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Destabilized Tetryon Weapons were NOT fixed in patch.

neok182neok182 Member Posts: 551 Arc User
Hello, Tetryon Enthusiasts!

I am sorry to admit that a small error went live with the Destabilized Tetryon proc, in that they are calculating their damage in the same manner as that of a Plasma Proc, instead of being comparable to a Tetryon Proc. This means that they are not currently increased by Flow Capacitors, and that they deal less damage than intended (plasma DOT deals less damage because it ignores shields).

In an upcoming patch, we will be altering the Destabilized Tetryon proc to behave as designed. Here are the patch notes associated with that upcoming change:

Destabilized Tetryon:
- Increased shield drain per tick on both Space and Ground procs
- The space effect is now increased using Flow Capacitors (instead of Weapons Training)
- The space effect can be cleansed using Science Team. Hazard Emitters no longer removes the effect
- The ground effect does not scale with any player skills (this is not a change)
- The ground effect can be cleansed with Quick Fix (this is not a change)

The actual damage increase is roughly 2-4x the current magnitude, per tick. And the bonus offered by Flow Capacitors will be fairly substantial.

Thanks!


Here is the exact details that Borticus gave us for the update to the Destabilized Tetryon proc

He states at the end that the actual damage increase is roughly 2-4x the pre-patch magnitude per tick. That did NOT happen.

My statistics from testing before and after the patch:

Before patch: 24.1 Shield Drain 0 flow caps. 23 Shield Drain 99 flow caps

After Patch: 23.5 Shield Drain 0 flow caps. 37.2 Shield Drain 99 flow caps And 6 in flow caps, 84 gives 33.4 which even that doesn't seem to make much sense. 10 for 84 points and 4 for 15 points?

So even with 99 in flow caps it's not 2x damage, and that's suppose to be a bonus. The damage for them was not increased at all, in fact it actually went down slightly.

IMO the standard proc should be changed to 45 shield drain. That's not 2x but it's close. and would make them actually worth using as right now they are inferior to standard tetryon.

This is tested at 0 flow caps

Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 23.5 x 15 = 352.5 over 15 seconds.

It actually does less damage, granted it's only .2 but it's less damage over more time, even if i add in my 84 flow caps in it's 500.8 and 501 over 15 seconds. only a .1 increase. and that's with 84 in flow caps.

Now according to borticus the damage increase should be 2-4x BEFORE flow caps, obviously this didn't happen as shown above but lets show what it would do. 23.5 times 2, 3, and 4.

Standard Tetryon: 352.7 shield drain instantly.
Destabilized Tetryon: 2x: 705 over 15sec 3x: 1057.5 over 15sec 4x: 1410 over 15

Even at 2x which would be 47 per tick over 15 seconds it does 2x standard tet, but over 15 seconds, 15 times as long as standard tetryon takes. now this is without any flow caps boost so maybe it should be lower.

But even at 35 before flow caps it would be 525 damage over 15 seconds before flow caps. That at least gives them an advantage over standard tetryon and since these weapons are lockbox weapons they should have an advantage, not be WORSE than standard tetryons.

Well i think i've made my peace, i thank the devs for fixing them as quickly as they did, but they did not get the damage boost they were suppose to get and they need to.

On a side note, the visuals for the weapons on Cannon Scatter Volley AND Cannon Rapid Fire are badly messed up. Sometimes it's blank white rectangles and other times they use standard tetryon graphics.
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Post edited by neok182 on

Comments

  • odinfishodinfish Member Posts: 0 Arc User
    edited February 2014
    I haven't seen any around, but has there been an official Dev response to this yet?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    Lol, I think Bort was referring more to how far you can take them versus how far you could take them before, not the best way to communicate the change. By changing the skill they are tied to, yes, they can proc up to 4x the damage as before, but they can't make X weapon be more powerful than Y weapon, balance you know. The new tetryon weapons drain the same over the 15 seconds as the old tetryon weapons did. It would have been surprising to see something better, but, you know, ignorable shield drains are dangerous, but over the top shield heals are not for some reason.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    To be honest if it's doing the damage as a DoT then it really needs to do more damage than the regular tetryon proc. Look at the ambush doff, doubles the damage but makes it a DoT and that is way harder to deal with than these.

    So in my opinion make the DoT double the regular tetryon proc and it may be worth using.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • i8472i8472 Member Posts: 225 Arc User
    edited February 2014
    I'm sorry but what patch added this?

    if you've read the quote it does say a "future" patch... FYI not released yet..

    unless i'm wrong then call me a jerk. if I'm right well try testing again when the patch is actually live...
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    i8472 wrote: »
    I'm sorry but what patch added this?

    if you've read the quote it does say a "future" patch... FYI not released yet..

    unless i'm wrong then call me a jerk. if I'm right well try testing again when the patch is actually live...

    These you jerk :P

    Sorry but you did say to call you it :)

    I don't think you're a jerk.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited February 2014
    People seem to think these weapons are dual-proc like previous weapons.... In fact these weapons are a new version of Tetryon just with a sucky takyon beam thing and they are HORRIBLE... They are literally worse than normal tetryon's and tet's lose a LOT of dps once they eat through shields.
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    [*]Destabilized Tetryon:
    • Resolved an issue that was preventing Science Team from cleansing the effects of this proc.

    So this means HE also cleanses the effect? These weapons are pure garbage.
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited February 2014
    lucho80 wrote: »
    So this means HE also cleanses the effect? These weapons are pure garbage.

