and item switching systems worthless.
    Please can we have a toggle to turn them both off?

    It actually makes swapping stuff out slower than the old way...
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • dareaudareau Member Posts: 2,390 Arc User
    edited February 2014
    Are we able to activate loadouts on "inactive" ships without having to switch over to them?

    For example, I normally keep the Adapted Borg set on my Tuffli (speed-ship). However, I would love to one-click the set over to, say, a Vesta, for touring the galaxy. When done, I'd re-loadout to my combat spec, and want to put the Adapted set back on the Tuffli.

    Could I do that via the loadout system without pulling the Tuffli as the active ship? If so, this system might have some use for me, otherwise, it's going to wind up being a bit of a waste for me as I usually don't have multiple setups for most ships...

    Well, outside of the trays finally remembering the power slots based on ship, and not "generic slotting setup"... :)
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    Well, I for one am glad to see the KDF mining restriction lifted although it really took you guys a lot of time. I hope in the future these KDF exclusive glitches/bugs get regular attention.
    Oh and while we're at it, how 'bout them costumes? I know it's listed in the known issues, but it has been a known issue for a lot of time, plese do somthing about it soon. :)

    Also any news on a fix for the Seson 8 graphical glitching/bug yet? To not have it even mentioned is disenheartning to say at least. :(
    HQroeLu.jpg
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited February 2014
    First off please let me say thanks for the Dilithium weekend I'm now sitting on enough Dilithium to last a couple of hundred days on my main toon.

    But a question regarding the up coming event, will it apply to the turning in of commendation reports as well?
    Oh, it's not broken? We can soon fix that!

  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited February 2014
    Our weekly scheduled maintenance has begun! We expect downtime to last for 2.5 hours and I will post again once it is complete. Thanks!

    ~CaptainSmirk
  • orici1701orici1701 Member Posts: 201 Arc User
    edited February 2014
    fix the dyson armor for the Caitians, we can not use the costume with out it cutting off our tails. nore can we show the dyson armor cos it also cuts our tails off
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited February 2014
    HELL YES!! The best patch ever!
    One of the most annoying bugs gets killed today. Bye bye power tray mess.
    Ty for this one devs. :cool:
    Tyr shall give me strength!
    For the glory of Tempus!
    I am the hands of Shar!
    Flames of Kossuth, protect me!
    Oghma, grant me knowledge!
    Lolth commands, and I obey!
  • my1alts2alt3my1alts2alt3 Member Posts: 176 Arc User
    edited February 2014
  • cookiecrookcookiecrook Member Posts: 4,536 Arc User
    edited February 2014
    Our weekly scheduled maintenance has begun! We expect downtime to last for 2.5 hours and I will post again once it is complete. Thanks!

    ~CaptainSmirk

    Woohoo! Freshly broken stuff incoming! :P
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • pmaddenpmadden Member Posts: 68 Arc User
    edited February 2014
    Still no fix for the Klink costumes?

    I have a toon that cant change costume at all, he's stuck running round like santa!

    this has been a "know issue" since the beginning of December any idea when it might be fixed?
  • blackjackwidowblackjackwidow Member Posts: 572 Arc User
    edited February 2014
    "Each ship has 2 free loadouts and a maximum of 32.
    Additional loadout slots can be purchased in the C-Store in sets of 10.
    Use them in any order on any number of ships, and
    discharge a ship to have the slots refunded to you."

    Huh? So if I have a loadout slot on my lockbox ship, in order to retrieve the loadout slot I need to DELETE THE SHIP??

    Wow - that seems drastic. :(

    Don't get me wrong, I've been waiting for the loadout option for a long time, very excited to see it coming to holodeck. But between the 'dump to inventory' issue and the 'just discharge your ship', I have to say that it really does look like these features are only implemented as a way to try to force more purchases (inventory slots, loadout options)

    Aliella Hawklight, Divine Oracle Devoted Cleric
    "Whenever a time arises where clarity is desired, it is always wise to reflect on the sage within."
    ― Sereda Aleta Dailey

    DaiMon Moogie, U.S.S. Acquisition
    Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.

    STO LTS since launch; NW player since 2014; ARC user - only when I have to put in codes for free stuff :)
  • daboholicdaboholic Member Posts: 265 Arc User
    edited February 2014
    Changing a build takes any gear currently equipped and places it into your inventory or Overflow bag.

    How long before the first rage post when someone blindly vendors all the stuff in their inventory only to discover half of it was their own ship's equipment?
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    orici1701 wrote: »
    fix the dyson armor for the Caitians, we can not use the costume with out it cutting off our tails. nore can we show the dyson armor cos it also cuts our tails off

    Dont bother.. its reported months ago. As well for the tier 1 maco armor. I love caitians but seriously.. sigh.

