test content
What is the Arc Client?
Install Arc

Huge interiors

2

Comments

  • edited January 2014
    This content has been removed.
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2014
    lucho80 wrote: »
    Just one issue, the number of ships where you can't display trophies is getting bigger each release. At least make a ready room in each ship with a display case.

    I support this wish.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • edited January 2014
    This content has been removed.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited January 2014
    capnkirk4 wrote: »
    *Facepalm*

    If I remember correctly, ship interiors were introduced AFTER the game's initial development. Season 2 or 3 if I remember correctly.

    You have made one thing abundantly clear, though. Unless Cryptic sees a "return", whatever that means, on their investment, things aren't gonna get any better. You make it sound like the only reason there are still bridges in this game at all, is because you guys either can't be bothered to remove them, or simply don't have sufficient staff to remove them.

    The game launched without bridges, and they were only added because some dev spent their own time on it to show that it could work, and it didn't "feel right" to have a Star Trek game and you don't even have a bridge.

    the rest of the interiors came later, but the entire thing was an afterthought. When DOffs came in they finally added some functionality, but there always seemed like there was an intent to eventually put in more. (poker table in FED mess halls)
    [SIGPIC][/SIGPIC]
    Raptr profile
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    We have no desire to remove bridges. I didn't join the project until 2012, and while I know some of what went on back then, I don't know exactly when bridges were added. My point was that interiors we've done lately are generally much better than those done before I got here.

    But yes, when it comes down to it, this is a business. If something costs us more money than we make from it, we won't do that thing anymore. You can advocate for the thing, and we encourage you to do so. But if we continued doing that thing that loses us money, we'd go out of business and there wouldn't be a game anymore.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    tacofangs wrote: »
    We have no desire to remove bridges. I didn't join the project until 2012, and while I know some of what went on back then, I don't know exactly when bridges were added. My point was that interiors we've done lately are generally much better than those done before I got here.

    But yes, when it comes down to it, this is a business. If something costs us more money than we make from it, we won't do that thing anymore. You can advocate for the thing, and we encourage you to do so. But if we continued doing that thing that loses us money, we'd go out of business and there wouldn't be a game anymore.

    Yet at the same time, all you do is try to make money. Profits sadly come before content, before playability, before debugging and replay value.

    As was predicted when the game went free-to-play... on this very forum... Profits before fun. This is why I uninstalled the game earlier this week. I am not sitting through another grind. All done.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    tacofangs wrote: »
    But if we continued doing that thing that loses us money, we'd go out of business and there wouldn't be a game anymore.

    Its headed there quick... The LoR gave the game momentum but this iconian/dyson angle is a going out of business sign... All bridges must go...
  • switchngcswitchngc Member Posts: 0 Arc User
    edited January 2014
    tacofangs wrote: »
    We have no desire to remove bridges. I didn't join the project until 2012, and while I know some of what went on back then, I don't know exactly when bridges were added. My point was that interiors we've done lately are generally much better than those done before I got here.

    But yes, when it comes down to it, this is a business. If something costs us more money than we make from it, we won't do that thing anymore. You can advocate for the thing, and we encourage you to do so. But if we continued doing that thing that loses us money, we'd go out of business and there wouldn't be a game anymore.

    I know at one point there was talk of custom interiors via a foundry (or foundry-like) editor.Seems that would be a win-win all around, devs don't have to spend as much time on new bridges and players get customization they want.
  • mvp333mvp333 Member Posts: 509 Arc User
    edited January 2014
    themarie wrote: »
    Yet at the same time, all you do is try to make money. Profits sadly come before content, before playability, before debugging and replay value.

    As was predicted when the game went free-to-play... on this very forum... Profits before fun. This is why I uninstalled the game earlier this week. I am not sitting through another grind. All done.

    This is why I more or less quit the game, aside from to nab some freebies or mess around with costumes, or play a new mission - in fact, this is why I haven't spent any money on this game: I don't feel confident that I'll be putting money into something that I will actually enjoy for any significant amount of time, in which case I might as well spend it on, say, some other space sci-fi game that will actually be fun to play past all of the regular missions.

