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TXAA support for Kepler Chips.

therealmttherealmt Member Posts: 428 Arc User
edited February 2014 in Graphical and Sound Issues
When will it be properly supported? Neverwinter already has functioning TXAA, in STO in D3D11 mode it doesnt appear to do anything, it simply enables traditional MSAA instead.

If forced in the command line: /txaa 1

Game crash.





I have a 690GTX latest Nvidia Driver (Non beta)
[SIGPIC][/SIGPIC]
Post edited by therealmt on

Comments

  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited February 2014
    Seems to work to me. On a 670 card, txaa with dx11 enabled it does what it should be giving a movie like effect on objects at a distance and is better aa than msaa if you switch between em a few times and look at distant objects.
    [SIGPIC][/SIGPIC]
  • nanomorphnanomorph Member Posts: 203 Arc User
    edited February 2014
    Seems to work for me too. There's a perceptible difference in quality between MSAA 4x and TXAA 4x. GTX 760 here.
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