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Official Revamp of Klingon War missions feedback thread

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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2014

    Fire Surpression from Researcher Rescue requires a second play to complete the accolade. The Devs need to add the missing fires for a single play or a counter on the accolade pages saying there is an accolade in this mission that's not complete.

    Thats weird, i got that accolade in one playthrough.

    But I sprayed all the fires, not just the ones in the way of progress, maybe that is why?
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited January 2014
    I got the accolade without even entering the final section where the lead scientist was.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    Grrrr, that ridiculously small landed BoP on the Regulus map still bugs the hell out of me :-|Same thing on Orith II (Alpha) and in the Ketha Lowlands (Bringing Down the House). Come on, Devs, the head-section of a BoP is larger than ONE PERSON. Take the model of the landed BoP from Doomsday Device (on Imaga). That's properly sized!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    tuskin67 wrote: »
    Thats weird, i got that accolade in one playthrough.

    But I sprayed all the fires, not just the ones in the way of progress, maybe that is why?
    I got the accolade without even entering the final section where the lead scientist was.

    Perhaps the fires are random now? I was sure to get all the fires, even went looking to see if the old rooms might still be there and had fires about.

    So hopefully they check on it.

    QUOTE=kagasensei;14497581]Grrrr, that ridiculously small landed BoP on the Regulus map still bugs the hell out of me :-|Same thing on Orith II (Alpha) and in the Ketha Lowlands (Bringing Down the House). Come on, Devs, the head-section of a BoP is larger than ONE PERSON. Take the model of the landed BoP from Doomsday Device (on Imaga). That's properly sized![/QUOTE]

    Na, the Doomsday BoP is actually a bit small even for a B'rel. Try to judge the size by the neck, since that supposed to be a tunnel high enough for a person.

    My guess, they need to make the Regulus BoP 4x as big.



    Ultimate Klingon Feedback:

    Korvat - everything is almost the same, except the new accolade (Air Supply). But I miss the Red Button..........I so much wanted to push it. :(

    H'atoria - conflicted if I miss physically traveling there. If it was the old roaming DSEs I might be inclined to say yes. But it being available seems lazy.

    The Ice - fun at first but quickly gets annoying. I suggest increase the friction coefficient by 50%. (I.E. Slippery, but not super slippery). And be nice if the NPCs would be affected by it as well.


    New Amar Khan dialogue - I don't recall dialogue from the Korvat part of the mission, nor in missions before ever really going in depth about Amar Khan, so how do we know of his superior intelligence and capabilities? This needs addressed, baddly. It's a major break in the storyline plot.

    But cute moment with Amar being transport-thrwarted. Though him standing there like a dunce while under attack is rather eh.



    Also noticing that there is still some nasty UI Bugs. BOFFs with powers not showing up in the tool bar. So I have to use the default ones had.


    BTW, Noticed Balan (Ferengi Bartender on Drozana) reference War is Good For Business. So you keeping the mission or is it really gone for good?
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    -moved content to post further down-
  • kazamiyukarinkazamiyukarin Member Posts: 158 Arc User
    edited January 2014
    I'm going back and testing everything again after the patch on a newly created character (Female Andorian science officer). I haven't finished them all yet though. Some of the things I mentioned before still aren't fixed and are in here too, but some things were fixed.

    Diplomatic Orders:
    • Vulcans cannot complete this.
    • The sky on both Vulcan and P'Jem did not display properly, and messing with the graphics settings did not fix anything.

    Stop the Signal:
    • At the end of the ground portion, the "beam up" sound does not play when beaming up.

    Researcher Rescue:
    • The Fire Supression device makes no sound and is invisible when used.
    • The objective at the end says to "disable the Gorn battleship" when we are fighting the hostage ship. Is the hostage ship a battleship?

    The Kuvah'Magh
    • Is it "Kuvah'Magh" or "Kuvagh'Magh?" The mission says one thing, but the pop up when you reach Regulus says another.

