I did not know that.
Thanks.
Explainz a lot that I have seen.
Ya the Game meta evolves.... just look at this thread.
They have all decided they want to faw the universe... so they have went out and pushed there EPS. (cause no matter what cryptic says it matters)... they get the anti drain core from the spire... and it also happens to boost there EPS rate 66%. LOL
So a few smart Sci players have realized that if they time your hazards out they can Tykens / Siphen combo you and you are dead in the water... at least 66% faster then before.
Enjoy your Energy Weapon DPS toys folks.
The meta will adjust... which is why I find this thread hillarious.
The sci drain / spiker builds are no more OP then dmg vapers... it is simply the perfect counter to Energy Heavy Min Maxed builds. lol
Ya the Game meta evolves.... just look at this thread.
They have all decided they want to faw the universe... so they have went out and pushed there EPS. (cause no matter what cryptic says it matters)... they get the anti drain core from the spire... and it also happens to boost there EPS rate 66%. LOL
So a few smart Sci players have realized that if they time your hazards out they can Tykens / Siphen combo you and you are dead in the water... at least 66% faster then before.
Enjoy your Energy Weapon DPS toys folks.
The meta will adjust... which is why I find this thread hillarious.
The sci drain / spiker builds are no more OP then dmg vapers... it is simply the perfect counter to Energy Heavy Min Maxed builds. lol
EPS skills need to be removed of fixed. I find it hilarious that I can full impulse 25 KM and get back full power faster to all systems then if I had specced into EPS. THe only time it effects me is full Alpha my power does dip below 100 before the BOL goes off.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Ya the Game meta evolves.... just look at this thread.
They have all decided they want to faw the universe... so they have went out and pushed there EPS. (cause no matter what cryptic says it matters)... they get the anti drain core from the spire... and it also happens to boost there EPS rate 66%. LOL
So a few smart Sci players have realized that if they time your hazards out they can Tykens / Siphen combo you and you are dead in the water... at least 66% faster then before.
Enjoy your Energy Weapon DPS toys folks.
The meta will adjust... which is why I find this thread hillarious.
The sci drain / spiker builds are no more OP then dmg vapers... it is simply the perfect counter to Energy Heavy Min Maxed builds. lol
So........
Does that mean it'd be perfectly ok for me to go out and remake a classic Vo'quv drainer like the olden days?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Drain build have always been strong because they lower or kill every system. It takes skill to pull one off though. One can't just go buy some gear, get some draining powers and expect to be pro. One can, however, do that with some doffs and FAW spam, at least currently.
No one likes to be drained just as no one really like to be VM'd, but there's far worse going on right now.
Does that mean it'd be perfectly ok for me to go out and remake a classic Vo'quv drainer like the olden days?
I'm not a fan of the old Vo'quv drainer but I think it's days are gone. Siphon drones die too quickly with all the AoE spam now. The new top drainer is the voth science ship because of the Aceton Field Generator added to other drains.
Does that mean it'd be perfectly ok for me to go out and remake a classic Vo'quv drainer like the olden days?
Well the main issue with the olden days was the drones that had no cap on the amount they could drain, and they where not cleared by hazards. As far as I know they have been fixed so I don't see any issue with it.
To be honest I doubt the pets would live long enough with all the GW / FAW going on for them to drain much of anything though. As far as tyknes and siphen out of a carrier no different then any other sci ship accept you will have a harder time getting the tyknees on target.
Bottom line... with out broken pets it would be less then the idea platform for a drain build at this point imo.
Ya the Game meta evolves.... just look at this thread.
They have all decided they want to faw the universe... so they have went out and pushed there EPS. (cause no matter what cryptic says it matters)... they get the anti drain core from the spire... and it also happens to boost there EPS rate 66%. LOL
So a few smart Sci players have realized that if they time your hazards out they can Tykens / Siphen combo you and you are dead in the water... at least 66% faster then before.
