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Season 8 Dev Blog #39

pwebranflakespwebranflakes Member Posts: 7,741
edited February 2014 in Galactic News Network [PC]
Systems Designer Jeff "AdjudicatorHawk" Hamilton shares details about the upcoming Small Craft Arena PvP mode in this entry of the Season 8 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
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Comments

  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited January 2014
    can't we have a new map for this? Like the one over the Romulan colony? :o
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • longasclongasc Member Posts: 490
    edited January 2014
    thay8472 wrote: »
    can't we have a new map for this? Like the one over the Romulan colony? :o

    Just wanted to say that, a new map would be nice.
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    thay8472 wrote: »
    can't we have a new map for this? Like the one over the Romulan colony? :o

    If this map is successful, we might get that wish.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • canis36canis36 Member Posts: 737 Arc User
    edited January 2014
    thay8472 wrote: »
    can't we have a new map for this? Like the one over the Romulan colony? :o

    Are you talking about the buggy map with invisible walls all over the place for you to get hung on that is currently in use for a PvE queued mission that is almost completely dead atm?

    Personally I'd rather have the Idran System map from Operation Gamma, complete with Idran Swarmers, than that one.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited January 2014
    Systems Designer Jeff "AdjudicatorHawk" Hamilton shares details about the upcoming Small Craft Arena PvP mode in this entry of the Season 8 News Dev Blog series.


    Link to the blog.

    So, how is the problem of the point defence console going to be dealt with?

    As things stand its an I-Win button in small craft pvp.

    Will it get a nerf that only applies in pvp, or will it get a general nerf.......thus satisfying the PvP crowd and really annoying everyone else?
  • trek21trek21 Member Posts: 2,246 Arc User
    edited January 2014
    rinkster wrote: »
    So, how is the problem of the point defence console going to be dealt with?

    As things stand its an I-Win button in small craft pvp.

    Will it get a nerf that only applies in pvp, or will it get a general nerf.......thus satisfying the PvP crowd and really annoying everyone else?
    What you're referring to has already been looked at; Point Defense now deals only standard damage against small craft if you're equipped with one on a small craft instead of 4x the damage.

    It's on Tribble Patch Notes (the 15th)
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    rinkster wrote: »
    So, how is the problem of the point defence console going to be dealt with?
    trek21 wrote: »
    What you're referring to has already been looked at; Point Defense now deals only standard damage against small craft if you're equipped with one on a small craft instead of 4x the damage.

    It's on Tribble Patch Notes (the 15th)


    http://sto-forum.perfectworld.com/showthread.php?t=984011

    Cheers,

    Brandon =/\=
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    So totally in for this. Looks awesome, keep it up guys!
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    I do hope that one guy who wrote this thing knows the most you can do with builds is 2 forward weapon slots and one or two universal ensign skills. The builds for this can't really surprise anyone with such limits imposed with no real customization lol.

    Yeah same old map and same old TRIBBLE not really interested.
  • exa12exa12 Member Posts: 0 Arc User
    edited January 2014
    I do hope that one guy who wrote this thing knows the most you can do with builds is 2 forward weapon slots and one or two universal ensign skills.

    that seems like a good thing, it might make it easier for PvP newbs to get into it


    for spoiler text use #1b1c1f
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited January 2014
    This is really great. This is just the sort of thing I could really get used to as a fan of PVP, but won't mind if it doesn't come often.

    I can't help but feel it's just like a band aid on the gaping wound though. It's the same map, same mode, with a queue mechanic taken from PVE, doing something private organizers already did. That doesn't make this bad, but I would be freaking out if capture and hold got a new map, or PVP got a new game mode. The message of care is here though, and it means a lot.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    exa12 wrote: »
    that seems like a good thing, it might make it easier for PvP newbs to get into it

    There is no hope for sto newbs :P

    They refer to counting as the math.
  • oldschooldorkoldschooldork Member Posts: 426 Arc User
    edited January 2014
    I do hope that one guy who wrote this thing knows the most you can do with builds is 2 forward weapon slots and one or two universal ensign skills. The builds for this can't really surprise anyone with such limits imposed with no real customization lol.

    Yeah same old map and same old TRIBBLE not really interested.

    Spoken like someone who relies on "I Win" buttons instead of skill. The problem with leveling the playing field would be what, exactly?