    The Foundry is neglected, RP features such as ship interiors are more or less dissed aside from the occasional new "bridge," true STFs are eliminated in favor of 10-minute grinds (and the one that still takes any time at all is really hard), and new ships are churned out with nearly no customization options, so every single non-outdated ship of a given type look identical and generic... etc, etc, etc. And any time someone says that anything like that will be addressed, it just keeps getting pushed back in favor of implementing more boring maps to grind in and more shinies to buy.
  • edited January 2014
    This content has been removed.
  • edited January 2014
    This content has been removed.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited January 2014
    I'm afraid that losing money doing things statement just hit the wrong cord with me. The entire Romulan ship line have only one bridge and interior option and have no place to display trophies etc., elements of the game, many of these ships are C-Store items.
    The Galaxy Dreadnaught has had a misaligned spinal lance, the Venture costume misaligned windows that have gone unfixed for years, these are also C-store items, multiple ships and bridge packs, lock box ships, lobi store ships, all items that require the exchange of real money at some point, these are all things that Cryptic has been and continues to profit from so the losing money working on them argument holds not a thimble of water.
    capnkirk4 wrote: »
    Which isn't necessarily a bad thing. It's because of that attitude, that Cryptic/PWE has taken the IP in a direction that I feel, any future Star Trek MMO can only improve upon. The longer Cryptic holds the license, the longer we, the fans, have to wait for the Star Trek game we all want.
    Sadly I fear it would be a long wait, there are far too many who are willing to lap up anything no matter the quality so long as it bears the label Star Trek. Personally I don't wish for the doom of the place, I still enjoy the game for the most part, I just hope that someone somewhere can find enlightenment or whatever before things deteriorate to a point where this game is no longer recognizable as having anything to do with Star Trek.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    maxvitor wrote: »
    ...or whatever before things deteriorate to a point where this game is no longer recognizable as having anything to do with Star Trek.


    Try to imagine Riker and an away-team beaming down to a planet -- flame-throwers set to "light singe."
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    Well, I'm sorry that my words have displeased you.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • splitboysplitboy Member Posts: 152 Arc User
    edited January 2014
    reximuz wrote: »
    Small spaces + collision = suck.

    Right now we have Ants running around in a Football Stadium ment for humans.

    And i don't buy the collision Argument as we neitehr have a fast paced racer type of game where movement is not instantly stopable or collision mechanic in General besides movment blocking.

    If you refer to camera limitations Titles like Mass Effect, Dead Space, FallOut3, Oblivion, Skyrim all do it and it works well because it helps to improve Immersion.

    As Long as Players and develepors don't get down that Train thinking only that god mode eagle eye perspective works as a reminder of 2D isometric RPG there wont be Progress just continual boring copy paste.
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    tacofangs wrote: »
    Well, I'm sorry that my words have displeased you.


    You can make up for it by making us 10,000 new bridges, custom interiors for every ship class oh yeah and more atomic purple nebulas. :D;)

    Basically it comes down to this, TacoFangs. SOME of us fans, the people who keep this game alive, are displeased with the direction the game has gone in. We are voicing our opinions and offering suggestions and requesting things that would make the game better.

    I run a business, I manufacture rubber insulators for telephone poles. You've seen variations on the product countless times in your life without realizing it. I am not the only manufacturer out there who makes these.

    Within the narrow subset of "wind-loading salt-resistant mid tension 15kv dead-end insulator" there are six companies I compete with. Within my little world I have to offer over 40 types of end-hardware, six types of corona-ring and stock multiple types of rod. That's in addition to the three types of rubber compound we make.

    If I told my customers "I only make one product, and that's the product that I specifically want to sell because it makes me the most money" I would be out of business so fast it's not even funny. Instead, I sat down with them. I determined what they want. Armed with that data I sat down with my engineers and my finance people and my technicians and we came up with a range of product options that suits the widest possible array of customers.