    General:
    • Bridge officer tray still does not display correctly.
    • "Talk to Loot Critter" is still appearing.
    • Weapon sound effects cut in and out.
    • Undine transformations are not smooth as an Undine just appears on top of Sokketh/Klingon and then he disappears.
    Call me Yuka~
    ~Vice Admiral Saskia - U.S.S. Muenzuka (Dyson Science Destroyer)~
    ~Lieutenant General Kalinka - I.K.S. Kazami (Negh'Var Heavy Battlecruiser)~
    ~Vice Admiral Lorel - R.R.W. Aureus Aquila (Mirror Mogai Heavy Warbird)~
  • kuwayuokuwayuo Member Posts: 0 Arc User
    edited January 2014
    trek21 wrote: »
    Well, Stranded in Space + "Diplomatic Orders were already revamped before, in addition to Doomsday Machine, so it wouldn't seem apparent at first glance.

    However, I saw quite a few dialogue additions in Stranded in Space, somewhat paraphrased below:

    "[Boff name], try and monitor that distress call" (when first getting in)
    "Try and keep a lock on the away team" (as we're in the transporter room)
    "Finding survivors is our top priority" (upon beaming in... though that makes it stick out even more, that only Sci can do that bit)
    "Helm, get us in range" (as the ship is about to explode)
    "Away team, prepare for emergency transport" (needed on the bridge... though we still have to take the turbolift :P )


    And those certainly made the experience seem more real :)

    Edit: Now have finished "Diplomatic Orders".

    + Shuttle atmosphere entry is a lot less 'rocky' - though I miss that one lol
    + Considerably expanded dialogue with High Priest Savin, explaining more about the Ambassador's request and other small bits. Also gives far more of an indication that something's 'off' about Sokketh (also good)
    + Little bits from the Klingon captain, and that new 'circling' for our Undine infiltrator
    - Most of the 'Continue' end-dialogues are still there - might seem odd after Stranded in Space
    ? Undine Dreadnought turned to Frigate? Seems odd, but then again, they can fight the Borg.

    I saw where they could improve mission for diplomatic orders. First using shuttle bay two times; the communications officer orders to prepare shuttle second change board shuttle; to report to shuttle bay. on return from Vulcan use the shuttle bay for dialog rather than shuttle. Upon you get target for communications, wording the transport chief make note of the tellaporter use wording is mostly there already. only thing I could see moved is the data scan for second one to be closer to scan area.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    (played with my copied lvl 50 FED Sci character)

    General remarks:
    • Played everything on difficulty setting two, and it felt very "good", i.e. appropriate. I think the new difficulty is just right: Easy on setting 1, moderate at 2, and challenging at 3.
    • One decisively weak point of the whole Klingon War episode remains the same so far: Entering virtually every single star system during the episode means one thing: Fight, Kill, Destroy. It is the first episode new STO Fed players experience, and those are probably the least trekky, least Federation-like storyline missions in the whole game. Having played through it again now, I cannot remember entering a SINGLE star system without killing 100s and 100s of Gorn, Klingons or Orions. I know, I know, STO is first and foremost a space combat game, but other STO missions do a far better job of integrating combat more logically and "trekky" into their stories. Anyhow, change it up a little. Having to wipe out 10 or so starships upon entering a system cannot be the first thing a Starfleet ship does in EVERY SINGLE mission. Why can't I beam down to some of the planets (e.g., Kassae, Korvat, Regulus etc.) WITHOUT a fight...

    Every mission goes like this:
    Approach planet - Kill 100s to 1000s - Beam down - Kill 10s to 100s - Beam Up - Kill 100s to 1000s - Warp out.

    Look at the Romulan Republic storyline, look at the Feature episodes, look at the early Klingon content. STO CAN do better!!!

    Hide and Seek: (minor adjustments needed)
    • The first few maps, fighting one Gorn ship after another, are boring (they always have been). Cut out the first Lackey system map, the one after you've assisted to USS Valor, where you are supposed to get the small boost in order to enter the Paulson nebula. It's absolutely unnecessary, just adapt the preceding dialog a tiny bit.
    • Also, the BOff contacts still have the old bridge background. As I understood, they're all supposed to have the Origin bridge brackdrop now.
    • It would also be good, to have Adm. Quinn clearly mention in the beginning that the Gorn are allied with and working for the Klingon Empire now.

    Researcher Rescue: (minor adjustments needed)
    • The sky on Kassae IV is blue and cloudless. I thought is was supposed to be overcast and raining? The map is probably using the wrong sky texture.

    The Kuvagh'Magh: (minor adjustments needed)
    • The landed Bird-of-Prey is ridiculously small (just like in the Ketha Lowlands and in "Alpha"). My character is the same size as its entire head-section!!! Instead use the already existing and properly sized landed-BoP-model from "The Doosmday Device" on Imaga.

