Hello, Tetryon Enthusiasts!
I am sorry to admit that a small error went live with the Destabilized Tetryon proc, in that they are calculating their damage in the same manner as that of a Plasma Proc, instead of being comparable to a Tetryon Proc. This means that they are not currently increased by Flow Capacitors, and that they deal less damage than intended (plasma DOT deals less damage because it ignores shields).
In an upcoming patch, we will be altering the Destabilized Tetryon proc to behave as designed. Here are the patch notes associated with that upcoming change:
Destabilized Tetryon:
- Increased shield drain per tick on both Space and Ground procs
- The space effect is now increased using Flow Capacitors (instead of Weapons Training)
- The space effect can be cleansed using Science Team. Hazard Emitters no longer removes the effect
- The ground effect does not scale with any player skills (this is not a change)
- The ground effect can be cleansed with Quick Fix (this is not a change)
The actual damage increase is roughly 2-4x the current magnitude, per tick. And the bonus offered by Flow Capacitors will be fairly substantial.
Thanks!
Here is the exact details that Borticus gave us for the update to the Destabilized Tetryon proc
He states at the end that the actual damage increase is roughly 2-4x the pre-patch magnitude per tick. That did NOT happen.
My statistics from testing before and after the patch:
Before patch: 24.1 Shield Drain 0 flow caps. 23 Shield Drain 99 flow caps
After Patch: 23.5 Shield Drain 0 flow caps. 37.2 Shield Drain 99 flow caps And 6 in flow caps, 84 gives 33.4 which even that doesn't seem to make much sense. 10 for 84 points and 4 for 15 points?
So even with 99 in flow caps it's not 2x damage, and that's suppose to be a bonus. The damage for them was not increased at all, in fact it actually went down slightly.
IMO the standard proc should be changed to 45 shield drain. That's not 2x but it's close. and would make them actually worth using as right now they are inferior to standard tetryon.
This is tested at 0 flow caps
Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 23.5 x 15 = 352.5 over 15 seconds.
It actually does less damage, granted it's only .2 but it's less damage over more time, even if i add in my 84 flow caps in it's 500.8 and 501 over 15 seconds. only a .1 increase. and that's with 84 in flow caps.
Now according to borticus the damage increase should be 2-4x BEFORE flow caps, obviously this didn't happen as shown above but lets show what it would do. 23.5 times 2, 3, and 4.
Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 2x: 705 over 15sec 3x: 1057.5 over 15sec 4x: 1410 over 15
Even at 2x which would be 47 per tick over 15 seconds it does 2x standard tet, but over 15 seconds, 15 times as long as standard tetryon takes. now this is without any flow caps boost so maybe it should be lower.
But even at 35 before flow caps it would be 525 damage over 15 seconds before flow caps. That at least gives them an advantage over standard tetryon and since these weapons are lockbox weapons they should have an advantage, not be WORSE than standard tetryons.
Well i think i've made my peace, i thank the devs for fixing them as quickly as they did, but they did not get the damage boost they were suppose to get and they need to.
On a side note, the visuals for the weapons on Cannon Scatter Volley AND Cannon Rapid Fire are badly messed up. Sometimes it's blank white rectangles and other times they use standard tetryon graphics.
Comments
So in my opinion make the DoT double the regular tetryon proc and it may be worth using.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
if you've read the quote it does say a "future" patch... FYI not released yet..
unless i'm wrong then call me a jerk. if I'm right well try testing again when the patch is actually live...
These you jerk :P
Sorry but you did say to call you it
I don't think you're a jerk.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
So this means HE also cleanses the effect? These weapons are pure garbage.
Read the Patchnotes again....
If that is true, then even with max flow caps it's still not 2x, you'd have to have tons of other items boosting your flow caps, and they still would do almost the same damage as standard tetryon over more time.
It's obvious that they are not a dual proc, no one is thinking that. They are a new version of tetryon and yes they are horrible, hence the topic.
EXACTLY! This is exactly my point. Since the damage is over 15 seconds instead of instantly, it needs to be more, and as Bort even said, it should be 2-4x, it actually went down, and though flow caps does boost it, it doesn't do enough to make these weapons actually worth it.
Right now they are a waste of space in the game since they are inferior in every single way to standard tetryon, including their art since it's bugged when using scatter volley or rapid fire.
Actually, they are worse because they can be cleared by science team. Garbage weapons.
That doesn't bother me too much, and it makes them better PVP weapons since most people don't use science team unless they're in a science ship.
Science team is, and has always been a staple of pvp. They're not using it against some weak proc, they're using it to clear the devastating science debuffs.
Just to clarify, it's the same but can now be prevented from even doing the full shield drain of regular tetryon and people already consider them bad weapons.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
They should add something like... spire eng consoles that add 1/3 tetryon dmg of a tac console.:D
Note: Tetryon glider is 84% better than a regular tetryon weapon proc.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Standard: 500.8 Shield Damage Instantly
Destabilized: 33.4 Shield Drain over 15 seconds. 501 Drain total
Current Tribble 84 flow caps:
Destabilized: 50.1 Shield Drain over 15 seconds. 751.5
Much much better. wouldn't mind it being higher still due to the 15 seconds but at least this does make them better than the standard tetryons which they should be.
Only issue with them now is the fact that scatter volley combines the art and sounds of standard tetryon with the destabilized at the same time.
I would love to see these get fixed but if you look at the andorian phasers, the beam fire at will bug where they keep making sounds even when they are not firing hasn't been fixed in a long time, so unfortunately we may be out of luck on this one
I don't call that "much" better at all. Double the total of a standard tetryon proc, minimum, and that assumes it even works; Is it still only proccing under a 1% rate too?