    This includes casual customers who buy three or four sets of insulators for a large farm.... this includes customers who do up an entire sub-division or new block in the city. This includes major utility companies who buy entire truckloads every time we get a storm up the coast.


    Still reading?

    I don't see Cryptic doing that. I see Cryptic ignoring feedback. I see Cryptic ignoring quality issues. I see Cryptic forcing a specific style of game with a specific financial target on a market that does not like to grind.

    If I ignore any of those aspects of the Customer Experience I lose my livelihood.

    This is why I uninstalled the game earlier this week. Complaints I have made have been ignored. Feedback, suggestions and wishes for the game have been ignored. And frankly the lack of polish and attention to quality stands out like a sore thumb. Last run through the Dyson Sphere I fell through a hole in the floor.... Want the ticket numbers? I sent in three tickets.

    Well. When it comes down to it... Cryptic has lost a customer for the Star Trek Online product. I'm not the only one... but I know in the end it just doesn't matter to corporate because "hey there's more where that one came from!"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    themarie wrote: »
    If I told my customers "I only make one product, and that's the product that I specifically want to sell because it makes me the most money" I would be out of business so fast it's not even funny. Instead, I sat down with them. I determined what they want. Armed with that data I sat down with my engineers and my finance people and my technicians and we came up with a range of product options that suits the widest possible array of customers.
    there's a very key difference here. Your customers order what they NEED. If the current insulator models don't fit on a telephone pole the user won't order them.

    What you're asking for in this thread is like if one of your customers asked for wood textured insulators simply because they like the way they look. I can't visualize you doing any more than spray painting an extant product to look like wood grain. Why? Custom textured rubber is more expensive than non-custom textured rubber, and a small order of 6-ish pieces would be ridiculously expensive to produce. Despite what you say I don't think you'd custom engineer a product that you'd only sell to one customer in small numbers. many customers in small numbers? Yes. A few customers in large numbers? Yes. Few customers and small numbers? only if the product is suitably expensive to be profitable. Because it's a business and not a charity. I'm sure you... listen to requests they make, but if you can't make a profit off their requests, you have no reason to use them.

    As some people on this forum like to say, customers vote with their wallets, and Cryptic's customers have voted that they don't like bridge packs.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2014
    The problem isn't just the bridge packs. This is a symptom not the problem.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    themarie wrote: »
    The problem isn't just the bridge packs. This is a symptom not the problem.
    In other words you're frustrated that the devs don't add/fix what you want.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ducklesworthducklesworth Member Posts: 131 Arc User
    edited January 2014
    themarie wrote: »
    Yet at the same time, all you do is try to make money. Profits sadly come before content, before playability, before debugging and replay value.

    As was predicted when the game went free-to-play... on this very forum... Profits before fun. This is why I uninstalled the game earlier this week. I am not sitting through another grind. All done.

    So...why are you still here? Please don't take my tone as trolling, I mean no disrespect. I'm not saying I don't agree with your sentiments, but if you've given up on the game, why continue to angrily post on the forum? Seems counter-productive.

    As much grief as I voice, I still love the IP and I'll play this game until it crashes and burns.

    You can't really blame Cryptic for not focusing on something that doesn't make them bank, ship interiors are mostly useless. If you were to mow a neighbor's lawn every week for cash, would you continue to do it if they stopped paying you after, say, week four?

    Single room interiors(bridges) are more efficient. My Admiral doesn't need to run all over the ship to go over the duty roster, because he's the ranking officer on the ship. It makes much more sense from an IP perspective to have a console where his subordinates report to him instead of the other way around.

    The only purpose served by full scale ship interiors is roleplay. The DS9 bundle pack offers a wonderful Defiant interior. The TOS bundle offers the Constitution interior. Both great for roleplay. I would like to see a Galaxy, Sovereign, Excelsior, Movie era Constitution or Intrepid class interiors along the same vein. Will it happen? I dunno, I don't have the datamining tech that Cryptic does, and I don't know how well the bundles did financially.

