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  • reximuzreximuz Member Posts: 1,172 Arc User
    edited January 2014
    capnkirk4 wrote: »
    Very. Considering it's been four years now, and these were pre launch bugs. Cryptic is the Barack Obama of the videogame world, all style, but no substance.

    Yet what kind of hypocrite are you for still being here?
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    So...why are you still here? Please don't take my tone as trolling, I mean no disrespect. I'm not saying I don't agree with your sentiments, but if you've given up on the game, why continue to angrily post on the forum? Seems counter-productive.

    Fair question.

    I continue to provide feedback in the hopes that SOMEONE listens. "Well we lost another paying customer due to ____. Maybe we should try a different approach."

    Basically I fee it's worth the effort to do so. If no one complains no action is ever taken.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited January 2014
    tacofangs wrote: »
    It simply isn't feasible to make full interiors for all ships. I'd wager that most people get a given ship for it's exterior uses. Interiors take a much longer time to make, and we don't see a return on all of that time and money invested. New ships will usually have a bridge, but not a full interior.

    I get what you're saying. I have no problem with the idea that you can't design a full interior for alien ships and make it look good given the resources available. In those cases, a bridge-only ship makes perfect sense.

    What I don't understand is why the existing interiors aren't hooked up to certain 'in-faction' new ships.

    Taking the Scimitar for an example, you guys had built a standard Romulan interior with decks for LoR warbirds - Other than aesthetics, why not hook up the standard interior to the Scimitar so that there's a functional turbolift that can take you to the Crew and Engineering decks?

    Scale wouldn't have been a big issue for the Scimitar... Picard flew a freaking assault craft through the corridors.

    Likewise, I don't see why the standard interiors can't be hooked up to new Federation, KDF, and Romulan ships when appropriate.

    Sometimes I like to walk the decks, like a Captain would. Hard to do when there are no decks. Speaking for myself, I'd rather have an interior that looks Fed/KDF/Rom even if it's not quite canon for that ship than to have none at all.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2014
    I would too. I would also like to see some of the canon areas from the various series. There just needs to be a way to make interiors economically viable. (Customizable interiors porhaps?)
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited January 2014
    I would too. I would also like to see some of the canon areas from the various series. There just needs to be a way to make interiors economically viable. (Customizable interiors porhaps?)

    Lots of people have asked for a home. A place for extra and special storage. Ship interiors seem like the best way. Ready room could be customized with 1 or 2 different walls holding various items, like a 3 piece ground set. The captains quarters could have various options, again walls, trunks, ect. The ability to purchase a couple different cargo bay conversions. Could be used to srore space sets, or even turn one into a kennel for pets. This brings a certain functionality to them.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited January 2014
    Lots of people have asked for a home. A place for extra and special storage. Ship interiors seem like the best way. Ready room could be customized with 1 or 2 different walls holding various items, like a 3 piece ground set. The captains quarters could have various options, again walls, trunks, ect. The ability to purchase a couple different cargo bay conversions. Could be used to srore space sets, or even turn one into a kennel for pets. This brings a certain functionality to them.

    I'm not even asking for that. Just give us a Foundry-like editor to make our own map that represents our ship interior, with a few required rooms like a bridge, engineering, transporter room, etc. (shuttle bay).

    Personal storage I think is fine, but I've always been perplexed as to why we have access to our account banks in our ship interiors instead of our personal banks. Account banks make much more sense on starbases... a common area for many characters to store their items instead of something specific to an individual character like a ship. And also, that the storage access is in our ready rooms instead of in a cargo bay.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    bluegeek wrote: »
    I get what you're saying. I have no problem with the idea that you can't design a full interior for alien ships and make it look good given the resources available. In those cases, a bridge-only ship makes perfect sense.

    What I don't understand is why the existing interiors aren't hooked up to certain 'in-faction' new ships.

    Taking the Scimitar for an example, you guys had built a standard Romulan interior with decks for LoR warbirds - Other than aesthetics, why not hook up the standard interior to the Scimitar so that there's a functional turbolift that can take you to the Crew and Engineering decks?

