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ESD Orbital Drydocks, Could we make these usable ?

adverberoadverbero Member Posts: 2,045 Arc User
Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like

But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed

This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used
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Post edited by adverbero on
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited February 2014
    I would be in favor of this. Would be nice to have a reason to go there other then rp and general sightseeing.
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  • markjames1markjames1 Member Posts: 55 Arc User
    edited February 2014
    I would be in favor of this. Would be nice to have a reason to go there other then rp and general sightseeing.

    I would be in favor of this, too.

    I was really excited to hear Mr. Stephen D'Angelo's take on things he'd like to see in the game, and one of them was to make Earth Space Dock more fun and immersive (also functional)... a place where you feel "you're really in Star Trek".

    In my opinion, usable Orbital Drydocks at ESD is a great idea... right along the lines of Mr. D'Angelo's philosophy!
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2014
    This is a good idea.


    Maybe they could go the extra mile and adding a docking or departing mini-cutscene, giving us that Trek flair.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited February 2014
    This is a good idea.


    Maybe they could go the extra mile and adding a docking or departing mini-cutscene, giving us that Trek flair.

    It's little things like this that would make me like this game millions of times more. Add docking/departing cutscenes for ESD and maybe DS9 and 39S, give drydocks a function, create a cutscene of your captain sitting down in his chair before you return to the tactical view, make your BOFFs not all hit their combadges before beaming up like you do... etc.

    (On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited February 2014
    IT would be cool to see, but I'd be for being able to skip these scenes if I so choose. Plus I think the devs got a bunch of stuff to work on first.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2014
    That...is an incredibly good idea. :)
  • usscapitalusscapital Member Posts: 985 Arc User
    edited February 2014
    hypl wrote: »
    That...is an incredibly good idea. :)

    in which case this will proberly never happen :P
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  • killdozer9211killdozer9211 Member Posts: 919 Arc User
    edited February 2014
    I like all the ideas in this thread so far.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    adverbero wrote: »
    Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like

    But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed

    This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used

    I've had this thought. I semi-approached it in my blog about Vulcan. But I plan on going into more detail when I do the Academy and Earth. I'll probably do those separately.

    Look in my sig for a link.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    Not a bad idea at all.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    Fantastic idea.

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  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited February 2014
    Aaah, if only these forums had the option of a poll. I'd vote in favor immediately.

    Like has been said, it are the little things that can enhance the Trek feeling in this game. Function to dry docks, not beaming up from your bridge when you swap to ship view. Ofcourse the Devs are by now busy working on Season 9: Fluid Dynamics (concept name made up by me, nothing official). But if it was possible for one dev to squeeze in some little time to also manage the idea in this forum, I'd be terribly happy.

    Now, if only an Excelsior Bridge pack could also be added....... :P

    /signed
  • galadimangaladiman Member Posts: 346 Arc User
    edited February 2014
    A slight modification or addition...

    One smaller aspect of this: Perhaps we could get a simple 'repair animation' when we fly a ship into the space drydocks - like a number 'lasers' (beams of light) of various colors that 'capture' the ship and do what seems to be 'repairing' the ship while it's in the dock, an advanced version would have them 'trace' the ship like beam weapons currently do in combat.

    No affect on movement, but while it's in the drydock, the beams would just be there, for screenies and general whoop-de-do-dee-ness...
    Please reconsider ARC. Please make it optional, at the least. PLEASE.
    It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    reyan01 wrote: »
    I love this idea.

    Have never really been a huge fan of 'new ship = ESD'. Having a new ship launch from either one of the Drydocks that the OP refers to, or the UP fleet yards, would make FAR more sense.

    Yes, and this game could use a lot more background details.
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited February 2014
    This truly is an excellent idea, it would reduce the sequences/map transitions and the clicks. Very very good idea. An animation such as the baryon sweep seen in TNG would go a long way to this as well however lets try to avoid the topic going sideways by adding less feasible wishes in other areas such as cutscenes (despite the fact it would be very cool).
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    galadiman wrote: »
    A slight modification or addition...

    One smaller aspect of this: Perhaps we could get a simple 'repair animation' when we fly a ship into the space drydocks - like a number 'lasers' (beams of light) of various colors that 'capture' the ship and do what seems to be 'repairing' the ship while it's in the dock, an advanced version would have them 'trace' the ship like beam weapons currently do in combat.

    No affect on movement, but while it's in the drydock, the beams would just be there, for screenies and general whoop-de-do-dee-ness...

    Nice idea!

    Also thanks for taking the time to give positive feedback guys
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  • dkshadow9498dkshadow9498 Member Posts: 0 Arc User
    edited February 2014
    I've thought about that before myself.

    I also love to use them for cool screenshots, when the game first came out, every time I got a new ship, I would roll it into a dock and do a series of TMP/ST:II "beauty shots" of my new ship.

    Over the years it's fewer and far between, I still do it on my main when he get's a new ship though.
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  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    I've thought about that before myself.

