So, what I hear is 'please oh please let me start the entire PVP grind ALL over again.'
Seriously, think that through. I know some of you posting have ground for months for your gear/build, and you literally want to throw it all away?
I, as a primarily PVE player, can compete as it stands now through pve gear, skill, and what I know of the game mechanics. You would have even coming close to competing in PVP require PVP play, ages and ages of it. Ages and ages of nothing but getting your butt vaped, where none of the game mechanics have any continuity in the transition.
Nope if they had any hope for it to work... they have to do what every other MMO company is doing right now.. .Remove the grind from PvP completely.
They want a casual game then they need to make pvp casual freindly.
Guild wars... Tor... Rift... and others have all removed much or all of the grind from there pvp so new players could start PvPing from day one.
No a system like that would need to have PvP gear that COSTS NOTHING... no P2W gear no BS.
Simple they add consoles for pvp gear at every station. (they in fact had just that when the game launched) ... make all the gaer free... make it all pretty much white or green level. (white reuduces there work load and in fact makes the game more balanced anyway).
Build would still matter selection of weapons and shield type engine type ect would still matter.
Yes I have ground out Billions of EC worth of gear for 15 toons. Seriously I don't have a toon with out at least one lockbox ship and 1-3 fleet ships... + weapons sets ect ect ect.
I would gladly park it all for PvP in order to put every player new or old on equal footing... I think I am skilled enough to hang, I'm not worried. lol
The only real road block would be Cryptic... with out a clear way to make PvP a $$$ generator I doubt they ever do it... but seriously that is what they would have to do to put STO pvp on a Esport level... and it would be.
If you have ever played Guild Wars 2 you know exactly they type of system I am talking about... and it would work 10x better in STO.
It wouldn't be that hard to implement... its pretty simple in fact. The tech exists in the game already... right now you have a Ship and a Suttle... they just need to add a third doll... called your PvP Ships... it would be a copy of your standard ship... but would only accept PvP gear. On map load when entering a PvP instance it would simply switch you to that doll... and disable/tweek stats of anything they wished. In fact Bort asked the community if something like this could be implemented to help pvp around 6 months ago... so the time not passed and honestly the code is already there in the engine. (thats the advantage of being a dev whos coders build an engine not a specific game)
They could even monetize it more by selling pvp variants of ship's. PvP is a matter of "if they build it, they will come." Making a good PvP system will bring in more players. Cryptic is missing out on a lot of revenue by not taking care of PvP.
Nope if they had any hope for it to work... they have to do what every other MMO company is doing right now.. .Remove the grind from PvP completely.
They want a casual game then they need to make pvp casual freindly.
Guild wars... Tor... Rift... and others have all removed much or all of the grind from there pvp so new players could start PvPing from day one.
No a system like that would need to have PvP gear that COSTS NOTHING... no P2W gear no BS.
Simple they add consoles for pvp gear at every station. (they in fact had just that when the game launched) ... make all the gaer free... make it all pretty much white or green level. (white reuduces there work load and in fact makes the game more balanced anyway).
Build would still matter selection of weapons and shield type engine type ect would still matter.
Yes I have ground out Billions of EC worth of gear for 15 toons. Seriously I don't have a toon with out at least one lockbox ship and 1-3 fleet ships... + weapons sets ect ect ect.
I would gladly park it all for PvP in order to put every player new or old on equal footing... I think I am skilled enough to hang, I'm not worried. lol
The only real road block would be Cryptic... with out a clear way to make PvP a $$$ generator I doubt they ever do it... but seriously that is what they would have to do to put STO pvp on a Esport level... and it would be.
If you have ever played Guild Wars 2 you know exactly they type of system I am talking about... and it would work 10x better in STO.
And this is exactly my point. If at release, it would be one thing. Now? Cryptic would lose player base, and thus paying consumers, in the short term, with no income in this redesign to justify it. It would be committing suicide to PVP in this game, and possibly even kill the game in whole, as PVP is also what players with no grind left from PVE do.
