When will it be properly supported? Neverwinter already has functioning TXAA, in STO in D3D11 mode it doesnt appear to do anything, it simply enables traditional MSAA instead.
Seems to work to me. On a 670 card, txaa with dx11 enabled it does what it should be giving a movie like effect on objects at a distance and is better aa than msaa if you switch between em a few times and look at distant objects.
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