    I also love to use them for cool screenshots, when the game first came out, every time I got a new ship, I would roll it into a dock and do a series of TMP/ST:II "beauty shots" of my new ship.

    Over the years it's fewer and far between, I still do it on my main when he get's a new ship though.

    I did the same!, I kinda wish when we buy new ships it would spawn in the docks instead of the regular area that would be cool
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited February 2014
    Failing that devs.. How about the shipyards around Mars? :P
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited February 2014
    mvp333 wrote: »
    It's little things like this that would make me like this game millions of times more. Add docking/departing cutscenes for ESD and maybe DS9 and 39S, give drydocks a function, create a cutscene of your captain sitting down in his chair before you return to the tactical view, make your BOFFs not all hit their combadges before beaming up like you do... etc.

    (On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)

    I like all of this, also further to the sitting down for tactical view a standing up when in reverse like when you select the visit bridge option, and the feature should be changed from visit bridge to leave tactical view, I would also like that when you beam up you appear on the ship transporter pad and have to go to the bridge to select the tactical view.

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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited February 2014
    mvp333 wrote: »
    (On a larger scale, and a bit further off-topic, I'd like to see alien vessels become more of a niche thing than anything else, rather than top-tier in basic Starship classes. ESD should be filled with (normally-sized) Starfleet (And Vulcan, and Caitian, and Andorian, etc.) ships, not alien craft from every corner of the galaxy. No idea why CBS has no problem with this.)

    Why not make it a doff of converting the ship to a hybrid experimental class. Meaning, allow the success or critical success makes faction specific skin available for a specific faction, change the prefix to a expiremental class, and then allow recolored bridge skins. Player can opt out. If they do run the ship with the skin, they get some special buff.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited February 2014
    I'd like the see the launch of our first ship. THAT would be a hell of a welcome. And don't forget the guys in EV suits floating around. Geez, I wish I hadn't started thinking about this. Now I want to see it happen.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited February 2014
    At the very least i would like to be able to take screenies while in the dock from all angles without the camera cramming into the front or side of my ship.

    I mean FFS dont hit box the camera angles!

    Also i would like to be able to fix ship via piloting into the drydocks.
    +1

    And Disable the "autodock" on the space doors, makes it really hard to take a screenie of entering, but i would also like to take screenies of exiting.....

    One more thing, +1 to a poll section on the forum. Suggestions sent in to Community managers who weed through, and then final list sent on to the DEV team to pick a few. This way we see what they are willing to do, and vote on it.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    thay8472 wrote: »
    Failing that devs.. How about the shipyards around Mars? :P

    If we could even go there. :P
  • jabberwalkie09jabberwalkie09 Member Posts: 6 Arc User
    edited February 2014
    I really like the idea of using drydocks for repairs. I would really like to see the entire Sol System be able to travel to... Mars, Luna colony, etc. Utopia Planetia would be great to see as well.
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  • keria0macleodkeria0macleod Member Posts: 38 Arc User
    edited February 2014
    The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.

    Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.

    I do love the idea, don't misunderstand. I do see how its implementation could cause issue though.

    Also, where would I park now!? :D
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2014
    The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.

    I doubt it would become crowded, people would get tire of it fast. The ones who would do such a thing would be griefers.
    Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.

    Sorry, but I don't see the logic of adding those multi-drydock platforms would prevent "parkers". Besides, that shipyard design is very uncanonical, while the single ones been seen since TMP.

    And they don't need to add more docks since only a faction of players even need repairs to their ships, since most don't play Advanced or Elite content enough it could cause such a problem. They could some normal docks alongside the functional ones, where the functional ones wouldn't let anyone approach unless they are damaged (which allows you to dock).
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2014
    adverbero wrote: »
    Just a thought, We have these Orbital Drydocks all around ESD, and they can be used to take cool screenshots if you like

    But my question is this, Could a system be put in place to make these drydocks into a repair contact, So that instead of having to go down onto the Spacedock and talk to the Engineer, We could fly to a drydock, Hit an interact and have our ships fixed

    This would save a map transition, But more to my point is it would make them Useful, Since they are ignored by many it might be cool to give them a purpose that might actually be used

    This was asked for several times in the past few years... they don't seem to want to do it for some reason.

    I'd love to be able to though.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited February 2014
    The only problem I see in having the shipyards functional as suggested, is that it would become very crowded there. What with the massive amount of people AFK in Sol at any time, this would become something of a hassle to use. Imagine, 20+ people trying to cram their ships into the Dry Docks at any given time and 10+ more people already inside them and AFK.

    Solution: Add a lot more of the Docks to the area, or put several "dock hubs" in to replace the existing single docks. (dock hub used here to describe the look of the T4-5 fleet shipyard) The could even be made into multi-tier hubs, with 4 docks per tier.

    I do love the idea, don't misunderstand. I do see how its implementation could cause issue though.

    Also, where would I park now!? :D


    They can make a map bigger a few more planets and docks. Then add as many docks wherever you want. If a player docks at the outer docks, a shuttle or transport cutscene can be done. Moving the player from the secondary dock to the main spacedock.

    Just saying.
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