Enjoy your Energy Weapon DPS toys folks.
The meta will adjust... which is why I find this thread hillarious.
The sci drain / spiker builds are no more OP then dmg vapers... it is simply the perfect counter to Energy Heavy Min Maxed builds. lol
Suits me just fine. I was wondering what the counter to AtBFaw was going to be....
Wouldn't Aux on an impulse engine allow you to fly out of a tykens and wouldn't nadion inversion give you a few seconds by reducing power drain to allow you to counter?
Also wouldn't plasma integrated warp cores slow down the drain as well?
Wouldn't Aux on an impulse engine allow you to fly out of a tykens and wouldn't nadion inversion give you a few seconds by reducing power drain to allow you to counter?
Also wouldn't plasma integrated warp cores slow down the drain as well?
Plasma integrated warp cores do the exact opposite.... faster transfer goes 2 ways.
Yes there are counters.... just like there are counters to people doing the standard vaper build.
Its not a free kill... people aren't used to having to defend against it. Yes its going to get more popular as people run things like the Integrated warp cores that make the drains all that much more effective.
In a push to increase there FAW power the faw boats have made themselves very easy to drain... nothing wrong with that.
people aren't used to having to defend against it.
That probably covers 75-80%-plus of the complaints on things, eh? Somebody's all cozy with their build, somebody comes along with something different (maybe even flaky) - and - they have a cow. They don't want to have to adapt their build, they don't want to accept that in the end they may not be able to cover everything (though Cryptic has done about everything they can to allow folks to cover everything), and they don't want to do anything but...complain, eh?
Heh, course - I'd add my own complaint, that I've complained about through the years - Counters are rampantly out of hand! Course, er, I've noticed that as I complained about that over the years...Cryptic has only added more of them and made them more powerful. Quirky, eh?
That probably covers 75-80%-plus of the complaints on things, eh? Somebody's all cozy with their build, somebody comes along with something different (maybe even flaky) - and - they have a cow. They don't want to have to adapt their build, they don't want to accept that in the end they may not be able to cover everything (though Cryptic has done about everything they can to allow folks to cover everything), and they don't want to do anything but...complain, eh?
Heh, course - I'd add my own complaint, that I've complained about through the years - Counters are rampantly out of hand! Course, er, I've noticed that as I complained about that over the years...Cryptic has only added more of them and made them more powerful. Quirky, eh?
I'm going to guess vapers have to be the main people complaining since there is another whole thread of some guy quitting where people are complaining about them being rampant. This particular build can also deal with them, as long as you're not caught unprepared and get instakilled. As soon as I see someone shooting Elachi disruptors cannons at me, I go after them first.
I'm going to guess vapers have to be the main people complaining since there is another whole thread of some guy quitting where people are complaining about them being rampant. This particular build can also deal with them, as long as you're not caught unprepared and get instakilled. As soon as I see someone shooting Elachi disruptors cannons at me, I go after them first.
Can't remember who said it first, but basically the origin of the majority of complaints comes from: A player with X killed me - the sheer audacity - to the forums!
The point of my take on this isnt about "getting used to it" or adapting. Its about how the mechanic is most likely not even intended to be stacking with the drain build.
We need dev clarification, because EPS obviously was never meant to make you bleed out faster.
And like mentioned at least a dozen times in this thread already, its NOT about a2blolfawovercaphax builds, it affects literally anyone who has specced into eptx.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The point of my take on this isnt about "getting used to it" or adapting. Its about how the mechanic is most likely not even intended to be stacking with the drain build.
We need dev clarification, because EPS obviously was never meant to make you bleed out faster.
Well, see - that's where many of the "complaints" end up distracting from things which may literally be bugged or NWAI, imho - if folks put on their big boy pants and HTFU a little, well - we could focus more on working through whether things are WAI or NWAI...rather than wading through tears.