    Personally, I'm not a PVP'er at all, but this just might change my mind. I love small craft content anyway. And the small craft PVP community event they had not too long ago was, I must admit, quite fun. No flaming, no trolling, no elitism (although I have wondered if that had more to do with the fact that Branflakes was there, but I could be wrong). So here's hoping that this will make PVP actually fun (fingers crossed).
    AGpDi8m.gif
    I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited January 2014
    Awesome thankyou..hope this is the start of many pvp additions!
  • colorblind90colorblind90 Member Posts: 52 Arc User
    edited January 2014
    PvP? Anything related to it... BIG THUMBS UP!
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    I still think the precise trait will be useful.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    exa12 wrote: »
    that seems like a good thing, it might make it easier for PvP newbs to get into it

    I agree. Although, configuring a shuttle is much simpler than configuring a starship. There's the whole sci vessel/tacscort/tank division, and the subdivisions inside those categories, and the fact that different builds are good for different things (for example, if I'm in No-Win Scenario or a similar STF, I'd use Torpedo Spread, Gravity Well, and Cannon Scatter Volley on my tacscort, but if I were in PVP, I'd use High Yield torp, tractor beam, and cannon rapid fire on a single target. Preferably the enemy sci vessel, because the tanks and tacscorts need a healerbot to back them up).

    Shuttle pvp could be good, though. I'd love to try it in a Delta Flyer.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    its pretty unprecedented that something having to do with pvp is introduced into the game. though its not an improvement on normal pvp like we have been waiting for, its a leap in the right direction. pvp, at least in a small way, is on the radar. i think at the very least this will draw people to pvp in a way nothing else could, being so approachable and mellow compared to hardcore tier 5 ship pvp. i think just getting comfortable with the concept of pvp will go a long way toward it being more widely accepted, and people giving it more of a chance. instead of swearing it off and going on about how broken and dead it is.


    i think small craft cap and hold would be the funnest form of shuttle pvp, i hope that gets added too
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2014
    Spoken like someone who relies on "I Win" buttons instead of skill. The problem with leveling the playing field would be what, exactly?

    Personally, I'm not a PVP'er at all, but this just might change my mind. I love small craft content anyway. And the small craft PVP community event they had not too long ago was, I must admit, quite fun. No flaming, no trolling, no elitism (although I have wondered if that had more to do with the fact that Branflakes was there, but I could be wrong). So here's hoping that this will make PVP actually fun (fingers crossed).

    You don't want to even know :)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2014
    As someone who often plays PvP and cares for this type of content deeply, it is my genuine pleasure to let you all know about our upcoming new PvP mode: Small Craft Arena.


    :eek:

    Have you been pewpewing in secret??!?

    I'm hurt, truly. :P

    Seriously though, I have to say that comment alone is probably the most exciting thing I've read in a blog in a long time.





    For the first time ever, we have created a cross-faction PvP queue that allows Klingon, Romulan, and Federation players to queue up for War Games against each other, all from the same queue. This ensures that matches can be found in the shortest time possible for this new mode.


    Agreed, this is a step in the right direction to funnel all players into the same queue.


    It's a smart move IMO to do a test with this on shuttles.



    I can't wait for this to be ported to the standard queues.






    we are excited to see the builds and tactics that arise from this new challenge.

    As with the Point Defense System, you might want to go through and make some similar changes to other consoles.

    While shuttles can only slot a few consoles, AoE Debuff force multiplier consoles such as Theta, Grav Pulse Generator, Subspace Integrated Circuit ("The Black Hole" or "Black-balled"), Isometric charge, etc., all have fairly huge effects in standard PvP much less against tiny shuttles.


    Thanks for the write up Hawk, and for working on something new for PvP.

    I hope this is a sign of more to come!
  • canis36canis36 Member Posts: 737 Arc User
    edited January 2014
    its pretty unprecedented that something having to do with pvp is introduced into the game. though its not an improvement on normal pvp like we have been waiting for, its a leap in the right direction. pvp, at least in a small way, is on the radar.

    Given that something like 99.9% of all powers adjustments (nerfs (mostly), buffs (pretty sure the EPtX change was motivated by PvP feedback), and other) have been at the behest of the PvP community I find your choice of wording laughable even if I understand what your intended message is - namely that the Dev team is actually looking into expanding and improving upon the current PvP options.

    I also feel I should point out that they have (I forget when exactly) fixed the spawn point problems with Ker'rat in the last year so claims that PvP has been forgotten by the Devs...really kind of make me want to alternately laugh and punch someone for being a moron.