    Treasure Trading Station: (major adjustments needed or remove mission)
    • BOff contacts still have the old bridge background, and not the Origin bridge backdrop.
    • Several typos in the dialogues and BOff mini-contacts on the treasure trading station (e.g., "latnium" - latinum, "usin" - using)
    • Starfleet officers BATTLING bar patrons because they closed down their holosuites??? This seems like the incredibility-overkill. This is NOT Star Wars; seriously, STODecker, you cannot do that. It undermines the whole strife for making STO the best trek-game around. These stone-old missions clearly date from times when Cryptic knew only ONE form of interaction with problems: Shooting. Add a dabo table and have the bar patrons challange you to a dabo game OR make it a 1:1 melee-only fight with a Nausicaan bar patron. BEST SOLUTION would be, to remove this mission all together. The mission isn't vital for the general storyline and it apparently takes too much dev-time to bring up to minimal quality standards. Any Trek-fan playing this mission the way it is now will either laugh or cry and probably contemplate whether to continue playing at all.
    • After beaming off the station with Marta and before any Klingons would pop up (very predictable, exact same pattern as every single Klingon War-mission), my BOff is giving me the same dialogue again that I've gotten upon entering the system.

    Secret Orders: (minor adjustments needed)
    • BOff contacts still have the old bridge background, and not the Origin bridge backdrop.

    Task Force Hippocrates: (minor adjustments needed)
    • BOff contacts still have the old bridge background, and not the Origin bridge backdrop.
    • Cpt. Salaar of the T'Pau looks like, no he IS, a clone of "Ambassador" Soketh.
    • Two Gorn ship groups and one Klingon group before beaming down to Xarantine is to dreary and repititive. Make it a single Gorn cruiser and then the Klingon group, that's enough.

    The Ultimate Klingon: (moderate adjustments needed)
    • BOff contacts still have the old bridge background, and not the Origin bridge backdrop.
    • Cut down the Gorn patrols upon entering the Korvat System. ONE Gorn cruiser is enough. The rest is only tedious and boring.
    • Rescuing the researcher being poisoned/suffocated in the pressure chamber in the Korvat Rearch Facility does not work. The guy is alive, I use the console to free him --> objective failed. Also, it is not labeled as "Optional".
    • I had to fight and destroy the IKS Dugh TWICE: Once before, and once after beaming down to the Korvat medical lab.

    City on the Edge of Never: (moderate adjustments needed)
    • BOff contacts still have the old bridge background, and not the Origin bridge backdrop.
    • Although the new interior of the USS Kirk based in the Origin set looks better, it would be much better to reuse some CANON interior: Make the Kirk Defiant class and use the respective (Belfast) interior set.
    • On the bridge of the Kirk, one of the turbolifts remains open. Inside of it stands a "Visitor" with a Crewman-Daniels-like temporal agent uniform. Not sure whether this is intentional, because he's neither doing, nor saying anything.
    • The animation which is supposed to show B'Vat and Miral Paris stepping through the Guardian of Forever is broken. Instead they keep standing in front of it.

    I really hope STODecker or coldsnapped or some other Dev takes note of this. Although it's fun to do, it is still a lot of work compiling a list like this :)
  • kel1restkel1rest Member Posts: 32 Arc User
    edited January 2014
    kagasensei wrote: »
    Treasure Trading Station:
    • After beaming off the station with Marta and before any Klingons would pop up (very predictable, exact same pattern as every single Klingon War-mission), my BOff is giving me the same dialogue again that I've gotten upon entering the system.

    I had the same issue with my copied lvl 50 sci. Once I flicked through the text there were no Klingon ships to destroy either. I had to give up the mission on that run.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    It also would like to point out to the very good suggestions made by others and myself in this thread:

    http://sto-forum.perfectworld.com/showthread.php?t=979971
  • eazzieeazzie Member Posts: 4,222 Arc User
    edited January 2014
    Well I have just played through all the revamped Klingon War episodes, calling them a revamp is in no way the right wording. REMASTERING is more apt. Every mission where I knew I was to expect something, I was dealt a completely new scenario. All the episodes are NEW, they are brilliantly crafted.

    Only encountered two episodes with bugs, they were Treasure Trading Station and What Lies Beaneath (have submitted bug reports for both).