Well, see - that's where many of the "complaints" end up distracting from things which may literally be bugged or NWAI, imho - if folks put on their big boy pants and HTFU a little, well - we could focus more on working through whether things are WAI or NWAI...rather than wading through tears.
I didnt even know the thing was working this way until my healboat was completely disabled the other day. Engineer abilities causing power levels to completely crash out because someone initiated a drain?
Doesnt sound legit to me at all. If anything those engineer abilities should be counters.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I didnt even know the thing was working this way until my healboat was completely disabled the other day. Engineer abilities causing power levels to completely crash out because someone initiated a drain?
Doesnt sound legit to me at all. If anything those engineer abilities should be counters.
EPS adversely affecting incoming drain's been part of a bunch of the discussions about Beam/Cannon/Overcapping discussions - that little warning thrown out about how for some reason it increases drain. Can't remember if anybody bug reported it or not - it's been part of those discussions forever...hrmmm.
And see, imho, that's something folks should be talking about and bugging Cryptic for an answer about...not the complaints about whatever killed so and so last.
Nerf Beach Balls! I keep killing myself with them! :P
The point of my take on this isnt about "getting used to it" or adapting. Its about how the mechanic is most likely not even intended to be stacking with the drain build.
We need dev clarification, because EPS obviously was never meant to make you bleed out faster.
And like mentioned at least a dozen times in this thread already, its NOT about a2blolfawovercaphax builds, it affects literally anyone who has specced into eptx.
Yes it was intended to do this... I know this because it was confirmed a long time ago. Like season 1 time frame... it worked this way at launch as well... at that time thought there was no Spec for it in the tree... it was cannon guys loading 3-4 EPS consoles to up there dmg (just like FAW and cannon energy guys now grab the new warp cores)... those guys where always easy to drain back then to... it just wasn't the most widely used sci option as things like broken SS seemed to be the thing to complain about.
It has always worked this way from day one. If the devs where to claim otherwise now it would be a reversal. EPS transfer is a EPS transfer up or down.
Frankly the game needs more mechanics to work exactly like this... boost one thing makes you more vulnerable to other things. Its how a most every game works.
certainly some kind of warning documentaiton would be useful, at the very least
I've always though it to be obvious. The stat flat out states that EPS boosts the player's power transfer rate. It is very easy to determine that your power transfer rate also affects how quickly you lose power in one system be it power drain or power transfer. It also affects how quickly a player recovers from power drain. A player with 10 power transfer/second will take 5 seconds to completely recover from using Beam Overload (overcapping aside). A player with 20 power transfer/second will take ~3 seconds to completely recover from using Beam Overload. However, they will also lose power at a rate of up to -20 power/second when under the effects of power drain because the power is transferred (drained) that much faster.
Frankly the game needs more mechanics to work exactly like this... boost one thing makes you more vulnerable to other things. Its how a most every game works.
Agreed, it would be fantastic if more skills suffered similar vulnerabilities.
Yes it was intended to do this... I know this because it was confirmed a long time ago. Like season 1 time frame... it worked this way at launch as well... at that time thought there was no Spec for it in the tree... it was cannon guys loading 3-4 EPS consoles to up there dmg (just like FAW and cannon energy guys now grab the new warp cores)... those guys where always easy to drain back then to... it just wasn't the most widely used sci option as things like broken SS seemed to be the thing to complain about.
It has always worked this way from day one. If the devs where to claim otherwise now it would be a reversal. EPS transfer is a EPS transfer up or down.
Frankly the game needs more mechanics to work exactly like this... boost one thing makes you more vulnerable to other things. Its how a most every game works.
Yeah that makes sense for then, but that was a totally different skill tree than we have now. Back then it was the balance to having EPS consoles, but now EPS is just weird. It doesn't help cannon DPS and it helps beams but only for the overcapped power. It just doesn't feel like they thought it out enough when they went F2P. As it stands now, I think its a bug or at least a bad mechanic that should change. And by change I mean, go back to EPS helping weapons and leaving drain the way it is or leave EPS not helping weapons and fixing it so it does not help drain.