    Read the Patchnotes again....
    - The space effect can be cleansed using Science Team. Hazard Emitters no longer removes the effect
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • neok182neok182 Member Posts: 551 Arc User
    edited February 2014
    lucho80 wrote: »
    Lol, I think Bort was referring more to how far you can take them versus how far you could take them before, not the best way to communicate the change. By changing the skill they are tied to, yes, they can proc up to 4x the damage as before, but they can't make X weapon be more powerful than Y weapon, balance you know. The new tetryon weapons drain the same over the 15 seconds as the old tetryon weapons did. It would have been surprising to see something better, but, you know, ignorable shield drains are dangerous, but over the top shield heals are not for some reason.

    If that is true, then even with max flow caps it's still not 2x, you'd have to have tons of other items boosting your flow caps, and they still would do almost the same damage as standard tetryon over more time.
    sunseahl wrote: »
    People seem to think these weapons are dual-proc like previous weapons.... In fact these weapons are a new version of Tetryon just with a sucky takyon beam thing and they are HORRIBLE... They are literally worse than normal tetryon's and tet's lose a LOT of dps once they eat through shields.

    It's obvious that they are not a dual proc, no one is thinking that. They are a new version of tetryon and yes they are horrible, hence the topic.
    bpharma wrote: »
    To be honest if it's doing the damage as a DoT then it really needs to do more damage than the regular tetryon proc. Look at the ambush doff, doubles the damage but makes it a DoT and that is way harder to deal with than these.

    So in my opinion make the DoT double the regular tetryon proc and it may be worth using.

    EXACTLY! This is exactly my point. Since the damage is over 15 seconds instead of instantly, it needs to be more, and as Bort even said, it should be 2-4x, it actually went down, and though flow caps does boost it, it doesn't do enough to make these weapons actually worth it.

    Right now they are a waste of space in the game since they are inferior in every single way to standard tetryon, including their art since it's bugged when using scatter volley or rapid fire.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    neok182 wrote: »
    If that is true, then even with max flow caps it's still not 2x, you'd have to have tons of other items boosting your flow caps, and they still would do almost the same damage as standard tetryon over more time..

    Actually, they are worse because they can be cleared by science team. Garbage weapons.
  • neok182neok182 Member Posts: 551 Arc User
    edited February 2014
    lucho80 wrote: »
    Actually, they are worse because they can be cleared by science team. Garbage weapons.

    That doesn't bother me too much, and it makes them better PVP weapons since most people don't use science team unless they're in a science ship.
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    neok182 wrote: »
    That doesn't bother me too much, and it makes them better PVP weapons since most people don't use science team unless they're in a science ship.

    Science team is, and has always been a staple of pvp. They're not using it against some weak proc, they're using it to clear the devastating science debuffs.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    But it's worse than regular tetryon proc because while it does the same damage to shields it can also be cleared...how can anyone think this is even remotely worth having over regular tetryon?

    Just to clarify, it's the same but can now be prevented from even doing the full shield drain of regular tetryon and people already consider them bad weapons.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    bpharma wrote: »
    But it's worse than regular tetryon proc because while it does the same damage to shields it can also be cleared...how can anyone think this is even remotely worth having over regular tetryon?

    Just to clarify, it's the same but can now be prevented from even doing the full shield drain of regular tetryon and people already consider them bad weapons.

    They should add something like... spire eng consoles that add 1/3 tetryon dmg of a tac console.:D
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    Devs increased the damage per tick 50% in Tribble. Now they're just slightly worse than tetryon glider if the poor sap can't clear the drain, and since it stacks, it sounds good now.

    Note: Tetryon glider is 84% better than a regular tetryon weapon proc.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Good to hear, still think it could do with being 100% but not re-installed tribble so can't test.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • neok182neok182 Member Posts: 551 Arc User
    edited February 2014
    Current Holodeck. 84 flow caps:

    Standard: 500.8 Shield Damage Instantly
    Destabilized: 33.4 Shield Drain over 15 seconds. 501 Drain total

    Current Tribble 84 flow caps:

    Destabilized: 50.1 Shield Drain over 15 seconds. 751.5

    Much much better. wouldn't mind it being higher still due to the 15 seconds but at least this does make them better than the standard tetryons which they should be.

    Only issue with them now is the fact that scatter volley combines the art and sounds of standard tetryon with the destabilized at the same time.
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  • andromos27andromos27 Member Posts: 0 Arc User
    edited February 2014
    Yes! I liked the effects for the destabilized tetryon cannons and everytime I use cannon scatter volley they looked different and sound horrible.

    I would love to see these get fixed but if you look at the andorian phasers, the beam fire at will bug where they keep making sounds even when they are not firing hasn't been fixed in a long time, so unfortunately we may be out of luck on this one :/
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited February 2014
    neok182 wrote: »
    Destabilized: 50.1 Shield Drain over 15 seconds. 751.5

    Much much better. wouldn't mind it being higher still due to the 15 seconds but at least this does make them better than the standard tetryons which they should be.

    I don't call that "much" better at all. Double the total of a standard tetryon proc, minimum, and that assumes it even works; Is it still only proccing under a 1% rate too?
  • seraphantillesseraphantilles Member Posts: 97 Arc User
    edited February 2014
    If only we put as much effort into communicating with our politicians to fix our country as we did to communicating with game developers to fix our games.
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited February 2014
    That'll stop once game devs get the ability to "accidentally his whole life" to people that make a few too many reasonable points against the newest patch notes.
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