Further, the whole 'everyone is equal with cheap gear and nobody can advance' concept? Hurts PVP more than it helps. Progression? What progression? The gear never changes. Sure, casual PVP for giggles like myself may be satisfied in the short term, but the hardcore PVPers would simply walk away after realizing there is no way to progress, to get an edge, to improve the build.
While GW2 has it's merits, it hemorrhages end-game players like nothing else due to that design.
They could even monetize it more by selling pvp variants of ship's. PvP is a matter of "if they build it, they will come." Making a good PvP system will bring in more players. Cryptic is missing out on a lot of revenue by not taking care of PvP.
And making us pay just to fly a PVP clone of the ship we already paid for? How do you NOT see the player base screaming yet? How is that not P2W?
theres still people that just want dual heavy cannons to be the only dps in the game?? why cant torps, beams, mines, dual cannons, single cannons, be effective in pvp as well
would you want to play a FPS where theres only 1 weapon to pickup and use for the fight?
DPS should be dictated by arc, not by what the name of the weapon or skill is. At least in observed theory that should work out..
I don't care for folks that are fans of limiting down the options for builds in pvp
I don't want to have just 1 top ship for each class, it makes the game seem shallow
don't care for yanking out all the uni consoles and fleet consoles with other effects
If all someone wants to cue for pvp and see 5v5 couple tacs, couple sci, and a healer on both teams, all flying the same ships for their classes, all using the same boff abilities and the only difference in the outcome of the fight is
1st: internet connection and computer
2nd: macros or keybinds
3rd: luck
4th: shot calling and teamwork
5th: skill
in that order too
I say take away all the stuff that doesn't matter, if its just going to be that simple, distilled down pvp, don't bother giving ship options, don't bother with consoles or weapons, don't bother with bridge officers, just have 2 buttons, attack- defense-
and if that's all the game would be, why even pvp in this game, might as well play 1 of 100 other BETTER pvp setups that are simple, 1st day pvp games LOL
this game can be very complex, with many great possibilities with more on the way, pvp will always be a battle of skill and build that changes by each month-- I think the proof of that is those that step away at the top of their game return to find that their builds are a bit dated
I guess if you want a pvp game to have no grind, no depth, and have only skill and luck being the deciding factors in the match, dude- go play COD, HALO, BF, and the list goes on and on
final thought-
theres still people that just want dual heavy cannons to be the only dps in the game?? why cant torps, beams, mines, dual cannons, single cannons, be effective in pvp as well
would you want to play a FPS where theres only 1 weapon to pickup and use for the fight?
Just because i can, yes. Halo. Assualt rifle for always
I like fed v fed Q's thats about as far as i have gotten to liking it so far. and in the 2 1/2 years ive played i have only done 5 of those and only recently.
And i did it with my Subpar Recluse (subpar according to a few people on the forums)
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
And making us pay just to fly a PVP clone of the ship we already paid for? How do you NOT see the player base screaming yet? How is that not P2W?
probably shouldn't respond to you but, I said variants which means not clones... My post had a random thought in it, but, in general, it was a good idea that a Dev put forward a while ago, but from your other posts I can tell you're so involved with proving your points you're not really paying attention to any middle ground.
Two other points:
1) Grinding for Zen is really easy in this game. I have almost every ship I want and I only payed for a few of them, and
2) Cryptic has to make money; it's their biggest driving force. If PvP is profitable, they will put time and effort into it.
I don't really see a point in responding to most of your responses, separately. Most if not all of them are simply "nope you are wrong, but I give no evidence why you are wrong, you are just wrong. You are doubling man power!"
Rest assured, I am not wrong which is evident since you couldn't prove it. I will try to respond to some of your things however.
How is having two similar if not exact calculations for items "Double up the bugs"? You realize there is way more to this game than some item calculations right? You also make it sound like it's impossible to find the same exact line of code right next to eachother.
