Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like
But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed
This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I would be in favor of this. Would be nice to have a reason to go there other then rp and general sightseeing.
I would be in favor of this, too.
I was really excited to hear Mr. Stephen D'Angelo's take on things he'd like to see in the game, and one of them was to make Earth Space Dock more fun and immersive (also functional)... a place where you feel "you're really in Star Trek".
In my opinion, usable Orbital Drydocks at ESD is a great idea... right along the lines of Mr. D'Angelo's philosophy!
Maybe they could go the extra mile and adding a docking or departing mini-cutscene, giving us that Trek flair.
It's little things like this that would make me like this game millions of times more. Add docking/departing cutscenes for ESD and maybe DS9 and 39S, give drydocks a function, create a cutscene of your captain sitting down in his chair before you return to the tactical view, make your BOFFs not all hit their combadges before beaming up like you do... etc.
(On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)
IT would be cool to see, but I'd be for being able to skip these scenes if I so choose. Plus I think the devs got a bunch of stuff to work on first.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like
But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed
This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used
I've had this thought. I semi-approached it in my blog about Vulcan. But I plan on going into more detail when I do the Academy and Earth. I'll probably do those separately.
Look in my sig for a link.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Aaah, if only these forums had the option of a poll. I'd vote in favor immediately.
Like has been said, it are the little things that can enhance the Trek feeling in this game. Function to dry docks, not beaming up from your bridge when you swap to ship view. Ofcourse the Devs are by now busy working on Season 9: Fluid Dynamics (concept name made up by me, nothing official). But if it was possible for one dev to squeeze in some little time to also manage the idea in this forum, I'd be terribly happy.
Now, if only an Excelsior Bridge pack could also be added....... :P
One smaller aspect of this: Perhaps we could get a simple 'repair animation' when we fly a ship into the space drydocks - like a number 'lasers' (beams of light) of various colors that 'capture' the ship and do what seems to be 'repairing' the ship while it's in the dock, an advanced version would have them 'trace' the ship like beam weapons currently do in combat.
No affect on movement, but while it's in the drydock, the beams would just be there, for screenies and general whoop-de-do-dee-ness...
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Have never really been a huge fan of 'new ship = ESD'. Having a new ship launch from either one of the Drydocks that the OP refers to, or the UP fleet yards, would make FAR more sense.
Yes, and this game could use a lot more background details.
This truly is an excellent idea, it would reduce the sequences/map transitions and the clicks. Very very good idea. An animation such as the baryon sweep seen in TNG would go a long way to this as well however lets try to avoid the topic going sideways by adding less feasible wishes in other areas such as cutscenes (despite the fact it would be very cool).
One smaller aspect of this: Perhaps we could get a simple 'repair animation' when we fly a ship into the space drydocks - like a number 'lasers' (beams of light) of various colors that 'capture' the ship and do what seems to be 'repairing' the ship while it's in the dock, an advanced version would have them 'trace' the ship like beam weapons currently do in combat.
No affect on movement, but while it's in the drydock, the beams would just be there, for screenies and general whoop-de-do-dee-ness...
Nice idea!
Also thanks for taking the time to give positive feedback guys
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I also love to use them for cool screenshots, when the game first came out, every time I got a new ship, I would roll it into a dock and do a series of TMP/ST:II "beauty shots" of my new ship.
Over the years it's fewer and far between, I still do it on my main when he get's a new ship though.
VADM William "Darkshadow" Shadow | Join Date: Apr 2009 | USS Immortal NX-93608-F (Oddyssey Tactical Cruiser) VADM RogueshadowIRW Kirino Kosaka (Valdore Retrofit) LT General MorboIKS Karac (Bortasqu War Cruiser) LT General PosuIKS Saya Takagi (Chel Grett Warship)
I also love to use them for cool screenshots, when the game first came out, every time I got a new ship, I would roll it into a dock and do a series of TMP/ST:II "beauty shots" of my new ship.