    Again, a really dumb patch. The only thing they added, the loadout system (that will carry millions of bugs, if not, just REMEMBER my words). No important bugs fixed, again. "Good" job, cryptic. But well, everyone seems to be happy as long as they receive new content. At least the tactic is working..
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited February 2014
    mikec1013 wrote: »
    How about a fix for allowing KDF captains back into Delta Volanis?? It's not even listed in the known issues, but it's been a known issue for MONTHS!



    ^^^^^^^^^^^^^^^^^^^^^^^^^^

    This, so this.....iirc this cropped back up in Nov, it's now mid-Feb, for a map transition......

    c'man guys lock it up,

    while your at fixing map transitions, maybe clean up the SLOPPY orientation of the others

    Eridan Belt > IP

    IP > AC

    PV > Reg

    etc......
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited February 2014
    pmadden wrote: »
    Still no fix for the Klink costumes?

    I have a toon that cant change costume at all, he's stuck running round like santa!

    this has been a "know issue" since the beginning of December any idea when it might be fixed?

    As I stated before you can create two new slots for your Klingon, so you have 3 working ones again. The frozen slots remain stuck however. You will have 5 slots then of which 3 are working.

    You can still transfer the looks of the frozen slots with the load/save costume feature.
    farmallm wrote: »
    I hope they fixed the EV suit bug. I really didn't like my romulan in her EV suit with only the legs showing, rest of body in uniform, and walking around headless.

    It's not Halloween yet, is it? :D
    Tyr shall give me strength!
    For the glory of Tempus!
    I am the hands of Shar!
    Flames of Kossuth, protect me!
    Oghma, grant me knowledge!
    Lolth commands, and I obey!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    xbalanke wrote: »
    Why can't the system place the old gear when switching loadouts in the slots where it s pulling the new gear from? There'd still be cases in which it has to dump some stuff to inventory, for example when pulling a DBB from a cruiser, it couldn't put the DHC it s replacing in the cruiser's weapon slot, but at least it would prevent most consoles and shields/engines/cores from having to be dumped to inventory..

    The dumping to inventory kind of makes this whole mechanic useless.. if I change to a laodout specific for CE for example, I'd appreciate not having to fly all the way to a starbase just in order to get a few free inventory slots by dumping stuff in my bank or on other ships.. might as well switch gear manually..
    Sure the overflow bag will ensure I don't actually lose gear when the inventory is full, but I won't be able to pick up loot anymore either... if switching to another loadout means 10-20 slots in the inventory will be taken up by the old gear, it won't be saving me many trips to a SB anyways..

    The above issue is a deal breaker for me.. without a solution loadouts is useless..


    I've been saying this all along.

    The way loadouts should be implemented properly, IMHO, is as follows:

    1) 'onUnload' -> First check *any* valid open positions on any other ship; and, if available, use those. Won't this mess up other ships? No (See under 3).

    2a) If other ship slots can't be used (not meeting class requirements), dump to inventory... but NOT to Overflow Bag! If Inventory is full, and needed, simply don't replace anything (with some sort of warning).

    2b) Perform a 'smart,' recursive off-loading to other ships. Which is to say, when the only open ship slot exists on a ship that can't hold the DHCs you're trying to 'get rid of,' don't just give up, but find another ship that *can* hold DHCs, but has none loaded (or other weps). Then create room on this ship by switching weps with the ship that did have the open position (but didn't meet class requirements). Then, lastly, use the ship that can fit the DHCs.

    3) When switching to a new ship, perform a default 'onLoad' of the current chosen loadout. That may seem redundant, but is done so temp-stored items in this ship (under the Nr. 1 and Nr. 2b paradigm) will be cleared again.

    This system makes temp-storing off-loaded items onto other ships entirely transparent: you won't ever notice they were there, switching ships. And it will significantly reduce the need to use inventory (almost reduce the need to 0, really, when 2b is implemented properly).
    3lsZz0w.jpg
  • salem1574salem1574 Member Posts: 187 Arc User
    edited February 2014
    Glad that the loadout active doffs got included into the build but very disappointed that the feedback for dumping items from loadouts into the inventory was ignored, swap a couple of loadouts and your inventory is full even if you have extra inventory slots...

    Exactly! I believe that is what the swap system should do! Replace the items you have taken from one ship and put back in empty slots of the ship that not in use.

    The same should go for ground equipment. Ergo the term SWAP.
  • bi0f0dd3rbi0f0dd3r Member Posts: 0 Arc User
    edited February 2014
    daboholic wrote: »
    How long before the first rage post when someone blindly vendors all the stuff in their inventory only to discover half of it was their own ship's equipment?



    This...^^^ is exactly why I won't be using the load outs, I only move 3/4 pieces of gear

    anyway, and it vomits them back into the mix of my inventory where I have to move them

    somewhere out of the way so as not to get sold off, so I have to move it anyway....useless

    mechanic.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited February 2014
    The ship loadout system seems like a bit of a mess. Discharge my ship to get a slot back? What? Yeah, I'm totally going to discharge my JHDC.