"Doubling manpower" <-- made up and you exaggerate greatly. Penny pinching isn't a compelling argument either. Why? Because it is clear PWE is making profits off of STO they are still releasing new content. They clearly have the motivation to release new content.
What else?
I say with all the failed promises, and endless delays. We deserve that "extra manpower"
Again, why? Oh right, we've been promised for years now to get PvP fixed and more in tune with STO. What do we have to show for it? A few bug corrections to items, a spawn point change in Kerrat... and a dev blog post about bootcamp...? In like three years!
I don't really see a point in responding to any of your responses, separately. Most if not all of them are simply "nope you are wrong, but I give no evidence why you are wrong, you are just wrong."
Rest assured, I am not wrong which is evident since you couldn't prove it.
thers a huge trade off, you cant direct your damage. if you want to kill a particular target in a 5v5 arena battle, and you use FAW, your going to be doing less damage to your target then you would be if you didn't use FAW. the problem comes when 3 or more FAW users are arround, then its more like the whole team is being focused simultaneously. a lone FAW boat AtB cruiser is mostly pissing in the wind just flying in circles cycling FAW, no mater what DPS numbers he parces.
True one FAW Cruiser ina match is nothing but as you add them to a match exponentially the they become this huge disco ball of random beams hitting all targets while they each heall the focus target which is tough since most cruisers are pretty stout. That was my point a team of Disco Balls throws the balance off. The devs always see the singular effect but do not take into account the multiple effect hence why TBMs were a bad idea, Harpengs, etc. A team of escorts while effective will lose to a competent team of Disco Balls. As random as the fir is when you have 5 cruisers with 8 beams a piece without fail a team will have 2 ships vape because with in seconds they are being hit with 8 beams then another 8 another 8. Hard to turn a shield facing when being hit from every angle.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
How is having two similar if not exact calculations for items "Double up the bugs"?
By adding the code for those separate calculations to allow them to variate in the way described you vastly increase the code surface area for bugs to be in, and the amount of code needing maintained. Further, these calculations are used across the entire game, all code references to them in PVP would need gone over and modified, risking introducing further bugs. A fix for xyz bug in said calculations would then have to be made twice, once for PVE and once for PVP. That is how, and it is just that simple.
Consolidation of duplicative code is a mainstay of programming, from a programmer's eyes what you ask is moving backwards, repeating oneself, and making more work than necessary.
Programmers game too, do not assume somebody has no clue about the subject they speak of.
One of my two PvP fawboats. Notice the scores are just as high after the break than before it.
Not sure if it makes much difference tbh. The single target pure destruction of 8 beams = LOL no matter what.
Here is the other one, no point of comparison since these are all since the first of the year, but consistent 4k leaderboard scoring tells me theres nothing wrong with a beamboat that doesnt have faw crit.
Oops... I must admit it doesn't really matter to me whether or not it crits, it carries my APB and shoots multiple targets so it does what I need it to, I still defiantly fly my A2D non-FAW cruiser as an engineer no less!
As to pvp, not been a problem at all from my point of view
Clearly it isn't about just myself, as it benefits the entire pvp community. I didn't even read anything beyond this sentence, as your arguments have become quite irrelevant to me. It is clear you don't care about debate, you care about preserving your opinion with insults.
You mis-use this as a means to justify that you should never repeat code. This is utterly false. You could easily just point segments of code to flags that would ask "is it this pve flag set of calculations or this pvp flag set of calculations"
Again exaggerating this doubling of code nonsense, isn't really an argument not to segregate pvp and pve. Why? Because it is an exaggeration, you are exaggerating the amount of code involved as if it was every line of code in the entire game.
Again exaggerating this doubling of code nonsense, isn't really an argument not to segregate pvp and pve.
How's this for a reason then...
Given how PvE is set up in this game (High HP, extreme damage (at both ends of the spectrum)) it doesn't really matter how items are balanced in it if at all so long as their copies are scaled properly. PvP on the other hand doesn't have this 'feature', instead it requires balancing, thing is that the devs are 'balancing' for PvE which is the root of PvP balance issues so...
