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Endless Voth in Dyson ground battlezone

sinusiridumsinusiridum Member Posts: 0 Arc User
edited January 2014 in PC Gameplay Bug Reports
So here I was wandering happily in the battlezone, when I see that voth are trying to recapture a zone.
I go there, kill them, the zone is secured.

But... they just keep coming and coming, and they keep dropping those battlezone credits. I got bored when I reached a little more than 600 of them and stopped, before reaching maximum reinforcements by myself (and still have credits to spare) and let them take care of the endless voth that kept respawn:

PaYWw1x.jpg

My guess is, this wasn't suposed to happen, right? :confused:
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Post edited by sinusiridum on

Comments

  • arcjetarcjet Member Posts: 161 Arc User
    edited January 2014
    Shhhhhhhhhhhhhhh! :cool:

    No ok, really I wouldn't mind if that was fixed. But there are a lot more pressing issues with the battlezone, imho.
    For example the current rewards are by participation instead of contribution, leading to silly 'tag the v'rex' gameplay and excessive zone hopping (which can't be all that good for server load?). And it's certainly not stellar game design, at least when presuming that this wasn't the way the devs intended it to be played.
    Also the average Voth damage could be upped a bit and mortar damage toned down, so it's not only the mortars you really have to worry about. However, mortars should stay a threat, as it results in some required movement, and that's good. Overall I'm rather asking for more challenge, not less. But fewer one-hit kills.

    Dyson marks from command credits is negligible imho. However, yes, it's probably a bug, and the capture point in question is the central one in the city. Please, dear devs, if you're going to fix it, fix/improve a bit more than just this.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2014
    Nooooo!!!!!!!!!!
    Why did u have to let the devs know about this its a great bug u just stick ur boff there n watch them slaughter them well i do my ground boff all have very rare ground sets n are very rare ones them selfs with nothing but ground passives. Its great for taking 5 mins time out to make a coffee have a smoke or make a sandwich
    gs9kwcxytstg.jpg
  • darkelipse04darkelipse04 Member Posts: 0 Arc User
    edited January 2014
    arcjet wrote: »
    Shhhhhhhhhhhhhhh! :cool:

    No ok, really I wouldn't mind if that was fixed. But there are a lot more pressing issues with the battlezone, imho.
    For example the current rewards are by participation instead of contribution, leading to silly 'tag the v'rex' gameplay and excessive zone hopping (which can't be all that good for server load?). And it's certainly not stellar game design, at least when presuming that this wasn't the way the devs intended it to be played.
    Also the average Voth damage could be upped a bit and mortar damage toned down, so it's not only the mortars you really have to worry about. However, mortars should stay a threat, as it results in some required movement, and that's good. Overall I'm rather asking for more challenge, not less. But fewer one-hit kills.

    Dyson marks from command credits is negligible imho. However, yes, it's probably a bug, and the capture point in question is the central one in the city. Please, dear devs, if you're going to fix it, fix/improve a bit more than just this.

    I've seen this happen when there are no reinforcements stationed in the zone. Collect the battle zone credits; summon some reinforcements and they will take care of the rest.
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