    Scale wouldn't have been a big issue for the Scimitar... Picard flew a freaking assault craft through the corridors.

    Likewise, I don't see why the standard interiors can't be hooked up to new Federation, KDF, and Romulan ships when appropriate.

    Sometimes I like to walk the decks, like a Captain would. Hard to do when there are no decks. Speaking for myself, I'd rather have an interior that looks Fed/KDF/Rom even if it's not quite canon for that ship than to have none at all.

    Esseantially all they would have to do is creating ONE "generic" interior for all that "alien" ships. One (hopefully good looking) that does not have any "race specific elements" and works for everything from the kumari the the obelisk.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Regarding the Tal'Shiar ships.... I've always wondered why we didn't get a full interior on those. A full ship interior map was created for one of the Romulan story missions. It doesn't seem like it'd have been THAT much work to modify it for a ship interior. It'd have needed some modifications, but not a lot.

    Another thing that's puzzled me is why the Romulan interior doesn't have department heads you can talk to in person. We have a mess hall, with NPCs.... but we can't talk to them....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2014
    Lots of people have asked for a home. A place for extra and special storage. Ship interiors seem like the best way. Ready room could be customized with 1 or 2 different walls holding various items, like a 3 piece ground set. The captains quarters could have various options, again walls, trunks, ect. The ability to purchase a couple different cargo bay conversions. Could be used to srore space sets, or even turn one into a kennel for pets. This brings a certain functionality to them.

    I have been suggesting stuff like this for years now. :(
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2014
    We could even go all out and allow customizable carpets, furniture, decorations, and coffee tables.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    capnkirk4 wrote: »
    How's a photonic tac Boff, that, except for his weapon, and the laser sight on his helmet, is the Invisible Man, whenever he's put on an away team. Does that fit your definition of substandard?

    And now I've answered your "one thing". You're one of the sheep that I referenced. You obviously have no problem with Cryptic peeing down your back, while telling you it's raining. Nothing I say will change your opinion. So, off you go.
    It's a glitch. It'll probably get fixed reasonably soon... similar glitches have popped up and gotten squashed several times already.

    But in truth you didn't answer the question. You gave me an example instead of a definition. One glitch does not a "substandard" product make.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    You want the list? Here's ten off the top of my head.

    1) Bad pathing. All of my BOFFs run and jump and try to stand in the exact same spot. Other people have the same problem.

    2) My BOFFs do not walk they SPRINT everywhere. I try to walk slowly with an away-team they leap, shuffle-stall and bounce everywhere.

    3) Backgrounds in space are utter TRIBBLE in many of the earlier missions -- fractured, flickering and shabby looking. We were told prior that this was a zero-priority thing as it would have been expensive to fix.

    4) Holes in floors, graphical glitches and huge visible seams in many map areas. I was told that it was my PC, two PCs ago. I've seen it on my desktop, my laptop, my LP's desktop, my desktop at work...

    5) Instead of holding weapons properly, my BOFFs switch to holding the end of the gun and flailing it wildly as they sprint-jump-bounce from place to place.

    6) Sound glitches galore thoughout many maps. You stand in the right spot the game goes silent, then resumes when you move. Again, across multiple PCs.

    7) Long-standing glitches involving the powers tray in space randomly rearranging itself -- how long has that been going on?

    8) Cloak-dialog bug -- again how long did it take to get a fix?

    9) Various graphical glitches on player ship models that get ignored.

    10) When was the last time anyone checked pathing for NPCs in ship interiors. Spend at least ten min in the engine room of your ship and LOL.


    This is just the first ten off the top of my head... the first ten that affect the large segments of the population.

    Let me rephrase what TacoFang said in a different way.... and it's been said by other devs. This is what it boils down to when you strip away the spin and the polish:

    If it don't fit in a lockbox, or it can't be sold for Lobi it is not a priority.


    This is a problem. This is a very serious problem. The only thing players can look forward to now is another ship, another grind, and another raft of problems that aren't a priority to fix.