Balance for pvp, rescale NPCs abilities and perhaps upgrade the AI on them as well for good measure and bamm you have sustainable pvp balance that will end a lot of balancing complaints and pve goes relatively unaffected, if anything pve has the potential then for some upgrades in terms of high skill content as oppose to higher dps and tanking content.
When the Devs first did Hive Onslaught on Tribble, before taking it live, it was very different from the mess it is now-it was different at that time, because a Sci had real utility in a PvE situation-the Borg were using abilities instead of one-shots and suptertank hit points. THAT version you pretty much could not complete without a Sci on the team-five tacs in Escorts just got spanked.
I know, I played it on Tribble, it was the most fun I had ever had at endgame, of course back then if you had the right team composition it was more of a faceroll than is ISE now.
One of the reasons I think for the backlash is that nowhere else did NPCs use abilities, you don't see it in the story missions, you didn't see it in any of the other endgame content... still, it has no real baring on my balance proposals as there is nothing stopping the devs making out current NPCs under those balancing conditions.
Can you stop the forum Crying for once? Get better at PvP instead.
Mayhap your quote was misdirected? skollulfr is not the one whining about PVP, nor was skollulfr advocating breaking apart PVE and PVP to satisfy some misguided belief that PVP is 'broken' to the point of needing segregation. There is a counter to every single 'gimmick' in the game, and it is a battle of reflexes and skill, I see nothing wrong with it innately, but whiners, will, rather than learn and strategize.
Fire at Will description updated : Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice, but a constant change of target makes him unable to score a critical hit.
Fire at Will description updated : Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice, but a constant change of target makes him unable to score a critical hit.
Pleeeaaaase?
Sure right after they update BO, CRF, and CSV to never Crit either.
Fire at Will description updated : Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice, but a constant change of target makes him less likely score a critical hit.
Fixed that so it would make more people happy and make more sense. Random firing has a chance one way or the other to hit critically, or hit a critical area. So a reduced Critical chance would make more sense than no criticals whatsoever.
No as a user of both Cannon ships and Beam ships across various toons, yes Beams managed to somehow blow past everything else, but i feel it has more too do with the insane amount of Crit Chance and Severity you can rack up and not BFAW's fault. So get off your high horses and ask for a cap to the Crit Chance and Crit Severity.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Nope if they had any hope for it to work... they have to do what every other MMO company is doing right now.. .Remove the grind from PvP completely.
They want a casual game then they need to make pvp casual freindly.
Guild wars... Tor... Rift... and others have all removed much or all of the grind from there pvp so new players could start PvPing from day one.
No a system like that would need to have PvP gear that COSTS NOTHING... no P2W gear no BS.
Simple they add consoles for pvp gear at every station. (they in fact had just that when the game launched) ... make all the gaer free... make it all pretty much white or green level. (white reuduces there work load and in fact makes the game more balanced anyway).
Build would still matter selection of weapons and shield type engine type ect would still matter.
Yes I have ground out Billions of EC worth of gear for 15 toons. Seriously I don't have a toon with out at least one lockbox ship and 1-3 fleet ships... + weapons sets ect ect ect.
I would gladly park it all for PvP in order to put every player new or old on equal footing... I think I am skilled enough to hang, I'm not worried. lol
The only real road block would be Cryptic... with out a clear way to make PvP a $$$ generator I doubt they ever do it... but seriously that is what they would have to do to put STO pvp on a Esport level... and it would be.
If you have ever played Guild Wars 2 you know exactly they type of system I am talking about... and it would work 10x better in STO.
My handle is @rmy1081 and I approve this message.
They could even monetize it more by selling pvp variants of ship's. PvP is a matter of "if they build it, they will come." Making a good PvP system will bring in more players. Cryptic is missing out on a lot of revenue by not taking care of PvP.