    Overall, I'd say that bridges are not that much of a priority, and I am not half as upset by Cryptic's standpoint of "it's not worth doing because the majority of the playerbase doesn't use it" with this than the same standpoint they had for Klingon leveling content right up until S7. But to each their own.

    I wish you luck, and hope you find what you're looking for in another game. Just know that we live in a DLC/P2W era, and you're not going to find an MMO or any other game that isn't concerned with the bottom line.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    Taco, I understand that it is a business and that you only do things if you see returns. I'm a huge tng fan. I bought the galaxy bridge pack. When you see things like this, can you honestly as a consumer recommend the product. It is also why I haven't bought more of them since there is no support to correct them.

    Cryptic does make pretty good ships and they sell well to allow you to make more. I have recommended ships to people as well. But it is the trimming people want. I respect that cryptic has given away other ships with custom bridges like the breen ships and the corvette ship. That is great. To me that is like the bakers dozen philosophy. Its just on these old ships the players that stuck with the game and supported this game never saw the things they paid for to keep it going corrected.

    I understand that you were not here on this project then but if there is no returns on interiors it is because it was never improved on. There was never a reason to go there. nothing unique inside. never improved on. Like the lock box ship bridges these are the trimmings we crave.

    Make me recommend your interiors.
  • edited January 2014
    This content has been removed.
  • edited January 2014
    This content has been removed.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited January 2014
    tacofangs wrote: »
    In general, giant interiors are a legacy thing. These tend to be old kits that were made during the game's initial development. At the time the prevailing thought was that they would be used for combat, with a full team, and thus needed room for that. They were also tall because of concerns over the camera and letting people see what they were doing. More modern interiors (Romulan ship kit for instance) tend to be more in line with human scale.



    It simply isn't feasible to make full interiors for all ships. I'd wager that most people get a given ship for it's exterior uses. Interiors take a much longer time to make, and we don't see a return on all of that time and money invested. New ships will usually have a bridge, but not a full interior.

    Isn't some of this very narrow thinking though?
    Cryptic made a bunch of low quality, very buggy bridges with static and terribad interiors that had no purpose, function, quality or use in the game at all. They didn't sell well... duh. So that closes the door to future options of interiors?

    Even the higher quality canon bridges and interiors were full of bugs for a very long time, and they still lacked function and purpose with no use at all in the game.

    If someone changes how interiors were built and used without just doing more of the same thing that has already been done, if every interior wasn't the same, if they had a use, people would be there and spend the money.

    Its a pretty simple decision though, would you pay for a new bridge style that has no purpose, "style", use? Of course not. Why would you expect players to? Just because it was put in the C store? That would be pretty arrogant..

    Would you pay for something pretty and something that enhanced your game experience? No brainer
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
  • edited January 2014
    This content has been removed.
  • edited January 2014
    This content has been removed.
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    nicha0 wrote: »
    Isn't some of this very narrow thinking though?
    Cryptic made a bunch of low quality, very buggy bridges with static and terribad interiors that had no purpose, function, quality or use in the game at all. They didn't sell well... duh. So that closes the door to future options of interiors?

    Even the higher quality canon bridges and interiors were full of bugs for a very long time, and they still lacked function and purpose with no use at all in the game.

    If someone changes how interiors were built and used without just doing more of the same thing that has already been done, if every interior wasn't the same, if they had a use, people would be there and spend the money.

    Its a pretty simple decision though, would you pay for a new bridge style that has no purpose, "style", use? Of course not. Why would you expect players to? Just because it was put in the C store? That would be pretty arrogant..