I've always though it to be obvious. The stat flat out states that EPS boosts the player's power transfer rate. It is very easy to determine that your power transfer rate also affects how quickly you lose power in one system be it power drain or power transfer. It also affects how quickly a player recovers from power drain. A player with 10 power transfer/second will take 5 seconds to completely recover from using Beam Overload (overcapping aside). A player with 20 power transfer/second will take ~3 seconds to completely recover from using Beam Overload. However, they will also lose power at a rate of up to -20 power/second when under the effects of power drain because the power is transferred (drained) that much faster.
.
Where your logic fails is where the power recovers from. If the power recovers at a rate of 20, its pulling from new power, as in generating new power.
So a drain applied to it should have to OVERCOME that generation rate, not be enhanced by it.
Its like sucking really hard on a straw while somone pours more water into the cup. No matter how hard to suck, it should never go faster, but you can always pour the water faster to replace whats being sucked out. (the straw size never changes)
The mechanic as it is is akin to applying a turbo pump to the straw. if anything it should blow YOUR systems out. (ie if an engineer pops eps power transfer on a drainer, it should either negate their drain or feedback on their drain and choke them with all the rush of water down their greedy gullet)
Make sense?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I would say think of it this way. The power transfer rate is being increased by reducing resistance to power transfer. By upgrading the way power conduits work. Like using a higher quality power transfer medium. (gold wiring and such) Just like in the real world when you use better wiring power moves more efficiently both ways.
I would say think of it this way. The power transfer rate is being increased by reducing resistance to power transfer. By upgrading the way power conduits. Like using a higher quality power transfer medium. Just like in the real world when you use better wiring power moves more efficiently both ways.
Its still changing the size of the straw, and that is where it is broken. If you can drain at 20/s nothing I press should EVER enhance that (eg just pressing a skill shouldnt shoot your rate up to 40/s or 60/s. thats your spec NOT MINE), and as it is, thats exactly what happens. Its own counter is its own enhancement, and thats complete BS.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Its still changing the size of the straw, and that is where it is broken. If you can drain at 20/s nothing I press should EVER enhance that, and as it is, thats exactly what happens. Its own counter is its own enhancement, and thats complete BS.
Save your hazards, get a team mate to transfer them to you. People say Proton barage is complete BS as well but its here. People say overload ISO ion beam is complete BS as well but its here.
There are multiple ways to kill people in this game this is simply one of them....
I am not being facetious either, if you are an engi and you know you are in a game with sci using drain skills... hold a hazards while you are using your EPS... or do what you should be doing and throw it on the Escort. lmao ok that last part was a joke.
There are simple counters... really its a case of point counter point... hold your hazazrds to counter the Sci guys drain spikes and you win. You negate there alpha 100% just like hitting tac team and rsp when a vaper decloaks. (well not counting stupid things like PB)
I think what I am saying is you are mistaken about what the counter is and that is your problem. Engi EPS is NOT the counter to drain as you have said. There are however complete hard counters to drain.
Save your hazards, get a team mate to transfer them to you. People say Proton barage is complete BS as well but its here. People say overload ISO ion beam is complete BS as well but its here.
There are multiple ways to kill people in this game this is simply one of them....
I am not being facetious either, if you are an engi and you know you are in a game with sci using drain skills... hold a hazards while you are using your EPS... or do what you should be doing and throw it on the Escort. lmao ok that last part was a joke.
There are simple counters... really its a case of point counter point... hold your hazazrds to counter the Sci guys drain spikes and you win. You negate there alpha 100% just like hitting tac team and rsp when a vaper decloaks. (well not counting stupid things like PB)
Hazards has a 45 second cooldown, 30 global if paired, and is reliant on aux. A good drain cycle will catch a player under the global at 10 seconds (the globals for Tykens Rift and Siphon beat the single counter of hazards) Then you add subsystem target aux. No matter what you do, eventually you will find yourself in the catastrophic cascade (the moment youre forced to bring a subsystem back online with either a battery or an eptx skill its game over for the next 22-30 seconds depending on how the disabler runs)
Its only hard counter is DISABLED by the broken mechanic after the first cycle, minimum. Stop trying to be a smartass with me like I dont know the counters for things mate. I been doing this a long time.