    Not.

    I think the loadout idea seems to be fine, just that the implementation isn't all that great.
    JWZrsUV.jpg
    Mine Trap Supporter
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited February 2014
    As for the dumping into inventory issue. Just keep your eyes open before you sell something. The stuff on your ships is bound. The only exception I can think of are the rare mk XII polaron tac consoles.
    Tyr shall give me strength!
    For the glory of Tempus!
    I am the hands of Shar!
    Flames of Kossuth, protect me!
    Oghma, grant me knowledge!
    Lolth commands, and I obey!
  • my1alts2alt3my1alts2alt3 Member Posts: 176 Arc User
    edited February 2014
    bi0f0dd3r wrote: »
    This...^^^ is exactly why I won't be using the load outs, I only move 3/4 pieces of gear

    anyway, and it vomits them back into the mix of my inventory where I have to move them

    somewhere out of the way so as not to get sold off, so I have to move it anyway....useless

    mechanic.

    Seems designed to make you accidentally sell lobi bought items, so you have to buy more keys to replace the mis-sold items. Use Function At Own Risk.
  • crm14916crm14916 Member Posts: 1,528 Arc User
    edited February 2014
    Will have to see how the load-out thing works... Haven't tested on Tribble with the stupid grind thing going on. Not sure, but the ships on my main toon all have individual loadouts (beams for cruisers, cannons on escorts). The only things I would need to swap out would be the open spots in the consoles for the universals... I'm hoping that by switching to a new ship, things that can stay on the ship stay on the ship. If they don't stay and everything goes to inventory regardless, then ship-swapping will be more of a pain than a help...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • daboholicdaboholic Member Posts: 265 Arc User
    edited February 2014
    As for the dumping into inventory issue. Just keep your eyes open before you sell something. The stuff on your ships is bound. The only exception I can think of are the rare mk XII polaron tac consoles.

    That's all well and good but I'm sure we both know there are plenty of players out there who, even if Cryptic put up neon flashing warning signs all over the screen, will still end up vendoring half their equipment.

    Even those who pay attention may still get caught out. Say someone changes their loadout and 2 consoles get dumped into their inventory (one of them a Lobi one). They then decide to do a foundry loot farming mission. When they go to vendor the drops they're in a bit of a rush and suddenly there's the potential that a Lobi console has just been vendored.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited February 2014
    HELL YES!! The best patch ever!
    One of the most annoying bugs gets killed today. Bye bye power tray mess.
    Ty for this one devs. :cool:

    Just for this, I am willing to sleep with any dev who wants me. All of them, if they all want me.

    And yeah, I am a heterosexual male. But that bug was my NEMESIS.

    Trevor, you are awesome. Will you marry me? :D
  • my1alts2alt3my1alts2alt3 Member Posts: 176 Arc User
    edited February 2014
    worffan101 wrote: »
    Trevor, you are awesome. Will you marry me? :D

    Everyone loves Magical Trevor.
  • antzudanantzudan Member Posts: 231 Arc User
    edited February 2014
    farmallm wrote: »
    I hope they fixed the EV suit bug. I really didn't like my romulan in her EV suit with only the legs showing, rest of body in uniform, and walking around headless.

    I've actually been enjoying this. Running around as a headless klingon with a ripped Khan shirt rather than looking like a bogstandard EV suit certainly made last weekends Dilithium mining grind more entertaining.
    stofsk wrote: »
    It's entirely cosmetic, but it bugs me that the Intrepid-class warp nacelles don't lock into warp mode when you fly through sector space. No mention of a fix for this in tonight's patch, can I at least assume the team is aware of this problem and are working towards a fix for it sooner rather than later?

    I noticed this too the other day, it is strange. But maybe too difficult for them to have a ship with a different model whether in Sector space or a regular map?
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited February 2014
    worffan101 wrote: »
    Just for this, I am willing to sleep with any dev who wants me. All of them, if they all want me.

    And yeah, I am a heterosexual male. But that bug was my NEMESIS.

    Trevor, you are awesome. Will you marry me? :D

    I.. I can't believe..:eek: :(
  • orici1701orici1701 Member Posts: 201 Arc User
    edited February 2014
    I.. I can't believe..:eek: :(

    did he beat u to it?
  • salem1574salem1574 Member Posts: 187 Arc User
    edited February 2014
    Just a quick question

    Is it possible that the Device Slots are bugged or broken?

    For 2 Days i am not able to use them, items don't appear in my tray.:(

    I noticed the very same thing. Why bother putting out a SWAP system that makes you do everything manually anyway?


    Was that not the entire point of the SWAP system in the first place to eliminate manually having to set everything include you power tray?

    It's like having motorized door opener at grocery store that makes you open the manually open the door anyway. what was point?
This discussion has been closed.