    Would you pay for something pretty and something that enhanced your game experience? No brainer

    I guess my question boils down to 'interiors do what?'
    Alot of the reason they are as bad as it is was that they were 'slapped' together in the beginning (probably an oversimplification, but alot seemed to be slapped together back in 2010) to get it out the door. This lack of 'use' has continued, and other than the slight blip of the DOff system adding a reason to even go 'inside' has continued (though it has to be pointed out that for the most part, you dont even have to enter the ship to use the ship Doffing system)

    So that brings us back to, what would make for gameplay that would ENTERTAIN the MAJORITY of players? This is the big thing here, whatever is proposed need to try to appeal to the largest common denominator and not just a few who say they will pay money for it (and the cynical part of me says they will only say they will but really won't)

    A long while ago it was proposed to add holodeck access as a 'door' for the foundry. I still approve of this idea greatly, but that is only one function. Crafting? well we know that this keeps circling the black hole but again, thats only one system and I dont know that it has the broadest of appeal(certainly not in its current state)

    Basically, anyone have a good idea that would appeal to more than just a select group of people to actually make the bloody things worth going into in the first place?
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    tacofangs wrote: »
    We have no desire to remove bridges. I didn't join the project until 2012, and while I know some of what went on back then, I don't know exactly when bridges were added. My point was that interiors we've done lately are generally much better than those done before I got here.

    But yes, when it comes down to it, this is a business. If something costs us more money than we make from it, we won't do that thing anymore. You can advocate for the thing, and we encourage you to do so. But if we continued doing that thing that loses us money, we'd go out of business and there wouldn't be a game anymore.

    So the good old Cryptic logic.
    Offer something in a broken state
    -> nobody uses it in its broken state
    = Obviously nobody wants it.

    Bridges and Interiors should be a CORE part of the STO gameplay.
    Right now they are not even really vanity.

    If they would be USED people would buy interior related stuff like nothing.
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited January 2014
    themarie wrote: »
    Yet at the same time, all you do is try to make money. Profits sadly come before content, before playability, before debugging and replay value.

    As was predicted when the game went free-to-play... on this very forum... Profits before fun. This is why I uninstalled the game earlier this week. I am not sitting through another grind. All done.

    Can I have your stuff?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    capnkirk4 wrote: »
    They've apparently voted that they don't like bug fixes either, then. Problem is most people are sheep. Most people are content taking what is offered, in an attempt to not rock the boat. They'd like things to be better, but if the status quo is maintained no big deal, it's not worth making a stink over. How ever this type of behavior only encourages the problems to become worse. It gives the other guy a sense of "Why feed them steak, when they're perfectly fine eating hamburgers?" Eventually hamburger, becomes peanut butter sandwiches, which become crackers. Then you can occasionally throw them a peanut butter sandwich, and act like you're doing them a favor. For a small segment of the population this is unacceptable. These are the "malcontents", the people who gripe because they understand this progression.

    Perfect example

    How many people swore they'd never put ARC on their machine? How many people did so, in order to get the exclusive uniforms? These people are sellouts. They're willing to compromise their principles, in order to get free stuff. Even the ones who installed it, got the uniforms, and then uninstalled it.

    The problem is Cryptic is all about promising a product, taking people's money, and then leaving them with a substandard product that's nothing like they described. Maybe it would be different if there was a big, red, "Caveat Emptor" on the STO website, and if each item they sold people came with a disclaimer of "this item may, or may not work to your satisfaction, and in any case we're not responsible for correcting any deficiencies, imagined, or real". You buy it, you own it, end of discussion.

    They won't even give you a peanut butter sandwich for their own anniversary. Two weeks worth of chasing balloons, and then they want you to actually pay them for a better version, to complete the set. Talk about nickel, and diming people. But they do it because they know the majority of sheep will buy it, use it for two weeks, then forget about it, just in time for the next event/lockbox. This is what has ruined STO.
    I've got one thing to say about this supposed "argument" of yours. Define "substandard". Also for the definition to be valid it has to be something completely independent of your opinion of the game.

    I keep hearing people say "Cryptic does ----y work!" but I can't think of anyone who has ever given a proper definition of that.

    and truthfully.... the TOS for STO DOES have a variant of caveat emptor.... what? you didn't read that?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
Sign In or Register to comment.