Under no circumstances should my spec ever make another players spec more powerful.
You have a set amount you can drain, nothing in my skills should ever EVER enhance that. Especially a commander tier skill box, wtf?
Debate counters all you want, but at the end of the day there is no reason whatsoever my own skill tree should become your force multiplier. That is both broken and frankly stupid.
Thats like saying someone specced into Graviton generators should immediately be more susceptible to pulls. What?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Where your logic fails is where the power recovers from. If the power recovers at a rate of 20, its pulling from new power, as in generating new power.
So a drain applied to it should have to OVERCOME that generation rate, not be enhanced by it.
Its like sucking really hard on a straw while somone pours more water into the cup. No matter how hard to suck, it should never go faster, but you can always pour the water faster to replace whats being sucked out. (the straw size never changes)
The mechanic as it is is akin to applying a turbo pump to the straw. if anything it should blow YOUR systems out. (ie if an engineer pops eps power transfer on a drainer, it should either negate their drain or feedback on their drain and choke them with all the rush of water down their greedy gullet)
Make sense?
The power drain debuffs decrease your power levels by -X for Y seconds. It's decreasing how much power you have to start with by a specific number for a specific period of time. However, in order to reach the drained levels, the power must drain out (transfer). Rather than instantly draining a specific number, we have a system where the players have a varied amount of time to counter the drain before it applies the full effects. This variance scales on a player's EPS skill. Would you rather have 3 seconds to react to a -85 all power levels drain, or would you rather have it hit you instantly?
Comments
I did not know that.
Thanks.
Explainz a lot that I have seen.
R.I.P
Ya the Game meta evolves.... just look at this thread.
They have all decided they want to faw the universe... so they have went out and pushed there EPS. (cause no matter what cryptic says it matters)... they get the anti drain core from the spire... and it also happens to boost there EPS rate 66%. LOL
So a few smart Sci players have realized that if they time your hazards out they can Tykens / Siphen combo you and you are dead in the water... at least 66% faster then before.
Enjoy your Energy Weapon DPS toys folks.
The meta will adjust... which is why I find this thread hillarious.
The sci drain / spiker builds are no more OP then dmg vapers... it is simply the perfect counter to Energy Heavy Min Maxed builds. lol
EPS skills need to be removed of fixed. I find it hilarious that I can full impulse 25 KM and get back full power faster to all systems then if I had specced into EPS. THe only time it effects me is full Alpha my power does dip below 100 before the BOL goes off.
It's good to see TR and science ships becoming natural counters.
I say, cry havoc and let slip the dogs of war!
So........
Does that mean it'd be perfectly ok for me to go out and remake a classic Vo'quv drainer like the olden days?
No one likes to be drained just as no one really like to be VM'd, but there's far worse going on right now.
I'm not a fan of the old Vo'quv drainer but I think it's days are gone. Siphon drones die too quickly with all the AoE spam now. The new top drainer is the voth science ship because of the Aceton Field Generator added to other drains.
Well the main issue with the olden days was the drones that had no cap on the amount they could drain, and they where not cleared by hazards. As far as I know they have been fixed so I don't see any issue with it.
To be honest I doubt the pets would live long enough with all the GW / FAW going on for them to drain much of anything though. As far as tyknes and siphen out of a carrier no different then any other sci ship accept you will have a harder time getting the tyknees on target.
Bottom line... with out broken pets it would be less then the idea platform for a drain build at this point imo.
EDIT just noticed rmy1081 pretty much covered it.