Further, the whole 'everyone is equal with cheap gear and nobody can advance' concept? Hurts PVP more than it helps. Progression? What progression? The gear never changes. Sure, casual PVP for giggles like myself may be satisfied in the short term, but the hardcore PVPers would simply walk away after realizing there is no way to progress, to get an edge, to improve the build.
While GW2 has it's merits, it hemorrhages end-game players like nothing else due to that design. And making us pay just to fly a PVP clone of the ship we already paid for? How do you NOT see the player base screaming yet? How is that not P2W?
DPS should be dictated by arc, not by what the name of the weapon or skill is. At least in observed theory that should work out..
Edit: added a period in there, was hard to read.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Just because i can, yes. Halo. Assualt rifle for always
I like fed v fed Q's thats about as far as i have gotten to liking it so far. and in the 2 1/2 years ive played i have only done 5 of those and only recently.
And i did it with my Subpar Recluse (subpar according to a few people on the forums)
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
probably shouldn't respond to you but, I said variants which means not clones... My post had a random thought in it, but, in general, it was a good idea that a Dev put forward a while ago, but from your other posts I can tell you're so involved with proving your points you're not really paying attention to any middle ground.
Two other points:
1) Grinding for Zen is really easy in this game. I have almost every ship I want and I only payed for a few of them, and
2) Cryptic has to make money; it's their biggest driving force. If PvP is profitable, they will put time and effort into it.
I don't really see a point in responding to most of your responses, separately. Most if not all of them are simply "nope you are wrong, but I give no evidence why you are wrong, you are just wrong. You are doubling man power!"
Rest assured, I am not wrong which is evident since you couldn't prove it. I will try to respond to some of your things however.
How is having two similar if not exact calculations for items "Double up the bugs"? You realize there is way more to this game than some item calculations right? You also make it sound like it's impossible to find the same exact line of code right next to eachother.
"Doubling manpower" <-- made up and you exaggerate greatly. Penny pinching isn't a compelling argument either. Why? Because it is clear PWE is making profits off of STO they are still releasing new content. They clearly have the motivation to release new content.
What else?
I say with all the failed promises, and endless delays. We deserve that "extra manpower"
Again, why? Oh right, we've been promised for years now to get PvP fixed and more in tune with STO. What do we have to show for it? A few bug corrections to items, a spawn point change in Kerrat... and a dev blog post about bootcamp...? In like three years!
Yeah we are getting nowhere fast.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Oh the irony :rolleyes:
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Prove me wrong, either way you posted before I could finish my edit. Felt like ranting a little bit more
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
True one FAW Cruiser ina match is nothing but as you add them to a match exponentially the they become this huge disco ball of random beams hitting all targets while they each heall the focus target which is tough since most cruisers are pretty stout. That was my point a team of Disco Balls throws the balance off. The devs always see the singular effect but do not take into account the multiple effect hence why TBMs were a bad idea, Harpengs, etc. A team of escorts while effective will lose to a competent team of Disco Balls. As random as the fir is when you have 5 cruisers with 8 beams a piece without fail a team will have 2 ships vape because with in seconds they are being hit with 8 beams then another 8 another 8. Hard to turn a shield facing when being hit from every angle.
By adding the code for those separate calculations to allow them to variate in the way described you vastly increase the code surface area for bugs to be in, and the amount of code needing maintained. Further, these calculations are used across the entire game, all code references to them in PVP would need gone over and modified, risking introducing further bugs. A fix for xyz bug in said calculations would then have to be made twice, once for PVE and once for PVP. That is how, and it is just that simple.
Consolidation of duplicative code is a mainstay of programming, from a programmer's eyes what you ask is moving backwards, repeating oneself, and making more work than necessary.
Programmers game too, do not assume somebody has no clue about the subject they speak of.
http://en.wikipedia.org/wiki/Don't_repeat_yourself
Either you are wrong or the programming best practices and experiences of every programmer worth their salt are...... I severely doubt the latter.
One of my two PvP fawboats. Notice the scores are just as high after the break than before it.