Over the years it's fewer and far between, I still do it on my main when he get's a new ship though.
I did the same!, I kinda wish when we buy new ships it would spawn in the docks instead of the regular area that would be cool
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
It's little things like this that would make me like this game millions of times more. Add docking/departing cutscenes for ESD and maybe DS9 and 39S, give drydocks a function, create a cutscene of your captain sitting down in his chair before you return to the tactical view, make your BOFFs not all hit their combadges before beaming up like you do... etc.
(On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)
I like all of this, also further to the sitting down for tactical view a standing up when in reverse like when you select the visit bridge option, and the feature should be changed from visit bridge to leave tactical view, I would also like that when you beam up you appear on the ship transporter pad and have to go to the bridge to select the tactical view.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
(On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)
Why not make it a doff of converting the ship to a hybrid experimental class. Meaning, allow the success or critical success makes faction specific skin available for a specific faction, change the prefix to a expiremental class, and then allow recolored bridge skins. Player can opt out. If they do run the ship with the skin, they get some special buff.
I'd like the see the launch of our first ship. THAT would be a hell of a welcome. And don't forget the guys in EV suits floating around. Geez, I wish I hadn't started thinking about this. Now I want to see it happen.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
At the very least i would like to be able to take screenies while in the dock from all angles without the camera cramming into the front or side of my ship.
I mean FFS dont hit box the camera angles!
Also i would like to be able to fix ship via piloting into the drydocks.
+1
And Disable the "autodock" on the space doors, makes it really hard to take a screenie of entering, but i would also like to take screenies of exiting.....
One more thing, +1 to a poll section on the forum. Suggestions sent in to Community managers who weed through, and then final list sent on to the DEV team to pick a few. This way we see what they are willing to do, and vote on it.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I really like the idea of using drydocks for repairs. I would really like to see the entire Sol System be able to travel to... Mars, Luna colony, etc. Utopia Planetia would be great to see as well.
The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.
Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.
I do love the idea, don't misunderstand. I do see how its implementation could cause issue though.
The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.
I doubt it would become crowded, people would get tire of it fast. The ones who would do such a thing would be griefers.
Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.
Sorry, but I don't see the logic of adding those multi-drydock platforms would prevent "parkers". Besides, that shipyard design is very uncanonical, while the single ones been seen since TMP.
And they don't need to add more docks since only a faction of players even need repairs to their ships, since most don't play Advanced or Elite content enough it could cause such a problem. They could some normal docks alongside the functional ones, where the functional ones wouldn't let anyone approach unless they are damaged (which allows you to dock).
Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like
But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed
This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used
This was asked for several times in the past few years... they don't seem to want to do it for some reason.
The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.
Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.
I do love the idea, don't misunderstand. I do see how its implementation could cause issue though.
Also, where would I park now!?
They can make a map bigger a few more planets and docks. Then add as many docks wherever you want. If a player docks at the outer docks, a shuttle or transport cutscene can be done. Moving the player from the secondary dock to the main spacedock.
Comments
R.I.P. Leonard Nimoy
I would be in favor of this, too.
I was really excited to hear Mr. Stephen D'Angelo's take on things he'd like to see in the game, and one of them was to make Earth Space Dock more fun and immersive (also functional)... a place where you feel "you're really in Star Trek".
In my opinion, usable Orbital Drydocks at ESD is a great idea... right along the lines of Mr. D'Angelo's philosophy!
These Are The Voyages...
Maybe they could go the extra mile and adding a docking or departing mini-cutscene, giving us that Trek flair.
It's little things like this that would make me like this game millions of times more. Add docking/departing cutscenes for ESD and maybe DS9 and 39S, give drydocks a function, create a cutscene of your captain sitting down in his chair before you return to the tactical view, make your BOFFs not all hit their combadges before beaming up like you do... etc.