R.I.P
Also wouldn't plasma integrated warp cores slow down the drain as well?
Plasma integrated warp cores do the exact opposite.... faster transfer goes 2 ways.
Yes there are counters.... just like there are counters to people doing the standard vaper build.
Its not a free kill... people aren't used to having to defend against it. Yes its going to get more popular as people run things like the Integrated warp cores that make the drains all that much more effective.
In a push to increase there FAW power the faw boats have made themselves very easy to drain... nothing wrong with that.
That probably covers 75-80%-plus of the complaints on things, eh? Somebody's all cozy with their build, somebody comes along with something different (maybe even flaky) - and - they have a cow. They don't want to have to adapt their build, they don't want to accept that in the end they may not be able to cover everything (though Cryptic has done about everything they can to allow folks to cover everything), and they don't want to do anything but...complain, eh?
Heh, course - I'd add my own complaint, that I've complained about through the years - Counters are rampantly out of hand! Course, er, I've noticed that as I complained about that over the years...Cryptic has only added more of them and made them more powerful. Quirky, eh?
I'm going to guess vapers have to be the main people complaining since there is another whole thread of some guy quitting where people are complaining about them being rampant. This particular build can also deal with them, as long as you're not caught unprepared and get instakilled. As soon as I see someone shooting Elachi disruptors cannons at me, I go after them first.
Can't remember who said it first, but basically the origin of the majority of complaints comes from: A player with X killed me - the sheer audacity - to the forums!
We need dev clarification, because EPS obviously was never meant to make you bleed out faster.
And like mentioned at least a dozen times in this thread already, its NOT about a2blolfawovercaphax builds, it affects literally anyone who has specced into eptx.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Well, see - that's where many of the "complaints" end up distracting from things which may literally be bugged or NWAI, imho - if folks put on their big boy pants and HTFU a little, well - we could focus more on working through whether things are WAI or NWAI...rather than wading through tears.
I didnt even know the thing was working this way until my healboat was completely disabled the other day. Engineer abilities causing power levels to completely crash out because someone initiated a drain?
Doesnt sound legit to me at all. If anything those engineer abilities should be counters.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
EPS adversely affecting incoming drain's been part of a bunch of the discussions about Beam/Cannon/Overcapping discussions - that little warning thrown out about how for some reason it increases drain. Can't remember if anybody bug reported it or not - it's been part of those discussions forever...hrmmm.
And see, imho, that's something folks should be talking about and bugging Cryptic for an answer about...not the complaints about whatever killed so and so last.
Nerf Beach Balls! I keep killing myself with them! :P
We got the OP massively boosting energy siphon 3 and then claiming it's too powerful if someone doesn't bother to counter.
We have some discussion about EPS making drains drain faster.
We have another one about how it's no different from if a vaper oneshots you even with 40% passive resists across the board.
To add to the second one we have another one saying serves you right speccing into EPS to supper bost yer FAW.
Generally the thread stinks of misinformation on all sides. It cannot be saved, purge the thread in the cleansing cotton wool of the warp core doff!
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Noooooo bpharma, why would you bring up that abomination of a duty officer here? It's the most overpowered thing since subnuke duty officers.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Yes it was intended to do this... I know this because it was confirmed a long time ago. Like season 1 time frame... it worked this way at launch as well... at that time thought there was no Spec for it in the tree... it was cannon guys loading 3-4 EPS consoles to up there dmg (just like FAW and cannon energy guys now grab the new warp cores)... those guys where always easy to drain back then to... it just wasn't the most widely used sci option as things like broken SS seemed to be the thing to complain about.
It has always worked this way from day one. If the devs where to claim otherwise now it would be a reversal. EPS transfer is a EPS transfer up or down.
Frankly the game needs more mechanics to work exactly like this... boost one thing makes you more vulnerable to other things. Its how a most every game works.
