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Kickstarter to Refactor STO?

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  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited February 2014
    talonxv wrote: »
    Well lets see. There is ACTUAL EXPLORATION. Infact if you find warp paths, they get named after you for the remainder of the game. New planets added weekly. Better looking ships, more involved universe.

    You can be a smuggler, pirate, cargo hauler, explorer, all with the same character. And guess what your character can be hurt, lose limbs, die even! And it all gets transferred to a beneficiary[your next toon] and you pick almost where you left off!

    Sorry IMO, Star Citizen is going to leave this game in the dust in terms of visuals, gameplay, and things to do. Granted STOL will always be Star Trek, but far as exploration, and the rest, this game PALES in comparison to Star Citizen. Can't wait for it to show up.

    And frankly PWE/Cryptic should be taking notes and figuring out how to make this game better in terms of exploration and more things to do in game besides go from 1-50, then simply grind.

    I must admit it sounds good to me. when it's out i'll gladly take a closer look.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited February 2014
    To everybody who replied, yes we'll have to see. But if it even delivers HALF of what is advertised, it's gonna be an awesome game.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2014
    I was pondering it earlier and came to the conclusion that the Star Citizen galaxy would need MILLIONS of warp points for new players to even have a tiny chance of beating one of the old pros at exploration....
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    See... I think it's kind of ingenious because, yes, it's permanent character death but you get a new character who starts at the same place who gets the same name and look if you want. It's a sleight of hand. Death gets to feel a bit more like death but you don't have to lose anything.

    I am a fan of elaborate resurrection mechanisms in games. I like the idea of the graveyard run where your spirit must re-enter your body in fantasy games. I like how in Star Trek: Borg, Q brings you back. I like games where you never actually die but are simply immobilized.

    But blowing up and coming back via respawn is incredibly cheap, IMHO.

    I play a lot of competitive multiplayer games, so I'm used to it, but little touches like being rebuilt in Portal 2 Co-op, the Princes "excuses" in Prince of Persia, or item recovery runs in Mincraft can add a lot of flavor and amusement factor to a game world.
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