    I think the best episode of all was Citty on the Edge of Never. Battling Klingon onboard the Kirk acyualllfelt like you were onboard a starship.

    Congratulations to a job very very very well done. You should all be proud of your work.

    If these missions were anything to go by the anniversary FE with Tuvok is gonna be mind blowing.

    Thank you guys again for a job well done.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    The Doomsday Device: (moderate adjustments needed)
    • Lt. Van'Zyl's dialogue contact is displayed without a background or with the wrong one. In general, she should be accompanying the player to the IKS Targ instead of remaining behind.
    • The IKS Targ's interior is not credible for a small BoP. Okay, the hallways are immensely tall, but the general layout and the descending/ascending corridors are illogical. This has been an issue since the mission was first released.
    • Hailing your own ship from the IKS Targ, shows the wrong (old) bridge background for my BOff.
    • On Imaga, any Klingon group without Targs has to be labeled as not hostile. They should not become hostile (i.e., attackable) until the palyer is discovered by a Targ. Most players will not realize that they can in fact approach the Klingon groups without being attacked. Although the mission tells the player beforehead, this would be a great quality-of-life improvement.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited January 2014
    [*]Starfleet officers BATTLING bar patrons because they closed down their holosuites??? This seems like the incredibility-overkill. This is NOT Star Wars; seriously, STODecker, you cannot do that. It undermines the whole strife for making STO the best trek-game around. These stone-old missions clearly date from times when Cryptic knew only ONE form of interaction with problems: Shooting. Add a dabo table and have the bar patrons challange you to a dabo game OR make it a 1:1 melee-only fight with a Nausicaan bar patron. BEST SOLUTION would be, to remove this mission all together. The mission isn't vital for the general storyline and it apparently takes too much dev-time to bring up to minimal quality standards. Any Trek-fan playing this mission the way it is now will either laugh or cry and probably contemplate whether to continue playing at all.

    Im going to argue that they actually DID improve this sequence. As previously we KILLED them. Now our phasers are on STUN (they surrender or have the stunned visual applied to them permanently). Second as a long time Trek fan, this is completely plausible. Go rewatch Trouble with Tribbles or any DS9 episode where a barfight broke out in Quarks. Hell, there were at least 2 barfights on the Enterprise-D. Picard even got into one himself as an ensign. Bars in Trek are very seedy. Especially civillian outposts like this and especially ones known for trading in contraband.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited January 2014
    We have just completed a full team run through the revamped missions on holodeck.

    Sadly only three new accolades triggered in that playthrough.
    1. The Combination to the Luggage
    2. Power Controller
    3. Air Supply

    All the 'other' ones seem not team 'friendly'.
    Ceterum censeo Otha supplendum in praemiis.
  • gokaired2gokaired2 Member Posts: 27 Arc User
    edited February 2014
    dukedom01 wrote: »
    We have just completed a full team run through the revamped missions on holodeck.

    Sadly only three new accolades triggered in that playthrough.
    1. The Combination to the Luggage
    2. Power Controller
    3. Air Supply

    All the 'other' ones seem not team 'friendly'.

    so...how do I get the MOST AWSOME REFRENCE accolade in the Remaster Stop The Signal?
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited February 2014
    kagasensei wrote: »
    (played with my copied lvl 50 FED Sci character)

    General remarks:
    • Played everything on difficulty setting two, and it felt very "good", i.e. appropriate. I think the new difficulty is just right: Easy on setting 1, moderate at 2, and challenging at 3.)

    Disagreed.

    I've been playing on Normal all along and thought it was relatively simple with just enough combat to be fun. Now the first two missions (rescue the azura and diplomatic orders) just feel gutted. It's not "easy" on level one, it's nonexistent. There is no real combat action on the ground maps of any kind.

    What they've done to the normal mode challenge in the first two missions is disappointing to say the least. If all of the revamped missions are this dumbed down, then I've just wasted money unlocking new character slots.

    I'm not an "endgamer"; I like the journey. Please don't suck all the fun out of the journey.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited February 2014
    I just wish the new corridors from the Origin bridge set (which have now been in more of these missions in the remastering) would have become standard on the default bridge set Origin as well. The new transporter room for example roxx the soxx in the missions.

    I also got only three 'lades in the new missions. I wish there were more. :)
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
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