Agreed, it would be fantastic if more skills suffered similar vulnerabilities.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Yeah that makes sense for then, but that was a totally different skill tree than we have now. Back then it was the balance to having EPS consoles, but now EPS is just weird. It doesn't help cannon DPS and it helps beams but only for the overcapped power. It just doesn't feel like they thought it out enough when they went F2P. As it stands now, I think its a bug or at least a bad mechanic that should change. And by change I mean, go back to EPS helping weapons and leaving drain the way it is or leave EPS not helping weapons and fixing it so it does not help drain.
Where your logic fails is where the power recovers from. If the power recovers at a rate of 20, its pulling from new power, as in generating new power.
So a drain applied to it should have to OVERCOME that generation rate, not be enhanced by it.
Its like sucking really hard on a straw while somone pours more water into the cup. No matter how hard to suck, it should never go faster, but you can always pour the water faster to replace whats being sucked out. (the straw size never changes)
The mechanic as it is is akin to applying a turbo pump to the straw. if anything it should blow YOUR systems out. (ie if an engineer pops eps power transfer on a drainer, it should either negate their drain or feedback on their drain and choke them with all the rush of water down their greedy gullet)
Make sense?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I would say think of it this way. The power transfer rate is being increased by reducing resistance to power transfer. By upgrading the way power conduits work. Like using a higher quality power transfer medium. (gold wiring and such) Just like in the real world when you use better wiring power moves more efficiently both ways.
Its still changing the size of the straw, and that is where it is broken. If you can drain at 20/s nothing I press should EVER enhance that (eg just pressing a skill shouldnt shoot your rate up to 40/s or 60/s. thats your spec NOT MINE), and as it is, thats exactly what happens. Its own counter is its own enhancement, and thats complete BS.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Save your hazards, get a team mate to transfer them to you. People say Proton barage is complete BS as well but its here. People say overload ISO ion beam is complete BS as well but its here.
There are multiple ways to kill people in this game this is simply one of them....
I am not being facetious either, if you are an engi and you know you are in a game with sci using drain skills... hold a hazards while you are using your EPS... or do what you should be doing and throw it on the Escort. lmao ok that last part was a joke.
There are simple counters... really its a case of point counter point... hold your hazazrds to counter the Sci guys drain spikes and you win. You negate there alpha 100% just like hitting tac team and rsp when a vaper decloaks. (well not counting stupid things like PB)
I think what I am saying is you are mistaken about what the counter is and that is your problem. Engi EPS is NOT the counter to drain as you have said. There are however complete hard counters to drain.
Hazards has a 45 second cooldown, 30 global if paired, and is reliant on aux. A good drain cycle will catch a player under the global at 10 seconds (the globals for Tykens Rift and Siphon beat the single counter of hazards) Then you add subsystem target aux. No matter what you do, eventually you will find yourself in the catastrophic cascade (the moment youre forced to bring a subsystem back online with either a battery or an eptx skill its game over for the next 22-30 seconds depending on how the disabler runs)
Its only hard counter is DISABLED by the broken mechanic after the first cycle, minimum. Stop trying to be a smartass with me like I dont know the counters for things mate. I been doing this a long time.
Under no circumstances should my spec ever make another players spec more powerful.
You have a set amount you can drain, nothing in my skills should ever EVER enhance that. Especially a commander tier skill box, wtf?
Debate counters all you want, but at the end of the day there is no reason whatsoever my own skill tree should become your force multiplier. That is both broken and frankly stupid.
Thats like saying someone specced into Graviton generators should immediately be more susceptible to pulls. What?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The power drain debuffs decrease your power levels by -X for Y seconds. It's decreasing how much power you have to start with by a specific number for a specific period of time. However, in order to reach the drained levels, the power must drain out (transfer). Rather than instantly draining a specific number, we have a system where the players have a varied amount of time to counter the drain before it applies the full effects. This variance scales on a player's EPS skill. Would you rather have 3 seconds to react to a -85 all power levels drain, or would you rather have it hit you instantly?
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)