    The entire game experience revolves around grinding tokens, marks, or spending money. Which is horribly IRONIC as he future depicted in Star Trek... The Federation Economy doesn't run on money. Yet in this game you can't even change your character's name without spending something.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    capnkirk4 wrote: »
    It'll PROBABLY be fixed REASONABLY soon...

    Yep. Probably right after they fix the Klink uniform bug(s)

    Similar glitches have popped up, and gotten squashed several times already...

    Quitting smoking is easy, I've done it a hundred times. I confess, that's the thing I like the most about STO: The seemingly random, Russian roulette factor. Every time you log in after a patch, you never know what is still working, and what isn't.

    sub?stan?dard adjective \ˌsəb-ˈstan-dərd\

    : below what is considered standard, normal, or acceptable

    That's from Merriam Webster. Pick another dictionary, I'm sure it's the same.

    If you think that the only glitch that this game has is the one that I mentioned, I suggest you call your local nuthouse, because you're experiencing a psychotic episode right now. The game is actually lousy with them. Here's another one: Mouse cursor tracers that happen when dialogue boxes pop at certain times. Are you seeing that one? Shall I continue?
    And you continue ranting....

    Define what constitutes a sub-standard MMO. You haven't.

    Are there bugs? Obviously the answer is yes. Earlier today I walked past someone in K7 who had somehow found a way to make his face invisible.... What do you consider to be the "standard" for bugginess in an MMO?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited January 2014
    We get nowhere attacking each other except getting this thread locked.
    This is almost a catch 22, Bridge and interior packs aren't selling because they aren't worth buying, we on the receiving end can't do anything to improve the situation from our end and we have no reason to invest seeing no sign that things will improve, it's up to developers to take that step to make interiors a needed and desirable component of our ships, not just in esthetics but in actual function and no, running around for doff assignments fails miserably in that respect, but there are elements of the game that could be effectively integrated with ship interiors making their use much more commonplace.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited January 2014
    more functionality? Yes please, I too like to wander the halls from time to time, but lets be honest, its a secondary concern at best. I rarely use my bridge for anything beyond inviting people onboard , taking advantage of the handy meeting spot to conduct trades between fleetmates , mostly for bridge officer training purposes.

    Whats more likely to keep me in the game ( and the servers paid for and kept on ) , more new profitable content, or slightly improved interiors? I think its more likely to be content, since as it stands, The User Generated content is the only thing stringing me along between FE's and expansions and events( which incidentally are great)


    side note- To those complaining about the bridges , At least count it as lucky we got the free Orion Bridge suite, complete with moving stars, they didn't have to give it to us for free but they did

    Much appreciation to the Developers for your work which allows me to enjoy the game generously at no charge , though i'm very happy with my C-store purchases so far :)
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    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    adverbero wrote: »
    more functionality? Yes please, I too like to wander the halls from time to time, but lets be honest, its a secondary concern at best. I rarely use my bridge for anything beyond inviting people onboard , taking advantage of the handy meeting spot to conduct trades between fleetmates , mostly for bridge officer training purposes.

    Whats more likely to keep me in the game ( and the servers paid for and kept on ) , more new profitable content, or slightly improved interiors? I think its more likely to be content, since as it stands, The User Generated content is the only thing stringing me along between FE's and expansions and events( which incidentally are great)


    side note- To those complaining about the bridges , At least count it as lucky we got the free Orion Bridge suite, complete with moving stars, they didn't have to give it to us for free but they did

    Much appreciation to the Developers for your work which allows me to enjoy the game generously at no charge , though i'm very happy with my C-store purchases so far :)
    Yeah, interior changes are nice, but.... they're largely a loss as far as the bottom line is concerned. :(

    I forget who proposed it, but someone once proposed making bridge packs change the ship stats. Obviously this would have.... issues with the min/max crowd. But it would add functionality to ship interiors.

    As-is, bridges are cool to look at, I actually did buy most or all of the fed bridges. But they're no more useful than buying the Federation racing uniform. Cryptic obviously has reasons NOT to remove the feature, but at the same time it's a legacy thing that doesn't get much use.

    @Kirk: so your definition of "substandard" is "has bugs"? Umm yeah.... how many online games have you played "kid"?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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