Not sure if it makes much difference tbh. The single target pure destruction of 8 beams = LOL no matter what.
Here is the other one, no point of comparison since these are all since the first of the year, but consistent 4k leaderboard scoring tells me theres nothing wrong with a beamboat that doesnt have faw crit.
http://hilbertguide.com/leaderboard/?handle=rylanadionysis&name=Shondra&
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Shhh! You'll upset the dps freaks... Ann will scream "BAAAAANNNN" and such :cool:
You forget I am one. Im just saying from a PvP standpoint it really doesnt matter. I still want it fixed.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Oops... I must admit it doesn't really matter to me whether or not it crits, it carries my APB and shoots multiple targets so it does what I need it to, I still defiantly fly my A2D non-FAW cruiser as an engineer no less!
As to pvp, not been a problem at all from my point of view
Clearly it isn't about just myself, as it benefits the entire pvp community. I didn't even read anything beyond this sentence, as your arguments have become quite irrelevant to me. It is clear you don't care about debate, you care about preserving your opinion with insults.
You mis-use this as a means to justify that you should never repeat code. This is utterly false. You could easily just point segments of code to flags that would ask "is it this pve flag set of calculations or this pvp flag set of calculations"
Again exaggerating this doubling of code nonsense, isn't really an argument not to segregate pvp and pve. Why? Because it is an exaggeration, you are exaggerating the amount of code involved as if it was every line of code in the entire game.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
How's this for a reason then...
Given how PvE is set up in this game (High HP, extreme damage (at both ends of the spectrum)) it doesn't really matter how items are balanced in it if at all so long as their copies are scaled properly. PvP on the other hand doesn't have this 'feature', instead it requires balancing, thing is that the devs are 'balancing' for PvE which is the root of PvP balance issues so...
Balance for pvp, rescale NPCs abilities and perhaps upgrade the AI on them as well for good measure and bamm you have sustainable pvp balance that will end a lot of balancing complaints and pve goes relatively unaffected, if anything pve has the potential then for some upgrades in terms of high skill content as oppose to higher dps and tanking content.
I know, I played it on Tribble, it was the most fun I had ever had at endgame, of course back then if you had the right team composition it was more of a faceroll than is ISE now.
One of the reasons I think for the backlash is that nowhere else did NPCs use abilities, you don't see it in the story missions, you didn't see it in any of the other endgame content... still, it has no real baring on my balance proposals as there is nothing stopping the devs making out current NPCs under those balancing conditions.
Can you stop the forum Crying for once? Get better at PvP instead.
Mayhap your quote was misdirected? skollulfr is not the one whining about PVP, nor was skollulfr advocating breaking apart PVE and PVP to satisfy some misguided belief that PVP is 'broken' to the point of needing segregation. There is a counter to every single 'gimmick' in the game, and it is a battle of reflexes and skill, I see nothing wrong with it innately, but whiners, will, rather than learn and strategize.
Pleeeaaaase?
Sure right after they update BO, CRF, and CSV to never Crit either.
Fixed that so it would make more people happy and make more sense. Random firing has a chance one way or the other to hit critically, or hit a critical area. So a reduced Critical chance would make more sense than no criticals whatsoever.
No as a user of both Cannon ships and Beam ships across various toons, yes Beams managed to somehow blow past everything else, but i feel it has more too do with the insane amount of Crit Chance and Severity you can rack up and not BFAW's fault. So get off your high horses and ask for a cap to the Crit Chance and Crit Severity.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
CSV is a narrow cone of fire.
FAW is a stupid STUPID mechanic wherein you dont have to aim and have a field of fire fully
20km wide....through shields.
No, no to the crits coming back....nothing has done more to PVP then FAW to make it a complete joke (x5 scimitars, FAW, A2B, DEM, MD)
Imo, a whole collection of things needs to be nerfed so that there is some diversity and competitiveness brought back into the game.
If FAW cant be removed, it needs to start being taken down.
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~BranFlakes
No need for insults.