    That said I am looking forward to this going live and would have loved to have participated in the community Tribble event when it happened, but unfortunately Real Life came calling. I'm hoping that the queues will at least pick up for this with the implementation of cross-faction teaming.
  • kadieraskadieras Member Posts: 0 Arc User
    edited January 2014
    Just to clarify, we're going to have 3 way pvp? Cause the way you worded that makes it sound like as a Romulan I'll be queuing against Feds and Klinks...
    Like the Romulan Alliance System? Of course you do, it sounds fine to you because you aren't Romulans, you're FED or KDF who are going to make a Romulan alt, it makes a HUGE difference in perspective.
  • canis36canis36 Member Posts: 737 Arc User
    edited January 2014
    kadieras wrote: »
    Just to clarify, we're going to have 3 way pvp? Cause the way you worded that makes it sound like as a Romulan I'll be queuing against Feds and Klinks...

    Nah, supposed to let you do cross-faction teaming like in STFs, except for PvP.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited January 2014

    So, nerfed for everyone regardless of whether or not they enjoy PvP.
  • canis36canis36 Member Posts: 737 Arc User
    edited January 2014
    rinkster wrote: »
    So, nerfed for everyone regardless of whether or not they enjoy PvP.

    "I Win" button is boring. And heck, it's not even the best "I Win" button out there.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    Isn't the map a big big for a small craft match?
  • endorfinatorendorfinator Member Posts: 135 Arc User
    edited January 2014
    Revamp of Early Fed missions, cross faction que, Undine. Could this be the end of the war?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    canis36 wrote: »
    Given that something like 99.9% of all powers adjustments (nerfs (mostly), buffs (pretty sure the EPtX change was motivated by PvP feedback), and other) have been at the behest of the PvP community I find your choice of wording laughable even if I understand what your intended message is - namely that the Dev team is actually looking into expanding and improving upon the current PvP options.

    I also feel I should point out that they have (I forget when exactly) fixed the spawn point problems with Ker'rat in the last year so claims that PvP has been forgotten by the Devs...really kind of make me want to alternately laugh and punch someone for being a moron.

    That said I am looking forward to this going live and would have loved to have participated in the community Tribble event when it happened, but unfortunately Real Life came calling. I'm hoping that the queues will at least pick up for this with the implementation of cross-faction teaming.

    balance doesnt come into play in pve. you shoot nearly helpless balls of hitpoints called npcs, that dont fight you on your own terms like another player would. of course there would be no balance adjustments based on pve. the only time stuff gets outright nerfed tends to be when someone finds a way to use it as an exploit in pve, like tric mines 1 shooting STF gates. everyone weighed in to the discussion regarding some EPt skills getting buffed. pvp'ers did lobby most for there not being built in downtime wile cycling these skills though, so you can keep them on all the time. that black subspace console at the same time got nerfed in pvp, wile it got buffed for pve. the game has only been improved by balance passes like these.

    are you really trying to compare, as if they are even, the only pvp development since launch to everything added to pve since launch? shuttle ques and kar'rat spawn point adjustments, to 8 and a half season of pve content additions? the only one you should punch for being a moron is yourself.
  • solidshatnersolidshatner Member Posts: 390 Arc User
    edited January 2014
    This is an unwanted fad that will quickly fade into obscurity. Shuttle missions are painful to wait for and not very rewarding on PvE yet alone on a PvP match (is that Dil reward going to be in the thousands? - doubt it).

    Dedicated Small Craft? Are you kidding? I had to 'depressurize' my shuttlebay/Delete those ages ago to make room for ships that mattered. Sure you're giving us the option for more ships slots, but I'm STILL unclear as to how many, or if they're going to be free (which I also doubt).

    Can we just have new PvP maps/payouts/maybe a different mode? Or finish stuff promised (BoP flank bonus for eg), please. Or better - can you please just set up PvP so I can host a match with OPTIONS like "Shuttles Only" or "BoPs Only" or "Cruisers Only" or "All Ships Welcome". Lack of these basic multiplayer choices (on an MMO of all things) is why PvP fails in popularity.
    [SIGPIC][/SIGPIC]
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited January 2014
    Wow. Two dev blogs in one day. I have to say I'm impressed.

    I hope we get some information about the anniversary ships soon! And/or a new lockbox maybe.

    On topic: the small craft PvP sounds fun, maybe I'll pay a visit with my Delta flyer once it's active.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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