(On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
in which case this will proberly never happen :P
DELTA PRICE RISING
I've had this thought. I semi-approached it in my blog about Vulcan. But I plan on going into more detail when I do the Academy and Earth. I'll probably do those separately.
Look in my sig for a link.
Joined January 2009
Like has been said, it are the little things that can enhance the Trek feeling in this game. Function to dry docks, not beaming up from your bridge when you swap to ship view. Ofcourse the Devs are by now busy working on Season 9: Fluid Dynamics (concept name made up by me, nothing official). But if it was possible for one dev to squeeze in some little time to also manage the idea in this forum, I'd be terribly happy.
Now, if only an Excelsior Bridge pack could also be added....... :P
/signed
Join the Deltas today!
One smaller aspect of this: Perhaps we could get a simple 'repair animation' when we fly a ship into the space drydocks - like a number 'lasers' (beams of light) of various colors that 'capture' the ship and do what seems to be 'repairing' the ship while it's in the dock, an advanced version would have them 'trace' the ship like beam weapons currently do in combat.
No affect on movement, but while it's in the drydock, the beams would just be there, for screenies and general whoop-de-do-dee-ness...
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Yes, and this game could use a lot more background details.
Nice idea!
Also thanks for taking the time to give positive feedback guys
I also love to use them for cool screenshots, when the game first came out, every time I got a new ship, I would roll it into a dock and do a series of TMP/ST:II "beauty shots" of my new ship.
Over the years it's fewer and far between, I still do it on my main when he get's a new ship though.
USS Immortal NX-93608-F (Oddyssey Tactical Cruiser)
VADM Rogueshadow IRW Kirino Kosaka (Valdore Retrofit)
LT General Morbo IKS Karac (Bortasqu War Cruiser)
LT General Posu IKS Saya Takagi (Chel Grett Warship)
I did the same!, I kinda wish when we buy new ships it would spawn in the docks instead of the regular area that would be cool
I like all of this, also further to the sitting down for tactical view a standing up when in reverse like when you select the visit bridge option, and the feature should be changed from visit bridge to leave tactical view, I would also like that when you beam up you appear on the ship transporter pad and have to go to the bridge to select the tactical view.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Why not make it a doff of converting the ship to a hybrid experimental class. Meaning, allow the success or critical success makes faction specific skin available for a specific faction, change the prefix to a expiremental class, and then allow recolored bridge skins. Player can opt out. If they do run the ship with the skin, they get some special buff.
I mean FFS dont hit box the camera angles!
Also i would like to be able to fix ship via piloting into the drydocks.
+1
And Disable the "autodock" on the space doors, makes it really hard to take a screenie of entering, but i would also like to take screenies of exiting.....
One more thing, +1 to a poll section on the forum. Suggestions sent in to Community managers who weed through, and then final list sent on to the DEV team to pick a few. This way we see what they are willing to do, and vote on it.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
If we could even go there. :P
Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.
I do love the idea, don't misunderstand. I do see how its implementation could cause issue though.
Also, where would I park now!?
[SIGPIC][/SIGPIC]
I doubt it would become crowded, people would get tire of it fast. The ones who would do such a thing would be griefers.
Sorry, but I don't see the logic of adding those multi-drydock platforms would prevent "parkers". Besides, that shipyard design is very uncanonical, while the single ones been seen since TMP.
And they don't need to add more docks since only a faction of players even need repairs to their ships, since most don't play Advanced or Elite content enough it could cause such a problem. They could some normal docks alongside the functional ones, where the functional ones wouldn't let anyone approach unless they are damaged (which allows you to dock).
This was asked for several times in the past few years... they don't seem to want to do it for some reason.
I'd love to be able to though.
They can make a map bigger a few more planets and docks. Then add as many docks wherever you want. If a player docks at the outer docks, a shuttle or transport cutscene can be done. Moving the player from the secondary dock to the main spacedock.
Just saying.