So here I was wandering happily in the battlezone, when I see that voth are trying to recapture a zone.
I go there, kill them, the zone is secured.
But... they just keep coming and coming, and they keep dropping those battlezone credits. I got bored when I reached a little more than 600 of them and stopped, before reaching maximum reinforcements by myself (and still have credits to spare) and let them take care of the endless voth that kept respawn:
My guess is, this wasn't suposed to happen, right?
Comments
No ok, really I wouldn't mind if that was fixed. But there are a lot more pressing issues with the battlezone, imho.
For example the current rewards are by participation instead of contribution, leading to silly 'tag the v'rex' gameplay and excessive zone hopping (which can't be all that good for server load?). And it's certainly not stellar game design, at least when presuming that this wasn't the way the devs intended it to be played.
Also the average Voth damage could be upped a bit and mortar damage toned down, so it's not only the mortars you really have to worry about. However, mortars should stay a threat, as it results in some required movement, and that's good. Overall I'm rather asking for more challenge, not less. But fewer one-hit kills.
Dyson marks from command credits is negligible imho. However, yes, it's probably a bug, and the capture point in question is the central one in the city. Please, dear devs, if you're going to fix it, fix/improve a bit more than just this.
Why did u have to let the devs know about this its a great bug u just stick ur boff there n watch them slaughter them well i do my ground boff all have very rare ground sets n are very rare ones them selfs with nothing but ground passives. Its great for taking 5 mins time out to make a coffee have a smoke or make a sandwich
I've seen this happen when there are no reinforcements stationed in the zone. Collect the battle zone credits; summon some reinforcements and they will take care of the rest.